Global Esport Market Size, Status and Forecast 2019-2025

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Date: 16-Jul-2019
No. of pages: 103
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ESports are a form of competition using video games. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy (RTS), first-person shooter (FPS), fighting, and multiplayer online battle arena (MOBA).

The esports market in APAC is expected to grow rapidly between 2018 and 2023. The increasing investments from sponsors and advertisers are fueling the demand for esports in this region.

In 2018, the global Esport market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Esport development in United States, Europe and China.

The key players covered in this study

- Modern Times Group

- Activision Blizzard

- Valve Corporation

- CJ Corporation

- Electronic Arts

- Nintendo

- Turner Broadcasting System

- Faceit

- Gfinity

- Hi Rez Studios

- Kabum

- Wargaming Public

- Rovio Entertainment

- Gungho Online Entertainment

- Alisports

Market segment by Type, the product can be split into

- Real-time strategy (RTS)

- First-person shooter (FPS)

- Multiplayer online battle arena (MOBA)

- Others

Market segment by Application, split into

- Mobilehone & Tablet

- PC

- Video Game

- Other

Market segment by Regions/Countries, this report covers

- United States

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Esport status, future forecast, growth opportunity, key market and key players.

- To present the Esport development in United States, Europe and China.

- To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Esport are as follows:

- History Year: 2014-2018

- Base Year: 2018

- Estimated Year: 2019

- Forecast Year 2019 to 2025

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Global Esport Market Size, Status and Forecast 2019-2025

