Global Animation, VFX & Game Market Research Report 2024

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Date: 08-Jan-2024
No. of pages: 80
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Animation is The rapid display of static images in a way that creates The illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that The animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.

The global Animation, VFX & Game market was valued at US$ 430500 million in 2023 and is anticipated to reach US$ 534430 million by 2030, witnessing a CAGR of 3.1% during The forecast period 2024-2030.

China is The largest market with about 26% market share. United States is follower, accounting for about 22% market share.

The key players are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION etc. Top 5 companies occupied about 13% market share.

This report aims to provide a comprehensive presentation of The global market for Animation, VFX & Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess The market competitive situation, analyze their position in The current marketplace, and make informed business decisions regarding Animation, VFX & Game.

Report Scope

The Animation, VFX & Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as The base year, with history and forecast data for The period from 2019 to 2030. This report segments The global Animation, VFX & Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

For a more in-depth understanding of The market, The report provides profiles of The competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help The Animation, VFX & Game companies, new entrants, and industry chain related companies in this market with information on The revenues, sales volume, and average price for The overall market and The sub-segments across The different segments, By Company, by Type, by Application, and By Regions.

Market Segmentation

By Company

- Tencent

- Sony

- Activision Blizzard

- Microsoft

- Nintendo

- Netease

- Walt Disney Animation Studios

- NBCUniversal

- Warner Bros

- Framestore

- TOEI ANIMATION

Segment by Type

- Animation & VFX

- Game & VFX

Segment by Application

- Anime

- Film

- Video Game

By Region

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

Chapter Outline

Chapter 1: Introduces The Report Scope of The report, executive summary of different market segments (by Type, by Application, etc), including The market size of each market segment, future development potential, and so on. It offers a high-level view of The current state of The market and its likely evolution in The short to mid-term, and long term.

Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces The market dynamics, latest developments of The market, The driving factors and restrictive factors of The market, The challenges and risks faced by companies in The industry, and The analysis of relevant policies in The industry.

Chapter 3: Detailed analysis of Animation, VFX & Game companies' competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides The analysis of various market segments by Type, covering The market size and development potential of each market segment, to help readers find The blue ocean market in different market segments.

Chapter 5: Provides The analysis of various market segments by Application, covering The market size and development potential of each market segment, to help readers find The blue ocean market in different downstream markets.

Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa Segment by country. It provides a quantitative analysis of The market size and development potential of each region and its main countries and introduces The market development, future development prospects, market space, and capacity of each country in The world.

Chapter 11: Provides profiles of key players, introducing The basic situation of The main companies in The market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 12: The main points and conclusions of The report.

