Global and China VR Content Creation Market Size, Status and Forecast 2020-2026
Table of Contents1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Content Creation Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Videos
1.2.3 360 Degree Photos
1.2.4 Games
1.3 Market by Application
1.3.1 Global VR Content Creation Market Share by Application: 2020 VS 2026
1.3.2 Travel, Hospitality and Events
1.3.3 Media and Entertainment
1.3.4 Retail
1.3.5 Gaming
1.3.6 Automotive
1.3.7 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global VR Content Creation Market Perspective (2015-2026)
2.2 Global VR Content Creation Growth Trends by Regions
2.2.1 VR Content Creation Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 VR Content Creation Historic Market Share by Regions (2015-2020)
2.2.3 VR Content Creation Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Content Creation Players by Market Size
3.1.1 Global Top VR Content Creation Players by Revenue (2015-2020)
3.1.2 Global VR Content Creation Revenue Market Share by Players (2015-2020)
3.2 Global VR Content Creation Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by VR Content Creation Revenue
3.4 Global VR Content Creation Market Concentration Ratio
3.4.1 Global VR Content Creation Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Content Creation Revenue in 2019
3.5 Key Players VR Content Creation Area Served
3.6 Key Players VR Content Creation Product Solution and Service
3.7 Date of Enter into VR Content Creation Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Content Creation Breakdown Data by Type (2015-2026)
4.1 Global VR Content Creation Historic Market Size by Type (2015-2020)
4.2 Global VR Content Creation Forecasted Market Size by Type (2021-2026)
5 VR Content Creation Breakdown Data by Application (2015-2026)
5.1 Global VR Content Creation Historic Market Size by Application (2015-2020)
5.2 Global VR Content Creation Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America VR Content Creation Market Size (2015-2026)
6.2 North America VR Content Creation Market Size by Type (2015-2020)
6.3 North America VR Content Creation Market Size by Application (2015-2020)
6.4 North America VR Content Creation Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe VR Content Creation Market Size (2015-2026)
7.2 Europe VR Content Creation Market Size by Type (2015-2020)
7.3 Europe VR Content Creation Market Size by Application (2015-2020)
7.4 Europe VR Content Creation Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China VR Content Creation Market Size (2015-2026)
8.2 China VR Content Creation Market Size by Type (2015-2020)
8.3 China VR Content Creation Market Size by Application (2015-2020)
8.4 China VR Content Creation Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan VR Content Creation Market Size (2015-2026)
9.2 Japan VR Content Creation Market Size by Type (2015-2020)
9.3 Japan VR Content Creation Market Size by Application (2015-2020)
9.4 Japan VR Content Creation Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia VR Content Creation Market Size (2015-2026)
10.2 Southeast Asia VR Content Creation Market Size by Type (2015-2020)
10.3 Southeast Asia VR Content Creation Market Size by Application (2015-2020)
10.4 Southeast Asia VR Content Creation Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11 Key Players Profiles
11.1 Blippar
11.1.1 Blippar Company Details
11.1.2 Blippar Business Overview
11.1.3 Blippar VR Content Creation Introduction
11.1.4 Blippar Revenue in VR Content Creation Business (2015-2020))
11.1.5 Blippar Recent Development
11.2 360 Labs
11.2.1 360 Labs Company Details
11.2.2 360 Labs Business Overview
11.2.3 360 Labs VR Content Creation Introduction
11.2.4 360 Labs Revenue in VR Content Creation Business (2015-2020)
11.2.5 360 Labs Recent Development
11.3 Matterport
11.3.1 Matterport Company Details
11.3.2 Matterport Business Overview
11.3.3 Matterport VR Content Creation Introduction
11.3.4 Matterport Revenue in VR Content Creation Business (2015-2020)
11.3.5 Matterport Recent Development
11.4 Koncept VR
11.4.1 Koncept VR Company Details
11.4.2 Koncept VR Business Overview
11.4.3 Koncept VR VR Content Creation Introduction
11.4.4 Koncept VR Revenue in VR Content Creation Business (2015-2020)
11.4.5 Koncept VR Recent Development
11.5 SubVRsive
11.5.1 SubVRsive Company Details
11.5.2 SubVRsive Business Overview
11.5.3 SubVRsive VR Content Creation Introduction
11.5.4 SubVRsive Revenue in VR Content Creation Business (2015-2020)
11.5.5 SubVRsive Recent Development
11.6 Panedia
11.6.1 Panedia Company Details
11.6.2 Panedia Business Overview
11.6.3 Panedia VR Content Creation Introduction
11.6.4 Panedia Revenue in VR Content Creation Business (2015-2020)
11.6.5 Panedia Recent Development
11.7 Voxelus
11.7.1 Voxelus Company Details
11.7.2 Voxelus Business Overview
11.7.3 Voxelus VR Content Creation Introduction
11.7.4 Voxelus Revenue in VR Content Creation Business (2015-2020)
11.7.5 Voxelus Recent Development
11.8 Vizor
11.8.1 Vizor Company Details
11.8.2 Vizor Business Overview
11.8.3 Vizor VR Content Creation Introduction
11.8.4 Vizor Revenue in VR Content Creation Business (2015-2020)
11.8.5 Vizor Recent Development
11.9 Wevr
11.9.1 Wevr Company Details
