Global Augmented Reality (AR) in Entertainment Market Size, Status and Forecast 2020-2026

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Date: 08-Dec-2020
No. of pages: 93
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Augmented Reality (AR) in Entertainment market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Augmented Reality (AR) in Entertainment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- AR in Games

- AR in Music

- Others

Market segment by Application, split into

- Theater

- Museums

- Amusement Parks

- Music Concerts

- Others

Based on regional and country-level analysis, the Augmented Reality (AR) in Entertainment market has been segmented as follows:

- North America

- United States

- Canada

- Europe

- Germany

- France

- U.K.

- Italy

- Russia

- Nordic

- Asia-Pacific

- China

- Japan

- South Korea

- Southeast Asia

- India

- Australia

- Latin America

- Mexico

- Brazil

- Middle East & Africa

- Turkey

- Saudi Arabia

- UAE

In the competitive analysis section of the report, leading as well as prominent players of the global Augmented Reality (AR) in Entertainment market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Google

- Microsoft

- Blippar

- Marxent Labs

- Electronic Arts

- Evolution Studios

- KUNOS-Simulazioni Srl

- Slightly Mad Studios

- Viewpoint Games

- Slightly Mad

Global Augmented Reality (AR) in Entertainment Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Market Analysis by Type
1.3.1 Global Augmented Reality (AR) in Entertainment Market Size Growth Rate by Type: 2020 VS 2026
1.3.2 AR in Games
1.3.3 AR in Music
1.3.4 Others
1.4 Market by Application
1.4.1 Global Augmented Reality (AR) in Entertainment Market Share by Application: 2020 VS 2026
1.4.2 Theater
1.4.3 Museums
1.4.4 Amusement Parks
1.4.5 Music Concerts
1.4.6 Others
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality (AR) in Entertainment Market Perspective (2015-2026)
2.2 Augmented Reality (AR) in Entertainment Growth Trends by Regions
2.2.1 Augmented Reality (AR) in Entertainment Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Augmented Reality (AR) in Entertainment Historic Market Share by Regions (2015-2020)
2.2.3 Augmented Reality (AR) in Entertainment Forecasted Market Size by Regions (2021-2026)
2.3 Augmented Reality (AR) in Entertainment Industry Dynamic
2.3.1 Augmented Reality (AR) in Entertainment Market Trends
2.3.2 Augmented Reality (AR) in Entertainment Market Drivers
2.3.3 Augmented Reality (AR) in Entertainment Market Challenges
2.3.4 Augmented Reality (AR) in Entertainment Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Reality (AR) in Entertainment Players by Market Size
3.1.1 Global Top Augmented Reality (AR) in Entertainment Players by Revenue (2015-2020)
3.1.2 Global Augmented Reality (AR) in Entertainment Revenue Market Share by Players (2015-2020)
3.2 Global Augmented Reality (AR) in Entertainment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Augmented Reality (AR) in Entertainment Revenue
3.4 Global Augmented Reality (AR) in Entertainment Market Concentration Ratio
3.4.1 Global Augmented Reality (AR) in Entertainment Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality (AR) in Entertainment Revenue in 2019
3.5 Key Players Augmented Reality (AR) in Entertainment Area Served
3.6 Key Players Augmented Reality (AR) in Entertainment Product Solution and Service
3.7 Date of Enter into Augmented Reality (AR) in Entertainment Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Reality (AR) in Entertainment Breakdown Data by Type
4.1 Global Augmented Reality (AR) in Entertainment Historic Market Size by Type (2015-2020)
4.2 Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Type (2021-2026)
5 Augmented Reality (AR) in Entertainment Breakdown Data by Application
5.1 Global Augmented Reality (AR) in Entertainment Historic Market Size by Application (2015-2020)
5.2 Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Augmented Reality (AR) in Entertainment Market Size (2015-2026)
6.2 North America Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020)
6.3 North America Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020)
6.4 North America Augmented Reality (AR) in Entertainment Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Augmented Reality (AR) in Entertainment Market Size (2015-2026)
7.2 Europe Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020)
7.3 Europe Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020)
7.4 Europe Augmented Reality (AR) in Entertainment Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size (2015-2026)
8.2 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020)
8.3 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020)
8.4 Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
9 Latin America
9.1 Latin America Augmented Reality (AR) in Entertainment Market Size (2015-2026)
9.2 Latin America Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020)
9.3 Latin America Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020)
9.4 Latin America Augmented Reality (AR) in Entertainment Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size (2015-2026)
10.2 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020)
10.3 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020)
10.4 Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
11Key Players Profiles
11.1 Google
11.1.1 Google Company Details
11.1.2 Google Business Overview
11.1.3 Google Augmented Reality (AR) in Entertainment Introduction
11.1.4 Google Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020))
11.1.5 Google Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Augmented Reality (AR) in Entertainment Introduction
11.2.4 Microsoft Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.2.5 Microsoft Recent Development
11.3 Blippar
11.3.1 Blippar Company Details
11.3.2 Blippar Business Overview
11.3.3 Blippar Augmented Reality (AR) in Entertainment Introduction
11.3.4 Blippar Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.3.5 Blippar Recent Development
11.4 Marxent Labs
11.4.1 Marxent Labs Company Details
11.4.2 Marxent Labs Business Overview
11.4.3 Marxent Labs Augmented Reality (AR) in Entertainment Introduction
11.4.4 Marxent Labs Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.4.5 Marxent Labs Recent Development
11.5 Electronic Arts
11.5.1 Electronic Arts Company Details
11.5.2 Electronic Arts Business Overview
11.5.3 Electronic Arts Augmented Reality (AR) in Entertainment Introduction
11.5.4 Electronic Arts Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.5.5 Electronic Arts Recent Development
11.6 Evolution Studios
11.6.1 Evolution Studios Company Details
11.6.2 Evolution Studios Business Overview
11.6.3 Evolution Studios Augmented Reality (AR) in Entertainment Introduction
11.6.4 Evolution Studios Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.6.5 Evolution Studios Recent Development
11.7 KUNOS-Simulazioni Srl
11.7.1 KUNOS-Simulazioni Srl Company Details
11.7.2 KUNOS-Simulazioni Srl Business Overview
11.7.3 KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Introduction
11.7.4 KUNOS-Simulazioni Srl Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.7.5 KUNOS-Simulazioni Srl Recent Development
11.8 Slightly Mad Studios
11.8.1 Slightly Mad Studios Company Details
11.8.2 Slightly Mad Studios Business Overview
11.8.3 Slightly Mad Studios Augmented Reality (AR) in Entertainment Introduction
11.8.4 Slightly Mad Studios Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.8.5 Slightly Mad Studios Recent Development
11.9 Viewpoint Games
11.9.1 Viewpoint Games Company Details
11.9.2 Viewpoint Games Business Overview
11.9.3 Viewpoint Games Augmented Reality (AR) in Entertainment Introduction
11.9.4 Viewpoint Games Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.9.5 Viewpoint Games Recent Development
11.10 Slightly Mad
11.10.1 Slightly Mad Company Details
11.10.2 Slightly Mad Business Overview
11.10.3 Slightly Mad Augmented Reality (AR) in Entertainment Introduction
11.10.4 Slightly Mad Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
11.10.5 Slightly Mad Recent Development
11.11 Ubisoft
10.11.1 Ubisoft Company Details
10.11.2 Ubisoft Business Overview
10.11.3 Ubisoft Augmented Reality (AR) in Entertainment Introduction
10.11.4 Ubisoft Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020)
10.11.5 Ubisoft Recent Development
12Analyst's Viewpoints/Conclusions
13Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Augmented Reality (AR) in Entertainment Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 2. Key Players of AR in Games
Table 3. Key Players of AR in Music
Table 4. Key Players of Others
Table 5. Global Augmented Reality (AR) in Entertainment Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 6. Global Augmented Reality (AR) in Entertainment Market Size by Regions (US$ Million): 2020 VS 2026
Table 7. Global Augmented Reality (AR) in Entertainment Market Size by Regions (2015-2020) (US$ Million)
Table 8. Global Augmented Reality (AR) in Entertainment Market Share by Regions (2015-2020)
Table 9. Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 10. Global Augmented Reality (AR) in Entertainment Market Share by Regions (2021-2026)
Table 11. Augmented Reality (AR) in Entertainment Market Market Trends
Table 12. Augmented Reality (AR) in Entertainment Market Drivers
Table 13. Augmented Reality (AR) in Entertainment Market Challenges
Table 14. Augmented Reality (AR) in Entertainment Market Restraints
Table 15. Global Augmented Reality (AR) in Entertainment Revenue by Players (2015-2020) (US$ Million)
Table 16. Global Augmented Reality (AR) in Entertainment Market Share by Players (2015-2020)
Table 17. Global Top Augmented Reality (AR) in Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality (AR) in Entertainment as of 2019)
Table 18. Global Augmented Reality (AR) in Entertainment by Players Market Concentration Ratio (CR5 and HHI)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Augmented Reality (AR) in Entertainment Product Solution and Service
Table 21. Mergers & Acquisitions, Expansion Plans
Table 22. Global Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020) (US$ Million)
Table 23. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Type (2015-2020)
Table 24. Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Type (2021-2026) (US$ Million)
Table 25. Global Augmented Reality (AR) in Entertainment Market Size Share by Application (2015-2020) (US$ Million)
Table 26. Global Augmented Reality (AR) in Entertainment Revenue Market Share by Application (2015-2020)
Table 27. Global Augmented Reality (AR) in Entertainment Forecasted Market Size by Application (2021-2026) (US$ Million)
Table 28. North America Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020) (US$ Million)
Table 29. North America Augmented Reality (AR) in Entertainment Market Share by Type (2015-2020)
Table 30. North America Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020) (US$ Million)
Table 31. North America Augmented Reality (AR) in Entertainment Market Share by Application (2015-2020)
Table 32. North America Augmented Reality (AR) in Entertainment Market Size by Country (US$ Million) (2015-2020)
Table 33. North America Augmented Reality (AR) in Entertainment Market Share by Country (2015-2020)
Table 34. Europe Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020) (US$ Million)
Table 35. Europe Augmented Reality (AR) in Entertainment Market Share by Type (2015-2020)
Table 36. Europe Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020) (US$ Million)
Table 37. Europe Augmented Reality (AR) in Entertainment Market Share by Application (2015-2020)
Table 38. Europe Augmented Reality (AR) in Entertainment Market Size by Country (US$ Million) (2015-2020)
Table 39. Europe Augmented Reality (AR) in Entertainment Market Share by Country (2015-2020)
Table 40. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020) (US$ Million)
Table 41. Asia-Pacific Augmented Reality (AR) in Entertainment Market Share by Type (2015-2020)
Table 42. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020) (US$ Million)
Table 43. Asia-Pacific Augmented Reality (AR) in Entertainment Market Share by Application (2015-2020)
Table 44. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size by Region (US$ Million) (2015-2020)
Table 45. Asia-Pacific Augmented Reality (AR) in Entertainment Market Share by Region (2015-2020)
Table 46. Latin America Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020) (US$ Million)
Table 47. Latin America Augmented Reality (AR) in Entertainment Market Share by Type (2015-2020)
Table 48. Latin America Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020) (US$ Million)
Table 49. Latin America Augmented Reality (AR) in Entertainment Market Share by Application (2015-2020)
Table 50. Latin America Augmented Reality (AR) in Entertainment Market Size by Country (US$ Million) (2015-2020)
Table 51. Latin America Augmented Reality (AR) in Entertainment Market Share by Country (2015-2020)
Table 52. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Type (2015-2020) (US$ Million)
Table 53. Middle East & Africa Augmented Reality (AR) in Entertainment Market Share by Type (2015-2020)
Table 54. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Application (2015-2020) (US$ Million)
Table 55. Middle East & Africa Augmented Reality (AR) in Entertainment Market Share by Application (2015-2020)
Table 56. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size by Country (US$ Million) (2015-2020)
Table 57. Middle East & Africa Augmented Reality (AR) in Entertainment Market Share by Country (2015-2020)
Table 58. Google Company Details
Table 59. Google Business Overview
Table 60. Google Augmented Reality (AR) in Entertainment Product
Table 61. Google Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 62. Google Recent Development
Table 63. Microsoft Company Details
Table 64. Microsoft Business Overview
Table 65. Microsoft Augmented Reality (AR) in Entertainment Product
Table 66. Microsoft Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 67. Microsoft Recent Development
Table 68. Blippar Company Details
Table 69. Blippar Business Overview
Table 70. Blippar Augmented Reality (AR) in Entertainment Product
Table 71. Blippar Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 72. Blippar Recent Development
Table 73. Marxent Labs Company Details
Table 74. Marxent Labs Business Overview
Table 75. Marxent Labs Augmented Reality (AR) in Entertainment Product
Table 76. Marxent Labs Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 77. Marxent Labs Recent Development
Table 78. Electronic Arts Company Details
Table 79. Electronic Arts Business Overview
Table 80. Electronic Arts Augmented Reality (AR) in Entertainment Product
Table 81. Electronic Arts Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 82. Electronic Arts Recent Development
Table 83. Evolution Studios Company Details
Table 84. Evolution Studios Business Overview
Table 85. Evolution Studios Augmented Reality (AR) in Entertainment Product
Table 86. Evolution Studios Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 87. Evolution Studios Recent Development
Table 88. KUNOS-Simulazioni Srl Company Details
Table 89. KUNOS-Simulazioni Srl Business Overview
Table 90. KUNOS-Simulazioni Srl Augmented Reality (AR) in Entertainment Product
Table 91. KUNOS-Simulazioni Srl Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 92. KUNOS-Simulazioni Srl Recent Development