Global Animation, VFX & Game Market Research Report 2024

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Animation, VFX & Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Animation & VFX
1.2.3 Game & VFX
1.3 Market by Application
1.3.1 Global Animation, VFX & Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Anime
1.3.3 Film
1.3.4 Video Game
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Animation, VFX & Game Market Perspective (2019-2030)
2.2 Animation, VFX & Game Growth Trends by Region
2.2.1 Global Animation, VFX & Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Animation, VFX & Game Historic Market Size by Region (2019-2024)
2.2.3 Animation, VFX & Game Forecasted Market Size by Region (2025-2030)
2.3 Animation, VFX & Game Market Dynamics
2.3.1 Animation, VFX & Game Industry Trends
2.3.2 Animation, VFX & Game Market Drivers
2.3.3 Animation, VFX & Game Market Challenges
2.3.4 Animation, VFX & Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Animation, VFX & Game Players by Revenue
3.1.1 Global Top Animation, VFX & Game Players by Revenue (2019-2024)
3.1.2 Global Animation, VFX & Game Revenue Market Share by Players (2019-2024)
3.2 Global Animation, VFX & Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Animation, VFX & Game Revenue
3.4 Global Animation, VFX & Game Market Concentration Ratio
3.4.1 Global Animation, VFX & Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Animation, VFX & Game Revenue in 2023
3.5 Animation, VFX & Game Key Players Head office and Area Served
3.6 Key Players Animation, VFX & Game Product Solution and Service
3.7 Date of Enter into Animation, VFX & Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Animation, VFX & Game Breakdown Data by Type
4.1 Global Animation, VFX & Game Historic Market Size by Type (2019-2024)
4.2 Global Animation, VFX & Game Forecasted Market Size by Type (2025-2030)
5 Animation, VFX & Game Breakdown Data by Application
5.1 Global Animation, VFX & Game Historic Market Size by Application (2019-2024)
5.2 Global Animation, VFX & Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Animation, VFX & Game Market Size (2019-2030)
6.2 North America Animation, VFX & Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Animation, VFX & Game Market Size by Country (2019-2024)
6.4 North America Animation, VFX & Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Animation, VFX & Game Market Size (2019-2030)
7.2 Europe Animation, VFX & Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Animation, VFX & Game Market Size by Country (2019-2024)
7.4 Europe Animation, VFX & Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Animation, VFX & Game Market Size (2019-2030)
8.2 Asia-Pacific Animation, VFX & Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Animation, VFX & Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Animation, VFX & Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Animation, VFX & Game Market Size (2019-2030)
9.2 Latin America Animation, VFX & Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Animation, VFX & Game Market Size by Country (2019-2024)
9.4 Latin America Animation, VFX & Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Animation, VFX & Game Market Size (2019-2030)
10.2 Middle East & Africa Animation, VFX & Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Animation, VFX & Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Animation, VFX & Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Detail
11.1.2 Tencent Business Overview
11.1.3 Tencent Animation, VFX & Game Introduction
11.1.4 Tencent Revenue in Animation, VFX & Game Business (2019-2024)
11.1.5 Tencent Recent Development
11.2 Sony
11.2.1 Sony Company Detail
11.2.2 Sony Business Overview
11.2.3 Sony Animation, VFX & Game Introduction
11.2.4 Sony Revenue in Animation, VFX & Game Business (2019-2024)
11.2.5 Sony Recent Development
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Detail
11.3.2 Activision Blizzard Business Overview
11.3.3 Activision Blizzard Animation, VFX & Game Introduction
11.3.4 Activision Blizzard Revenue in Animation, VFX & Game Business (2019-2024)
11.3.5 Activision Blizzard Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Detail
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Animation, VFX & Game Introduction
11.4.4 Microsoft Revenue in Animation, VFX & Game Business (2019-2024)
11.4.5 Microsoft Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Detail
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Animation, VFX & Game Introduction
11.5.4 Nintendo Revenue in Animation, VFX & Game Business (2019-2024)
11.5.5 Nintendo Recent Development
11.6 Netease
11.6.1 Netease Company Detail
11.6.2 Netease Business Overview
11.6.3 Netease Animation, VFX & Game Introduction
11.6.4 Netease Revenue in Animation, VFX & Game Business (2019-2024)
11.6.5 Netease Recent Development
11.7 Walt Disney Animation Studios
11.7.1 Walt Disney Animation Studios Company Detail
11.7.2 Walt Disney Animation Studios Business Overview
11.7.3 Walt Disney Animation Studios Animation, VFX & Game Introduction
11.7.4 Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2019-2024)
11.7.5 Walt Disney Animation Studios Recent Development
11.8 NBCUniversal
11.8.1 NBCUniversal Company Detail
11.8.2 NBCUniversal Business Overview
11.8.3 NBCUniversal Animation, VFX & Game Introduction
11.8.4 NBCUniversal Revenue in Animation, VFX & Game Business (2019-2024)
11.8.5 NBCUniversal Recent Development
11.9 Warner Bros
11.9.1 Warner Bros Company Detail
11.9.2 Warner Bros Business Overview
11.9.3 Warner Bros Animation, VFX & Game Introduction
