Global Augmented Reality Mobile Games Market Size, Status and Forecast 2021-2027

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Date: 06-Jul-2021
No. of pages: 124
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Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

Market Analysis and Insights: Global Augmented Reality Mobile Games Market

The global Augmented Reality Mobile Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Augmented Reality Mobile Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Augmented Reality Mobile Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Augmented Reality Mobile Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Augmented Reality Mobile Games market.

Global Augmented Reality Mobile Games Scope and Market Size

Augmented Reality Mobile Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Augmented Reality Mobile Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- Geographical Location-based

- None Geographical Location-based

Segment by Application

- Mobile Phones

- Tabelt

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Niantic

- Sony

- Six to Start

- Nordau Creative

- Machine Zone

- Sony

- Microsoft

- Tencent

- Netease

- Supercell

- Netmarble

- King Digital Entertainment

- EA Mobile

- Mixi

- GungHo Online Entertainment

- Nintendo

- Jam City

Global Augmented Reality Mobile Games Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality Mobile Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Geographical Location-based
1.2.3 None Geographical Location-based
1.3 Market by Application
1.3.1 Global Augmented Reality Mobile Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Mobile Phones
1.3.3 Tabelt
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality Mobile Games Market Perspective (2016-2027)
2.2 Augmented Reality Mobile Games Growth Trends by Regions
2.2.1 Augmented Reality Mobile Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Augmented Reality Mobile Games Historic Market Share by Regions (2016-2021)
2.2.3 Augmented Reality Mobile Games Forecasted Market Size by Regions (2022-2027)
2.3 Augmented Reality Mobile Games Industry Dynamic
2.3.1 Augmented Reality Mobile Games Market Trends
2.3.2 Augmented Reality Mobile Games Market Drivers
2.3.3 Augmented Reality Mobile Games Market Challenges
2.3.4 Augmented Reality Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality Mobile Games Players by Revenue
3.1.1 Global Top Augmented Reality Mobile Games Players by Revenue (2016-2021)
3.1.2 Global Augmented Reality Mobile Games Revenue Market Share by Players (2016-2021)
3.2 Global Augmented Reality Mobile Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality Mobile Games Revenue
3.4 Global Augmented Reality Mobile Games Market Concentration Ratio
3.4.1 Global Augmented Reality Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality Mobile Games Revenue in 2020
3.5 Augmented Reality Mobile Games Key Players Head office and Area Served
3.6 Key Players Augmented Reality Mobile Games Product Solution and Service
3.7 Date of Enter into Augmented Reality Mobile Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality Mobile Games Breakdown Data by Type
4.1 Global Augmented Reality Mobile Games Historic Market Size by Type (2016-2021)
4.2 Global Augmented Reality Mobile Games Forecasted Market Size by Type (2022-2027)
5 Augmented Reality Mobile Games Breakdown Data by Application
5.1 Global Augmented Reality Mobile Games Historic Market Size by Application (2016-2021)
5.2 Global Augmented Reality Mobile Games Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Augmented Reality Mobile Games Market Size (2016-2027)
6.2 North America Augmented Reality Mobile Games Market Size by Type
6.2.1 North America Augmented Reality Mobile Games Market Size by Type (2016-2021)
6.2.2 North America Augmented Reality Mobile Games Market Size by Type (2022-2027)
6.2.3 North America Augmented Reality Mobile Games Market Size by Type (2016-2027)
6.3 North America Augmented Reality Mobile Games Market Size by Application
6.3.1 North America Augmented Reality Mobile Games Market Size by Application (2016-2021)
6.3.2 North America Augmented Reality Mobile Games Market Size by Application (2022-2027)
6.3.3 North America Augmented Reality Mobile Games Market Size by Application (2016-2027)
6.4 North America Augmented Reality Mobile Games Market Size by Country
6.4.1 North America Augmented Reality Mobile Games Market Size by Country (2016-2021)
6.4.2 North America Augmented Reality Mobile Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Augmented Reality Mobile Games Market Size (2016-2027)
7.2 Europe Augmented Reality Mobile Games Market Size by Type
7.2.1 Europe Augmented Reality Mobile Games Market Size by Type (2016-2021)
7.2.2 Europe Augmented Reality Mobile Games Market Size by Type (2022-2027)
7.2.3 Europe Augmented Reality Mobile Games Market Size by Type (2016-2027)
7.3 Europe Augmented Reality Mobile Games Market Size by Application
7.3.1 Europe Augmented Reality Mobile Games Market Size by Application (2016-2021)
7.3.2 Europe Augmented Reality Mobile Games Market Size by Application (2022-2027)
7.3.3 Europe Augmented Reality Mobile Games Market Size by Application (2016-2027)
7.4 Europe Augmented Reality Mobile Games Market Size by Country
7.4.1 Europe Augmented Reality Mobile Games Market Size by Country (2016-2021)