11.9.2 Wevr Business Overview
11.9.3 Wevr VR Content Creation Introduction
11.9.4 Wevr Revenue in VR Content Creation Business (2015-2020)
11.9.5 Wevr Recent Development
11.10 WeMakeVR
11.10.1 WeMakeVR Company Details
11.10.2 WeMakeVR Business Overview
11.10.3 WeMakeVR VR Content Creation Introduction
11.10.4 WeMakeVR Revenue in VR Content Creation Business (2015-2020)
11.10.5 WeMakeVR Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of TablesTable 1. Global VR Content Creation Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Videos
Table 4. Key Players of 360 Degree Photos
Table 5. Key Players of Games
Table 6. Global VR Content Creation Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 7. Global VR Content Creation Market Size by Regions (US$ Million): 2020 VS 2026
Table 8. Global VR Content Creation Market Size by Regions (2015-2020) (US$ Million)
Table 9. Global VR Content Creation Market Share by Regions (2015-2020)
Table 10. Global VR Content Creation Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 11. Global VR Content Creation Market Share by Regions (2021-2026)
Table 12. VR Content Creation Market Market Trends
Table 13. VR Content Creation Market Drivers
Table 14. VR Content Creation Market Challenges
Table 15. VR Content Creation Market Restraints
Table 16. Global VR Content Creation Revenue by Players (2015-2020) (US$ Million)
Table 17. Global VR Content Creation Market Share by Players (2015-2020)
Table 18. Global Top VR Content Creation Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Content Creation as of 2019)
Table 19. Global VR Content Creation by Players Market Concentration Ratio (CR5 and HHI)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players VR Content Creation Product Solution and Service
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global VR Content Creation Market Size by Type (2015-2020) (US$ Million)
Table 24. Global VR Content Creation Market Size Share by Type (2015-2020)
Table 25. Global VR Content Creation Revenue Market Share by Type (2021-2026)
Table 26. Global VR Content Creation Market Size Share by Application (2015-2020)
Table 27. Global VR Content Creation Market Size by Application (2015-2020) (US$ Million)
Table 28. Global VR Content Creation Market Size Share by Application (2021-2026)
Table 29. North America VR Content Creation Market Size by Type (2015-2020) (US$ Million)
Table 30. North America VR Content Creation Market Share by Type (2015-2020)
Table 31. North America VR Content Creation Market Size by Application (2015-2020) (US$ Million)
Table 32. North America VR Content Creation Market Share by Application (2015-2020)
Table 33. North America VR Content Creation Market Size by Country (US$ Million) (2015-2020)
Table 34. North America VR Content Creation Market Share by Country (2015-2020)
Table 35. Europe VR Content Creation Market Size by Type (2015-2020) (US$ Million)
Table 36. Europe VR Content Creation Market Share by Type (2015-2020)
Table 37. Europe VR Content Creation Market Size by Application (2015-2020) (US$ Million)
Table 38. Europe VR Content Creation Market Share by Application (2015-2020)
Table 39. Europe VR Content Creation Market Size by Country (US$ Million) (2015-2020)
Table 40. Europe VR Content Creation Market Share by Country (2015-2020)
Table 41. China VR Content Creation Market Size by Type (2015-2020) (US$ Million)
Table 42. China VR Content Creation Market Share by Type (2015-2020)
Table 43. China VR Content Creation Market Size by Application (2015-2020) (US$ Million)
Table 44. China VR Content Creation Market Share by Application (2015-2020)
Table 45. China VR Content Creation Market Size by Region (US$ Million) (2015-2020)
Table 46. China VR Content Creation Market Share by Region (2015-2020)
Table 47. Japan VR Content Creation Market Size by Type (2015-2020) (US$ Million)
Table 48. Japan VR Content Creation Market Share by Type (2015-2020)
Table 49. Japan VR Content Creation Market Size by Application (2015-2020) (US$ Million)
Table 50. Japan VR Content Creation Market Share by Application (2015-2020)
Table 51. Japan VR Content Creation Market Size by Country (US$ Million) (2015-2020)
Table 52. Japan VR Content Creation Market Share by Country (2015-2020)
Table 53. Southeast Asia VR Content Creation Market Size by Type (2015-2020) (US$ Million)
Table 54. Southeast Asia VR Content Creation Market Share by Type (2015-2020)
Table 55. Southeast Asia VR Content Creation Market Size by Application (2015-2020) (US$ Million)
Table 56. Southeast Asia VR Content Creation Market Share by Application (2015-2020)
Table 57. Southeast Asia VR Content Creation Market Size by Country (US$ Million) (2015-2020)
Table 58. Southeast Asia VR Content Creation Market Share by Country (2015-2020)
Table 59. Blippar Company Details
Table 60. Blippar Business Overview
Table 61. Blippar Product
Table 62. Blippar Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 63. Blippar Recent Development
Table 64. 360 Labs Company Details
Table 65. 360 Labs Business Overview
Table 66. 360 Labs Product
Table 67. 360 Labs Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 68. 360 Labs Recent Development
Table 69. Matterport Company Details
Table 70. Matterport Business Overview
Table 71. Matterport Product
