Covid-19 Impact on Global Mobile Game Apps Market Size, Status and Forecast 2020-2026

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Date: 06-May-2020
No. of pages: 91
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mobile game is a game played on a feature phone, smartphone/tablet, smartwatch, PDA, portable media player or graphing calculator.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Mobile Game Apps market in 2020.

COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.

The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyses the impact of Coronavirus COVID-19 on the Mobile Game Apps industry.

Based on our recent survey, we have several different scenarios about the Mobile Game Apps YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Mobile Game Apps will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Mobile Game Apps market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Mobile Game Apps market in terms of revenue.

Players, stakeholders, and other participants in the global Mobile Game Apps market will be able to gain the upper hand as they use the report as a powerful resource. For this version of the report, the segmental analysis focuses on revenue and forecast by each application segment in terms of revenue and forecast by each type segment in terms of revenue for the period 2015-2026.

Regional and Country-level Analysis

The report offers an exhaustive geographical analysis of the global Mobile Game Apps market, covering important regions, viz, North America, Europe, China, Japan, Southeast Asia, India and Central & South America. It also covers key countries (regions), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by each application segment in terms of revenue for the period 2015-2026.

Competition Analysis

In the competitive analysis section of the report, leading as well as prominent players of the global Mobile Game Apps market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Mobile Game Apps market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Mobile Game Apps market.

The following players are covered in this report:

