Global Augmented Reality Hardware and Software Market Size, Status and Forecast 2020-2026

Publisher Name :
Date: 29-Jan-2020
No. of pages: 130
Inquire Before Buying

This report focuses on the global Augmented Reality Hardware and Software status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality Hardware and Software development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study

- Sony (Japan)

- Oculus (US)

- Samsung (South Korea)

- Google (US)

- HTC (Taiwan)

- Microsoft (US)

- Wikitude (Austria)

- DAQRI (US)

- Zugara (US)

- Blippar (UK)

- Magic Leap (US)

- Upskill (US)

- Continental (Germany)

- Visteon (US)

- Eon Reality (US)

- MAXST (South Korea)

- Vuzix (US)

- PTC (US)

Market segment by Type, the product can be split into

- Augmented Reality Glasses

- Augmented Reality Display

- Tracking System

- Other

Market segment by Application, split into

- Healthcare

- Education

- Retail

- Entertainment

- IT and Telecom

- Others

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Augmented Reality Hardware and Software status, future forecast, growth opportunity, key market and key players.

- To present the Augmented Reality Hardware and Software development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Augmented Reality Hardware and Software are as follows:

History Year: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Year 2020 to 2026

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Global Augmented Reality Hardware and Software Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Augmented Reality Hardware and Software Revenue
1.4 Market Analysis by Type
1.4.1 Global Augmented Reality Hardware and Software Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Augmented Reality Glasses
1.4.3 Augmented Reality Display
1.4.4 Tracking System
1.4.5 Other
1.5 Market by Application
1.5.1 Global Augmented Reality Hardware and Software Market Share by Application: 2020 VS 2026
1.5.2 Healthcare
1.5.3 Education
1.5.4 Retail
1.5.5 Entertainment
1.5.6 IT and Telecom
1.5.7 Others
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends by Regions
2.1 Augmented Reality Hardware and Software Market Perspective (2015-2026)
2.2 Augmented Reality Hardware and Software Growth Trends by Regions
2.2.1 Augmented Reality Hardware and Software Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Augmented Reality Hardware and Software Historic Market Share by Regions (2015-2020)
2.2.3 Augmented Reality Hardware and Software Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Augmented Reality Hardware and Software Market Growth Strategy
2.3.6 Primary Interviews with Key Augmented Reality Hardware and Software Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality Hardware and Software Players by Market Size
3.1.1 Global Top Augmented Reality Hardware and Software Players by Revenue (2015-2020)
3.1.2 Global Augmented Reality Hardware and Software Revenue Market Share by Players (2015-2020)
3.1.3 Global Augmented Reality Hardware and Software Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Augmented Reality Hardware and Software Market Concentration Ratio
3.2.1 Global Augmented Reality Hardware and Software Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Augmented Reality Hardware and Software Revenue in 2019
3.3 Augmented Reality Hardware and Software Key Players Head office and Area Served
3.4 Key Players Augmented Reality Hardware and Software Product Solution and Service
3.5 Date of Enter into Augmented Reality Hardware and Software Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Augmented Reality Hardware and Software Historic Market Size by Type (2015-2020)
4.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Type (2021-2026)
5 Augmented Reality Hardware and Software Breakdown Data by Application (2015-2026)
5.1 Global Augmented Reality Hardware and Software Market Size by Application (2015-2020)
5.2 Global Augmented Reality Hardware and Software Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Augmented Reality Hardware and Software Market Size (2015-2020)
6.2 Augmented Reality Hardware and Software Key Players in North America (2019-2020)
6.3 North America Augmented Reality Hardware and Software Market Size by Type (2015-2020)
6.4 North America Augmented Reality Hardware and Software Market Size by Application (2015-2020)
7 Europe
7.1 Europe Augmented Reality Hardware and Software Market Size (2015-2020)
7.2 Augmented Reality Hardware and Software Key Players in Europe (2019-2020)
7.3 Europe Augmented Reality Hardware and Software Market Size by Type (2015-2020)
7.4 Europe Augmented Reality Hardware and Software Market Size by Application (2015-2020)
8 China
8.1 China Augmented Reality Hardware and Software Market Size (2015-2020)
8.2 Augmented Reality Hardware and Software Key Players in China (2019-2020)
8.3 China Augmented Reality Hardware and Software Market Size by Type (2015-2020)
8.4 China Augmented Reality Hardware and Software Market Size by Application (2015-2020)