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Esport Market Size Growth Rate by Type (2014-2025)
1.4.2 Real-time strategy (RTS)
1.4.3 First-person shooter (FPS)
1.4.4 Multiplayer online battle arena (MOBA)
1.4.5 Others
1.5 Market by Application
1.5.1 Global Esport Market Share by Application (2014-2025)
1.5.2 Mobilehone & Tablet
1.5.3 PC
1.5.4 Video Game
1.5.5 Other
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Esport Market Size
2.2 Esport Growth Trends by Regions
2.2.1 Esport Market Size by Regions (2014-2025)
2.2.2 Esport Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 Esport Market Size by Manufacturers
3.1.1 Global Esport Revenue by Manufacturers (2014-2019)
3.1.2 Global Esport Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global Esport Market Concentration Ratio (CR5 and HHI)
3.2 Esport Key Players Head office and Area Served
3.3 Key Players Esport Product/Solution/Service
3.4 Date of Enter into Esport Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global Esport Market Size by Type (2014-2019)
4.2 Global Esport Market Size by Application (2014-2019)
5 United States
5.1 United States Esport Market Size (2014-2019)
5.2 Esport Key Players in United States
5.3 United States Esport Market Size by Type
5.4 United States Esport Market Size by Application
6 Europe
6.1 Europe Esport Market Size (2014-2019)
6.2 Esport Key Players in Europe
6.3 Europe Esport Market Size by Type
6.4 Europe Esport Market Size by Application
7 China
7.1 China Esport Market Size (2014-2019)
7.2 Esport Key Players in China
7.3 China Esport Market Size by Type
7.4 China Esport Market Size by Application
8 Japan
8.1 Japan Esport Market Size (2014-2019)
8.2 Esport Key Players in Japan
8.3 Japan Esport Market Size by Type
8.4 Japan Esport Market Size by Application
9 Southeast Asia
9.1 Southeast Asia Esport Market Size (2014-2019)
9.2 Esport Key Players in Southeast Asia
9.3 Southeast Asia Esport Market Size by Type
9.4 Southeast Asia Esport Market Size by Application
10 India
10.1 India Esport Market Size (2014-2019)
10.2 Esport Key Players in India
10.3 India Esport Market Size by Type
10.4 India Esport Market Size by Application
11 Central & South America
11.1 Central & South America Esport Market Size (2014-2019)
11.2 Esport Key Players in Central & South America
11.3 Central & South America Esport Market Size by Type
11.4 Central & South America Esport Market Size by Application
12 International Players Profiles
12.1 Modern Times Group
12.1.1 Modern Times Group Company Details
12.1.2 Company Description and Business Overview
12.1.3 Esport Introduction
12.1.4 Modern Times Group Revenue in Esport Business (2014-2019)
12.1.5 Modern Times Group Recent Development
12.2 Activision Blizzard
12.2.1 Activision Blizzard Company Details
12.2.2 Company Description and Business Overview
12.2.3 Esport Introduction
12.2.4 Activision Blizzard Revenue in Esport Business (2014-2019)
12.2.5 Activision Blizzard Recent Development
12.3 Valve Corporation
12.3.1 Valve Corporation Company Details
12.3.2 Company Description and Business Overview
12.3.3 Esport Introduction
12.3.4 Valve Corporation Revenue in Esport Business (2014-2019)
12.3.5 Valve Corporation Recent Development
12.4 CJ Corporation
12.4.1 CJ Corporation Company Details
12.4.2 Company Description and Business Overview
12.4.3 Esport Introduction
12.4.4 CJ Corporation Revenue in Esport Business (2014-2019)
12.4.5 CJ Corporation Recent Development
12.5 Electronic Arts
12.5.1 Electronic Arts Company Details
12.5.2 Company Description and Business Overview
12.5.3 Esport Introduction
12.5.4 Electronic Arts Revenue in Esport Business (2014-2019)
12.5.5 Electronic Arts Recent Development
12.6 Nintendo
12.6.1 Nintendo Company Details
12.6.2 Company Description and Business Overview
12.6.3 Esport Introduction
12.6.4 Nintendo Revenue in Esport Business (2014-2019)
12.6.5 Nintendo Recent Development
12.7 Turner Broadcasting System
12.7.1 Turner Broadcasting System Company Details
12.7.2 Company Description and Business Overview
12.7.3 Esport Introduction
12.7.4 Turner Broadcasting System Revenue in Esport Business (2014-2019)
12.7.5 Turner Broadcasting System Recent Development
12.8 Faceit
12.8.1 Faceit Company Details
12.8.2 Company Description and Business Overview
12.8.3 Esport Introduction
12.8.4 Faceit Revenue in Esport Business (2014-2019)
12.8.5 Faceit Recent Development
12.9 Gfinity
12.9.1 Gfinity Company Details
12.9.2 Company Description and Business Overview
12.9.3 Esport Introduction
12.9.4 Gfinity Revenue in Esport Business (2014-2019)
12.9.5 Gfinity Recent Development
12.10 Hi Rez Studios