- NetEase

- Tencent Holdings

- WeMade Entertainment

- Activision Blizzard

Mobile Game Apps Breakdown Data by Type

- Mobile Stand-alone Game

- Mobile Online Games

Mobile Game Apps Breakdown Data by Application

- Below 15 Years Old

- 15-25 Years Old

- 25-35 Years Old

- 35-45 Years Old

- Above 45 Years Old

Covid-19 Impact on Global Mobile Game Apps Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Mobile Game Apps Revenue
1.4 Market Analysis by Type
1.4.1 Global Mobile Game Apps Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Mobile Stand-alone Game
1.4.3 Mobile Online Games
1.5 Market by Application
1.5.1 Global Mobile Game Apps Market Share by Application: 2020 VS 2026
1.5.2 Below 15 Years Old
1.5.3 15-25 Years Old
1.5.4 25-35 Years Old
1.5.5 35-45 Years Old
1.5.6 Above 45 Years Old
1.6 Coronavirus Disease 2019 (Covid-19): Mobile Game Apps Industry Impact
1.6.1 How the Covid-19 is Affecting the Mobile Game Apps Industry
1.6.1.1 Mobile Game Apps Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Mobile Game Apps Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Mobile Game Apps Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 Mobile Game Apps Market Perspective (2015-2026)
2.2 Mobile Game Apps Growth Trends by Regions
2.2.1 Mobile Game Apps Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Mobile Game Apps Historic Market Share by Regions (2015-2020)
2.2.3 Mobile Game Apps Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Mobile Game Apps Market Growth Strategy
2.3.6 Primary Interviews with Key Mobile Game Apps Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Mobile Game Apps Players by Market Size
3.1.1 Global Top Mobile Game Apps Players by Revenue (2015-2020)
3.1.2 Global Mobile Game Apps Revenue Market Share by Players (2015-2020)
3.1.3 Global Mobile Game Apps Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Mobile Game Apps Market Concentration Ratio
3.2.1 Global Mobile Game Apps Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Mobile Game Apps Revenue in 2019
3.3 Mobile Game Apps Key Players Head office and Area Served
3.4 Key Players Mobile Game Apps Product Solution and Service
3.5 Date of Enter into Mobile Game Apps Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Mobile Game Apps Historic Market Size by Type (2015-2020)
4.2 Global Mobile Game Apps Forecasted Market Size by Type (2021-2026)
5 Mobile Game Apps Breakdown Data by Application (2015-2026)
5.1 Global Mobile Game Apps Market Size by Application (2015-2020)
5.2 Global Mobile Game Apps Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Mobile Game Apps Market Size (2015-2020)
6.2 Mobile Game Apps Key Players in North America (2019-2020)
6.3 North America Mobile Game Apps Market Size by Type (2015-2020)
6.4 North America Mobile Game Apps Market Size by Application (2015-2020)
7 Europe
7.1 Europe Mobile Game Apps Market Size (2015-2020)
7.2 Mobile Game Apps Key Players in Europe (2019-2020)
7.3 Europe Mobile Game Apps Market Size by Type (2015-2020)
7.4 Europe Mobile Game Apps Market Size by Application (2015-2020)
8 China
8.1 China Mobile Game Apps Market Size (2015-2020)
8.2 Mobile Game Apps Key Players in China (2019-2020)
8.3 China Mobile Game Apps Market Size by Type (2015-2020)
8.4 China Mobile Game Apps Market Size by Application (2015-2020)
9 Japan
9.1 Japan Mobile Game Apps Market Size (2015-2020)
9.2 Mobile Game Apps Key Players in Japan (2019-2020)
9.3 Japan Mobile Game Apps Market Size by Type (2015-2020)
9.4 Japan Mobile Game Apps Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Mobile Game Apps Market Size (2015-2020)
10.2 Mobile Game Apps Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Mobile Game Apps Market Size by Type (2015-2020)
10.4 Southeast Asia Mobile Game Apps Market Size by Application (2015-2020)
11 India
11.1 India Mobile Game Apps Market Size (2015-2020)
11.2 Mobile Game Apps Key Players in India (2019-2020)
11.3 India Mobile Game Apps Market Size by Type (2015-2020)
11.4 India Mobile Game Apps Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Mobile Game Apps Market Size (2015-2020)
12.2 Mobile Game Apps Key Players in Central & South America (2019-2020)
12.3 Central & South America Mobile Game Apps Market Size by Type (2015-2020)
12.4 Central & South America Mobile Game Apps Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 NetEase
13.1.1 NetEase Company Details
13.1.2 NetEase Business Overview and Its Total Revenue
13.1.3 NetEase Mobile Game Apps Introduction
13.1.4 NetEase Revenue in Mobile Game Apps Business (2015-2020))
13.1.5 NetEase Recent Development
13.2 Tencent Holdings
13.2.1 Tencent Holdings Company Details
13.2.2 Tencent Holdings Business Overview and Its Total Revenue
13.2.3 Tencent Holdings Mobile Game Apps Introduction
13.2.4 Tencent Holdings Revenue in Mobile Game Apps Business (2015-2020)
13.2.5 Tencent Holdings Recent Development
13.3 WeMade Entertainment