9 Japan
9.1 Japan Augmented Reality Hardware and Software Market Size (2015-2020)
9.2 Augmented Reality Hardware and Software Key Players in Japan (2019-2020)
9.3 Japan Augmented Reality Hardware and Software Market Size by Type (2015-2020)
9.4 Japan Augmented Reality Hardware and Software Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Augmented Reality Hardware and Software Market Size (2015-2020)
10.2 Augmented Reality Hardware and Software Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Augmented Reality Hardware and Software Market Size by Type (2015-2020)
10.4 Southeast Asia Augmented Reality Hardware and Software Market Size by Application (2015-2020)
11 India
11.1 India Augmented Reality Hardware and Software Market Size (2015-2020)
11.2 Augmented Reality Hardware and Software Key Players in India (2019-2020)
11.3 India Augmented Reality Hardware and Software Market Size by Type (2015-2020)
11.4 India Augmented Reality Hardware and Software Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Augmented Reality Hardware and Software Market Size (2015-2020)
12.2 Augmented Reality Hardware and Software Key Players in Central & South America (2019-2020)
12.3 Central & South America Augmented Reality Hardware and Software Market Size by Type (2015-2020)
12.4 Central & South America Augmented Reality Hardware and Software Market Size by Application (2015-2020)
13Key Players Profiles
13.1 Sony (Japan)
13.1.1 Sony (Japan) Company Details
13.1.2 Sony (Japan) Business Overview and Its Total Revenue
13.1.3 Sony (Japan) Augmented Reality Hardware and Software Introduction
13.1.4 Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2015-2020))
13.1.5 Sony (Japan) Recent Development
13.2 Oculus (US)
13.2.1 Oculus (US) Company Details
13.2.2 Oculus (US) Business Overview and Its Total Revenue
13.2.3 Oculus (US) Augmented Reality Hardware and Software Introduction
13.2.4 Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.2.5 Oculus (US) Recent Development
13.3 Samsung (South Korea)
13.3.1 Samsung (South Korea) Company Details
13.3.2 Samsung (South Korea) Business Overview and Its Total Revenue
13.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Introduction
13.3.4 Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.3.5 Samsung (South Korea) Recent Development
13.4 Google (US)
13.4.1 Google (US) Company Details
13.4.2 Google (US) Business Overview and Its Total Revenue
13.4.3 Google (US) Augmented Reality Hardware and Software Introduction
13.4.4 Google (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.4.5 Google (US) Recent Development
13.5 HTC (Taiwan)
13.5.1 HTC (Taiwan) Company Details
13.5.2 HTC (Taiwan) Business Overview and Its Total Revenue
13.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Introduction
13.5.4 HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.5.5 HTC (Taiwan) Recent Development
13.6 Microsoft (US)
13.6.1 Microsoft (US) Company Details
13.6.2 Microsoft (US) Business Overview and Its Total Revenue
13.6.3 Microsoft (US) Augmented Reality Hardware and Software Introduction
13.6.4 Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.6.5 Microsoft (US) Recent Development
13.7 Wikitude (Austria)
13.7.1 Wikitude (Austria) Company Details
13.7.2 Wikitude (Austria) Business Overview and Its Total Revenue
13.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Introduction
13.7.4 Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.7.5 Wikitude (Austria) Recent Development
13.8 DAQRI (US)
13.8.1 DAQRI (US) Company Details
13.8.2 DAQRI (US) Business Overview and Its Total Revenue
13.8.3 DAQRI (US) Augmented Reality Hardware and Software Introduction
13.8.4 DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.8.5 DAQRI (US) Recent Development
13.9 Zugara (US)
13.9.1 Zugara (US) Company Details
13.9.2 Zugara (US) Business Overview and Its Total Revenue
13.9.3 Zugara (US) Augmented Reality Hardware and Software Introduction
13.9.4 Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.9.5 Zugara (US) Recent Development
13.10 Blippar (UK)
13.10.1 Blippar (UK) Company Details
13.10.2 Blippar (UK) Business Overview and Its Total Revenue
13.10.3 Blippar (UK) Augmented Reality Hardware and Software Introduction
13.10.4 Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
13.10.5 Blippar (UK) Recent Development
13.11 Magic Leap (US)
10.11.1 Magic Leap (US) Company Details
10.11.2 Magic Leap (US) Business Overview and Its Total Revenue
10.11.3 Magic Leap (US) Augmented Reality Hardware and Software Introduction
10.11.4 Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.11.5 Magic Leap (US) Recent Development
13.12 Upskill (US)
10.12.1 Upskill (US) Company Details
10.12.2 Upskill (US) Business Overview and Its Total Revenue
10.12.3 Upskill (US) Augmented Reality Hardware and Software Introduction
10.12.4 Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.12.5 Upskill (US) Recent Development
13.13 Continental (Germany)
