Global and Japan Digital Games Market Size, Status and Forecast 2020-2026

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Date: 14-Oct-2020
No. of pages: 134
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Global Digital Games Scope and Market Size

Digital Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Digital Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Digital

- Physical

Market segment by Application, split into

- Private

- Commercial

Based on regional and country-level analysis, the Digital Games market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Digital Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Behavior Interactive

- Activision Blizzard

- Asobo Studio

- CCP

- Changyou

- Cryptic Studios

- 4A Games

- GameHouse

- Electronic Arts

- Gamelion

- Konami

- Microsoft

- Nexon

- Rovio Entertainment

- Ubisoft Entertainment

- Warner Bros

- The Lego

- GungHo Entertainment

Global and Japan Digital Games Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Games Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Digital
1.2.3 Physical
1.3 Market by Application
1.3.1 Global Digital Games Market Share by Application: 2020 VS 2026
1.3.2 Private
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Digital Games Market Perspective (2015-2026)
2.2 Global Digital Games Growth Trends by Regions
2.2.1 Digital Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Digital Games Historic Market Share by Regions (2015-2020)
2.2.3 Digital Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Games Players by Market Size
3.1.1 Global Top Digital Games Players by Revenue (2015-2020)
3.1.2 Global Digital Games Revenue Market Share by Players (2015-2020)
3.2 Global Digital Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Digital Games Revenue
3.4 Global Digital Games Market Concentration Ratio
3.4.1 Global Digital Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Games Revenue in 2019
3.5 Key Players Digital Games Area Served
3.6 Key Players Digital Games Product Solution and Service
3.7 Date of Enter into Digital Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Games Breakdown Data by Type (2015-2026)
4.1 Global Digital Games Historic Market Size by Type (2015-2020)
4.2 Global Digital Games Forecasted Market Size by Type (2021-2026)
5 Digital Games Breakdown Data by Application (2015-2026)
5.1 Global Digital Games Historic Market Size by Application (2015-2020)
5.2 Global Digital Games Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Digital Games Market Size (2015-2026)
6.2 North America Digital Games Market Size by Type (2015-2020)
6.3 North America Digital Games Market Size by Application (2015-2020)
6.4 North America Digital Games Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Digital Games Market Size (2015-2026)
7.2 Europe Digital Games Market Size by Type (2015-2020)
7.3 Europe Digital Games Market Size by Application (2015-2020)
7.4 Europe Digital Games Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Digital Games Market Size (2015-2026)
8.2 China Digital Games Market Size by Type (2015-2020)
8.3 China Digital Games Market Size by Application (2015-2020)
8.4 China Digital Games Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Digital Games Market Size (2015-2026)
9.2 Japan Digital Games Market Size by Type (2015-2020)
9.3 Japan Digital Games Market Size by Application (2015-2020)
9.4 Japan Digital Games Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Digital Games Market Size (2015-2026)
10.2 Southeast Asia Digital Games Market Size by Type (2015-2020)
10.3 Southeast Asia Digital Games Market Size by Application (2015-2020)
10.4 Southeast Asia Digital Games Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Behavior Interactive
11.1.1 Behavior Interactive Company Details
11.1.2 Behavior Interactive Business Overview
11.1.3 Behavior Interactive Digital Games Introduction
11.1.4 Behavior Interactive Revenue in Digital Games Business (2015-2020))
11.1.5 Behavior Interactive Recent Development
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Digital Games Introduction
11.2.4 Activision Blizzard Revenue in Digital Games Business (2015-2020)
11.2.5 Activision Blizzard Recent Development
11.3 Asobo Studio
11.3.1 Asobo Studio Company Details
11.3.2 Asobo Studio Business Overview
11.3.3 Asobo Studio Digital Games Introduction
11.3.4 Asobo Studio Revenue in Digital Games Business (2015-2020)
11.3.5 Asobo Studio Recent Development
11.4 CCP
11.4.1 CCP Company Details
11.4.2 CCP Business Overview
11.4.3 CCP Digital Games Introduction
11.4.4 CCP Revenue in Digital Games Business (2015-2020)
11.4.5 CCP Recent Development
11.5 Changyou
11.5.1 Changyou Company Details
11.5.2 Changyou Business Overview
11.5.3 Changyou Digital Games Introduction
11.5.4 Changyou Revenue in Digital Games Business (2015-2020)
11.5.5 Changyou Recent Development
11.6 Cryptic Studios
11.6.1 Cryptic Studios Company Details
11.6.2 Cryptic Studios Business Overview
11.6.3 Cryptic Studios Digital Games Introduction