Table 72. Matterport Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 73. Matterport Recent Development
Table 74. Koncept VR Company Details
Table 75. Koncept VR Business Overview
Table 76. Koncept VR Product
Table 77. Koncept VR Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 78. Koncept VR Recent Development
Table 79. SubVRsive Company Details
Table 80. SubVRsive Business Overview
Table 81. SubVRsive Product
Table 82. SubVRsive Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 83. SubVRsive Recent Development
Table 84. Panedia Company Details
Table 85. Panedia Business Overview
Table 86. Panedia Product
Table 87. Panedia Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 88. Panedia Recent Development
Table 89. Voxelus Company Details
Table 90. Voxelus Business Overview
Table 91. Voxelus Product
Table 92. Voxelus Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 93. Voxelus Recent Development
Table 94. Vizor Business Overview
Table 95. Vizor Product
Table 96. Vizor Company Details
Table 97. Vizor Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 98. Vizor Recent Development
Table 99. Wevr Company Details
Table 100. Wevr Business Overview
Table 101. Wevr Product
Table 102. Wevr Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 103. Wevr Recent Development
Table 104. WeMakeVR Company Details
Table 105. WeMakeVR Business Overview
Table 106. WeMakeVR Product
Table 107. WeMakeVR Revenue in VR Content Creation Business (2015-2020) (US$ Million)
Table 108. WeMakeVR Recent Development
Table 109. Research Programs/Design for This Report
Table 110. Key Data Information from Secondary Sources
Table 111. Key Data Information from Primary Sources
List of FiguresFigure 1. Global VR Content Creation Market Share by Type: 2020 VS 2026
Figure 2. Videos Features
Figure 3. 360 Degree Photos Features
Figure 4. Games Features
Figure 5. Global VR Content Creation Market Share by Application: 2020 VS 2026
Figure 6. Travel, Hospitality and Events Case Studies
Figure 7. Media and Entertainment Case Studies
Figure 8. Retail Case Studies
Figure 9. Gaming Case Studies
Figure 10. Automotive Case Studies
Figure 11. Others Case Studies
Figure 12. VR Content Creation Report Years Considered
Figure 13. Global VR Content Creation Market Size (US$ Million), YoY Growth 2015-2026
Figure 14. Global VR Content Creation Market Share by Regions: 2020 VS 2026
Figure 15. Global VR Content Creation Market Share by Regions (2021-2026)
Figure 16. Global VR Content Creation Market Share by Players in 2019
Figure 17. Global Top VR Content Creation Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Content Creation as of 2019
Figure 18. The Top 10 and 5 Players Market Share by VR Content Creation Revenue in 2019
Figure 19. North America VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. United States VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. Canada VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Europe VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Germany VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. France VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. U.K. VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Italy VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. Russia VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Nordic VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Rest of Europe VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Asia-Pacific VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. China VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Japan VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. South Korea VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Southeast Asia VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. India VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Australia VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Rest of Asia-Pacific VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Latin America VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Mexico VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Brazil VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Middle East & Africa VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Turkey VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Saudi Arabia VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. UAE VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 45. Rest of Middle East & Africa VR Content Creation Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 46. Blippar Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 47. 360 Labs Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 48. Matterport Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 49. Koncept VR Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 50. SubVRsive Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 51. Panedia Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 52. Voxelus Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 53. Vizor Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 54. Wevr Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 55. WeMakeVR Revenue Growth Rate in VR Content Creation Business (2015-2020)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed