COVID-19 Impact on Global In-flight Entertainment and Connectivity Market Size, Status and Forecast 2020-2026

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Date: 02-Jun-2020
No. of pages: 95
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This report focuses on the global In-flight Entertainment and Connectivity status, future forecast, growth opportunity, key market and key players. The study objectives are to present the In-flight Entertainment and Connectivity development in North America, Europe, China, Japan, Southeast Asia, India and Central and South America.

The key players covered in this study

- Panasonic Avionics

- Thales Group

- Rockwell Collins

- Gogo LLC

- Honeywell International

- Zodiac Aerospace

- Global Eagle Entertainment

- ...

Market segment by Type, the product can be split into

- IFE Hardware

- IFE Connectivity

- IFE Content

Market segment by Application, split into

- Civil Aircraft

- Private Plane

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central and South America

The study objectives of this report are:

- To analyze global In-flight Entertainment and Connectivity status, future forecast, growth opportunity, key market and key players.

- To present the In-flight Entertainment and Connectivity development in North America, Europe, China, Japan, Southeast Asia, India and Central and South America.

- To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of In-flight Entertainment and Connectivity are as follows:

- History Year: 2015-2019

- Base Year: 2019

- Estimated Year: 2020

- Forecast Year 2020 to 2026

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

COVID-19 Impact on Global In-flight Entertainment and Connectivity Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by In-flight Entertainment and Connectivity Revenue
1.4 Market Analysis by Type
1.4.1 Global In-flight Entertainment and Connectivity Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 IFE Hardware
1.4.3 IFE Connectivity
1.4.4 IFE Content
1.5 Market by Application
1.5.1 Global In-flight Entertainment and Connectivity Market Share by Application: 2020 VS 2026
1.5.2 Civil Aircraft
1.5.3 Private Plane
1.6 Coronavirus Disease 2019 (Covid-19): In-flight Entertainment and Connectivity Industry Impact
1.6.1 How the Covid-19 is Affecting the In-flight Entertainment and Connectivity Industry
1.6.1.1 In-flight Entertainment and Connectivity Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and In-flight Entertainment and Connectivity Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for In-flight Entertainment and Connectivity Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 In-flight Entertainment and Connectivity Market Perspective (2015-2026)
2.2 In-flight Entertainment and Connectivity Growth Trends by Regions
2.2.1 In-flight Entertainment and Connectivity Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 In-flight Entertainment and Connectivity Historic Market Share by Regions (2015-2020)
2.2.3 In-flight Entertainment and Connectivity Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 In-flight Entertainment and Connectivity Market Growth Strategy
2.3.6 Primary Interviews with Key In-flight Entertainment and Connectivity Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top In-flight Entertainment and Connectivity Players by Market Size
3.1.1 Global Top In-flight Entertainment and Connectivity Players by Revenue (2015-2020)
3.1.2 Global In-flight Entertainment and Connectivity Revenue Market Share by Players (2015-2020)
3.1.3 Global In-flight Entertainment and Connectivity Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global In-flight Entertainment and Connectivity Market Concentration Ratio
3.2.1 Global In-flight Entertainment and Connectivity Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by In-flight Entertainment and Connectivity Revenue in 2019
3.3 In-flight Entertainment and Connectivity Key Players Head office and Area Served
3.4 Key Players In-flight Entertainment and Connectivity Product Solution and Service
3.5 Date of Enter into In-flight Entertainment and Connectivity Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global In-flight Entertainment and Connectivity Historic Market Size by Type (2015-2020)
4.2 Global In-flight Entertainment and Connectivity Forecasted Market Size by Type (2021-2026)
5 In-flight Entertainment and Connectivity Breakdown Data by Application (2015-2026)
5.1 Global In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