13.3.1 WeMade Entertainment Company Details
13.3.2 WeMade Entertainment Business Overview and Its Total Revenue
13.3.3 WeMade Entertainment Mobile Game Apps Introduction
13.3.4 WeMade Entertainment Revenue in Mobile Game Apps Business (2015-2020)
13.3.5 WeMade Entertainment Recent Development
13.4 Activision Blizzard
13.4.1 Activision Blizzard Company Details
13.4.2 Activision Blizzard Business Overview and Its Total Revenue
13.4.3 Activision Blizzard Mobile Game Apps Introduction
13.4.4 Activision Blizzard Revenue in Mobile Game Apps Business (2015-2020)
13.4.5 Activision Blizzard Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Mobile Game Apps Key Market Segments
Table 2. Key Players Covered: Ranking by Mobile Game Apps Revenue
Table 3. Ranking of Global Top Mobile Game Apps Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Mobile Game Apps Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Mobile Stand-alone Game
Table 6. Key Players of Mobile Online Games
Table 7. COVID-19 Impact Global Market: (Four Mobile Game Apps Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for Mobile Game Apps Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for Mobile Game Apps Players to Combat Covid-19 Impact
Table 12. Global Mobile Game Apps Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Mobile Game Apps Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Mobile Game Apps Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global Mobile Game Apps Market Share by Regions (2015-2020)
Table 16. Global Mobile Game Apps Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global Mobile Game Apps Market Share by Regions (2021-2026)
Table 18. Market Top Trends
Table 19. Key Drivers: Impact Analysis
Table 20. Key Challenges
Table 21. Mobile Game Apps Market Growth Strategy
Table 22. Main Points Interviewed from Key Mobile Game Apps Players
Table 23. Global Mobile Game Apps Revenue by Players (2015-2020) (Million US$)
Table 24. Global Mobile Game Apps Market Share by Players (2015-2020)
Table 25. Global Top Mobile Game Apps Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Game Apps as of 2019)
Table 26. Global Mobile Game Apps by Players Market Concentration Ratio (CR5 and HHI)
Table 27. Key Players Headquarters and Area Served
Table 28. Key Players Mobile Game Apps Product Solution and Service
Table 29. Date of Enter into Mobile Game Apps Market
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global Mobile Game Apps Market Size by Type (2015-2020) (Million US$)
Table 32. Global Mobile Game Apps Market Size Share by Type (2015-2020)
Table 33. Global Mobile Game Apps Revenue Market Share by Type (2021-2026)
Table 34. Global Mobile Game Apps Market Size Share by Application (2015-2020)
Table 35. Global Mobile Game Apps Market Size by Application (2015-2020) (Million US$)
Table 36. Global Mobile Game Apps Market Size Share by Application (2021-2026)
Table 37. North America Key Players Mobile Game Apps Revenue (2019-2020) (Million US$)
Table 38. North America Key Players Mobile Game Apps Market Share (2019-2020)
Table 39. North America Mobile Game Apps Market Size by Type (2015-2020) (Million US$)
Table 40. North America Mobile Game Apps Market Share by Type (2015-2020)
Table 41. North America Mobile Game Apps Market Size by Application (2015-2020) (Million US$)
Table 42. North America Mobile Game Apps Market Share by Application (2015-2020)
Table 43. Europe Key Players Mobile Game Apps Revenue (2019-2020) (Million US$)
Table 44. Europe Key Players Mobile Game Apps Market Share (2019-2020)
Table 45. Europe Mobile Game Apps Market Size by Type (2015-2020) (Million US$)
Table 46. Europe Mobile Game Apps Market Share by Type (2015-2020)
Table 47. Europe Mobile Game Apps Market Size by Application (2015-2020) (Million US$)
Table 48. Europe Mobile Game Apps Market Share by Application (2015-2020)
Table 49. China Key Players Mobile Game Apps Revenue (2019-2020) (Million US$)
Table 50. China Key Players Mobile Game Apps Market Share (2019-2020)
Table 51. China Mobile Game Apps Market Size by Type (2015-2020) (Million US$)
Table 52. China Mobile Game Apps Market Share by Type (2015-2020)
Table 53. China Mobile Game Apps Market Size by Application (2015-2020) (Million US$)
Table 54. China Mobile Game Apps Market Share by Application (2015-2020)
Table 55. Japan Key Players Mobile Game Apps Revenue (2019-2020) (Million US$)
Table 56. Japan Key Players Mobile Game Apps Market Share (2019-2020)
Table 57. Japan Mobile Game Apps Market Size by Type (2015-2020) (Million US$)
Table 58. Japan Mobile Game Apps Market Share by Type (2015-2020)
Table 59. Japan Mobile Game Apps Market Size by Application (2015-2020) (Million US$)
Table 60. Japan Mobile Game Apps Market Share by Application (2015-2020)
Table 61. Southeast Asia Key Players Mobile Game Apps Revenue (2019-2020) (Million US$)
Table 62. Southeast Asia Key Players Mobile Game Apps Market Share (2019-2020)