Table 93. Slightly Mad Studios Business Overview
Table 94. Slightly Mad Studios Augmented Reality (AR) in Entertainment Product
Table 95. Slightly Mad Studios Company Details
Table 96. Slightly Mad Studios Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 97. Slightly Mad Studios Recent Development
Table 98. Viewpoint Games Company Details
Table 99. Viewpoint Games Business Overview
Table 100. Viewpoint Games Augmented Reality (AR) in Entertainment Product
Table 101. Viewpoint Games Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 102. Viewpoint Games Recent Development
Table 103. Slightly Mad Company Details
Table 104. Slightly Mad Business Overview
Table 105. Slightly Mad Augmented Reality (AR) in Entertainment Product
Table 106. Slightly Mad Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 107. Slightly Mad Recent Development
Table 108. Ubisoft Company Details
Table 109. Ubisoft Business Overview
Table 110. Ubisoft Augmented Reality (AR) in Entertainment Product
Table 111. Ubisoft Revenue in Augmented Reality (AR) in Entertainment Business (2015-2020) (US$ Million)
Table 112. Ubisoft Recent Development
Table 113. Research Programs/Design for This Report
Table 114. Key Data Information from Secondary Sources
Table 115. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Augmented Reality (AR) in Entertainment Market Share by Type: 2020 VS 2026
Figure 2. AR in Games Features
Figure 3. AR in Music Features
Figure 4. Others Features
Figure 5. Global Augmented Reality (AR) in Entertainment Market Share by Application: 2020 VS 2026
Figure 6. Theater Case Studies
Figure 7. Museums Case Studies
Figure 8. Amusement Parks Case Studies
Figure 9. Music Concerts Case Studies
Figure 10. Others Case Studies
Figure 11. Augmented Reality (AR) in Entertainment Report Years Considered
Figure 12. Global Augmented Reality (AR) in Entertainment Market Size (US$ Million), YoY Growth 2015-2026
Figure 13. Global Augmented Reality (AR) in Entertainment Market Share by Regions: 2020 VS 2026
Figure 14. Global Augmented Reality (AR) in Entertainment Market Share by Regions (2021-2026)
Figure 15. Global Augmented Reality (AR) in Entertainment Market Share by Players in 2019
Figure 16. Global Top Augmented Reality (AR) in Entertainment Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Augmented Reality (AR) in Entertainment as of 2019
Figure 17. The Top 10 and 5 Players Market Share by Augmented Reality (AR) in Entertainment Revenue in 2019
Figure 18. North America Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. United States Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. Canada Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Europe Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Germany Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. France Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. U.K. Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Italy Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Russia Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Nordic Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Asia-Pacific Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. China Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Japan Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. South Korea Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Southeast Asia Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. India Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Australia Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Rest of Asia-Pacific Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Latin America Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Mexico Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Brazil Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Middle East & Africa Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Turkey Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Saudi Arabia Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. UAE Augmented Reality (AR) in Entertainment Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Google Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 44. Microsoft Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 45. Blippar Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 46. Marxent Labs Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 47. Electronic Arts Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 48. Evolution Studios Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 49. KUNOS-Simulazioni Srl Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 50. Slightly Mad Studios Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 51. Viewpoint Games Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 52. Slightly Mad Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 53. Ubisoft Revenue Growth Rate in Augmented Reality (AR) in Entertainment Business (2015-2020)
Figure 54. Bottom-up and Top-down Approaches for This Report
Figure 55. Data Triangulation
Figure 56. Key Executives Interviewed
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    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
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