11.6.4 Cryptic Studios Revenue in Digital Games Business (2015-2020)
11.6.5 Cryptic Studios Recent Development
11.7 4A Games
11.7.1 4A Games Company Details
11.7.2 4A Games Business Overview
11.7.3 4A Games Digital Games Introduction
11.7.4 4A Games Revenue in Digital Games Business (2015-2020)
11.7.5 4A Games Recent Development
11.8 GameHouse
11.8.1 GameHouse Company Details
11.8.2 GameHouse Business Overview
11.8.3 GameHouse Digital Games Introduction
11.8.4 GameHouse Revenue in Digital Games Business (2015-2020)
11.8.5 GameHouse Recent Development
11.9 Electronic Arts
11.9.1 Electronic Arts Company Details
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Digital Games Introduction
11.9.4 Electronic Arts Revenue in Digital Games Business (2015-2020)
11.9.5 Electronic Arts Recent Development
11.10 Gamelion
11.10.1 Gamelion Company Details
11.10.2 Gamelion Business Overview
11.10.3 Gamelion Digital Games Introduction
11.10.4 Gamelion Revenue in Digital Games Business (2015-2020)
11.10.5 Gamelion Recent Development
11.11 Konami
10.11.1 Konami Company Details
10.11.2 Konami Business Overview
10.11.3 Konami Digital Games Introduction
10.11.4 Konami Revenue in Digital Games Business (2015-2020)
10.11.5 Konami Recent Development
11.12 Microsoft
10.12.1 Microsoft Company Details
10.12.2 Microsoft Business Overview
10.12.3 Microsoft Digital Games Introduction
10.12.4 Microsoft Revenue in Digital Games Business (2015-2020)
10.12.5 Microsoft Recent Development
11.13 Nexon
10.13.1 Nexon Company Details
10.13.2 Nexon Business Overview
10.13.3 Nexon Digital Games Introduction
10.13.4 Nexon Revenue in Digital Games Business (2015-2020)
10.13.5 Nexon Recent Development
11.14 Rovio Entertainment
10.14.1 Rovio Entertainment Company Details
10.14.2 Rovio Entertainment Business Overview
10.14.3 Rovio Entertainment Digital Games Introduction
10.14.4 Rovio Entertainment Revenue in Digital Games Business (2015-2020)
10.14.5 Rovio Entertainment Recent Development
11.15 Ubisoft Entertainment
10.15.1 Ubisoft Entertainment Company Details
10.15.2 Ubisoft Entertainment Business Overview
10.15.3 Ubisoft Entertainment Digital Games Introduction
10.15.4 Ubisoft Entertainment Revenue in Digital Games Business (2015-2020)
10.15.5 Ubisoft Entertainment Recent Development
11.16 Warner Bros
10.16.1 Warner Bros Company Details
10.16.2 Warner Bros Business Overview
10.16.3 Warner Bros Digital Games Introduction
10.16.4 Warner Bros Revenue in Digital Games Business (2015-2020)
10.16.5 Warner Bros Recent Development
11.17 The Lego
10.17.1 The Lego Company Details
10.17.2 The Lego Business Overview
10.17.3 The Lego Digital Games Introduction
10.17.4 The Lego Revenue in Digital Games Business (2015-2020)
10.17.5 The Lego Recent Development
11.18 GungHo Entertainment
10.18.1 GungHo Entertainment Company Details
10.18.2 GungHo Entertainment Business Overview
10.18.3 GungHo Entertainment Digital Games Introduction
10.18.4 GungHo Entertainment Revenue in Digital Games Business (2015-2020)
10.18.5 GungHo Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Digital Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Digital
Table 4. Key Players of Physical
Table 5. Global Digital Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 6. Global Digital Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 7. Global Digital Games Market Size by Regions (2015-2020) (US$ Million)
Table 8. Global Digital Games Market Share by Regions (2015-2020)
Table 9. Global Digital Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 10. Global Digital Games Market Share by Regions (2021-2026)
Table 11. Digital Games Market Market Trends
Table 12. Digital Games Market Drivers
Table 13. Digital Games Market Challenges
Table 14. Digital Games Market Restraints
Table 15. Global Digital Games Revenue by Players (2015-2020) (US$ Million)
Table 16. Global Digital Games Market Share by Players (2015-2020)
Table 17. Global Top Digital Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Games as of 2019)
Table 18. Global Digital Games by Players Market Concentration Ratio (CR5 and HHI)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Digital Games Product Solution and Service
Table 21. Mergers & Acquisitions, Expansion Plans
Table 22. Global Digital Games Market Size by Type (2015-2020) (US$ Million)
Table 23. Global Digital Games Market Size Share by Type (2015-2020)
Table 24. Global Digital Games Revenue Market Share by Type (2021-2026)
Table 25. Global Digital Games Market Size Share by Application (2015-2020)
Table 26. Global Digital Games Market Size by Application (2015-2020) (US$ Million)
Table 27. Global Digital Games Market Size Share by Application (2021-2026)
Table 28. North America Digital Games Market Size by Type (2015-2020) (US$ Million)
Table 29. North America Digital Games Market Share by Type (2015-2020)
Table 30. North America Digital Games Market Size by Application (2015-2020) (US$ Million)
Table 31. North America Digital Games Market Share by Application (2015-2020)