5.2 Global In-flight Entertainment and Connectivity Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America In-flight Entertainment and Connectivity Market Size (2015-2020)
6.2 In-flight Entertainment and Connectivity Key Players in North America (2019-2020)
6.3 North America In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
6.4 North America In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
7 Europe
7.1 Europe In-flight Entertainment and Connectivity Market Size (2015-2020)
7.2 In-flight Entertainment and Connectivity Key Players in Europe (2019-2020)
7.3 Europe In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
7.4 Europe In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
8 China
8.1 China In-flight Entertainment and Connectivity Market Size (2015-2020)
8.2 In-flight Entertainment and Connectivity Key Players in China (2019-2020)
8.3 China In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
8.4 China In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
9 Japan
9.1 Japan In-flight Entertainment and Connectivity Market Size (2015-2020)
9.2 In-flight Entertainment and Connectivity Key Players in Japan (2019-2020)
9.3 Japan In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
9.4 Japan In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia In-flight Entertainment and Connectivity Market Size (2015-2020)
10.2 In-flight Entertainment and Connectivity Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
10.4 Southeast Asia In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
11 India
11.1 India In-flight Entertainment and Connectivity Market Size (2015-2020)
11.2 In-flight Entertainment and Connectivity Key Players in India (2019-2020)
11.3 India In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
11.4 India In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
12 Central and South America
12.1 Central and South America In-flight Entertainment and Connectivity Market Size (2015-2020)
12.2 In-flight Entertainment and Connectivity Key Players in Central and South America (2019-2020)
12.3 Central and South America In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
12.4 Central and South America In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Panasonic Avionics
13.1.1 Panasonic Avionics Company Details
13.1.2 Panasonic Avionics Business Overview and Its Total Revenue
13.1.3 Panasonic Avionics In-flight Entertainment and Connectivity Introduction
13.1.4 Panasonic Avionics Revenue in In-flight Entertainment and Connectivity Business (2015-2020))
13.1.5 Panasonic Avionics Recent Development
13.2 Thales Group
13.2.1 Thales Group Company Details
13.2.2 Thales Group Business Overview and Its Total Revenue
13.2.3 Thales Group In-flight Entertainment and Connectivity Introduction
13.2.4 Thales Group Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
13.2.5 Thales Group Recent Development
13.3 Rockwell Collins
13.3.1 Rockwell Collins Company Details
13.3.2 Rockwell Collins Business Overview and Its Total Revenue
13.3.3 Rockwell Collins In-flight Entertainment and Connectivity Introduction
13.3.4 Rockwell Collins Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
13.3.5 Rockwell Collins Recent Development
13.4 Gogo LLC
13.4.1 Gogo LLC Company Details
13.4.2 Gogo LLC Business Overview and Its Total Revenue
13.4.3 Gogo LLC In-flight Entertainment and Connectivity Introduction
13.4.4 Gogo LLC Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
13.4.5 Gogo LLC Recent Development
13.5 Honeywell International
13.5.1 Honeywell International Company Details
13.5.2 Honeywell International Business Overview and Its Total Revenue
13.5.3 Honeywell International In-flight Entertainment and Connectivity Introduction
13.5.4 Honeywell International Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
13.5.5 Honeywell International Recent Development
13.6 Zodiac Aerospace
13.6.1 Zodiac Aerospace Company Details
13.6.2 Zodiac Aerospace Business Overview and Its Total Revenue
13.6.3 Zodiac Aerospace In-flight Entertainment and Connectivity Introduction
13.6.4 Zodiac Aerospace Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
13.6.5 Zodiac Aerospace Recent Development
13.7 Global Eagle Entertainment
13.7.1 Global Eagle Entertainment Company Details
13.7.2 Global Eagle Entertainment Business Overview and Its Total Revenue
13.7.3 Global Eagle Entertainment In-flight Entertainment and Connectivity Introduction
13.7.4 Global Eagle Entertainment Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
13.7.5 Global Eagle Entertainment Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables

Table 1. In-flight Entertainment and Connectivity Key Market Segments
Table 2. Key Players Covered: Ranking by In-flight Entertainment and Connectivity Revenue
Table 3. Ranking of Global Top In-flight Entertainment and Connectivity Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global In-flight Entertainment and Connectivity Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of IFE Hardware
Table 6. Key Players of IFE Connectivity
Table 7. Key Players of IFE Content
Table 8. COVID-19 Impact Global Market: (Four In-flight Entertainment and Connectivity Market Size Forecast Scenarios)
Table 9. Opportunities and Trends for In-flight Entertainment and Connectivity Players in the COVID-19 Landscape
Table 10. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 11. Key Regions/Countries Measures against Covid-19 Impact
Table 12. Proposal for In-flight Entertainment and Connectivity Players to Combat Covid-19 Impact
Table 13. Global In-flight Entertainment and Connectivity Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 14. Global In-flight Entertainment and Connectivity Market Size by Regions (US$ Million): 2020 VS 2026
Table 15. Global In-flight Entertainment and Connectivity Market Size by Regions (2015-2020) (US$ Million)
Table 16. Global In-flight Entertainment and Connectivity Market Share by Regions (2015-2020)
Table 17. Global In-flight Entertainment and Connectivity Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 18. Global In-flight Entertainment and Connectivity Market Share by Regions (2021-2026)
Table 19. Market Top Trends
Table 20. Key Drivers: Impact Analysis
Table 21. Key Challenges
Table 22. In-flight Entertainment and Connectivity Market Growth Strategy
Table 23. Main Points Interviewed from Key In-flight Entertainment and Connectivity Players
Table 24. Global In-flight Entertainment and Connectivity Revenue by Players (2015-2020) (Million US$)
Table 25. Global In-flight Entertainment and Connectivity Market Share by Players (2015-2020)
Table 26. Global Top In-flight Entertainment and Connectivity Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in In-flight Entertainment and Connectivity as of 2019)
Table 27. Global In-flight Entertainment and Connectivity by Players Market Concentration Ratio (CR5 and HHI)
Table 28. Key Players Headquarters and Area Served
Table 29. Key Players In-flight Entertainment and Connectivity Product Solution and Service
Table 30. Date of Enter into In-flight Entertainment and Connectivity Market
Table 31. Mergers & Acquisitions, Expansion Plans
Table 32. Global In-flight Entertainment and Connectivity Market Size by Type (2015-2020) (Million US$)
Table 33. Global In-flight Entertainment and Connectivity Market Size Share by Type (2015-2020)
Table 34. Global In-flight Entertainment and Connectivity Revenue Market Share by Type (2021-2026)
Table 35. Global In-flight Entertainment and Connectivity Market Size Share by Application (2015-2020)
Table 36. Global In-flight Entertainment and Connectivity Market Size by Application (2015-2020) (Million US$)
Table 37. Global In-flight Entertainment and Connectivity Market Size Share by Application (2021-2026)
Table 38. North America Key Players In-flight Entertainment and Connectivity Revenue (2019-2020) (Million US$)
Table 39. North America Key Players In-flight Entertainment and Connectivity Market Share (2019-2020)
Table 40. North America In-flight Entertainment and Connectivity Market Size by Type (2015-2020) (Million US$)
Table 41. North America In-flight Entertainment and Connectivity Market Share by Type (2015-2020)
Table 42. North America In-flight Entertainment and Connectivity Market Size by Application (2015-2020) (Million US$)
Table 43. North America In-flight Entertainment and Connectivity Market Share by Application (2015-2020)
Table 44. Europe Key Players In-flight Entertainment and Connectivity Revenue (2019-2020) (Million US$)
Table 45. Europe Key Players In-flight Entertainment and Connectivity Market Share (2019-2020)
Table 46. Europe In-flight Entertainment and Connectivity Market Size by Type (2015-2020) (Million US$)
Table 47. Europe In-flight Entertainment and Connectivity Market Share by Type (2015-2020)
Table 48. Europe In-flight Entertainment and Connectivity Market Size by Application (2015-2020) (Million US$)
Table 49. Europe In-flight Entertainment and Connectivity Market Share by Application (2015-2020)
Table 50. China Key Players In-flight Entertainment and Connectivity Revenue (2019-2020) (Million US$)
Table 51. China Key Players In-flight Entertainment and Connectivity Market Share (2019-2020)
Table 52. China In-flight Entertainment and Connectivity Market Size by Type (2015-2020) (Million US$)
Table 53. China In-flight Entertainment and Connectivity Market Share by Type (2015-2020)
Table 54. China In-flight Entertainment and Connectivity Market Size by Application (2015-2020) (Million US$)
Table 55. China In-flight Entertainment and Connectivity Market Share by Application (2015-2020)
Table 56. Japan Key Players In-flight Entertainment and Connectivity Revenue (2019-2020) (Million US$)
Table 57. Japan Key Players In-flight Entertainment and Connectivity Market Share (2019-2020)
Table 58. Japan In-flight Entertainment and Connectivity Market Size by Type (2015-2020) (Million US$)
Table 59. Japan In-flight Entertainment and Connectivity Market Share by Type (2015-2020)
Table 60. Japan In-flight Entertainment and Connectivity Market Size by Application (2015-2020) (Million US$)
Table 61. Japan In-flight Entertainment and Connectivity Market Share by Application (2015-2020)
Table 62. Southeast Asia Key Players In-flight Entertainment and Connectivity Revenue (2019-2020) (Million US$)
Table 63. Southeast Asia Key Players In-flight Entertainment and Connectivity Market Share (2019-2020)
Table 64. Southeast Asia In-flight Entertainment and Connectivity Market Size by Type (2015-2020) (Million US$)
Table 65. Southeast Asia In-flight Entertainment and Connectivity Market Share by Type (2015-2020)
Table 66. Southeast Asia In-flight Entertainment and Connectivity Market Size by Application (2015-2020) (Million US$)
Table 67. Southeast Asia In-flight Entertainment and Connectivity Market Share by Application (2015-2020)
Table 68. India Key Players In-flight Entertainment and Connectivity Revenue (2019-2020) (Million US$)
Table 69. India Key Players In-flight Entertainment and Connectivity Market Share (2019-2020)
Table 70. India In-flight Entertainment and Connectivity Market Size by Type (2015-2020) (Million US$)
Table 71. India In-flight Entertainment and Connectivity Market Share by Type (2015-2020)
Table 72. India In-flight Entertainment and Connectivity Market Size by Application (2015-2020) (Million US$)
Table 73. India In-flight Entertainment and Connectivity Market Share by Application (2015-2020)
Table 74. Central and South America Key Players In-flight Entertainment and Connectivity Revenue (2019-2020) (Million US$)
Table 75. Central and South America Key Players In-flight Entertainment and Connectivity Market Share (2019-2020)
Table 76. Central and South America In-flight Entertainment and Connectivity Market Size by Type (2015-2020) (Million US$)
Table 77. Central and South America In-flight Entertainment and Connectivity Market Share by Type (2015-2020)
Table 78. Central and South America In-flight Entertainment and Connectivity Market Size by Application (2015-2020) (Million US$)
Table 79. Central and South America In-flight Entertainment and Connectivity Market Share by Application (2015-2020)
Table 80. Panasonic Avionics Company Details
Table 81. Panasonic Avionics Business Overview
Table 82. Panasonic Avionics Product
Table 83. Panasonic Avionics Revenue in In-flight Entertainment and Connectivity Business (2015-2020) (Million US$)
Table 84. Panasonic Avionics Recent Development
Table 85. Thales Group Company Details
Table 86. Thales Group Business Overview
Table 87. Thales Group Product
Table 88. Thales Group Revenue in In-flight Entertainment and Connectivity Business (2015-2020) (Million US$)
Table 89. Thales Group Recent Development
Table 90. Rockwell Collins Company Details
Table 91. Rockwell Collins Business Overview
Table 92. Rockwell Collins Product
Table 93. Rockwell Collins Revenue in In-flight Entertainment and Connectivity Business (2015-2020) (Million US$)
Table 94. Rockwell Collins Recent Development
Table 95. Gogo LLC Company Details
Table 96. Gogo LLC Business Overview
Table 97. Gogo LLC Product
Table 98. Gogo LLC Revenue in In-flight Entertainment and Connectivity Business (2015-2020) (Million US$)
Table 99. Gogo LLC Recent Development
Table 100. Honeywell International Company Details
Table 101. Honeywell International Business Overview
Table 102. Honeywell International Product
Table 103. Honeywell International Revenue in In-flight Entertainment and Connectivity Business (2015-2020) (Million US$)
Table 104. Honeywell International Recent Development
Table 105. Zodiac Aerospace Company Details
Table 106. Zodiac Aerospace Business Overview
Table 107. Zodiac Aerospace Product
Table 108. Zodiac Aerospace Revenue in In-flight Entertainment and Connectivity Business (2015-2020) (Million US$)
Table 109. Zodiac Aerospace Recent Development
Table 110. Global Eagle Entertainment Company Details
Table 111. Global Eagle Entertainment Business Overview
Table 112. Global Eagle Entertainment Product
Table 113. Global Eagle Entertainment Revenue in In-flight Entertainment and Connectivity Business (2015-2020) (Million US$)
Table 114. Global Eagle Entertainment Recent Development
Table 115. Research Programs/Design for This Report
Table 116. Key Data Information from Secondary Sources
Table 117. Key Data Information from Primary Sources
List of Figures

Figure 1. Global In-flight Entertainment and Connectivity Market Share by Type: 2020 VS 2026
Figure 2. IFE Hardware Features
Figure 3. IFE Connectivity Features
Figure 4. IFE Content Features
Figure 5. Global In-flight Entertainment and Connectivity Market Share by Application: 2020 VS 2026
Figure 6. Civil Aircraft Case Studies
Figure 7. Private Plane Case Studies
Figure 8. In-flight Entertainment and Connectivity Report Years Considered
Figure 9. Global In-flight Entertainment and Connectivity Market Size YoY Growth 2015-2026 (US$ Million)
Figure 10. Global In-flight Entertainment and Connectivity Market Share by Regions: 2020 VS 2026
Figure 11. Global In-flight Entertainment and Connectivity Market Share by Regions (2021-2026)
Figure 12. Porter's Five Forces Analysis
Figure 13. Global In-flight Entertainment and Connectivity Market Share by Players in 2019
Figure 14. Global Top In-flight Entertainment and Connectivity Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in In-flight Entertainment and Connectivity as of 2019
Figure 15. The Top 10 and 5 Players Market Share by In-flight Entertainment and Connectivity Revenue in 2019
Figure 16. North America In-flight Entertainment and Connectivity Market Size YoY Growth (2015-2020) (Million US$)
Figure 17. Europe In-flight Entertainment and Connectivity Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. China In-flight Entertainment and Connectivity Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Japan In-flight Entertainment and Connectivity Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Southeast Asia In-flight Entertainment and Connectivity Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. India In-flight Entertainment and Connectivity Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Central and South America In-flight Entertainment and Connectivity Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Panasonic Avionics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 24. Panasonic Avionics Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2015-2020)
Figure 25. Thales Group Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Thales Group Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2015-2020)
Figure 27. Rockwell Collins Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Rockwell Collins Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2015-2020)
Figure 29. Gogo LLC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Gogo LLC Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2015-2020)
Figure 31. Honeywell International Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Honeywell International Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2015-2020)
Figure 33. Zodiac Aerospace Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Zodiac Aerospace Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2015-2020)
Figure 35. Global Eagle Entertainment Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Global Eagle Entertainment Revenue Growth Rate in In-flight Entertainment and Connectivity Business (2015-2020)
Figure 37. Bottom-up and Top-down Approaches for This Report
Figure 38. Data Triangulation
Figure 39. Key Executives Interviewed
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