Impact of COVID-19 Outbreak on TV and Cloud Gaming, Global Market Research Report 2020

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Date: 01-May-2020
No. of pages: 97
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This report focuses on the global TV and Cloud Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the TV and Cloud Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study

- Google Stadia

- Nvidia GeForce Now

- Sony PlayStation

- Microsoft

- TenCent Start

- AppleTV

- China Digital TV Holding

- ...

Market segment by Type, the product can be split into

- Touch Screen Control

- Handle Control

- Keyboard Control

- Dance Mat Control

- Other

Market segment by Application, split into

- Single

- Double

- Multiplayer

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global TV and Cloud Gaming status, future forecast, growth opportunity, key market and key players.

- To present the TV and Cloud Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of TV and Cloud Gaming are as follows:

History Year: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Year 2020 to 2026

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Impact of COVID-19 Outbreak on TV and Cloud Gaming, Global Market Research Report 2020

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by TV and Cloud Gaming Revenue
1.4 Market Analysis by Type
1.4.1 Global TV and Cloud Gaming Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Touch Screen Control
1.4.3 Handle Control
1.4.4 Keyboard Control
1.4.5 Dance Mat Control
1.4.6 Other
1.5 Market by Application
1.5.1 Global TV and Cloud Gaming Market Share by Application: 2020 VS 2026
1.5.2 Single
1.5.3 Double
1.5.4 Multiplayer
1.6 Coronavirus Disease 2019 (Covid-19): TV and Cloud Gaming Industry Impact
1.6.1 How the Covid-19 is Affecting the TV and Cloud Gaming Industry
1.6.1.1 TV and Cloud Gaming Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and TV and Cloud Gaming Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for TV and Cloud Gaming Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 TV and Cloud Gaming Market Perspective (2015-2026)
2.2 TV and Cloud Gaming Growth Trends by Regions
2.2.1 TV and Cloud Gaming Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 TV and Cloud Gaming Historic Market Share by Regions (2015-2020)
2.2.3 TV and Cloud Gaming Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 TV and Cloud Gaming Market Growth Strategy
2.3.6 Primary Interviews with Key TV and Cloud Gaming Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top TV and Cloud Gaming Players by Market Size
3.1.1 Global Top TV and Cloud Gaming Players by Revenue (2015-2020)
3.1.2 Global TV and Cloud Gaming Revenue Market Share by Players (2015-2020)
3.1.3 Global TV and Cloud Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global TV and Cloud Gaming Market Concentration Ratio
3.2.1 Global TV and Cloud Gaming Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by TV and Cloud Gaming Revenue in 2019
3.3 TV and Cloud Gaming Key Players Head office and Area Served
3.4 Key Players TV and Cloud Gaming Product Solution and Service
3.5 Date of Enter into TV and Cloud Gaming Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global TV and Cloud Gaming Historic Market Size by Type (2015-2020)
4.2 Global TV and Cloud Gaming Forecasted Market Size by Type (2021-2026)
5 TV and Cloud Gaming Breakdown Data by Application (2015-2026)
5.1 Global TV and Cloud Gaming Market Size by Application (2015-2020)
5.2 Global TV and Cloud Gaming Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America TV and Cloud Gaming Market Size (2015-2020)
6.2 TV and Cloud Gaming Key Players in North America (2019-2020)
6.3 North America TV and Cloud Gaming Market Size by Type (2015-2020)
6.4 North America TV and Cloud Gaming Market Size by Application (2015-2020)
7 Europe
7.1 Europe TV and Cloud Gaming Market Size (2015-2020)
7.2 TV and Cloud Gaming Key Players in Europe (2019-2020)
7.3 Europe TV and Cloud Gaming Market Size by Type (2015-2020)
7.4 Europe TV and Cloud Gaming Market Size by Application (2015-2020)
8 China
8.1 China TV and Cloud Gaming Market Size (2015-2020)
8.2 TV and Cloud Gaming Key Players in China (2019-2020)
8.3 China TV and Cloud Gaming Market Size by Type (2015-2020)
8.4 China TV and Cloud Gaming Market Size by Application (2015-2020)
9 Japan
9.1 Japan TV and Cloud Gaming Market Size (2015-2020)
9.2 TV and Cloud Gaming Key Players in Japan (2019-2020)
9.3 Japan TV and Cloud Gaming Market Size by Type (2015-2020)
9.4 Japan TV and Cloud Gaming Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia TV and Cloud Gaming Market Size (2015-2020)
10.2 TV and Cloud Gaming Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia TV and Cloud Gaming Market Size by Type (2015-2020)
10.4 Southeast Asia TV and Cloud Gaming Market Size by Application (2015-2020)
11 India
11.1 India TV and Cloud Gaming Market Size (2015-2020)
11.2 TV and Cloud Gaming Key Players in India (2019-2020)
11.3 India TV and Cloud Gaming Market Size by Type (2015-2020)
11.4 India TV and Cloud Gaming Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America TV and Cloud Gaming Market Size (2015-2020)
12.2 TV and Cloud Gaming Key Players in Central & South America (2019-2020)
12.3 Central & South America TV and Cloud Gaming Market Size by Type (2015-2020)
12.4 Central & South America TV and Cloud Gaming Market Size by Application (2015-2020)
13Key Players Profiles
13.1 Google Stadia
13.1.1 Google Stadia Company Details
13.1.2 Google Stadia Business Overview and Its Total Revenue
13.1.3 Google Stadia TV and Cloud Gaming Introduction
13.1.4 Google Stadia Revenue in TV and Cloud Gaming Business (2015-2020))
13.1.5 Google Stadia Recent Development
13.2 Nvidia GeForce Now
13.2.1 Nvidia GeForce Now Company Details
13.2.2 Nvidia GeForce Now Business Overview and Its Total Revenue
13.2.3 Nvidia GeForce Now TV and Cloud Gaming Introduction
13.2.4 Nvidia GeForce Now Revenue in TV and Cloud Gaming Business (2015-2020)
13.2.5 Nvidia GeForce Now Recent Development
13.3 Sony PlayStation
13.3.1 Sony PlayStation Company Details
13.3.2 Sony PlayStation Business Overview and Its Total Revenue
13.3.3 Sony PlayStation TV and Cloud Gaming Introduction
13.3.4 Sony PlayStation Revenue in TV and Cloud Gaming Business (2015-2020)
13.3.5 Sony PlayStation Recent Development
13.4 Microsoft
13.4.1 Microsoft Company Details
13.4.2 Microsoft Business Overview and Its Total Revenue
13.4.3 Microsoft TV and Cloud Gaming Introduction
13.4.4 Microsoft Revenue in TV and Cloud Gaming Business (2015-2020)
13.4.5 Microsoft Recent Development
13.5 TenCent Start
13.5.1 TenCent Start Company Details
13.5.2 TenCent Start Business Overview and Its Total Revenue
13.5.3 TenCent Start TV and Cloud Gaming Introduction
13.5.4 TenCent Start Revenue in TV and Cloud Gaming Business (2015-2020)
13.5.5 TenCent Start Recent Development
13.6 AppleTV
13.6.1 AppleTV Company Details
13.6.2 AppleTV Business Overview and Its Total Revenue
13.6.3 AppleTV TV and Cloud Gaming Introduction
13.6.4 AppleTV Revenue in TV and Cloud Gaming Business (2015-2020)
13.6.5 AppleTV Recent Development
13.7 China Digital TV Holding
13.7.1 China Digital TV Holding Company Details
13.7.2 China Digital TV Holding Business Overview and Its Total Revenue
13.7.3 China Digital TV Holding TV and Cloud Gaming Introduction
13.7.4 China Digital TV Holding Revenue in TV and Cloud Gaming Business (2015-2020)
13.7.5 China Digital TV Holding Recent Development
14Analyst's Viewpoints/Conclusions
15Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. TV and Cloud Gaming Key Market Segments
Table 2. Key Players Covered: Ranking by TV and Cloud Gaming Revenue
Table 3. Ranking of Global Top TV and Cloud Gaming Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global TV and Cloud Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Touch Screen Control
Table 6. Key Players of Handle Control
Table 7. Key Players of Keyboard Control
Table 8. Key Players of Dance Mat Control
Table 9. Key Players of Other
Table 10. COVID-19 Impact Global Market: (Four TV and Cloud Gaming Market Size Forecast Scenarios)
Table 11. Opportunities and Trends for TV and Cloud Gaming Players in the COVID-19 Landscape
Table 12. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 13. Key Regions/Countries Measures against Covid-19 Impact
Table 14. Proposal for TV and Cloud Gaming Players to Combat Covid-19 Impact
Table 15. Global TV and Cloud Gaming Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 16. Global TV and Cloud Gaming Market Size by Regions (US$ Million): 2020 VS 2026
Table 17. Global TV and Cloud Gaming Market Size by Regions (2015-2020) (US$ Million)
Table 18. Global TV and Cloud Gaming Market Share by Regions (2015-2020)
Table 19. Global TV and Cloud Gaming Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 20. Global TV and Cloud Gaming Market Share by Regions (2021-2026)
Table 21. Market Top Trends
Table 22. Key Drivers: Impact Analysis
Table 23. Key Challenges
Table 24. TV and Cloud Gaming Market Growth Strategy
Table 25. Main Points Interviewed from Key TV and Cloud Gaming Players
Table 26. Global TV and Cloud Gaming Revenue by Players (2015-2020) (Million US$)
Table 27. Global TV and Cloud Gaming Market Share by Players (2015-2020)
Table 28. Global Top TV and Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in TV and Cloud Gaming as of 2019)
Table 29. Global TV and Cloud Gaming by Players Market Concentration Ratio (CR5 and HHI)
Table 30. Key Players Headquarters and Area Served
Table 31. Key Players TV and Cloud Gaming Product Solution and Service
Table 32. Date of Enter into TV and Cloud Gaming Market
Table 33. Mergers & Acquisitions, Expansion Plans
Table 34. Global TV and Cloud Gaming Market Size by Type (2015-2020) (Million US$)
Table 35. Global TV and Cloud Gaming Market Size Share by Type (2015-2020)
Table 36. Global TV and Cloud Gaming Revenue Market Share by Type (2021-2026)
Table 37. Global TV and Cloud Gaming Market Size Share by Application (2015-2020)
Table 38. Global TV and Cloud Gaming Market Size by Application (2015-2020) (Million US$)
Table 39. Global TV and Cloud Gaming Market Size Share by Application (2021-2026)
Table 40. North America Key Players TV and Cloud Gaming Revenue (2019-2020) (Million US$)
Table 41. North America Key Players TV and Cloud Gaming Market Share (2019-2020)
Table 42. North America TV and Cloud Gaming Market Size by Type (2015-2020) (Million US$)
Table 43. North America TV and Cloud Gaming Market Share by Type (2015-2020)
Table 44. North America TV and Cloud Gaming Market Size by Application (2015-2020) (Million US$)
Table 45. North America TV and Cloud Gaming Market Share by Application (2015-2020)
Table 46. Europe Key Players TV and Cloud Gaming Revenue (2019-2020) (Million US$)
Table 47. Europe Key Players TV and Cloud Gaming Market Share (2019-2020)
Table 48. Europe TV and Cloud Gaming Market Size by Type (2015-2020) (Million US$)
Table 49. Europe TV and Cloud Gaming Market Share by Type (2015-2020)
Table 50. Europe TV and Cloud Gaming Market Size by Application (2015-2020) (Million US$)
Table 51. Europe TV and Cloud Gaming Market Share by Application (2015-2020)
Table 52. China Key Players TV and Cloud Gaming Revenue (2019-2020) (Million US$)
Table 53. China Key Players TV and Cloud Gaming Market Share (2019-2020)
Table 54. China TV and Cloud Gaming Market Size by Type (2015-2020) (Million US$)
Table 55. China TV and Cloud Gaming Market Share by Type (2015-2020)
Table 56. China TV and Cloud Gaming Market Size by Application (2015-2020) (Million US$)
Table 57. China TV and Cloud Gaming Market Share by Application (2015-2020)
Table 58. Japan Key Players TV and Cloud Gaming Revenue (2019-2020) (Million US$)
Table 59. Japan Key Players TV and Cloud Gaming Market Share (2019-2020)
Table 60. Japan TV and Cloud Gaming Market Size by Type (2015-2020) (Million US$)
Table 61. Japan TV and Cloud Gaming Market Share by Type (2015-2020)
Table 62. Japan TV and Cloud Gaming Market Size by Application (2015-2020) (Million US$)
Table 63. Japan TV and Cloud Gaming Market Share by Application (2015-2020)
Table 64. Southeast Asia Key Players TV and Cloud Gaming Revenue (2019-2020) (Million US$)
Table 65. Southeast Asia Key Players TV and Cloud Gaming Market Share (2019-2020)
Table 66. Southeast Asia TV and Cloud Gaming Market Size by Type (2015-2020) (Million US$)
Table 67. Southeast Asia TV and Cloud Gaming Market Share by Type (2015-2020)
Table 68. Southeast Asia TV and Cloud Gaming Market Size by Application (2015-2020) (Million US$)
Table 69. Southeast Asia TV and Cloud Gaming Market Share by Application (2015-2020)
Table 70. India Key Players TV and Cloud Gaming Revenue (2019-2020) (Million US$)
Table 71. India Key Players TV and Cloud Gaming Market Share (2019-2020)
Table 72. India TV and Cloud Gaming Market Size by Type (2015-2020) (Million US$)
Table 73. India TV and Cloud Gaming Market Share by Type (2015-2020)
Table 74. India TV and Cloud Gaming Market Size by Application (2015-2020) (Million US$)
Table 75. India TV and Cloud Gaming Market Share by Application (2015-2020)
Table 76. Central & South America Key Players TV and Cloud Gaming Revenue (2019-2020) (Million US$)
Table 77. Central & South America Key Players TV and Cloud Gaming Market Share (2019-2020)
Table 78. Central & South America TV and Cloud Gaming Market Size by Type (2015-2020) (Million US$)
Table 79. Central & South America TV and Cloud Gaming Market Share by Type (2015-2020)
Table 80. Central & South America TV and Cloud Gaming Market Size by Application (2015-2020) (Million US$)
Table 81. Central & South America TV and Cloud Gaming Market Share by Application (2015-2020)
Table 82. Google Stadia Company Details
Table 83. Google Stadia Business Overview
Table 84. Google Stadia Product
Table 85. Google Stadia Revenue in TV and Cloud Gaming Business (2015-2020) (Million US$)