7.4.2 Europe Augmented Reality Mobile Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality Mobile Games Market Size (2016-2027)
8.2 Asia-Pacific Augmented Reality Mobile Games Market Size by Type
8.2.1 Asia-Pacific Augmented Reality Mobile Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Augmented Reality Mobile Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Augmented Reality Mobile Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Augmented Reality Mobile Games Market Size by Application
8.3.1 Asia-Pacific Augmented Reality Mobile Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Augmented Reality Mobile Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Augmented Reality Mobile Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Augmented Reality Mobile Games Market Size by Region
8.4.1 Asia-Pacific Augmented Reality Mobile Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Augmented Reality Mobile Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Augmented Reality Mobile Games Market Size (2016-2027)
9.2 Latin America Augmented Reality Mobile Games Market Size by Type
9.2.1 Latin America Augmented Reality Mobile Games Market Size by Type (2016-2021)
9.2.2 Latin America Augmented Reality Mobile Games Market Size by Type (2022-2027)
9.2.3 Latin America Augmented Reality Mobile Games Market Size by Type (2016-2027)
9.3 Latin America Augmented Reality Mobile Games Market Size by Application
9.3.1 Latin America Augmented Reality Mobile Games Market Size by Application (2016-2021)
9.3.2 Latin America Augmented Reality Mobile Games Market Size by Application (2022-2027)
9.3.3 Latin America Augmented Reality Mobile Games Market Size by Application (2016-2027)
9.4 Latin America Augmented Reality Mobile Games Market Size by Country
9.4.1 Latin America Augmented Reality Mobile Games Market Size by Country (2016-2021)
9.4.2 Latin America Augmented Reality Mobile Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality Mobile Games Market Size (2016-2027)
10.2 Middle East & Africa Augmented Reality Mobile Games Market Size by Type
10.2.1 Middle East & Africa Augmented Reality Mobile Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Augmented Reality Mobile Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Augmented Reality Mobile Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Augmented Reality Mobile Games Market Size by Application
10.3.1 Middle East & Africa Augmented Reality Mobile Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Augmented Reality Mobile Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Augmented Reality Mobile Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Augmented Reality Mobile Games Market Size by Country
10.4.1 Middle East & Africa Augmented Reality Mobile Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Augmented Reality Mobile Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Niantic
11.1.1 Niantic Company Details
11.1.2 Niantic Business Overview
11.1.3 Niantic Augmented Reality Mobile Games Introduction
11.1.4 Niantic Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.1.5 Niantic Recent Development
11.2 Sony
11.2.1 Sony Company Details
11.2.2 Sony Business Overview
11.2.3 Sony Augmented Reality Mobile Games Introduction
11.2.4 Sony Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.2.5 Sony Recent Development
11.3 Six to Start
11.3.1 Six to Start Company Details
11.3.2 Six to Start Business Overview
11.3.3 Six to Start Augmented Reality Mobile Games Introduction
11.3.4 Six to Start Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.3.5 Six to Start Recent Development
11.4 Nordau Creative
11.4.1 Nordau Creative Company Details
11.4.2 Nordau Creative Business Overview
11.4.3 Nordau Creative Augmented Reality Mobile Games Introduction
11.4.4 Nordau Creative Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.4.5 Nordau Creative Recent Development
11.5 Machine Zone
11.5.1 Machine Zone Company Details
11.5.2 Machine Zone Business Overview
11.5.3 Machine Zone Augmented Reality Mobile Games Introduction
11.5.4 Machine Zone Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.5.5 Machine Zone Recent Development
11.6 Sony
11.6.1 Sony Company Details
11.6.2 Sony Business Overview
11.6.3 Sony Augmented Reality Mobile Games Introduction
11.6.4 Sony Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.6.5 Sony Recent Development
11.7 Microsoft
11.7.1 Microsoft Company Details
11.7.2 Microsoft Business Overview
11.7.3 Microsoft Augmented Reality Mobile Games Introduction
11.7.4 Microsoft Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.7.5 Microsoft Recent Development
11.8 Tencent
11.8.1 Tencent Company Details
11.8.2 Tencent Business Overview
11.8.3 Tencent Augmented Reality Mobile Games Introduction
11.8.4 Tencent Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.8.5 Tencent Recent Development
11.9 Netease
11.9.1 Netease Company Details
11.9.2 Netease Business Overview
11.9.3 Netease Augmented Reality Mobile Games Introduction
11.9.4 Netease Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.9.5 Netease Recent Development
11.10 Supercell
11.10.1 Supercell Company Details
11.10.2 Supercell Business Overview
11.10.3 Supercell Augmented Reality Mobile Games Introduction
11.10.4 Supercell Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.10.5 Supercell Recent Development
11.11 Netmarble
11.11.1 Netmarble Company Details
11.11.2 Netmarble Business Overview