10.13.1 Continental (Germany) Company Details
10.13.2 Continental (Germany) Business Overview and Its Total Revenue
10.13.3 Continental (Germany) Augmented Reality Hardware and Software Introduction
10.13.4 Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.13.5 Continental (Germany) Recent Development
13.14 Visteon (US)
10.14.1 Visteon (US) Company Details
10.14.2 Visteon (US) Business Overview and Its Total Revenue
10.14.3 Visteon (US) Augmented Reality Hardware and Software Introduction
10.14.4 Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.14.5 Visteon (US) Recent Development
13.15 Eon Reality (US)
10.15.1 Eon Reality (US) Company Details
10.15.2 Eon Reality (US) Business Overview and Its Total Revenue
10.15.3 Eon Reality (US) Augmented Reality Hardware and Software Introduction
10.15.4 Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.15.5 Eon Reality (US) Recent Development
13.16 MAXST (South Korea)
10.16.1 MAXST (South Korea) Company Details
10.16.2 MAXST (South Korea) Business Overview and Its Total Revenue
10.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Introduction
10.16.4 MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.16.5 MAXST (South Korea) Recent Development
13.17 Vuzix (US)
10.17.1 Vuzix (US) Company Details
10.17.2 Vuzix (US) Business Overview and Its Total Revenue
10.17.3 Vuzix (US) Augmented Reality Hardware and Software Introduction
10.17.4 Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.17.5 Vuzix (US) Recent Development
13.18 PTC (US)
10.18.1 PTC (US) Company Details
10.18.2 PTC (US) Business Overview and Its Total Revenue
10.18.3 PTC (US) Augmented Reality Hardware and Software Introduction
10.18.4 PTC (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020)
10.18.5 PTC (US) Recent Development
14Analyst's Viewpoints/Conclusions
15Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Augmented Reality Hardware and Software Key Market Segments
Table 2. Key Players Covered: Ranking by Augmented Reality Hardware and Software Revenue
Table 3. Ranking of Global Top Augmented Reality Hardware and Software Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Augmented Reality Hardware and Software Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Augmented Reality Glasses
Table 6. Key Players of Augmented Reality Display
Table 7. Key Players of Tracking System
Table 8. Key Players of Other
Table 9. Global Augmented Reality Hardware and Software Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 10. Global Augmented Reality Hardware and Software Market Size by Regions (US$ Million): 2020 VS 2026
Table 11. Global Augmented Reality Hardware and Software Market Size by Regions (2015-2020) (US$ Million)
Table 12. Global Augmented Reality Hardware and Software Market Share by Regions (2015-2020)
Table 13. Global Augmented Reality Hardware and Software Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 14. Global Augmented Reality Hardware and Software Market Share by Regions (2021-2026)
Table 15. Market Top Trends
Table 16. Key Drivers: Impact Analysis
Table 17. Key Challenges
Table 18. Augmented Reality Hardware and Software Market Growth Strategy
Table 19. Main Points Interviewed from Key Augmented Reality Hardware and Software Players
Table 20. Global Augmented Reality Hardware and Software Revenue by Players (2015-2020) (Million US$)
Table 21. Global Augmented Reality Hardware and Software Market Share by Players (2015-2020)
Table 22. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Hardware and Software as of 2019)
Table 23. Global Augmented Reality Hardware and Software by Players Market Concentration Ratio (CR5 and HHI)
Table 24. Key Players Headquarters and Area Served
Table 25. Key Players Augmented Reality Hardware and Software Product Solution and Service
Table 26. Date of Enter into Augmented Reality Hardware and Software Market
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 29. Global Augmented Reality Hardware and Software Market Size Share by Type (2015-2020)
Table 30. Global Augmented Reality Hardware and Software Revenue Market Share by Type (2021-2026)
Table 31. Global Augmented Reality Hardware and Software Market Size Share by Application (2015-2020)
Table 32. Global Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 33. Global Augmented Reality Hardware and Software Market Size Share by Application (2021-2026)