12.10.1 Hi Rez Studios Company Details
12.10.2 Company Description and Business Overview
12.10.3 Esport Introduction
12.10.4 Hi Rez Studios Revenue in Esport Business (2014-2019)
12.10.5 Hi Rez Studios Recent Development
12.11 Kabum
12.12 Wargaming Public
12.13 Rovio Entertainment
12.14 Gungho Online Entertainment
12.15 Alisports
13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details
List of Tables and Figures
Table Esport Key Market Segments
Table Key Players Esport Covered
Table Global Esport Market Size Growth Rate by Type 2014-2025 (Million US$)
Figure Global Esport Market Size Market Share by Type 2014-2025
Figure Real-time strategy (RTS) Figures
Table Key Players of Real-time strategy (RTS)
Figure First-person shooter (FPS) Figures
Table Key Players of First-person shooter (FPS)
Figure Multiplayer online battle arena (MOBA) Figures
Table Key Players of Multiplayer online battle arena (MOBA)
Figure Others Figures
Table Key Players of Others
Table Global Esport Market Size Growth by Application 2014-2025 (Million US$)
Figure Mobilehone & Tablet Case Studies
Figure PC Case Studies
Figure Video Game Case Studies
Figure Other Case Studies
Figure Esport Report Years Considered
Table Global Esport Market Size 2014-2025 (Million US$)
Figure Global Esport Market Size and Growth Rate 2014-2025 (Million US$)
Table Global Esport Market Size by Regions 2014-2025 (Million US$)
Table Global Esport Market Size by Regions 2014-2019 (Million US$)
Table Global Esport Market Share by Regions 2014-2019
Figure Global Esport Market Share by Regions 2014-2019
Figure Global Esport Market Share by Regions 2019
Table Market Top Trends
Table Global Esport Revenue by Manufacturers (2014-2019) (Million US$)
Table Global Esport Market Share by Manufacturers (2014-2019)
Figure Global Esport Market Share by Manufacturers in 2018
Table Global Esport Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Esport Product/Solution/Service
Table Date of Enter into Esport Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Esport Market Size by Type (2014-2019) (Million US$)
Table Global Esport Market Size Share by Type (2014-2019)
Figure Global Esport Market Size Market Share by Type (2014-2019)
Table Global Esport Market Size by Application (2014-2019) (Million US$)
Table Global Esport Market Size Share by Application (2014-2019)
Figure Global Esport Market Size Market Share by Application (2014-2019)
Figure Global Esport Revenue Market Share by Application in 2018
Figure United States Esport Market Size 2014-2019 (Million US$)
Table United States Key Players Esport Revenue (2018-2019) (Million US$)
Table United States Key Players Esport Market Share (2018-2019)
Table United States Esport Market Size by Type (2014-2019) (Million US$)
Table United States Esport Market Share by Type (2014-2019)
Table United States Esport Market Size by Application (2014-2019) (Million US$)
Table United States Esport Market Share by Application (2014-2019)
Figure Europe Esport Market Size 2014-2019 (Million US$)
Table Europe Key Players Esport Revenue (2018-2019) (Million US$)
Table Europe Key Players Esport Market Share (2018-2019)
Table Europe Esport Market Size by Type (2014-2019) (Million US$)
Table Europe Esport Market Share by Type (2014-2019)
Table Europe Esport Market Size by Application (2014-2019) (Million US$)
Table Europe Esport Market Share by Application (2014-2019)
Figure China Esport Market Size 2014-2019 (Million US$)
Table China Key Players Esport Revenue (2018-2019) (Million US$)
Table China Key Players Esport Market Share (2018-2019)
Table China Esport Market Size by Type (2014-20189) (Million US$)
Table China Esport Market Share by Type (2014-2019)
Table China Esport Market Size by Application (2014-2019) (Million US$)
Table China Esport Market Share by Application (2014-2019)
Figure Japan Esport Market Size 2014-2019 (Million US$)
Table Japan Key Players Esport Revenue (2018-2019) (Million US$)
Table Japan Key Players Esport Market Share (2018-2019)
Table Japan Esport Market Size by Type (2014-2019) (Million US$)
Table Japan Esport Market Share by Type (2014-2019)
Table Japan Esport Market Size by Application (2014-2019) (Million US$)
Table Japan Esport Market Share by Application (2014-2019)
Figure Southeast Asia Esport Market Size 2014-2019 (Million US$)
Table Southeast Asia Key Players Esport Revenue (2018-2019) (Million US$)
Table Southeast Asia Key Players Esport Market Share (2018-2019)
Table Southeast Asia Esport Market Size by Type (2014-2019) (Million US$)
Table Southeast Asia Esport Market Share by Type (2014-2019)
Table Southeast Asia Esport Market Size by Application (2014-2019) (Million US$)
Table Southeast Asia Esport Market Share by Application (2014-2019)
Figure India Esport Market Size 2014-2019 (Million US$)
Table India Key Players Esport Revenue (2018-2019) (Million US$)
Table India Key Players Esport Market Share (2018-2019)
Table India Esport Market Size by Type (2014-2019) (Million US$)
Table India Esport Market Share by Type (2014-2019)
Table India Esport Market Size by Application (2014-2019) (Million US$)
Table India Esport Market Share by Application (2014-2019)
Figure Central & South America Esport Market Size 2014-2019 (Million US$)
Table Central & South America Key Players Esport Revenue (2018-2019) (Million US$)
Table Central & South America Key Players Esport Market Share (2018-2019)
Table Central & South America Esport Market Size by Type (2014-2019) (Million US$)
Table Central & South America Esport Market Share by Type (2014-2019)
Table Central & South America Esport Market Size by Application (2014-2019) (Million US$)
Table Central & South America Esport Market Share by Application (2014-2019)
Table Modern Times Group Company Details
Table Modern Times Group Revenue in Esport Business (2014-2019) (Million US$)
Figure Modern Times Group Revenue Growth Rate in Esport Business (2014-2019)
Table Modern Times Group Recent Development
Table Activision Blizzard Company Details
Table Activision Blizzard Revenue in Esport Business (2014-2019)(Million US$)
Figure Activision Blizzard Revenue Growth Rate in Esport Business (2014-2019)
Table Activision Blizzard Recent Development
Table Valve Corporation Company Details
Table Valve Corporation Revenue in Esport Business (2014-2019)(Million US$)
Figure Valve Corporation Revenue Growth Rate in Esport Business (2014-2019)
Table Valve Corporation Recent Development
Table CJ Corporation Company Details
Table CJ Corporation Revenue in Esport Business (2014-2019)(Million US$)
Figure CJ Corporation Revenue Growth Rate in Esport Business (2014-2019)
Table CJ Corporation Recent Development
Table Electronic Arts Company Details
Table Electronic Arts Revenue in Esport Business (2014-2019)(Million US$)
Figure Electronic Arts Revenue Growth Rate in Esport Business (2014-2019)
Table Electronic Arts Recent Development
Table Nintendo Company Details
Table Nintendo Revenue in Esport Business (2014-2019)(Million US$)
Figure Nintendo Revenue Growth Rate in Esport Business (2014-2019)
Table Nintendo Recent Development
Table Turner Broadcasting System Company Details
Table Turner Broadcasting System Revenue in Esport Business (2014-2019)(Million US$)
Figure Turner Broadcasting System Revenue Growth Rate in Esport Business (2014-2019)
Table Turner Broadcasting System Recent Development
Table Faceit Company Details
Table Faceit Revenue in Esport Business (2014-2019)(Million US$)
Figure Faceit Revenue Growth Rate in Esport Business (2014-2019)
Table Faceit Recent Development
Table Gfinity Company Details
Table Gfinity Revenue in Esport Business (2014-2019)(Million US$)
Figure Gfinity Revenue Growth Rate in Esport Business (2014-2019)
Table Gfinity Recent Development
Table Hi Rez Studios Company Details
Table Hi Rez Studios Revenue in Esport Business (2014-2019)(Million US$)
Figure Hi Rez Studios Revenue Growth Rate in Esport Business (2014-2019)
Table Hi Rez Studios Recent Development
Table Kabum Company Details
Table Wargaming Public Company Details
Table Rovio Entertainment Company Details
Table Gungho Online Entertainment Company Details
Table Alisports Company Details
Table Global Esport Market Size by Regions (Million US$) 2019-2025
Figure Global Esport Market Size Share by Regions (2019-2025)
Figure Global Esport Market Size Share by Regions in 2025
Figure United States Esport Market Size Forecast (2019-2025)(Million USD)
Figure Europe Esport Market Size Forecast (2019-2025)(Million USD)
Figure China Esport Market Size Forecast (2019-2025)(Million USD)
Figure Japan Esport Market Size Forecast (2019-2025)(Million USD)
Figure Southeast Asia Esport Market Size Forecast (2019-2025)(Million USD)
Figure India Esport Market Size Forecast (2019-2025)(Million USD)
Figure Central & South America Esport Market Size Forecast (2019-2025)(Million USD)
Table Global Esport Market Size by Product (2019-2025) (Million US$)
Figure Global Esport Market Size by Product (2019-2025)
Figure Global Esport Market Size by Product in 2025
Table Global Esport Market Size by Application (2019-2025) (Million US$)
Figure Global Esport Market Size by Application (2019-2025)
Figure Global Esport Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
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