Table 32. North America Digital Games Market Size by Country (US$ Million) (2015-2020)
Table 33. North America Digital Games Market Share by Country (2015-2020)
Table 34. Europe Digital Games Market Size by Type (2015-2020) (US$ Million)
Table 35. Europe Digital Games Market Share by Type (2015-2020)
Table 36. Europe Digital Games Market Size by Application (2015-2020) (US$ Million)
Table 37. Europe Digital Games Market Share by Application (2015-2020)
Table 38. Europe Digital Games Market Size by Country (US$ Million) (2015-2020)
Table 39. Europe Digital Games Market Share by Country (2015-2020)
Table 40. China Digital Games Market Size by Type (2015-2020) (US$ Million)
Table 41. China Digital Games Market Share by Type (2015-2020)
Table 42. China Digital Games Market Size by Application (2015-2020) (US$ Million)
Table 43. China Digital Games Market Share by Application (2015-2020)
Table 44. China Digital Games Market Size by Region (US$ Million) (2015-2020)
Table 45. China Digital Games Market Share by Region (2015-2020)
Table 46. Japan Digital Games Market Size by Type (2015-2020) (US$ Million)
Table 47. Japan Digital Games Market Share by Type (2015-2020)
Table 48. Japan Digital Games Market Size by Application (2015-2020) (US$ Million)
Table 49. Japan Digital Games Market Share by Application (2015-2020)
Table 50. Japan Digital Games Market Size by Country (US$ Million) (2015-2020)
Table 51. Japan Digital Games Market Share by Country (2015-2020)
Table 52. Southeast Asia Digital Games Market Size by Type (2015-2020) (US$ Million)
Table 53. Southeast Asia Digital Games Market Share by Type (2015-2020)
Table 54. Southeast Asia Digital Games Market Size by Application (2015-2020) (US$ Million)
Table 55. Southeast Asia Digital Games Market Share by Application (2015-2020)
Table 56. Southeast Asia Digital Games Market Size by Country (US$ Million) (2015-2020)
Table 57. Southeast Asia Digital Games Market Share by Country (2015-2020)
Table 58. Behavior Interactive Company Details
Table 59. Behavior Interactive Business Overview
Table 60. Behavior Interactive Product
Table 61. Behavior Interactive Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 62. Behavior Interactive Recent Development
Table 63. Activision Blizzard Company Details
Table 64. Activision Blizzard Business Overview
Table 65. Activision Blizzard Product
Table 66. Activision Blizzard Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 67. Activision Blizzard Recent Development
Table 68. Asobo Studio Company Details
Table 69. Asobo Studio Business Overview
Table 70. Asobo Studio Product
Table 71. Asobo Studio Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 72. Asobo Studio Recent Development
Table 73. CCP Company Details
Table 74. CCP Business Overview
Table 75. CCP Product
Table 76. CCP Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 77. CCP Recent Development
Table 78. Changyou Company Details
Table 79. Changyou Business Overview
Table 80. Changyou Product
Table 81. Changyou Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 82. Changyou Recent Development
Table 83. Cryptic Studios Company Details
Table 84. Cryptic Studios Business Overview
Table 85. Cryptic Studios Product
Table 86. Cryptic Studios Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 87. Cryptic Studios Recent Development
Table 88. 4A Games Company Details
Table 89. 4A Games Business Overview
Table 90. 4A Games Product
Table 91. 4A Games Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 92. 4A Games Recent Development
Table 93. GameHouse Business Overview
Table 94. GameHouse Product
Table 95. GameHouse Company Details
Table 96. GameHouse Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 97. GameHouse Recent Development
Table 98. Electronic Arts Company Details
Table 99. Electronic Arts Business Overview
Table 100. Electronic Arts Product
Table 101. Electronic Arts Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 102. Electronic Arts Recent Development
Table 103. Gamelion Company Details
Table 104. Gamelion Business Overview
Table 105. Gamelion Product
Table 106. Gamelion Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 107. Gamelion Recent Development
Table 108. Konami Company Details
Table 109. Konami Business Overview
Table 110. Konami Product
Table 111. Konami Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 112. Konami Recent Development
Table 113. Microsoft Company Details
Table 114. Microsoft Business Overview
Table 115. Microsoft Product
Table 116. Microsoft Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 117. Microsoft Recent Development
Table 118. Nexon Company Details
Table 119. Nexon Business Overview
Table 120. Nexon Product
Table 121. Nexon Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 122. Nexon Recent Development
Table 123. Rovio Entertainment Company Details
Table 124. Rovio Entertainment Business Overview
Table 125. Rovio Entertainment Product
Table 126. Rovio Entertainment Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 127. Rovio Entertainment Recent Development
Table 128. Ubisoft Entertainment Company Details
Table 129. Ubisoft Entertainment Business Overview
Table 130. Ubisoft Entertainment Product
Table 131. Ubisoft Entertainment Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 132. Ubisoft Entertainment Recent Development
Table 133. Warner Bros Company Details
Table 134. Warner Bros Business Overview
Table 135. Warner Bros Product
Table 136. Warner Bros Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 137. Warner Bros Recent Development
Table 138. The Lego Company Details
Table 139. The Lego Business Overview
Table 140. The Lego Product
Table 141. The Lego Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 142. The Lego Recent Development
Table 143. GungHo Entertainment Company Details
Table 144. GungHo Entertainment Business Overview
Table 145. GungHo Entertainment Product
Table 146. GungHo Entertainment Revenue in Digital Games Business (2015-2020) (US$ Million)
Table 147. GungHo Entertainment Recent Development
Table 148. Research Programs/Design for This Report
Table 149. Key Data Information from Secondary Sources
Table 150. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Digital Games Market Share by Type: 2020 VS 2026
Figure 2. Digital Features
Figure 3. Physical Features
Figure 4. Global Digital Games Market Share by Application: 2020 VS 2026
Figure 5. Private Case Studies
Figure 6. Commercial Case Studies
Figure 7. Digital Games Report Years Considered
Figure 8. Global Digital Games Market Size (US$ Million), YoY Growth 2015-2026
Figure 9. Global Digital Games Market Share by Regions: 2020 VS 2026
Figure 10. Global Digital Games Market Share by Regions (2021-2026)
Figure 11. Global Digital Games Market Share by Players in 2019
Figure 12. Global Top Digital Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Games as of 2019
Figure 13. The Top 10 and 5 Players Market Share by Digital Games Revenue in 2019
Figure 14. North America Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 15. United States Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 16. Canada Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. Europe Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Germany Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. France Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. U.K. Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Italy Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Russia Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Nordic Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Rest of Europe Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Asia-Pacific Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. China Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Japan Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. South Korea Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Southeast Asia Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. India Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Australia Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Rest of Asia-Pacific Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Latin America Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Mexico Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Brazil Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Middle East & Africa Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Turkey Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Saudi Arabia Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. UAE Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Rest of Middle East & Africa Digital Games Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Behavior Interactive Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 42. Activision Blizzard Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 43. Asobo Studio Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 44. CCP Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 45. Changyou Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 46. Cryptic Studios Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 47. 4A Games Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 48. GameHouse Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 49. Electronic Arts Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 50. Gamelion Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 51. Konami Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 52. Microsoft Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 53. Nexon Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 54. Rovio Entertainment Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 55. Ubisoft Entertainment Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 56. Warner Bros Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 57. The Lego Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 58. GungHo Entertainment Revenue Growth Rate in Digital Games Business (2015-2020)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed
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