Table 34. North America Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 35. North America Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 36. North America Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 37. North America Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 38. North America Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 39. North America Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 40. Europe Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 41. Europe Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 42. Europe Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 43. Europe Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 44. Europe Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 45. Europe Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 46. China Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 47. China Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 48. China Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 49. China Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 50. China Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 51. China Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 52. Japan Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 53. Japan Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 54. Japan Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 55. Japan Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 56. Japan Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 57. Japan Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 58. Southeast Asia Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 59. Southeast Asia Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 60. Southeast Asia Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 61. Southeast Asia Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 62. Southeast Asia Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 63. Southeast Asia Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 64. India Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 65. India Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 66. India Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 67. India Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 68. India Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 69. India Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 70. Central & South America Key Players Augmented Reality Hardware and Software Revenue (2019-2020) (Million US$)
Table 71. Central & South America Key Players Augmented Reality Hardware and Software Market Share (2019-2020)
Table 72. Central & South America Augmented Reality Hardware and Software Market Size by Type (2015-2020) (Million US$)
Table 73. Central & South America Augmented Reality Hardware and Software Market Share by Type (2015-2020)
Table 74. Central & South America Augmented Reality Hardware and Software Market Size by Application (2015-2020) (Million US$)
Table 75. Central & South America Augmented Reality Hardware and Software Market Share by Application (2015-2020)
Table 76. Sony (Japan) Company Details
Table 77. Sony (Japan) Business Overview
Table 78. Sony (Japan) Product
Table 79. Sony (Japan) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 80. Sony (Japan) Recent Development
Table 81. Oculus (US) Company Details
Table 82. Oculus (US) Business Overview
Table 83. Oculus (US) Product
Table 84. Oculus (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 85. Oculus (US) Recent Development
Table 86. Samsung (South Korea) Company Details
Table 87. Samsung (South Korea) Business Overview
Table 88. Samsung (South Korea) Product
Table 89. Samsung (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 90. Samsung (South Korea) Recent Development
Table 91. Google (US) Company Details
Table 92. Google (US) Business Overview
Table 93. Google (US) Product
Table 94. Google (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 95. Google (US) Recent Development
Table 96. HTC (Taiwan) Company Details
Table 97. HTC (Taiwan) Business Overview
Table 98. HTC (Taiwan) Product
Table 99. HTC (Taiwan) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 100. HTC (Taiwan) Recent Development
Table 101. Microsoft (US) Company Details
Table 102. Microsoft (US) Business Overview
Table 103. Microsoft (US) Product
Table 104. Microsoft (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 105. Microsoft (US) Recent Development
Table 106. Wikitude (Austria) Company Details
Table 107. Wikitude (Austria) Business Overview
Table 108. Wikitude (Austria) Product
Table 109. Wikitude (Austria) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 110. Wikitude (Austria) Recent Development
Table 111. DAQRI (US) Business Overview
Table 112. DAQRI (US) Product
Table 113. DAQRI (US) Company Details
Table 114. DAQRI (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 115. DAQRI (US) Recent Development
Table 116. Zugara (US) Company Details
Table 117. Zugara (US) Business Overview
Table 118. Zugara (US) Product
Table 119. Zugara (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 120. Zugara (US) Recent Development
Table 121. Blippar (UK) Company Details
Table 122. Blippar (UK) Business Overview
Table 123. Blippar (UK) Product
Table 124. Blippar (UK) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 125. Blippar (UK) Recent Development
Table 126. Magic Leap (US) Company Details
Table 127. Magic Leap (US) Business Overview
Table 128. Magic Leap (US) Product
Table 129. Magic Leap (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 130. Magic Leap (US) Recent Development