11.9.4 Warner Bros Revenue in Animation, VFX & Game Business (2019-2024)
11.9.5 Warner Bros Recent Development
11.10 Framestore
11.10.1 Framestore Company Detail
11.10.2 Framestore Business Overview
11.10.3 Framestore Animation, VFX & Game Introduction
11.10.4 Framestore Revenue in Animation, VFX & Game Business (2019-2024)
11.10.5 Framestore Recent Development
11.11 TOEI ANIMATION
11.11.1 TOEI ANIMATION Company Detail
11.11.2 TOEI ANIMATION Business Overview
11.11.3 TOEI ANIMATION Animation, VFX & Game Introduction
11.11.4 TOEI ANIMATION Revenue in Animation, VFX & Game Business (2019-2024)
11.11.5 TOEI ANIMATION Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Animation, VFX & Game Market Size Growth Rate by Type (US$ Million): 2019 VS 2023 VS 2030
Table 2. Key Players of Animation & VFX
Table 3. Key Players of Game & VFX
Table 4. Global Animation, VFX & Game Market Size Growth by Application (US$ Million): 2019 VS 2023 VS 2030
Table 5. Global Animation, VFX & Game Market Size by Region (US$ Million): 2019 VS 2023 VS 2030
Table 6. Global Animation, VFX & Game Market Size by Region (2019-2024) & (US$ Million)
Table 7. Global Animation, VFX & Game Market Share by Region (2019-2024)
Table 8. Global Animation, VFX & Game Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 9. Global Animation, VFX & Game Market Share by Region (2025-2030)
Table 10. Animation, VFX & Game Market Trends
Table 11. Animation, VFX & Game Market Drivers
Table 12. Animation, VFX & Game Market Challenges
Table 13. Animation, VFX & Game Market Restraints
Table 14. Global Animation, VFX & Game Revenue by Players (2019-2024) & (US$ Million)
Table 15. Global Animation, VFX & Game Market Share by Players (2019-2024)
Table 16. Global Top Animation, VFX & Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX & Game as of 2023)
Table 17. Ranking of Global Top Animation, VFX & Game Companies by Revenue (US$ Million) in 2023
Table 18. Global 5 Largest Players Market Share by Animation, VFX & Game Revenue (CR5 and HHI) & (2019-2024)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Animation, VFX & Game Product Solution and Service
Table 21. Date of Enter into Animation, VFX & Game Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Animation, VFX & Game Market Size by Type (2019-2024) & (US$ Million)
Table 24. Global Animation, VFX & Game Revenue Market Share by Type (2019-2024)
Table 25. Global Animation, VFX & Game Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 26. Global Animation, VFX & Game Revenue Market Share by Type (2025-2030)
Table 27. Global Animation, VFX & Game Market Size by Application (2019-2024) & (US$ Million)
Table 28. Global Animation, VFX & Game Revenue Market Share by Application (2019-2024)
Table 29. Global Animation, VFX & Game Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 30. Global Animation, VFX & Game Revenue Market Share by Application (2025-2030)
Table 31. North America Animation, VFX & Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 32. North America Animation, VFX & Game Market Size by Country (2019-2024) & (US$ Million)
Table 33. North America Animation, VFX & Game Market Size by Country (2025-2030) & (US$ Million)
Table 34. Europe Animation, VFX & Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 35. Europe Animation, VFX & Game Market Size by Country (2019-2024) & (US$ Million)
Table 36. Europe Animation, VFX & Game Market Size by Country (2025-2030) & (US$ Million)
Table 37. Asia-Pacific Animation, VFX & Game Market Size Growth Rate by Region (US$ Million): 2019 VS 2023 VS 2030
Table 38. Asia-Pacific Animation, VFX & Game Market Size by Region (2019-2024) & (US$ Million)
Table 39. Asia-Pacific Animation, VFX & Game Market Size by Region (2025-2030) & (US$ Million)
Table 40. Latin America Animation, VFX & Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 41. Latin America Animation, VFX & Game Market Size by Country (2019-2024) & (US$ Million)
Table 42. Latin America Animation, VFX & Game Market Size by Country (2025-2030) & (US$ Million)
Table 43. Middle East & Africa Animation, VFX & Game Market Size Growth Rate by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Middle East & Africa Animation, VFX & Game Market Size by Country (2019-2024) & (US$ Million)
Table 45. Middle East & Africa Animation, VFX & Game Market Size by Country (2025-2030) & (US$ Million)
Table 46. Tencent Company Detail
Table 47. Tencent Business Overview
Table 48. Tencent Animation, VFX & Game Product
Table 49. Tencent Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 50. Tencent Recent Development
Table 51. Sony Company Detail
Table 52. Sony Business Overview
Table 53. Sony Animation, VFX & Game Product
Table 54. Sony Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 55. Sony Recent Development
Table 56. Activision Blizzard Company Detail
Table 57. Activision Blizzard Business Overview
Table 58. Activision Blizzard Animation, VFX & Game Product
Table 59. Activision Blizzard Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 60. Activision Blizzard Recent Development
Table 61. Microsoft Company Detail
Table 62. Microsoft Business Overview
Table 63. Microsoft Animation, VFX & Game Product
Table 64. Microsoft Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 65. Microsoft Recent Development
Table 66. Nintendo Company Detail
Table 67. Nintendo Business Overview
Table 68. Nintendo Animation, VFX & Game Product
Table 69. Nintendo Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 70. Nintendo Recent Development
Table 71. Netease Company Detail
Table 72. Netease Business Overview
Table 73. Netease Animation, VFX & Game Product
