Global and United States Racing Games Market Size, Status and Forecast 2021-2027

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Date: 06-Sep-2021
No. of pages: 115
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The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.

The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity.

Market Analysis and Insights: Global Racing Games Market

The global Racing Games market size is projected to reach US$ 2834.8 million by 2027, from US$ 1406.2 million in 2020, at a CAGR of 10.5% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Racing Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Racing Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Racing Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Racing Games market.

Global Racing Games Scope and Market Size

Racing Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Racing Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Terminals in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- F2P

- P2P

Segment by Terminals

- PC

- Mobile

- Console

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Turn 10 Studios (Microsoft)

- Codemasters

- Electronic Arts Inc.

- Ubisoft

- THQ Nordic

- Gameloft

- Milestone

- Criterion

- NaturalMotion

- Slightly Mad Studios

- iRacing

- Creative Mobile

- Bongfish

- Fingersoft

- Aquiris Game Studio

- Vector Unit

Global and United States Racing Games Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Racing Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 F2P
1.2.3 P2P
1.3 Market by Application
1.3.1 Global Racing Games Market Share by Terminals: 2016 VS 2021 VS 2027
1.3.2 PC
1.3.3 Mobile
1.3.4 Console
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Racing Games Market Perspective (2016-2027)
2.2 Racing Games Growth Trends by Regions
2.2.1 Racing Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Racing Games Historic Market Share by Regions (2016-2021)
2.2.3 Racing Games Forecasted Market Size by Regions (2022-2027)
2.3 Racing Games Industry Dynamic
2.3.1 Racing Games Market Trends
2.3.2 Racing Games Market Drivers
2.3.3 Racing Games Market Challenges
2.3.4 Racing Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Racing Games Players by Revenue
3.1.1 Global Top Racing Games Players by Revenue (2016-2021)
3.1.2 Global Racing Games Revenue Market Share by Players (2016-2021)
3.2 Global Racing Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Racing Games Revenue
3.4 Global Racing Games Market Concentration Ratio
3.4.1 Global Racing Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Racing Games Revenue in 2020
3.5 Racing Games Key Players Head office and Area Served
3.6 Key Players Racing Games Product Solution and Service
3.7 Date of Enter into Racing Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Racing Games Breakdown Data by Type
4.1 Global Racing Games Historic Market Size by Type (2016-2021)
4.2 Global Racing Games Forecasted Market Size by Type (2022-2027)
5 Racing Games Breakdown Data by Terminals
5.1 Global Racing Games Historic Market Size by Terminals (2016-2021)
5.2 Global Racing Games Forecasted Market Size by Terminals (2022-2027)
6 North America
6.1 North America Racing Games Market Size (2016-2027)
6.2 North America Racing Games Market Size by Type
6.2.1 North America Racing Games Market Size by Type (2016-2021)
6.2.2 North America Racing Games Market Size by Type (2022-2027)
6.2.3 North America Racing Games Market Size by Type (2016-2027)
6.3 North America Racing Games Market Size by Terminals
6.3.1 North America Racing Games Market Size by Terminals (2016-2021)
6.3.2 North America Racing Games Market Size by Terminals (2022-2027)
6.3.3 North America Racing Games Market Size by Terminals (2016-2027)
6.4 North America Racing Games Market Size by Country
6.4.1 North America Racing Games Market Size by Country (2016-2021)
6.4.2 North America Racing Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Racing Games Market Size (2016-2027)
7.2 Europe Racing Games Market Size by Type
7.2.1 Europe Racing Games Market Size by Type (2016-2021)
7.2.2 Europe Racing Games Market Size by Type (2022-2027)
7.2.3 Europe Racing Games Market Size by Type (2016-2027)
7.3 Europe Racing Games Market Size by Terminals
7.3.1 Europe Racing Games Market Size by Terminals (2016-2021)
7.3.2 Europe Racing Games Market Size by Terminals (2022-2027)
7.3.3 Europe Racing Games Market Size by Terminals (2016-2027)
7.4 Europe Racing Games Market Size by Country
7.4.1 Europe Racing Games Market Size by Country (2016-2021)
7.4.2 Europe Racing Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Racing Games Market Size (2016-2027)