Table 86. Google Stadia Recent Development
Table 87. Nvidia GeForce Now Company Details
Table 88. Nvidia GeForce Now Business Overview
Table 89. Nvidia GeForce Now Product
Table 90. Nvidia GeForce Now Revenue in TV and Cloud Gaming Business (2015-2020) (Million US$)
Table 91. Nvidia GeForce Now Recent Development
Table 92. Sony PlayStation Company Details
Table 93. Sony PlayStation Business Overview
Table 94. Sony PlayStation Product
Table 95. Sony PlayStation Revenue in TV and Cloud Gaming Business (2015-2020) (Million US$)
Table 96. Sony PlayStation Recent Development
Table 97. Microsoft Company Details
Table 98. Microsoft Business Overview
Table 99. Microsoft Product
Table 100. Microsoft Revenue in TV and Cloud Gaming Business (2015-2020) (Million US$)
Table 101. Microsoft Recent Development
Table 102. TenCent Start Company Details
Table 103. TenCent Start Business Overview
Table 104. TenCent Start Product
Table 105. TenCent Start Revenue in TV and Cloud Gaming Business (2015-2020) (Million US$)
Table 106. TenCent Start Recent Development
Table 107. AppleTV Company Details
Table 108. AppleTV Business Overview
Table 109. AppleTV Product
Table 110. AppleTV Revenue in TV and Cloud Gaming Business (2015-2020) (Million US$)
Table 111. AppleTV Recent Development
Table 112. China Digital TV Holding Company Details
Table 113. China Digital TV Holding Business Overview
Table 114. China Digital TV Holding Product
Table 115. China Digital TV Holding Revenue in TV and Cloud Gaming Business (2015-2020) (Million US$)
Table 116. China Digital TV Holding Recent Development
Table 117. Research Programs/Design for This Report
Table 118. Key Data Information from Secondary Sources
Table 119. Key Data Information from Primary Sources
List of Figures
Figure 1. Global TV and Cloud Gaming Market Share by Type: 2020 VS 2026
Figure 2. Touch Screen Control Features
Figure 3. Handle Control Features
Figure 4. Keyboard Control Features
Figure 5. Dance Mat Control Features
Figure 6. Other Features
Figure 7. Global TV and Cloud Gaming Market Share by Application: 2020 VS 2026
Figure 8. Single Case Studies
Figure 9. Double Case Studies
Figure 10. Multiplayer Case Studies
Figure 11. TV and Cloud Gaming Report Years Considered
Figure 12. Global TV and Cloud Gaming Market Size YoY Growth 2015-2026 (US$ Million)
Figure 13. Global TV and Cloud Gaming Market Share by Regions: 2020 VS 2026
Figure 14. Global TV and Cloud Gaming Market Share by Regions (2021-2026)
Figure 15. Porter's Five Forces Analysis
Figure 16. Global TV and Cloud Gaming Market Share by Players in 2019
Figure 17. Global Top TV and Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in TV and Cloud Gaming as of 2019
Figure 18. The Top 10 and 5 Players Market Share by TV and Cloud Gaming Revenue in 2019
Figure 19. North America TV and Cloud Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Europe TV and Cloud Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. China TV and Cloud Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Japan TV and Cloud Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Southeast Asia TV and Cloud Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. India TV and Cloud Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Central & South America TV and Cloud Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Google Stadia Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Google Stadia Revenue Growth Rate in TV and Cloud Gaming Business (2015-2020)
Figure 28. Nvidia GeForce Now Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Nvidia GeForce Now Revenue Growth Rate in TV and Cloud Gaming Business (2015-2020)
Figure 30. Sony PlayStation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Sony PlayStation Revenue Growth Rate in TV and Cloud Gaming Business (2015-2020)
Figure 32. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Microsoft Revenue Growth Rate in TV and Cloud Gaming Business (2015-2020)
Figure 34. TenCent Start Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. TenCent Start Revenue Growth Rate in TV and Cloud Gaming Business (2015-2020)
Figure 36. AppleTV Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. AppleTV Revenue Growth Rate in TV and Cloud Gaming Business (2015-2020)
Figure 38. China Digital TV Holding Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. China Digital TV Holding Revenue Growth Rate in TV and Cloud Gaming Business (2015-2020)
Figure 40. Bottom-up and Top-down Approaches for This Report
Figure 41. Data Triangulation
Figure 42. Key Executives Interviewed
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