Table 74. Netease Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 75. Netease Recent Development
Table 76. Walt Disney Animation Studios Company Detail
Table 77. Walt Disney Animation Studios Business Overview
Table 78. Walt Disney Animation Studios Animation, VFX & Game Product
Table 79. Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 80. Walt Disney Animation Studios Recent Development
Table 81. NBCUniversal Company Detail
Table 82. NBCUniversal Business Overview
Table 83. NBCUniversal Animation, VFX & Game Product
Table 84. NBCUniversal Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 85. NBCUniversal Recent Development
Table 86. Warner Bros Company Detail
Table 87. Warner Bros Business Overview
Table 88. Warner Bros Animation, VFX & Game Product
Table 89. Warner Bros Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 90. Warner Bros Recent Development
Table 91. Framestore Company Detail
Table 92. Framestore Business Overview
Table 93. Framestore Animation, VFX & Game Product
Table 94. Framestore Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 95. Framestore Recent Development
Table 96. TOEI ANIMATION Company Detail
Table 97. TOEI ANIMATION Business Overview
Table 98. TOEI ANIMATION Animation, VFX & Game Product
Table 99. TOEI ANIMATION Revenue in Animation, VFX & Game Business (2019-2024) & (US$ Million)
Table 100. TOEI ANIMATION Recent Development
Table 101. Research Programs/Design for This Report
Table 102. Key Data Information from Secondary Sources
Table 103. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Animation, VFX & Game Market Size Comparison by Type (2024-2030) & (US$ Million)
Figure 2. Global Animation, VFX & Game Market Share by Type: 2023 VS 2030
Figure 3. Animation & VFX Features
Figure 4. Game & VFX Features
Figure 5. Global Animation, VFX & Game Market Size Comparison by Application (2024-2030) & (US$ Million)
Figure 6. Global Animation, VFX & Game Market Share by Application: 2023 VS 2030
Figure 7. Anime Case Studies
Figure 8. Film Case Studies
Figure 9. Video Game Case Studies
Figure 10. Animation, VFX & Game Report Years Considered
Figure 11. Global Animation, VFX & Game Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 12. Global Animation, VFX & Game Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 13. Global Animation, VFX & Game Market Share by Region: 2023 VS 2030
Figure 14. Global Animation, VFX & Game Market Share by Players in 2023
Figure 15. Global Top Animation, VFX & Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX & Game as of 2023)
Figure 16. The Top 10 and 5 Players Market Share by Animation, VFX & Game Revenue in 2023
Figure 17. North America Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 18. North America Animation, VFX & Game Market Share by Country (2019-2030)
Figure 19. United States Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 20. Canada Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 21. Europe Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 22. Europe Animation, VFX & Game Market Share by Country (2019-2030)
Figure 23. Germany Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. France Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 25. U.K. Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 26. Italy Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 27. Russia Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 28. Nordic Countries Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. Asia-Pacific Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. Asia-Pacific Animation, VFX & Game Market Share by Region (2019-2030)
Figure 31. China Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Japan Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. South Korea Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. Southeast Asia Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 35. India Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 36. Australia Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 37. Latin America Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 38. Latin America Animation, VFX & Game Market Share by Country (2019-2030)
Figure 39. Mexico Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 40. Brazil Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 41. Middle East & Africa Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. Middle East & Africa Animation, VFX & Game Market Share by Country (2019-2030)
Figure 43. Turkey Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Saudi Arabia Animation, VFX & Game Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. Tencent Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 46. Sony Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 47. Activision Blizzard Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 48. Microsoft Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 49. Nintendo Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 50. Netease Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 51. Walt Disney Animation Studios Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 52. NBCUniversal Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 53. Warner Bros Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 54. Framestore Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 55. TOEI ANIMATION Revenue Growth Rate in Animation, VFX & Game Business (2019-2024)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
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  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
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