8.2 Asia-Pacific Racing Games Market Size by Type
8.2.1 Asia-Pacific Racing Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Racing Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Racing Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Racing Games Market Size by Terminals
8.3.1 Asia-Pacific Racing Games Market Size by Terminals (2016-2021)
8.3.2 Asia-Pacific Racing Games Market Size by Terminals (2022-2027)
8.3.3 Asia-Pacific Racing Games Market Size by Terminals (2016-2027)
8.4 Asia-Pacific Racing Games Market Size by Region
8.4.1 Asia-Pacific Racing Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Racing Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Racing Games Market Size (2016-2027)
9.2 Latin America Racing Games Market Size by Type
9.2.1 Latin America Racing Games Market Size by Type (2016-2021)
9.2.2 Latin America Racing Games Market Size by Type (2022-2027)
9.2.3 Latin America Racing Games Market Size by Type (2016-2027)
9.3 Latin America Racing Games Market Size by Terminals
9.3.1 Latin America Racing Games Market Size by Terminals (2016-2021)
9.3.2 Latin America Racing Games Market Size by Terminals (2022-2027)
9.3.3 Latin America Racing Games Market Size by Terminals (2016-2027)
9.4 Latin America Racing Games Market Size by Country
9.4.1 Latin America Racing Games Market Size by Country (2016-2021)
9.4.2 Latin America Racing Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Racing Games Market Size (2016-2027)
10.2 Middle East & Africa Racing Games Market Size by Type
10.2.1 Middle East & Africa Racing Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Racing Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Racing Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Racing Games Market Size by Terminals
10.3.1 Middle East & Africa Racing Games Market Size by Terminals (2016-2021)
10.3.2 Middle East & Africa Racing Games Market Size by Terminals (2022-2027)
10.3.3 Middle East & Africa Racing Games Market Size by Terminals (2016-2027)
10.4 Middle East & Africa Racing Games Market Size by Country
10.4.1 Middle East & Africa Racing Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Racing Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Turn 10 Studios (Microsoft)
11.1.1 Turn 10 Studios (Microsoft) Company Details
11.1.2 Turn 10 Studios (Microsoft) Business Overview
11.1.3 Turn 10 Studios (Microsoft) Racing Games Introduction
11.1.4 Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2016-2021)
11.1.5 Turn 10 Studios (Microsoft) Recent Development
11.2 Codemasters
11.2.1 Codemasters Company Details
11.2.2 Codemasters Business Overview
11.2.3 Codemasters Racing Games Introduction
11.2.4 Codemasters Revenue in Racing Games Business (2016-2021)
11.2.5 Codemasters Recent Development
11.3 Electronic Arts Inc.
11.3.1 Electronic Arts Inc. Company Details
11.3.2 Electronic Arts Inc. Business Overview
11.3.3 Electronic Arts Inc. Racing Games Introduction
11.3.4 Electronic Arts Inc. Revenue in Racing Games Business (2016-2021)
11.3.5 Electronic Arts Inc. Recent Development
11.4 Ubisoft
11.4.1 Ubisoft Company Details
11.4.2 Ubisoft Business Overview
11.4.3 Ubisoft Racing Games Introduction
11.4.4 Ubisoft Revenue in Racing Games Business (2016-2021)
11.4.5 Ubisoft Recent Development
11.5 THQ Nordic
11.5.1 THQ Nordic Company Details
11.5.2 THQ Nordic Business Overview
11.5.3 THQ Nordic Racing Games Introduction
11.5.4 THQ Nordic Revenue in Racing Games Business (2016-2021)
11.5.5 THQ Nordic Recent Development
11.6 Gameloft
11.6.1 Gameloft Company Details
11.6.2 Gameloft Business Overview
11.6.3 Gameloft Racing Games Introduction
11.6.4 Gameloft Revenue in Racing Games Business (2016-2021)
11.6.5 Gameloft Recent Development
11.7 Milestone
11.7.1 Milestone Company Details
11.7.2 Milestone Business Overview
11.7.3 Milestone Racing Games Introduction
11.7.4 Milestone Revenue in Racing Games Business (2016-2021)
11.7.5 Milestone Recent Development
11.8 Criterion
11.8.1 Criterion Company Details
11.8.2 Criterion Business Overview
11.8.3 Criterion Racing Games Introduction
11.8.4 Criterion Revenue in Racing Games Business (2016-2021)
11.8.5 Criterion Recent Development
11.9 NaturalMotion
11.9.1 NaturalMotion Company Details
11.9.2 NaturalMotion Business Overview
11.9.3 NaturalMotion Racing Games Introduction
11.9.4 NaturalMotion Revenue in Racing Games Business (2016-2021)
11.9.5 NaturalMotion Recent Development
11.10 Slightly Mad Studios
11.10.1 Slightly Mad Studios Company Details
11.10.2 Slightly Mad Studios Business Overview
11.10.3 Slightly Mad Studios Racing Games Introduction
11.10.4 Slightly Mad Studios Revenue in Racing Games Business (2016-2021)
11.10.5 Slightly Mad Studios Recent Development
11.11 iRacing
11.11.1 iRacing Company Details
11.11.2 iRacing Business Overview
11.11.3 iRacing Racing Games Introduction
11.11.4 iRacing Revenue in Racing Games Business (2016-2021)
11.11.5 iRacing Recent Development
11.12 Creative Mobile
11.12.1 Creative Mobile Company Details
11.12.2 Creative Mobile Business Overview
11.12.3 Creative Mobile Racing Games Introduction
11.12.4 Creative Mobile Revenue in Racing Games Business (2016-2021)
11.12.5 Creative Mobile Recent Development
11.13 Bongfish
11.13.1 Bongfish Company Details
11.13.2 Bongfish Business Overview
11.13.3 Bongfish Racing Games Introduction
11.13.4 Bongfish Revenue in Racing Games Business (2016-2021)
11.13.5 Bongfish Recent Development
11.14 Fingersoft
11.14.1 Fingersoft Company Details
11.14.2 Fingersoft Business Overview
11.14.3 Fingersoft Racing Games Introduction
11.14.4 Fingersoft Revenue in Racing Games Business (2016-2021)
11.14.5 Fingersoft Recent Development
11.15 Aquiris Game Studio
11.15.1 Aquiris Game Studio Company Details
11.15.2 Aquiris Game Studio Business Overview
11.15.3 Aquiris Game Studio Racing Games Introduction
11.15.4 Aquiris Game Studio Revenue in Racing Games Business (2016-2021)
11.15.5 Aquiris Game Studio Recent Development
11.16 Vector Unit
11.16.1 Vector Unit Company Details
11.16.2 Vector Unit Business Overview
11.16.3 Vector Unit Racing Games Introduction
11.16.4 Vector Unit Revenue in Racing Games Business (2016-2021)
11.16.5 Vector Unit Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Racing Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of F2P
Table 3. Key Players of P2P
Table 4. Global Racing Games Market Size Growth by Terminals (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Racing Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Racing Games Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Racing Games Market Share by Regions (2016-2021)
Table 8. Global Racing Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Racing Games Market Share by Regions (2022-2027)
Table 10. Racing Games Market Trends
Table 11. Racing Games Market Drivers
Table 12. Racing Games Market Challenges
Table 13. Racing Games Market Restraints
Table 14. Global Racing Games Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Racing Games Market Share by Players (2016-2021)
Table 16. Global Top Racing Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Racing Games as of 2020)
Table 17. Ranking of Global Top Racing Games Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Racing Games Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Racing Games Product Solution and Service
Table 21. Date of Enter into Racing Games Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Racing Games Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Racing Games Revenue Market Share by Type (2016-2021)
Table 25. Global Racing Games Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Racing Games Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Racing Games Market Size Share by Terminals (2016-2021) & (US$ Million)
Table 28. Global Racing Games Revenue Market Share by Terminals (2016-2021)
Table 29. Global Racing Games Forecasted Market Size by Terminals (2022-2027) (US$ Million)
Table 30. Global Racing Games Revenue Market Share by Terminals (2022-2027) & (US$ Million)
Table 31. North America Racing Games Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Racing Games Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Racing Games Market Size by Terminals (2016-2021) (US$ Million)
Table 34. North America Racing Games Market Size by Terminals (2022-2027) & (US$ Million)
Table 35. North America Racing Games Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Racing Games Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Racing Games Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Racing Games Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Racing Games Market Size by Terminals (2016-2021) (US$ Million)
Table 40. Europe Racing Games Market Size by Terminals (2022-2027) & (US$ Million)
Table 41. Europe Racing Games Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Racing Games Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Racing Games Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Racing Games Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Racing Games Market Size by Terminals (2016-2021) (US$ Million)
Table 46. Asia-Pacific Racing Games Market Size by Terminals (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Racing Games Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Racing Games Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Racing Games Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Racing Games Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Racing Games Market Size by Terminals (2016-2021) (US$ Million)
Table 52. Latin America Racing Games Market Size by Terminals (2022-2027) & (US$ Million)
Table 53. Latin America Racing Games Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Racing Games Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Racing Games Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Racing Games Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Racing Games Market Size by Terminals (2016-2021) (US$ Million)
Table 58. Middle East & Africa Racing Games Market Size by Terminals (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Racing Games Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Racing Games Market Size by Country (2022-2027) & (US$ Million)
Table 61. Turn 10 Studios (Microsoft) Company Details
Table 62. Turn 10 Studios (Microsoft) Business Overview
Table 63. Turn 10 Studios (Microsoft) Racing Games Product
Table 64. Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 65. Turn 10 Studios (Microsoft) Recent Development
Table 66. Codemasters Company Details
Table 67. Codemasters Business Overview
Table 68. Codemasters Racing Games Product
Table 69. Codemasters Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 70. Codemasters Recent Development
Table 71. Electronic Arts Inc. Company Details
Table 72. Electronic Arts Inc. Business Overview
Table 73. Electronic Arts Inc. Racing Games Product
Table 74. Electronic Arts Inc. Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 75. Electronic Arts Inc. Recent Development
Table 76. Ubisoft Company Details
Table 77. Ubisoft Business Overview
Table 78. Ubisoft Racing Games Product
Table 79. Ubisoft Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 80. Ubisoft Recent Development
Table 81. THQ Nordic Company Details
Table 82. THQ Nordic Business Overview
Table 83. THQ Nordic Racing Games Product
Table 84. THQ Nordic Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 85. THQ Nordic Recent Development
Table 86. Gameloft Company Details
Table 87. Gameloft Business Overview
Table 88. Gameloft Racing Games Product
Table 89. Gameloft Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 90. Gameloft Recent Development
Table 91. Milestone Company Details
Table 92. Milestone Business Overview
Table 93. Milestone Racing Games Product
Table 94. Milestone Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 95. Milestone Recent Development
Table 96. Criterion Company Details
Table 97. Criterion Business Overview
Table 98. Criterion Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 99. Criterion Recent Development
Table 100. NaturalMotion Company Details
Table 101. NaturalMotion Business Overview
Table 102. NaturalMotion Racing Games Product
Table 103. NaturalMotion Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 104. NaturalMotion Recent Development
Table 105. Slightly Mad Studios Company Details
Table 106. Slightly Mad Studios Business Overview
Table 107. Slightly Mad Studios Racing Games Product
Table 108. Slightly Mad Studios Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 109. Slightly Mad Studios Recent Development
Table 110. iRacing Company Details
Table 111. iRacing Business Overview
Table 112. iRacing Racing Games Product
Table 113. iRacing Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 114. iRacing Recent Development
Table 115. Creative Mobile Company Details
Table 116. Creative Mobile Business Overview
Table 117. Creative Mobile Racing Games Product
Table 118. Creative Mobile Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 119. Creative Mobile Recent Development
Table 120. Bongfish Company Details
Table 121. Bongfish Business Overview
Table 122. Bongfish Racing Games Product
Table 123. Bongfish Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 124. Bongfish Recent Development
Table 125. Fingersoft Company Details
Table 126. Fingersoft Business Overview
Table 127. Fingersoft Racing Games Product
Table 128. Fingersoft Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 129. Fingersoft Recent Development
Table 130. Aquiris Game Studio Company Details
Table 131. Aquiris Game Studio Business Overview
Table 132. Aquiris Game Studio Racing Games Product
Table 133. Aquiris Game Studio Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 134. Aquiris Game Studio Recent Development
Table 135. Vector Unit Company Details
Table 136. Vector Unit Business Overview
Table 137. Vector Unit Racing Games Product
Table 138. Vector Unit Revenue in Racing Games Business (2016-2021) & (US$ Million)
Table 139. Vector Unit Recent Development
Table 140. Research Programs/Design for This Report
Table 141. Key Data Information from Secondary Sources
Table 142. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Racing Games Market Share by Type: 2020 VS 2027
Figure 2. F2P Features
Figure 3. P2P Features
Figure 4. Global Racing Games Market Share by Terminals: 2020 VS 2027
Figure 5. PC Case Studies
Figure 6. Mobile Case Studies
Figure 7. Console Case Studies
Figure 8. Racing Games Report Years Considered
Figure 9. Global Racing Games Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 10. Global Racing Games Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 11. Global Racing Games Market Share by Regions: 2020 VS 2027
Figure 12. Global Racing Games Market Share by Regions (2022-2027)
Figure 13. Global Racing Games Market Share by Players in 2020
Figure 14. Global Top Racing Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Racing Games as of 2020
Figure 15. The Top 10 and 5 Players Market Share by Racing Games Revenue in 2020
Figure 16. Global Racing Games Revenue Market Share by Type (2016-2021)
Figure 17. Global Racing Games Revenue Market Share by Type (2022-2027)
Figure 18. North America Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 19. North America Racing Games Market Share by Type (2016-2027)
Figure 20. North America Racing Games Market Share by Terminals (2016-2027)
Figure 21. North America Racing Games Market Share by Country (2016-2027)
Figure 22. United States Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Canada Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe Racing Games Market Share by Type (2016-2027)
Figure 26. Europe Racing Games Market Share by Terminals (2016-2027)
Figure 27. Europe Racing Games Market Share by Country (2016-2027)
Figure 28. Germany Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. France Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. U.K. Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Italy Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Russia Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Nordic Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific Racing Games Market Share by Type (2016-2027)
Figure 36. Asia-Pacific Racing Games Market Share by Terminals (2016-2027)
Figure 37. Asia-Pacific Racing Games Market Share by Region (2016-2027)
Figure 38. China Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Japan Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. South Korea Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Southeast Asia Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. India Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Australia Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America Racing Games Market Share by Type (2016-2027)
Figure 46. Latin America Racing Games Market Share by Terminals (2016-2027)
Figure 47. Latin America Racing Games Market Share by Country (2016-2027)
Figure 48. Mexico Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Brazil Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa Racing Games Market Share by Type (2016-2027)
Figure 52. Middle East & Africa Racing Games Market Share by Terminals (2016-2027)
Figure 53. Middle East & Africa Racing Games Market Share by Country (2016-2027)
Figure 54. Turkey Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. Saudi Arabia Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. UAE Racing Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Turn 10 Studios (Microsoft) Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 58. Codemasters Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 59. Electronic Arts Inc. Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 60. Ubisoft Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 61. THQ Nordic Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 62. Gameloft Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 63. Milestone Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 64. Criterion Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 65. NaturalMotion Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 66. Slightly Mad Studios Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 67. iRacing Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 68. Creative Mobile Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 69. Bongfish Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 70. Fingersoft Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 71. Aquiris Game Studio Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 72. Vector Unit Revenue Growth Rate in Racing Games Business (2016-2021)
Figure 73. Bottom-up and Top-down Approaches for This Report
Figure 74. Data Triangulation
Figure 75. Key Executives Interviewed
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