Global First Person Shooters (FPS) Mobile Game Market Research Report 2023

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Date: 13-Jan-2023
No. of pages: 88
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Highlights

The global First Person Shooters (FPS) Mobile Game market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

North American market for First Person Shooters (FPS) Mobile Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

Asia-Pacific market for First Person Shooters (FPS) Mobile Game is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

The global market for First Person Shooters (FPS) Mobile Game in Android is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.

The key global companies of First Person Shooters (FPS) Mobile Game include Tencent, Net Ease, Electronic Arts Inc., Firecraft Studios, Lilith Games, Critical Force Ltd, BadFly Interactive, Square Enix Montreal and Prodigy Design Limited, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for First Person Shooters (FPS) Mobile Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding First Person Shooters (FPS) Mobile Game.

The First Person Shooters (FPS) Mobile Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global First Person Shooters (FPS) Mobile Game market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the First Person Shooters (FPS) Mobile Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.

By Company

- Tencent

- Net Ease

- Electronic Arts Inc.

- Firecraft Studios

- Lilith Games

- Critical Force Ltd

- BadFly Interactive

- Square Enix Montreal

- Prodigy Design Limited

Segment by Type

- Pay to Play

- Free to Play

Segment by Application

- Android

- IOS

By Region

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

Core Chapters

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of First Person Shooters (FPS) Mobile Game companies' competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 12: The main points and conclusions of the report.

