Global Mobile Augmented Reality (MAR) Market Size, Status and Forecast 2020-2026

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Date: 31-Jul-2020
No. of pages: 128
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Mobile Augmented Reality (MAR) market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Augmented Reality (MAR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study

- Google

- Microsoft Corporation

- VUZIX

- SONY

- Epson

- Intel

- Mindmaze

- Seebright

- Wikitude

- Aurasma

- Daqri

- Metaio

- Total Immersion

- Qualcomm

- Marxent

- Blippar

- Catchoom

- Ngrain

- Zappar

- Infinity Augmented Reality

- Samsung Electronics

- Catchoom Technologies

- Atheer

- Hannovermesse

Market segment by Type, the product can be split into

- Monitor-Based

- Video See-through HMD

- Head-mounted Displays

Market segment by Application, split into

- Medical Field

- Military

- Protection Of Cultural Heritage

- Industrial Maintenance

- Network Communication

- Entertainment

- Other

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

Global Mobile Augmented Reality (MAR) Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Mobile Augmented Reality (MAR) Revenue
1.4 Market by Type
1.4.1 Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Monitor-Based
1.4.3 Video See-through HMD
1.4.4 Head-mounted Displays
1.5 Market by Application
1.5.1 Global Mobile Augmented Reality (MAR) Market Share by Application: 2020 VS 2026
1.5.2 Medical Field
1.5.3 Military
1.5.4 Protection Of Cultural Heritage
1.5.5 Industrial Maintenance
1.5.6 Network Communication
1.5.7 Entertainment
1.5.8 Other
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Global Mobile Augmented Reality (MAR) Market Perspective (2015-2026)
2.2 Global Mobile Augmented Reality (MAR) Growth Trends by Regions
2.2.1 Mobile Augmented Reality (MAR) Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Mobile Augmented Reality (MAR) Historic Market Share by Regions (2015-2020)
2.2.3 Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Mobile Augmented Reality (MAR) Market Growth Strategy
2.3.6 Primary Interviews with Key Mobile Augmented Reality (MAR) Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Mobile Augmented Reality (MAR) Players by Market Size
3.1.1 Global Top Mobile Augmented Reality (MAR) Players by Revenue (2015-2020)
3.1.2 Global Mobile Augmented Reality (MAR) Revenue Market Share by Players (2015-2020)
3.1.3 Global Mobile Augmented Reality (MAR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Mobile Augmented Reality (MAR) Market Concentration Ratio
3.2.1 Global Mobile Augmented Reality (MAR) Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Mobile Augmented Reality (MAR) Revenue in 2019
3.3 Mobile Augmented Reality (MAR) Key Players Head office and Area Served
3.4 Key Players Mobile Augmented Reality (MAR) Product Solution and Service
3.5 Date of Enter into Mobile Augmented Reality (MAR) Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
4.1 Global Mobile Augmented Reality (MAR) Historic Market Size by Type (2015-2020)
4.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Type (2021-2026)
5 Market Size by Application (2015-2026)
5.1 Global Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
5.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Mobile Augmented Reality (MAR) Market Size (2015-2020)
6.2 Mobile Augmented Reality (MAR) Key Players in North America (2019-2020)
6.3 North America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
6.4 North America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
7 Europe
7.1 Europe Mobile Augmented Reality (MAR) Market Size (2015-2020)
7.2 Mobile Augmented Reality (MAR) Key Players in Europe (2019-2020)
7.3 Europe Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
7.4 Europe Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
8 China
8.1 China Mobile Augmented Reality (MAR) Market Size (2015-2020)
8.2 Mobile Augmented Reality (MAR) Key Players in China (2019-2020)
8.3 China Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
8.4 China Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
9 Japan
9.1 Japan Mobile Augmented Reality (MAR) Market Size (2015-2020)
9.2 Mobile Augmented Reality (MAR) Key Players in Japan (2019-2020)
9.3 Japan Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
9.4 Japan Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Mobile Augmented Reality (MAR) Market Size (2015-2020)
10.2 Mobile Augmented Reality (MAR) Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
10.4 Southeast Asia Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
11 India
11.1 India Mobile Augmented Reality (MAR) Market Size (2015-2020)
11.2 Mobile Augmented Reality (MAR) Key Players in India (2019-2020)
11.3 India Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
11.4 India Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Mobile Augmented Reality (MAR) Market Size (2015-2020)
12.2 Mobile Augmented Reality (MAR) Key Players in Central & South America (2019-2020)
12.3 Central & South America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020)
12.4 Central & South America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Google
13.1.1 Google Company Details
13.1.2 Google Business Overview
13.1.3 Google Mobile Augmented Reality (MAR) Introduction