Table 63. Southeast Asia Mobile Game Apps Market Size by Type (2015-2020) (Million US$)
Table 64. Southeast Asia Mobile Game Apps Market Share by Type (2015-2020)
Table 65. Southeast Asia Mobile Game Apps Market Size by Application (2015-2020) (Million US$)
Table 66. Southeast Asia Mobile Game Apps Market Share by Application (2015-2020)
Table 67. India Key Players Mobile Game Apps Revenue (2019-2020) (Million US$)
Table 68. India Key Players Mobile Game Apps Market Share (2019-2020)
Table 69. India Mobile Game Apps Market Size by Type (2015-2020) (Million US$)
Table 70. India Mobile Game Apps Market Share by Type (2015-2020)
Table 71. India Mobile Game Apps Market Size by Application (2015-2020) (Million US$)
Table 72. India Mobile Game Apps Market Share by Application (2015-2020)
Table 73. Central & South America Key Players Mobile Game Apps Revenue (2019-2020) (Million US$)
Table 74. Central & South America Key Players Mobile Game Apps Market Share (2019-2020)
Table 75. Central & South America Mobile Game Apps Market Size by Type (2015-2020) (Million US$)
Table 76. Central & South America Mobile Game Apps Market Share by Type (2015-2020)
Table 77. Central & South America Mobile Game Apps Market Size by Application (2015-2020) (Million US$)
Table 78. Central & South America Mobile Game Apps Market Share by Application (2015-2020)
Table 79. NetEase Company Details
Table 80. NetEase Business Overview
Table 81. NetEase Product
Table 82. NetEase Revenue in Mobile Game Apps Business (2015-2020) (Million US$)
Table 83. NetEase Recent Development
Table 84. Tencent Holdings Company Details
Table 85. Tencent Holdings Business Overview
Table 86. Tencent Holdings Product
Table 87. Tencent Holdings Revenue in Mobile Game Apps Business (2015-2020) (Million US$)
Table 88. Tencent Holdings Recent Development
Table 89. WeMade Entertainment Company Details
Table 90. WeMade Entertainment Business Overview
Table 91. WeMade Entertainment Product
Table 92. WeMade Entertainment Revenue in Mobile Game Apps Business (2015-2020) (Million US$)
Table 93. WeMade Entertainment Recent Development
Table 94. Activision Blizzard Company Details
Table 95. Activision Blizzard Business Overview
Table 96. Activision Blizzard Product
Table 97. Activision Blizzard Revenue in Mobile Game Apps Business (2015-2020) (Million US$)
Table 98. Activision Blizzard Recent Development
Table 99. Research Programs/Design for This Report
Table 100. Key Data Information from Secondary Sources
Table 101. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Game Apps Market Share by Type: 2020 VS 2026
Figure 2. Mobile Stand-alone Game Features
Figure 3. Mobile Online Games Features
Figure 4. Global Mobile Game Apps Market Share by Application: 2020 VS 2026
Figure 5. Below 15 Years Old Case Studies
Figure 6. 15-25 Years Old Case Studies
Figure 7. 25-35 Years Old Case Studies
Figure 8. 35-45 Years Old Case Studies
Figure 9. Above 45 Years Old Case Studies
Figure 10. Mobile Game Apps Report Years Considered
Figure 11. Global Mobile Game Apps Market Size YoY Growth 2015-2026 (US$ Million)
Figure 12. Global Mobile Game Apps Market Share by Regions: 2020 VS 2026
Figure 13. Global Mobile Game Apps Market Share by Regions (2021-2026)
Figure 14. Porter's Five Forces Analysis
Figure 15. Global Mobile Game Apps Market Share by Players in 2019
Figure 16. Global Top Mobile Game Apps Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Game Apps as of 2019
Figure 17. The Top 10 and 5 Players Market Share by Mobile Game Apps Revenue in 2019
Figure 18. North America Mobile Game Apps Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Europe Mobile Game Apps Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. China Mobile Game Apps Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Japan Mobile Game Apps Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Southeast Asia Mobile Game Apps Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. India Mobile Game Apps Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Central & South America Mobile Game Apps Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. NetEase Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. NetEase Revenue Growth Rate in Mobile Game Apps Business (2015-2020)
Figure 27. Tencent Holdings Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Tencent Holdings Revenue Growth Rate in Mobile Game Apps Business (2015-2020)
Figure 29. WeMade Entertainment Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. WeMade Entertainment Revenue Growth Rate in Mobile Game Apps Business (2015-2020)
Figure 31. Activision Blizzard Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Activision Blizzard Revenue Growth Rate in Mobile Game Apps Business (2015-2020)
Figure 33. Bottom-up and Top-down Approaches for This Report
Figure 34. Data Triangulation
Figure 35. Key Executives Interviewed
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