Global First Person Shooters (FPS) Mobile Game Market Research Report 2023

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global First Person Shooters (FPS) Mobile Game Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Pay to Play
1.2.3 Free to Play
1.3 Market by Application
1.3.1 Global First Person Shooters (FPS) Mobile Game Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Android
1.3.3 IOS
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global First Person Shooters (FPS) Mobile Game Market Perspective (2018-2029)
2.2 First Person Shooters (FPS) Mobile Game Growth Trends by Region
2.2.1 Global First Person Shooters (FPS) Mobile Game Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 First Person Shooters (FPS) Mobile Game Historic Market Size by Region (2018-2023)
2.2.3 First Person Shooters (FPS) Mobile Game Forecasted Market Size by Region (2024-2029)
2.3 First Person Shooters (FPS) Mobile Game Market Dynamics
2.3.1 First Person Shooters (FPS) Mobile Game Industry Trends
2.3.2 First Person Shooters (FPS) Mobile Game Market Drivers
2.3.3 First Person Shooters (FPS) Mobile Game Market Challenges
2.3.4 First Person Shooters (FPS) Mobile Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top First Person Shooters (FPS) Mobile Game Players by Revenue
3.1.1 Global Top First Person Shooters (FPS) Mobile Game Players by Revenue (2018-2023)
3.1.2 Global First Person Shooters (FPS) Mobile Game Revenue Market Share by Players (2018-2023)
3.2 Global First Person Shooters (FPS) Mobile Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by First Person Shooters (FPS) Mobile Game Revenue
3.4 Global First Person Shooters (FPS) Mobile Game Market Concentration Ratio
3.4.1 Global First Person Shooters (FPS) Mobile Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by First Person Shooters (FPS) Mobile Game Revenue in 2022
3.5 First Person Shooters (FPS) Mobile Game Key Players Head office and Area Served
3.6 Key Players First Person Shooters (FPS) Mobile Game Product Solution and Service
3.7 Date of Enter into First Person Shooters (FPS) Mobile Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 First Person Shooters (FPS) Mobile Game Breakdown Data by Type
4.1 Global First Person Shooters (FPS) Mobile Game Historic Market Size by Type (2018-2023)
4.2 Global First Person Shooters (FPS) Mobile Game Forecasted Market Size by Type (2024-2029)
5 First Person Shooters (FPS) Mobile Game Breakdown Data by Application
5.1 Global First Person Shooters (FPS) Mobile Game Historic Market Size by Application (2018-2023)
5.2 Global First Person Shooters (FPS) Mobile Game Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
6.2 North America First Person Shooters (FPS) Mobile Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023)
6.4 North America First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
7.2 Europe First Person Shooters (FPS) Mobile Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023)
7.4 Europe First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
8.2 Asia-Pacific First Person Shooters (FPS) Mobile Game Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size by Region (2018-2023)
8.4 Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
9.2 Latin America First Person Shooters (FPS) Mobile Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023)
9.4 Latin America First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size (2018-2029)
10.2 Middle East & Africa First Person Shooters (FPS) Mobile Game Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023)
10.4 Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent First Person Shooters (FPS) Mobile Game Introduction
11.1.4 Tencent Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.1.5 Tencent Recent Development
11.2 Net Ease
11.2.1 Net Ease Company Detail
11.2.2 Net Ease Business Overview
11.2.3 Net Ease First Person Shooters (FPS) Mobile Game Introduction
11.2.4 Net Ease Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.2.5 Net Ease Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Detail
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Introduction
11.3.4 Electronic Arts Inc. Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Firecraft Studios
11.4.1 Firecraft Studios Company Detail
11.4.2 Firecraft Studios Business Overview
11.4.3 Firecraft Studios First Person Shooters (FPS) Mobile Game Introduction
11.4.4 Firecraft Studios Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.4.5 Firecraft Studios Recent Development
11.5 Lilith Games
11.5.1 Lilith Games Company Detail
11.5.2 Lilith Games Business Overview
11.5.3 Lilith Games First Person Shooters (FPS) Mobile Game Introduction
11.5.4 Lilith Games Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.5.5 Lilith Games Recent Development
11.6 Critical Force Ltd
11.6.1 Critical Force Ltd Company Detail
11.6.2 Critical Force Ltd Business Overview
11.6.3 Critical Force Ltd First Person Shooters (FPS) Mobile Game Introduction
11.6.4 Critical Force Ltd Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.6.5 Critical Force Ltd Recent Development
11.7 BadFly Interactive
11.7.1 BadFly Interactive Company Detail
11.7.2 BadFly Interactive Business Overview
11.7.3 BadFly Interactive First Person Shooters (FPS) Mobile Game Introduction
11.7.4 BadFly Interactive Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.7.5 BadFly Interactive Recent Development
11.8 Square Enix Montreal
11.8.1 Square Enix Montreal Company Detail
11.8.2 Square Enix Montreal Business Overview
11.8.3 Square Enix Montreal First Person Shooters (FPS) Mobile Game Introduction
11.8.4 Square Enix Montreal Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.8.5 Square Enix Montreal Recent Development
11.9 Prodigy Design Limited
11.9.1 Prodigy Design Limited Company Detail
11.9.2 Prodigy Design Limited Business Overview
11.9.3 Prodigy Design Limited First Person Shooters (FPS) Mobile Game Introduction
11.9.4 Prodigy Design Limited Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023)
11.9.5 Prodigy Design Limited Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global First Person Shooters (FPS) Mobile Game Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2029
Table 2. Key Players of Pay to Play
Table 3. Key Players of Free to Play
Table 4. Global First Person Shooters (FPS) Mobile Game Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2029
Table 5. Global First Person Shooters (FPS) Mobile Game Market Size by Region (US$ Million): 2018 VS 2022 VS 2029
Table 6. Global First Person Shooters (FPS) Mobile Game Market Size by Region (2018-2023) & (US$ Million)
Table 7. Global First Person Shooters (FPS) Mobile Game Market Share by Region (2018-2023)
Table 8. Global First Person Shooters (FPS) Mobile Game Forecasted Market Size by Region (2024-2029) & (US$ Million)
Table 9. Global First Person Shooters (FPS) Mobile Game Market Share by Region (2024-2029)
Table 10. First Person Shooters (FPS) Mobile Game Market Trends
Table 11. First Person Shooters (FPS) Mobile Game Market Drivers
Table 12. First Person Shooters (FPS) Mobile Game Market Challenges
Table 13. First Person Shooters (FPS) Mobile Game Market Restraints
Table 14. Global First Person Shooters (FPS) Mobile Game Revenue by Players (2018-2023) & (US$ Million)
Table 15. Global First Person Shooters (FPS) Mobile Game Market Share by Players (2018-2023)
Table 16. Global Top First Person Shooters (FPS) Mobile Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in First Person Shooters (FPS) Mobile Game as of 2022)
Table 17. Ranking of Global Top First Person Shooters (FPS) Mobile Game Companies by Revenue (US$ Million) in 2022
Table 18. Global 5 Largest Players Market Share by First Person Shooters (FPS) Mobile Game Revenue (CR5 and HHI) & (2018-2023)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players First Person Shooters (FPS) Mobile Game Product Solution and Service
Table 21. Date of Enter into First Person Shooters (FPS) Mobile Game Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global First Person Shooters (FPS) Mobile Game Market Size by Type (2018-2023) & (US$ Million)
Table 24. Global First Person Shooters (FPS) Mobile Game Revenue Market Share by Type (2018-2023)
Table 25. Global First Person Shooters (FPS) Mobile Game Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 26. Global First Person Shooters (FPS) Mobile Game Revenue Market Share by Type (2024-2029)
Table 27. Global First Person Shooters (FPS) Mobile Game Market Size by Application (2018-2023) & (US$ Million)
Table 28. Global First Person Shooters (FPS) Mobile Game Revenue Market Share by Application (2018-2023)
Table 29. Global First Person Shooters (FPS) Mobile Game Forecasted Market Size by Application (2024-2029) & (US$ Million)
Table 30. Global First Person Shooters (FPS) Mobile Game Revenue Market Share by Application (2024-2029)
Table 31. North America First Person Shooters (FPS) Mobile Game Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 32. North America First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023) & (US$ Million)
Table 33. North America First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029) & (US$ Million)
Table 34. Europe First Person Shooters (FPS) Mobile Game Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 35. Europe First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023) & (US$ Million)
Table 36. Europe First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029) & (US$ Million)
Table 37. Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size Growth Rate by Region (US$ Million): 2018 VS 2022 VS 2029
Table 38. Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size by Region (2018-2023) & (US$ Million)
Table 39. Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size by Region (2024-2029) & (US$ Million)
Table 40. Latin America First Person Shooters (FPS) Mobile Game Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 41. Latin America First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023) & (US$ Million)
Table 42. Latin America First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029) & (US$ Million)
Table 43. Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size Growth Rate by Country (US$ Million): 2018 VS 2022 VS 2029
Table 44. Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size by Country (2018-2023) & (US$ Million)
Table 45. Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size by Country (2024-2029) & (US$ Million)
Table 46. Tencent Company Detail
Table 47. Tencent Business Overview
Table 48. Tencent First Person Shooters (FPS) Mobile Game Product
Table 49. Tencent Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 50. Tencent Recent Development
Table 51. Net Ease Company Detail
Table 52. Net Ease Business Overview
Table 53. Net Ease First Person Shooters (FPS) Mobile Game Product
Table 54. Net Ease Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 55. Net Ease Recent Development
Table 56. Electronic Arts Inc. Company Detail
Table 57. Electronic Arts Inc. Business Overview
Table 58. Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Product
Table 59. Electronic Arts Inc. Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 60. Electronic Arts Inc. Recent Development
Table 61. Firecraft Studios Company Detail
Table 62. Firecraft Studios Business Overview
Table 63. Firecraft Studios First Person Shooters (FPS) Mobile Game Product
Table 64. Firecraft Studios Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 65. Firecraft Studios Recent Development
Table 66. Lilith Games Company Detail
Table 67. Lilith Games Business Overview
Table 68. Lilith Games First Person Shooters (FPS) Mobile Game Product
Table 69. Lilith Games Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 70. Lilith Games Recent Development
Table 71. Critical Force Ltd Company Detail
Table 72. Critical Force Ltd Business Overview
Table 73. Critical Force Ltd First Person Shooters (FPS) Mobile Game Product
Table 74. Critical Force Ltd Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 75. Critical Force Ltd Recent Development
Table 76. BadFly Interactive Company Detail
Table 77. BadFly Interactive Business Overview
Table 78. BadFly Interactive First Person Shooters (FPS) Mobile Game Product
Table 79. BadFly Interactive Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 80. BadFly Interactive Recent Development
Table 81. Square Enix Montreal Company Detail
Table 82. Square Enix Montreal Business Overview
Table 83. Square Enix Montreal First Person Shooters (FPS) Mobile Game Product
Table 84. Square Enix Montreal Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 85. Square Enix Montreal Recent Development
Table 86. Prodigy Design Limited Company Detail
Table 87. Prodigy Design Limited Business Overview
Table 88. Prodigy Design Limited First Person Shooters (FPS) Mobile Game Product
Table 89. Prodigy Design Limited Revenue in First Person Shooters (FPS) Mobile Game Business (2018-2023) & (US$ Million)
Table 90. Prodigy Design Limited Recent Development
Table 91. Research Programs/Design for This Report
Table 92. Key Data Information from Secondary Sources
Table 93. Key Data Information from Primary Sources
List of Figures
Figure 1. Global First Person Shooters (FPS) Mobile Game Market Size Comparison by Type (2023-2029) & (US$ Million)