13.1.4 Google Revenue in Mobile Augmented Reality (MAR) Business (2015-2020))
13.1.5 Google Recent Development
13.2 Microsoft Corporation
13.2.1 Microsoft Corporation Company Details
13.2.2 Microsoft Corporation Business Overview
13.2.3 Microsoft Corporation Mobile Augmented Reality (MAR) Introduction
13.2.4 Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.2.5 Microsoft Corporation Recent Development
13.3 VUZIX
13.3.1 VUZIX Company Details
13.3.2 VUZIX Business Overview
13.3.3 VUZIX Mobile Augmented Reality (MAR) Introduction
13.3.4 VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.3.5 VUZIX Recent Development
13.4 SONY
13.4.1 SONY Company Details
13.4.2 SONY Business Overview
13.4.3 SONY Mobile Augmented Reality (MAR) Introduction
13.4.4 SONY Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.4.5 SONY Recent Development
13.5 Epson
13.5.1 Epson Company Details
13.5.2 Epson Business Overview
13.5.3 Epson Mobile Augmented Reality (MAR) Introduction
13.5.4 Epson Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.5.5 Epson Recent Development
13.6 Intel
13.6.1 Intel Company Details
13.6.2 Intel Business Overview
13.6.3 Intel Mobile Augmented Reality (MAR) Introduction
13.6.4 Intel Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.6.5 Intel Recent Development
13.7 Mindmaze
13.7.1 Mindmaze Company Details
13.7.2 Mindmaze Business Overview
13.7.3 Mindmaze Mobile Augmented Reality (MAR) Introduction
13.7.4 Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.7.5 Mindmaze Recent Development
13.8 Seebright
13.8.1 Seebright Company Details
13.8.2 Seebright Business Overview
13.8.3 Seebright Mobile Augmented Reality (MAR) Introduction
13.8.4 Seebright Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.8.5 Seebright Recent Development
13.9 Wikitude
13.9.1 Wikitude Company Details
13.9.2 Wikitude Business Overview
13.9.3 Wikitude Mobile Augmented Reality (MAR) Introduction
13.9.4 Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.9.5 Wikitude Recent Development
13.10 Aurasma
13.10.1 Aurasma Company Details
13.10.2 Aurasma Business Overview
13.10.3 Aurasma Mobile Augmented Reality (MAR) Introduction
13.10.4 Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
13.10.5 Aurasma Recent Development
13.11 Daqri
10.11.1 Daqri Company Details
10.11.2 Daqri Business Overview
10.11.3 Daqri Mobile Augmented Reality (MAR) Introduction
10.11.4 Daqri Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.11.5 Daqri Recent Development
13.12 Metaio
10.12.1 Metaio Company Details
10.12.2 Metaio Business Overview
10.12.3 Metaio Mobile Augmented Reality (MAR) Introduction
10.12.4 Metaio Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.12.5 Metaio Recent Development
13.13 Total Immersion
10.13.1 Total Immersion Company Details
10.13.2 Total Immersion Business Overview
10.13.3 Total Immersion Mobile Augmented Reality (MAR) Introduction
10.13.4 Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.13.5 Total Immersion Recent Development
13.14 Qualcomm
10.14.1 Qualcomm Company Details
10.14.2 Qualcomm Business Overview
10.14.3 Qualcomm Mobile Augmented Reality (MAR) Introduction
10.14.4 Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.14.5 Qualcomm Recent Development
13.15 Marxent
10.15.1 Marxent Company Details
10.15.2 Marxent Business Overview
10.15.3 Marxent Mobile Augmented Reality (MAR) Introduction
10.15.4 Marxent Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.15.5 Marxent Recent Development
13.16 Blippar
10.16.1 Blippar Company Details
10.16.2 Blippar Business Overview
10.16.3 Blippar Mobile Augmented Reality (MAR) Introduction
10.16.4 Blippar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.16.5 Blippar Recent Development
13.17 Catchoom
10.17.1 Catchoom Company Details
10.17.2 Catchoom Business Overview
10.17.3 Catchoom Mobile Augmented Reality (MAR) Introduction
10.17.4 Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.17.5 Catchoom Recent Development
13.18 Ngrain
10.18.1 Ngrain Company Details
10.18.2 Ngrain Business Overview
10.18.3 Ngrain Mobile Augmented Reality (MAR) Introduction
10.18.4 Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.18.5 Ngrain Recent Development
13.19 Zappar
10.19.1 Zappar Company Details
10.19.2 Zappar Business Overview
10.19.3 Zappar Mobile Augmented Reality (MAR) Introduction
10.19.4 Zappar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.19.5 Zappar Recent Development
13.20 Infinity Augmented Reality
10.20.1 Infinity Augmented Reality Company Details
10.20.2 Infinity Augmented Reality Business Overview
10.20.3 Infinity Augmented Reality Mobile Augmented Reality (MAR) Introduction
10.20.4 Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.20.5 Infinity Augmented Reality Recent Development
13.21 Samsung Electronics
10.21.1 Samsung Electronics Company Details
10.21.2 Samsung Electronics Business Overview
10.21.3 Samsung Electronics Mobile Augmented Reality (MAR) Introduction
10.21.4 Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.21.5 Samsung Electronics Recent Development
13.22 Catchoom Technologies
10.22.1 Catchoom Technologies Company Details
10.22.2 Catchoom Technologies Business Overview
10.22.3 Catchoom Technologies Mobile Augmented Reality (MAR) Introduction
10.22.4 Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.22.5 Catchoom Technologies Recent Development
13.23 Atheer
10.23.1 Atheer Company Details
10.23.2 Atheer Business Overview
10.23.3 Atheer Mobile Augmented Reality (MAR) Introduction
10.23.4 Atheer Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.23.5 Atheer Recent Development
13.24 Hannovermesse
10.24.1 Hannovermesse Company Details
10.24.2 Hannovermesse Business Overview
10.24.3 Hannovermesse Mobile Augmented Reality (MAR) Introduction
10.24.4 Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2015-2020)
10.24.5 Hannovermesse Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Mobile Augmented Reality (MAR) Key Market Segments
Table 2. Key Players Covered: Ranking by Mobile Augmented Reality (MAR) Revenue
Table 3. Ranking of Global Top Mobile Augmented Reality (MAR) Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Monitor-Based
Table 6. Key Players of Video See-through HMD
Table 7. Key Players of Head-mounted Displays
Table 8. Global Mobile Augmented Reality (MAR) Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global Mobile Augmented Reality (MAR) Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global Mobile Augmented Reality (MAR) Market Size by Regions (2015-2020) (US$ Million)
Table 11. Global Mobile Augmented Reality (MAR) Market Share by Regions (2015-2020)
Table 12. Global Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 13. Global Mobile Augmented Reality (MAR) Market Share by Regions (2021-2026)
Table 14. Market Top Trends
Table 15. Key Drivers: Impact Analysis
Table 16. Key Challenges
Table 17. Mobile Augmented Reality (MAR) Market Growth Strategy
Table 18. Main Points Interviewed from Key Mobile Augmented Reality (MAR) Players
Table 19. Global Mobile Augmented Reality (MAR) Revenue by Players (2015-2020) (Million US$)
Table 20. Global Mobile Augmented Reality (MAR) Market Share by Players (2015-2020)
Table 21. Global Top Mobile Augmented Reality (MAR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Augmented Reality (MAR) as of 2019)
Table 22. Global Mobile Augmented Reality (MAR) by Players Market Concentration Ratio (CR5 and HHI)
Table 23. Key Players Headquarters and Area Served
Table 24. Key Players Mobile Augmented Reality (MAR) Product Solution and Service
Table 25. Date of Enter into Mobile Augmented Reality (MAR) Market
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. Global Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$)
Table 28. Global Mobile Augmented Reality (MAR) Market Size Share by Type (2015-2020)
Table 29. Global Mobile Augmented Reality (MAR) Revenue Market Share by Type (2021-2026)
Table 30. Global Mobile Augmented Reality (MAR) Market Size Share by Application (2015-2020)
Table 31. Global Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$)
Table 32. Global Mobile Augmented Reality (MAR) Market Size Share by Application (2021-2026)
Table 33. North America Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$)
Table 34. North America Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020)
Table 35. North America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$)
Table 36. North America Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 37. North America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$)
Table 38. North America Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 39. Europe Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$)
Table 40. Europe Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020)
Table 41. Europe Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$)
Table 42. Europe Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 43. Europe Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$)
Table 44. Europe Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 45. China Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$)
Table 46. China Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020)
Table 47. China Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$)
Table 48. China Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 49. China Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$)
Table 50. China Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 51. Japan Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$)
Table 52. Japan Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020)
Table 53. Japan Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$)
Table 54. Japan Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 55. Japan Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$)
Table 56. Japan Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 57. Southeast Asia Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$)
Table 58. Southeast Asia Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020)
Table 59. Southeast Asia Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$)
Table 60. Southeast Asia Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 61. Southeast Asia Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$)
Table 62. Southeast Asia Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 63. India Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$)
Table 64. India Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020)
Table 65. India Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$)
Table 66. India Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 67. India Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$)
Table 68. India Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 69. Central & South America Key Players Mobile Augmented Reality (MAR) Revenue (2019-2020) (Million US$)
Table 70. Central & South America Key Players Mobile Augmented Reality (MAR) Market Share (2019-2020)
Table 71. Central & South America Mobile Augmented Reality (MAR) Market Size by Type (2015-2020) (Million US$)
Table 72. Central & South America Mobile Augmented Reality (MAR) Market Share by Type (2015-2020)
Table 73. Central & South America Mobile Augmented Reality (MAR) Market Size by Application (2015-2020) (Million US$)
Table 74. Central & South America Mobile Augmented Reality (MAR) Market Share by Application (2015-2020)
Table 75. Google Company Details
Table 76. Google Business Overview
Table 77. Google Product
Table 78. Google Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 79. Google Recent Development
Table 80. Microsoft Corporation Company Details
Table 81. Microsoft Corporation Business Overview
Table 82. Microsoft Corporation Product
Table 83. Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 84. Microsoft Corporation Recent Development
Table 85. VUZIX Company Details
Table 86. VUZIX Business Overview
Table 87. VUZIX Product
Table 88. VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 89. VUZIX Recent Development
Table 90. SONY Company Details
Table 91. SONY Business Overview
Table 92. SONY Product
Table 93. SONY Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 94. SONY Recent Development
Table 95. Epson Company Details
Table 96. Epson Business Overview
Table 97. Epson Product
Table 98. Epson Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 99. Epson Recent Development
Table 100. Intel Company Details
Table 101. Intel Business Overview
Table 102. Intel Product
Table 103. Intel Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 104. Intel Recent Development
Table 105. Mindmaze Company Details
Table 106. Mindmaze Business Overview
Table 107. Mindmaze Product
Table 108. Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 109. Mindmaze Recent Development
Table 110. Seebright Business Overview
Table 111. Seebright Product
Table 112. Seebright Company Details
Table 113. Seebright Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 114. Seebright Recent Development
Table 115. Wikitude Company Details
Table 116. Wikitude Business Overview
Table 117. Wikitude Product
Table 118. Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 119. Wikitude Recent Development
Table 120. Aurasma Company Details
Table 121. Aurasma Business Overview
Table 122. Aurasma Product
Table 123. Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 124. Aurasma Recent Development
Table 125. Daqri Company Details
Table 126. Daqri Business Overview
Table 127. Daqri Product
Table 128. Daqri Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 129. Daqri Recent Development
Table 130. Metaio Company Details
Table 131. Metaio Business Overview
Table 132. Metaio Product
Table 133. Metaio Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 134. Metaio Recent Development
Table 135. Total Immersion Company Details
Table 136. Total Immersion Business Overview
Table 137. Total Immersion Product
Table 138. Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 139. Total Immersion Recent Development
Table 140. Qualcomm Company Details
Table 141. Qualcomm Business Overview
Table 142. Qualcomm Product
Table 143. Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 144. Qualcomm Recent Development
Table 145. Marxent Company Details
Table 146. Marxent Business Overview
Table 147. Marxent Product
Table 148. Marxent Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 149. Marxent Recent Development
Table 150. Blippar Company Details
Table 151. Blippar Business Overview
Table 152. Blippar Product
Table 153. Blippar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 154. Blippar Recent Development
Table 155. Catchoom Company Details
Table 156. Catchoom Business Overview
Table 157. Catchoom Product
Table 158. Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 159. Catchoom Recent Development
Table 160. Ngrain Company Details
Table 161. Ngrain Business Overview
Table 162. Ngrain Product
Table 163. Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 164. Ngrain Recent Development
Table 165. Zappar Company Details
Table 166. Zappar Business Overview
Table 167. Zappar Product
Table 168. Zappar Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 169. Zappar Recent Development
Table 170. Infinity Augmented Reality Company Details
Table 171. Infinity Augmented Reality Business Overview
Table 172. Infinity Augmented Reality Product
Table 173. Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 174. Infinity Augmented Reality Recent Development
Table 175. Samsung Electronics Company Details
Table 176. Samsung Electronics Business Overview
Table 177. Samsung Electronics Product
Table 178. Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 179. Samsung Electronics Recent Development
Table 180. Catchoom Technologies Company Details
Table 181. Catchoom Technologies Business Overview
Table 182. Catchoom Technologies Product
Table 183. Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 184. Catchoom Technologies Recent Development
Table 185. Atheer Company Details
Table 186. Atheer Business Overview
Table 187. Atheer Product