11.11.3 Netmarble Augmented Reality Mobile Games Introduction
11.11.4 Netmarble Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.11.5 Netmarble Recent Development
11.12 King Digital Entertainment
11.12.1 King Digital Entertainment Company Details
11.12.2 King Digital Entertainment Business Overview
11.12.3 King Digital Entertainment Augmented Reality Mobile Games Introduction
11.12.4 King Digital Entertainment Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.12.5 King Digital Entertainment Recent Development
11.13 EA Mobile
11.13.1 EA Mobile Company Details
11.13.2 EA Mobile Business Overview
11.13.3 EA Mobile Augmented Reality Mobile Games Introduction
11.13.4 EA Mobile Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.13.5 EA Mobile Recent Development
11.14 Mixi
11.14.1 Mixi Company Details
11.14.2 Mixi Business Overview
11.14.3 Mixi Augmented Reality Mobile Games Introduction
11.14.4 Mixi Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.14.5 Mixi Recent Development
11.15 GungHo Online Entertainment
11.15.1 GungHo Online Entertainment Company Details
11.15.2 GungHo Online Entertainment Business Overview
11.15.3 GungHo Online Entertainment Augmented Reality Mobile Games Introduction
11.15.4 GungHo Online Entertainment Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.15.5 GungHo Online Entertainment Recent Development
11.16 Nintendo
11.16.1 Nintendo Company Details
11.16.2 Nintendo Business Overview
11.16.3 Nintendo Augmented Reality Mobile Games Introduction
11.16.4 Nintendo Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.16.5 Nintendo Recent Development
11.17 Jam City
11.17.1 Jam City Company Details
11.17.2 Jam City Business Overview
11.17.3 Jam City Augmented Reality Mobile Games Introduction
11.17.4 Jam City Revenue in Augmented Reality Mobile Games Business (2016-2021)
11.17.5 Jam City Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Augmented Reality Mobile Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Geographical Location-based
Table 3. Key Players of None Geographical Location-based
Table 4. Global Augmented Reality Mobile Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Augmented Reality Mobile Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Augmented Reality Mobile Games Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Augmented Reality Mobile Games Market Share by Regions (2016-2021)
Table 8. Global Augmented Reality Mobile Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Augmented Reality Mobile Games Market Share by Regions (2022-2027)
Table 10. Augmented Reality Mobile Games Market Trends
Table 11. Augmented Reality Mobile Games Market Drivers
Table 12. Augmented Reality Mobile Games Market Challenges
Table 13. Augmented Reality Mobile Games Market Restraints
Table 14. Global Augmented Reality Mobile Games Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Augmented Reality Mobile Games Market Share by Players (2016-2021)
Table 16. Global Top Augmented Reality Mobile Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Mobile Games as of 2020)
Table 17. Ranking of Global Top Augmented Reality Mobile Games Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Augmented Reality Mobile Games Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Augmented Reality Mobile Games Product Solution and Service
Table 21. Date of Enter into Augmented Reality Mobile Games Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Augmented Reality Mobile Games Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Augmented Reality Mobile Games Revenue Market Share by Type (2016-2021)
Table 25. Global Augmented Reality Mobile Games Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Augmented Reality Mobile Games Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Augmented Reality Mobile Games Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global Augmented Reality Mobile Games Revenue Market Share by Application (2016-2021)
Table 29. Global Augmented Reality Mobile Games Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global Augmented Reality Mobile Games Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America Augmented Reality Mobile Games Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Augmented Reality Mobile Games Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Augmented Reality Mobile Games Market Size by Application (2016-2021) (US$ Million)
Table 34. North America Augmented Reality Mobile Games Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America Augmented Reality Mobile Games Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Augmented Reality Mobile Games Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Augmented Reality Mobile Games Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Augmented Reality Mobile Games Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Augmented Reality Mobile Games Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe Augmented Reality Mobile Games Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe Augmented Reality Mobile Games Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Augmented Reality Mobile Games Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Augmented Reality Mobile Games Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Augmented Reality Mobile Games Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Augmented Reality Mobile Games Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific Augmented Reality Mobile Games Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Augmented Reality Mobile Games Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Augmented Reality Mobile Games Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Augmented Reality Mobile Games Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Augmented Reality Mobile Games Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Augmented Reality Mobile Games Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America Augmented Reality Mobile Games Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America Augmented Reality Mobile Games Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Augmented Reality Mobile Games Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Augmented Reality Mobile Games Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Augmented Reality Mobile Games Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Augmented Reality Mobile Games Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa Augmented Reality Mobile Games Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Augmented Reality Mobile Games Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Augmented Reality Mobile Games Market Size by Country (2022-2027) & (US$ Million)
Table 61. Niantic Company Details
Table 62. Niantic Business Overview
Table 63. Niantic Augmented Reality Mobile Games Product
Table 64. Niantic Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 65. Niantic Recent Development
Table 66. Sony Company Details
Table 67. Sony Business Overview
Table 68. Sony Augmented Reality Mobile Games Product
Table 69. Sony Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 70. Sony Recent Development
Table 71. Six to Start Company Details
Table 72. Six to Start Business Overview
Table 73. Six to Start Augmented Reality Mobile Games Product
Table 74. Six to Start Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 75. Six to Start Recent Development
Table 76. Nordau Creative Company Details
Table 77. Nordau Creative Business Overview
Table 78. Nordau Creative Augmented Reality Mobile Games Product
Table 79. Nordau Creative Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 80. Nordau Creative Recent Development
Table 81. Machine Zone Company Details
Table 82. Machine Zone Business Overview
Table 83. Machine Zone Augmented Reality Mobile Games Product
Table 84. Machine Zone Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 85. Machine Zone Recent Development
Table 86. Sony Company Details
Table 87. Sony Business Overview
Table 88. Sony Augmented Reality Mobile Games Product
Table 89. Sony Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 90. Sony Recent Development
Table 91. Microsoft Company Details
Table 92. Microsoft Business Overview
Table 93. Microsoft Augmented Reality Mobile Games Product
Table 94. Microsoft Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 95. Microsoft Recent Development
Table 96. Tencent Company Details
Table 97. Tencent Business Overview
Table 98. Tencent Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 99. Tencent Recent Development
Table 100. Netease Company Details
Table 101. Netease Business Overview
Table 102. Netease Augmented Reality Mobile Games Product
Table 103. Netease Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 104. Netease Recent Development
Table 105. Supercell Company Details
Table 106. Supercell Business Overview
Table 107. Supercell Augmented Reality Mobile Games Product
Table 108. Supercell Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 109. Supercell Recent Development
Table 110. Netmarble Company Details
Table 111. Netmarble Business Overview
Table 112. Netmarble Augmented Reality Mobile Games Product
Table 113. Netmarble Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 114. Netmarble Recent Development
Table 115. King Digital Entertainment Company Details
Table 116. King Digital Entertainment Business Overview
Table 117. King Digital Entertainment Augmented Reality Mobile Games Product
Table 118. King Digital Entertainment Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 119. King Digital Entertainment Recent Development
Table 120. EA Mobile Company Details
Table 121. EA Mobile Business Overview
Table 122. EA Mobile Augmented Reality Mobile Games Product
Table 123. EA Mobile Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 124. EA Mobile Recent Development
Table 125. Mixi Company Details
Table 126. Mixi Business Overview
Table 127. Mixi Augmented Reality Mobile Games Product
Table 128. Mixi Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 129. Mixi Recent Development
Table 130. GungHo Online Entertainment Company Details
Table 131. GungHo Online Entertainment Business Overview
Table 132. GungHo Online Entertainment Augmented Reality Mobile Games Product
Table 133. GungHo Online Entertainment Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 134. GungHo Online Entertainment Recent Development
Table 135. Nintendo Company Details
Table 136. Nintendo Business Overview
Table 137. Nintendo Augmented Reality Mobile Games Product
Table 138. Nintendo Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 139. Nintendo Recent Development
Table 140. Jam City Company Details
Table 141. Jam City Business Overview
Table 142. Jam City Augmented Reality Mobile Games Product
Table 143. Jam City Revenue in Augmented Reality Mobile Games Business (2016-2021) & (US$ Million)
Table 144. Jam City Recent Development
Table 145. Research Programs/Design for This Report
Table 146. Key Data Information from Secondary Sources
Table 147. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Augmented Reality Mobile Games Market Share by Type: 2020 VS 2027
Figure 2. Geographical Location-based Features
Figure 3. None Geographical Location-based Features
Figure 4. Global Augmented Reality Mobile Games Market Share by Application: 2020 VS 2027
Figure 5. Mobile Phones Case Studies
Figure 6. Tabelt Case Studies
Figure 7. Augmented Reality Mobile Games Report Years Considered
Figure 8. Global Augmented Reality Mobile Games Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 9. Global Augmented Reality Mobile Games Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 10. Global Augmented Reality Mobile Games Market Share by Regions: 2020 VS 2027
Figure 11. Global Augmented Reality Mobile Games Market Share by Regions (2022-2027)
Figure 12. Global Augmented Reality Mobile Games Market Share by Players in 2020
Figure 13. Global Top Augmented Reality Mobile Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Mobile Games as of 2020
Figure 14. The Top 10 and 5 Players Market Share by Augmented Reality Mobile Games Revenue in 2020
Figure 15. Global Augmented Reality Mobile Games Revenue Market Share by Type (2016-2021)
Figure 16. Global Augmented Reality Mobile Games Revenue Market Share by Type (2022-2027)
Figure 17. North America Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 18. North America Augmented Reality Mobile Games Market Share by Type (2016-2027)
Figure 19. North America Augmented Reality Mobile Games Market Share by Application (2016-2027)
Figure 20. North America Augmented Reality Mobile Games Market Share by Country (2016-2027)
Figure 21. United States Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. Canada Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Europe Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Augmented Reality Mobile Games Market Share by Type (2016-2027)
Figure 25. Europe Augmented Reality Mobile Games Market Share by Application (2016-2027)
Figure 26. Europe Augmented Reality Mobile Games Market Share by Country (2016-2027)
Figure 27. Germany Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. France Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. U.K. Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. Italy Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Russia Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Nordic Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Asia-Pacific Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Augmented Reality Mobile Games Market Share by Type (2016-2027)
Figure 35. Asia-Pacific Augmented Reality Mobile Games Market Share by Application (2016-2027)
Figure 36. Asia-Pacific Augmented Reality Mobile Games Market Share by Region (2016-2027)
Figure 37. China Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Japan Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. South Korea Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Southeast Asia Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. India Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Australia Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Latin America Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Augmented Reality Mobile Games Market Share by Type (2016-2027)
Figure 45. Latin America Augmented Reality Mobile Games Market Share by Application (2016-2027)
Figure 46. Latin America Augmented Reality Mobile Games Market Share by Country (2016-2027)
Figure 47. Mexico Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Brazil Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Middle East & Africa Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Augmented Reality Mobile Games Market Share by Type (2016-2027)
Figure 51. Middle East & Africa Augmented Reality Mobile Games Market Share by Application (2016-2027)
Figure 52. Middle East & Africa Augmented Reality Mobile Games Market Share by Country (2016-2027)
Figure 53. Turkey Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Saudi Arabia Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. UAE Augmented Reality Mobile Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Niantic Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 57. Sony Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 58. Six to Start Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 59. Nordau Creative Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 60. Machine Zone Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 61. Sony Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 62. Microsoft Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 63. Tencent Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 64. Netease Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 65. Supercell Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 66. Netmarble Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 67. King Digital Entertainment Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 68. EA Mobile Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 69. Mixi Revenue Growth Rate in Augmented Reality Mobile Games Business (2016-2021)
Figure 70. GungHo Online Enter
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