Figure 2. Global First Person Shooters (FPS) Mobile Game Market Share by Type: 2022 VS 2029
Figure 3. Pay to Play Features
Figure 4. Free to Play Features
Figure 5. Global First Person Shooters (FPS) Mobile Game Market Size Comparison by Application (2023-2029) & (US$ Million)
Figure 6. Global First Person Shooters (FPS) Mobile Game Market Share by Application: 2022 VS 2029
Figure 7. Android Case Studies
Figure 8. IOS Case Studies
Figure 9. First Person Shooters (FPS) Mobile Game Report Years Considered
Figure 10. Global First Person Shooters (FPS) Mobile Game Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 11. Global First Person Shooters (FPS) Mobile Game Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 12. Global First Person Shooters (FPS) Mobile Game Market Share by Region: 2022 VS 2029
Figure 13. Global First Person Shooters (FPS) Mobile Game Market Share by Players in 2022
Figure 14. Global Top First Person Shooters (FPS) Mobile Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in First Person Shooters (FPS) Mobile Game as of 2022)
Figure 15. The Top 10 and 5 Players Market Share by First Person Shooters (FPS) Mobile Game Revenue in 2022
Figure 16. North America First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 17. North America First Person Shooters (FPS) Mobile Game Market Share by Country (2018-2029)
Figure 18. United States First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 19. Canada First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 20. Europe First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 21. Europe First Person Shooters (FPS) Mobile Game Market Share by Country (2018-2029)
Figure 22. Germany First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 23. France First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 24. U.K. First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 25. Italy First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 26. Russia First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 27. Nordic Countries First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 28. Asia-Pacific First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 29. Asia-Pacific First Person Shooters (FPS) Mobile Game Market Share by Region (2018-2029)
Figure 30. China First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 31. Japan First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 32. South Korea First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 33. Southeast Asia First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 34. India First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 35. Australia First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 36. Latin America First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 37. Latin America First Person Shooters (FPS) Mobile Game Market Share by Country (2018-2029)
Figure 38. Mexico First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 39. Brazil First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 40. Middle East & Africa First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 41. Middle East & Africa First Person Shooters (FPS) Mobile Game Market Share by Country (2018-2029)
Figure 42. Turkey First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 43. Saudi Arabia First Person Shooters (FPS) Mobile Game Market Size YoY Growth (2018-2029) & (US$ Million)
Figure 44. Tencent Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 45. Net Ease Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 46. Electronic Arts Inc. Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 47. Firecraft Studios Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 48. Lilith Games Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 49. Critical Force Ltd Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 50. BadFly Interactive Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 51. Square Enix Montreal Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 52. Prodigy Design Limited Revenue Growth Rate in First Person Shooters (FPS) Mobile Game Business (2018-2023)
Figure 53. Bottom-up and Top-down Approaches for This Report
Figure 54. Data Triangulation
Figure 55. Key Executives Interviewed
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    The global Location Based Marketing Services market was valued at US$ 46700 million in 2023 and is anticipated to reach US$ 144870 million by 2030, witnessing a CAGR of 17.2% during The forecast period 2024-2030. North American market for Location Based Marketing Services is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Location Based Marketing Services is estima......
  • Global Auto Repair and Beauty Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 72
    The global Auto Repair and Beauty market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Automotive is a key driver of this industry. According to data from The World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in The past 10 years, at 97.3 million and 95.89 million respectively. In 2018, The global economic expansion ended, and The gl......
  • Global Viral Vector Development Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 77
    The global Viral Vector Development Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Viral Vector Development Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Viral Vector Development Service is estimated to increase from......
  • Global Building Automation Systems (BAS) Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 85
    The global Building Automation Systems (BAS) market was valued at US$ 75680 million in 2023 and is anticipated to reach US$ 143970 million by 2030, witnessing a CAGR of 9.5% during The forecast period 2024-2030. North American market for Building Automation Systems (BAS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Building Automation Systems (BAS) is estimat......
  • Global SLAM in Mobile Robots and Smart AR Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The SLAM Robots market, Simultaneous localization and mapping, or SLAM for short, is The process of creating a map using a robot or unmanned vehicle that navigates that environment while using The map it generates. SLAM is technique behind robot mapping or robotic cartography. The robot or vehicle plots a course in an area, but at The same time, it also has to figure out where its own self is located in The place. The process of SLAM uses a complex array of computations, algo......
  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
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