Table 188. Atheer Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 189. Atheer Recent Development
Table 190. Hannovermesse Company Details
Table 191. Hannovermesse Business Overview
Table 192. Hannovermesse Product
Table 193. Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2015-2020) (Million US$)
Table 194. Hannovermesse Recent Development
Table 195. Research Programs/Design for This Report
Table 196. Key Data Information from Secondary Sources
Table 197. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Augmented Reality (MAR) Market Share by Type: 2020 VS 2026
Figure 2. Monitor-Based Features
Figure 3. Video See-through HMD Features
Figure 4. Head-mounted Displays Features
Figure 5. Global Mobile Augmented Reality (MAR) Market Share by Application: 2020 VS 2026
Figure 6. Medical Field Case Studies
Figure 7. Military Case Studies
Figure 8. Protection Of Cultural Heritage Case Studies
Figure 9. Industrial Maintenance Case Studies
Figure 10. Network Communication Case Studies
Figure 11. Entertainment Case Studies
Figure 12. Other Case Studies
Figure 13. Mobile Augmented Reality (MAR) Report Years Considered
Figure 14. Global Mobile Augmented Reality (MAR) Market Size YoY Growth 2015-2026 (US$ Million)
Figure 15. Global Mobile Augmented Reality (MAR) Market Share by Regions: 2020 VS 2026
Figure 16. Global Mobile Augmented Reality (MAR) Market Share by Regions (2021-2026)
Figure 17. Porter's Five Forces Analysis
Figure 18. Global Mobile Augmented Reality (MAR) Market Share by Players in 2019
Figure 19. Global Top Mobile Augmented Reality (MAR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Augmented Reality (MAR) as of 2019
Figure 20. The Top 10 and 5 Players Market Share by Mobile Augmented Reality (MAR) Revenue in 2019
Figure 21. North America Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Europe Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. China Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Japan Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Southeast Asia Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. India Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. Central & South America Mobile Augmented Reality (MAR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 28. Bottom-up and Top-down Approaches for This Report
Figure 29. Data Triangulation
Figure 30. Key Executives Interviewed
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    The global market for Digital Watermark Technology estimated was at US$ 111.3 million in the year 2022, is projected to reach a revised size of US$ 210.53 million by 2029, growing at a CAGR of 9.4% during the forecast period 2023-2029. North American market for Digital Watermark Technology was valued at $ 39.07 million in 2022 and will reach $ 68.79 million by 2029, at a CAGR of 8.2 % during the forecast period of 2023 through 2029. Asia-Pacific market for Digital Watermark Technol......
  • Global Location Based Marketing Services Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 74
    The global Location Based Marketing Services market was valued at US$ 46700 million in 2023 and is anticipated to reach US$ 144870 million by 2030, witnessing a CAGR of 17.2% during The forecast period 2024-2030. North American market for Location Based Marketing Services is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Location Based Marketing Services is estima......
  • Global Auto Repair and Beauty Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 72
    The global Auto Repair and Beauty market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Automotive is a key driver of this industry. According to data from The World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in The past 10 years, at 97.3 million and 95.89 million respectively. In 2018, The global economic expansion ended, and The gl......
  • Global Viral Vector Development Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 77
    The global Viral Vector Development Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Viral Vector Development Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Viral Vector Development Service is estimated to increase from......
  • Global Building Automation Systems (BAS) Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 85
    The global Building Automation Systems (BAS) market was valued at US$ 75680 million in 2023 and is anticipated to reach US$ 143970 million by 2030, witnessing a CAGR of 9.5% during The forecast period 2024-2030. North American market for Building Automation Systems (BAS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Building Automation Systems (BAS) is estimat......
  • Global SLAM in Mobile Robots and Smart AR Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The SLAM Robots market, Simultaneous localization and mapping, or SLAM for short, is The process of creating a map using a robot or unmanned vehicle that navigates that environment while using The map it generates. SLAM is technique behind robot mapping or robotic cartography. The robot or vehicle plots a course in an area, but at The same time, it also has to figure out where its own self is located in The place. The process of SLAM uses a complex array of computations, algo......
  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
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