Table 131. Upskill (US) Company Details
Table 132. Upskill (US) Business Overview
Table 133. Upskill (US) Product
Table 134. Upskill (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 135. Upskill (US) Recent Development
Table 136. Continental (Germany) Company Details
Table 137. Continental (Germany) Business Overview
Table 138. Continental (Germany) Product
Table 139. Continental (Germany) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 140. Continental (Germany) Recent Development
Table 141. Visteon (US) Company Details
Table 142. Visteon (US) Business Overview
Table 143. Visteon (US) Product
Table 144. Visteon (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 145. Visteon (US) Recent Development
Table 146. Eon Reality (US) Company Details
Table 147. Eon Reality (US) Business Overview
Table 148. Eon Reality (US) Product
Table 149. Eon Reality (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 150. Eon Reality (US) Recent Development
Table 151. MAXST (South Korea) Company Details
Table 152. MAXST (South Korea) Business Overview
Table 153. MAXST (South Korea) Product
Table 154. MAXST (South Korea) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 155. MAXST (South Korea) Recent Development
Table 156. Vuzix (US) Company Details
Table 157. Vuzix (US) Business Overview
Table 158. Vuzix (US) Product
Table 159. Vuzix (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 160. Vuzix (US) Recent Development
Table 161. PTC (US) Company Details
Table 162. PTC (US) Business Overview
Table 163. PTC (US) Product
Table 164. PTC (US) Revenue in Augmented Reality Hardware and Software Business (2015-2020) (Million US$)
Table 165. PTC (US) Recent Development
Table 166. Research Programs/Design for This Report
Table 167. Key Data Information from Secondary Sources
Table 168. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Augmented Reality Hardware and Software Market Share by Type: 2020 VS 2026
Figure 2. Augmented Reality Glasses Features
Figure 3. Augmented Reality Display Features
Figure 4. Tracking System Features
Figure 5. Other Features
Figure 6. Global Augmented Reality Hardware and Software Market Share by Application: 2020 VS 2026
Figure 7. Healthcare Case Studies
Figure 8. Education Case Studies
Figure 9. Retail Case Studies
Figure 10. Entertainment Case Studies
Figure 11. IT and Telecom Case Studies
Figure 12. Others Case Studies
Figure 13. Augmented Reality Hardware and Software Report Years Considered
Figure 14. Global Augmented Reality Hardware and Software Market Size YoY Growth 2015-2026 (US$ Million)
Figure 15. Global Augmented Reality Hardware and Software Market Share by Regions: 2020 VS 2026
Figure 16. Global Augmented Reality Hardware and Software Market Share by Regions (2021-2026)
Figure 17. Porter's Five Forces Analysis
Figure 18. Global Augmented Reality Hardware and Software Market Share by Players in 2019
Figure 19. Global Top Augmented Reality Hardware and Software Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality Hardware and Software as of 2019
Figure 20. The Top 10 and 5 Players Market Share by Augmented Reality Hardware and Software Revenue in 2019
Figure 21. North America Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Europe Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. China Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Japan Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Southeast Asia Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. India Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. Central & South America Augmented Reality Hardware and Software Market Size YoY Growth (2015-2020) (Million US$)
Figure 28. Sony (Japan) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Sony (Japan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 30. Oculus (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Oculus (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 32. Samsung (South Korea) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Samsung (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 34. Google (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Google (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 36. HTC (Taiwan) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. HTC (Taiwan) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 38. Microsoft (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. Microsoft (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 40. Wikitude (Austria) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. Wikitude (Austria) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 42. DAQRI (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. DAQRI (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 44. Zugara (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Zugara (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 46. Blippar (UK) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 47. Blippar (UK) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 48. Magic Leap (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 49. Magic Leap (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 50. Upskill (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 51. Upskill (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 52. Continental (Germany) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 53. Continental (Germany) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 54. Visteon (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 55. Visteon (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 56. Eon Reality (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 57. Eon Reality (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 58. MAXST (South Korea) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 59. MAXST (South Korea) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 60. Vuzix (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 61. Vuzix (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 62. PTC (US) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 63. PTC (US) Revenue Growth Rate in Augmented Reality Hardware and Software Business (2015-2020)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation
Figure 66. Key Executives Interviewed
  • Global Public and Personal Safety Industry Research Report, Growth Trends and Competitive Analysis 2023-2029
    Published: 11-Jan-2024        Price: US 5600 Onwards        Pages: 177
    The global Public and Personal Safety Industry market size was US$ 6,398.95 million in 2022 and is forecast to a readjusted size of US$ 18,265.36 million by 2029 with a CAGR of 16.88% during the forecast period 2023-2029. The global key companies of Public and Personal Safety Industry include Hexagon, Motorola Solutions Inc, NEC, Tyler Technologies Inc and Indra Sistemas, accounting for 24.50% market share in terms of revenues in 2022. The market research report offered here is a v......
  • Global Digital Watermark Technology Market Report, History and Forecast 2018-2029
    Published: 11-Jan-2024        Price: US 3350 Onwards        Pages: 118
    The global market for Digital Watermark Technology estimated was at US$ 111.3 million in the year 2022, is projected to reach a revised size of US$ 210.53 million by 2029, growing at a CAGR of 9.4% during the forecast period 2023-2029. North American market for Digital Watermark Technology was valued at $ 39.07 million in 2022 and will reach $ 68.79 million by 2029, at a CAGR of 8.2 % during the forecast period of 2023 through 2029. Asia-Pacific market for Digital Watermark Technol......
  • Global Location Based Marketing Services Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 74
    The global Location Based Marketing Services market was valued at US$ 46700 million in 2023 and is anticipated to reach US$ 144870 million by 2030, witnessing a CAGR of 17.2% during The forecast period 2024-2030. North American market for Location Based Marketing Services is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Location Based Marketing Services is estima......
  • Global Auto Repair and Beauty Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 72
    The global Auto Repair and Beauty market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Automotive is a key driver of this industry. According to data from The World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in The past 10 years, at 97.3 million and 95.89 million respectively. In 2018, The global economic expansion ended, and The gl......
  • Global Viral Vector Development Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 77
    The global Viral Vector Development Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Viral Vector Development Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Viral Vector Development Service is estimated to increase from......
  • Global Building Automation Systems (BAS) Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 85
    The global Building Automation Systems (BAS) market was valued at US$ 75680 million in 2023 and is anticipated to reach US$ 143970 million by 2030, witnessing a CAGR of 9.5% during The forecast period 2024-2030. North American market for Building Automation Systems (BAS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Building Automation Systems (BAS) is estimat......
  • Global SLAM in Mobile Robots and Smart AR Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The SLAM Robots market, Simultaneous localization and mapping, or SLAM for short, is The process of creating a map using a robot or unmanned vehicle that navigates that environment while using The map it generates. SLAM is technique behind robot mapping or robotic cartography. The robot or vehicle plots a course in an area, but at The same time, it also has to figure out where its own self is located in The place. The process of SLAM uses a complex array of computations, algo......
  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs