China eSports Organization Market Report & Forecast 2021-2027

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Date: 28-Dec-2021
No. of pages: 112
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China eSports Organization Market, By Type, 2016-2021, 2022-2027 ($ Millions)

China eSports Organization Market Segment Percentages, By Type, 2020 (%)

- LOL

- PUBG

- StarCraft

- Fortnite

- CS?GO

- Other

China eSports Organization Market, By Application, 2016-2021, 2022-2027 ($ Millions)

China eSports Organization Market Segment Percentages, By Application, 2020 (%)

- Professional

- Amateur

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies eSports Organization revenues in China market, 2016-2021 (Estimated), ($ millions)

Key companies eSports Organization revenues share in China market, 2020 (%)

Further, the report presents profiles of competitors in the market, key players include:

- Fnatic

- C9

- SKT

- Samsung

- RNG

- EDG

- Invictus

- OG

- LGD

- G2

- TSM

- CLG

- Team Liquid

- Echo Fox

- 100 Thieves

- Clutch Gaming

- Optic

- GGS

- Flyquest

- Splyce

- Misfits

- Schalke 04

- Counter Logic Gaming

China eSports Organization Market Report & Forecast 2021-2027

Table of Contents
1 Introduction to Research & Analysis Reports
1.1 eSports Organization Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China eSports Organization Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China eSports Organization Overall Market Size
2.1 China eSports Organization Market Size: 2021 VS 2027
2.2 China eSports Organization Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top eSports Organization Players in China Market
3.2 Top China eSports Organization Companies Ranked by Revenue
3.3 China eSports Organization Revenue by Companies
3.4 Top 3 and Top 5 eSports Organization Companies in China Market, by Revenue in 2020
3.5 Companies eSports Organization Product Type
3.6 Tier 1, Tier 2 and Tier 3 eSports Organization Players in China Market
3.6.1 List of Tier 1 eSports Organization Companies in China
3.6.2 List of Tier 2 and Tier 3 eSports Organization Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China eSports Organization Market Size Markets, 2021 & 2027
4.1.2 LOL
4.1.3 PUBG
4.1.4 StarCraft
4.1.5 Fortnite
4.1.6 CS?GO
4.1.7 Other
4.2 By Type - China eSports Organization Revenue & Forecasts
4.2.1 By Type - China eSports Organization Revenue, 2016-2021
4.2.2 By Type - China eSports Organization Revenue, 2022-2027
4.2.3 By Type - China eSports Organization Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China eSports Organization Market Size, 2021 & 2027
5.1.2 Professional
5.1.3 Amateur
5.2 By Application - China eSports Organization Revenue & Forecasts
5.2.1 By Application - China eSports Organization Revenue, 2016-2021
5.2.2 By Application - China eSports Organization Revenue, 2022-2027
5.2.3 By Application - China eSports Organization Revenue Market Share, 2016-2027
6 eSports Organization Companies Profiles
6.1 Fnatic
6.1.1 Fnatic Company Details
6.1.2 Fnatic Business Overview
6.1.3 Fnatic eSports Organization Introduction
6.1.4 Fnatic eSports Organization Revenue in China Market (2016-2021)
6.1.5 Fnatic Recent Developments
6.2 C9
6.2.1 C9 Company Details
6.2.2 C9 Business Overview
6.2.3 C9 eSports Organization Introduction
6.2.4 C9 eSports Organization Revenue in China Market (2016-2021)
6.2.5 C9 Recent Developments
6.3 SKT
6.3.1 SKT Company Details
6.3.2 SKT Business Overview
6.3.3 SKT eSports Organization Introduction
6.3.4 SKT eSports Organization Revenue in China Market (2016-2021)
6.3.5 SKT Recent Developments
6.4 Samsung
6.4.1 Samsung Company Details
6.4.2 Samsung Business Overview
6.4.3 Samsung eSports Organization Introduction
6.4.4 Samsung eSports Organization Revenue in China Market (2016-2021)
6.4.5 Samsung Recent Developments
6.5 RNG
6.5.1 RNG Company Details
6.5.2 RNG Business Overview
6.5.3 RNG eSports Organization Introduction
6.5.4 RNG eSports Organization Revenue in China Market (2016-2021)
6.5.5 RNG Recent Developments
6.6 EDG
6.6.1 EDG Company Details
6.6.2 EDG Business Overview
6.6.3 EDG eSports Organization Introduction
6.6.4 EDG eSports Organization Revenue in China Market (2016-2021)
6.6.5 EDG Recent Developments
6.7 Invictus
6.7.1 Invictus Company Details
6.7.2 Invictus Business Overview
6.7.3 Invictus eSports Organization Introduction
6.7.4 Invictus eSports Organization Revenue in China Market (2016-2021)
6.7.5 Invictus Recent Developments
6.8 OG
6.8.1 OG Company Details
6.8.2 OG Business Overview
6.8.3 OG eSports Organization Introduction
6.8.4 OG eSports Organization Revenue in China Market (2016-2021)
6.8.5 OG Recent Developments
6.9 LGD
6.9.1 LGD Company Details
6.9.2 LGD Business Overview
6.9.3 LGD eSports Organization Introduction
6.9.4 LGD eSports Organization Revenue in China Market (2016-2021)
6.9.5 LGD Recent Developments
6.10 G2
6.10.1 G2 Company Details
6.10.2 G2 Business Overview
6.10.3 G2 eSports Organization Introduction
6.10.4 G2 eSports Organization Revenue in China Market (2016-2021)
6.10.5 G2 Recent Developments
6.11 TSM
6.11.1 TSM Company Details
6.11.2 TSM Business Overview
6.11.3 TSM eSports Organization Introduction
6.11.4 TSM eSports Organization Revenue in China Market (2016-2021)
6.11.5 TSM Recent Developments
6.12 CLG
6.12.1 CLG Company Details
6.12.2 CLG Business Overview
6.12.3 CLG eSports Organization Introduction
6.12.4 CLG eSports Organization Revenue in China Market (2016-2021)
6.12.5 CLG Recent Developments
6.13 Team Liquid
6.13.1 Team Liquid Company Details
6.13.2 Team Liquid Business Overview
6.13.3 Team Liquid eSports Organization Introduction
6.13.4 Team Liquid eSports Organization Revenue in China Market (2016-2021)
6.13.5 Team Liquid Recent Developments
6.14 Echo Fox
6.14.1 Echo Fox Company Details
6.14.2 Echo Fox Business Overview
6.14.3 Echo Fox eSports Organization Introduction
6.14.4 Echo Fox eSports Organization Revenue in China Market (2016-2021)
6.14.5 Echo Fox Recent Developments
6.15 100 Thieves
6.15.1 100 Thieves Company Details
6.15.2 100 Thieves Business Overview
6.15.3 100 Thieves eSports Organization Introduction
6.15.4 100 Thieves eSports Organization Revenue in China Market (2016-2021)
6.15.5 100 Thieves Recent Developments
6.16 Clutch Gaming
6.16.1 Clutch Gaming Company Details
6.16.2 Clutch Gaming Business Overview
6.16.3 Clutch Gaming eSports Organization Introduction
6.16.4 Clutch Gaming eSports Organization Revenue in China Market (2016-2021)
6.16.5 Clutch Gaming Recent Developments
6.17 Optic
6.17.1 Optic Company Details
6.17.2 Optic Business Overview
6.17.3 Optic eSports Organization Introduction
6.17.4 Optic eSports Organization Revenue in China Market (2016-2021)
6.17.5 Optic Recent Developments
6.18 GGS
6.18.1 GGS Company Details
6.18.2 GGS Business Overview
6.18.3 GGS eSports Organization Introduction
6.18.4 GGS eSports Organization Revenue in China Market (2016-2021)
6.18.5 GGS Recent Developments
6.19 Flyquest
6.19.1 Flyquest Company Details
6.19.2 Flyquest Business Overview
6.19.3 Flyquest eSports Organization Introduction
6.19.4 Flyquest eSports Organization Revenue in China Market (2016-2021)
6.19.5 Flyquest Recent Developments
6.20 Splyce
6.20.1 Splyce Company Details
6.20.2 Splyce Business Overview
6.20.3 Splyce eSports Organization Introduction
6.20.4 Splyce eSports Organization Revenue in China Market (2016-2021)
6.20.5 Splyce Recent Developments
6.21 Misfits
6.21.1 Misfits Company Details
6.21.2 Misfits Business Overview
6.21.3 Misfits eSports Organization Introduction
6.21.4 Misfits eSports Organization Revenue in China Market (2016-2021)
6.21.5 Misfits Recent Developments
6.22 Schalke 04
6.22.1 Schalke 04 Company Details
6.22.2 Schalke 04 Business Overview
6.22.3 Schalke 04 eSports Organization Introduction
6.22.4 Schalke 04 eSports Organization Revenue in China Market (2016-2021)
6.22.5 Schalke 04 Recent Developments
6.23 Counter Logic Gaming
6.23.1 Counter Logic Gaming Company Details
6.23.2 Counter Logic Gaming Business Overview
6.23.3 Counter Logic Gaming eSports Organization Introduction
6.23.4 Counter Logic Gaming eSports Organization Revenue in China Market (2016-2021)
6.23.5 Counter Logic Gaming Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of Tables
Table 1. eSports Organization Market Opportunities & Trends in China Market
Table 2. eSports Organization Market Drivers in China Market
Table 3. eSports Organization Market Restraints in China Market
Table 4. Key Players of eSports Organization in China Market
Table 5. Top eSports Organization Players in China Market, Ranking by Revenue (2019)
Table 6. China eSports Organization Revenue by Companies, (US$, Mn), 2016-2021
Table 7. China eSports Organization Revenue Share by Companies, 2016-2021
Table 8. Companies eSports Organization Product Type
Table 9. List of Tier 1 eSports Organization Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 eSports Organization Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - China eSports Organization Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - China eSports Organization Revenue (US$, Mn), 2016-2021
Table 13. By Type - China eSports Organization Revenue (US$, Mn), 2022-2027
Table 14. By Application - China eSports Organization Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - China eSports Organization Revenue (US$, Mn), 2016-2021
Table 16. By Application - China eSports Organization Revenue (US$, Mn), 2022-2027
Table 17. Fnatic Company Details
Table 18. Fnatic Business Overview
Table 19. Fnatic eSports Organization Product
Table 20. Fnatic eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 21. Fnatic Recent Developments
Table 22. C9 Company Details
Table 23. C9 Business Overview
Table 24. C9 eSports Organization Product
Table 25. C9 eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 26. C9 Recent Developments
Table 27. SKT Company Details
Table 28. SKT Business Overview
Table 29. SKT eSports Organization Product
Table 30. SKT eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 31. SKT Recent Developments
Table 32. Samsung Company Details
Table 33. Samsung Business Overview
Table 34. Samsung eSports Organization Product
Table 35. Samsung eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 36. Samsung Recent Developments
Table 37. RNG Company Details
Table 38. RNG Business Overview
Table 39. RNG eSports Organization Product
Table 40. RNG eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 41. RNG Recent Developments
Table 42. EDG Company Details
Table 43. EDG Business Overview
Table 44. EDG eSports Organization Product
Table 45. EDG eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 46. EDG Recent Developments
Table 47. Invictus Company Details
Table 48. Invictus Business Overview
Table 49. Invictus eSports Organization Product
Table 50. Invictus eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 51. Invictus Recent Developments
Table 52. OG Company Details
Table 53. OG Business Overview
Table 54. OG eSports Organization Product
Table 55. OG eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 56. OG Recent Developments
Table 57. LGD Company Details
Table 58. LGD Business Overview
Table 59. LGD eSports Organization Product
Table 60. LGD eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 61. LGD Recent Developments
Table 62. G2 Company Details
Table 63. G2 Business Overview
Table 64. G2 eSports Organization Product
Table 65. G2 eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 66. G2 Recent Developments
Table 67. TSM Company Details
Table 68. TSM Business Overview
Table 69. TSM eSports Organization Product
Table 70. TSM eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 71. TSM Recent Developments
Table 72. CLG Company Details
Table 73. CLG Business Overview
Table 74. CLG eSports Organization Product
Table 75. CLG eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 76. CLG Recent Developments
Table 77. Team Liquid Company Details
Table 78. Team Liquid Business Overview
Table 79. Team Liquid eSports Organization Product
Table 80. Team Liquid eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 81. Team Liquid Recent Developments
Table 82. Echo Fox Company Details
Table 83. Echo Fox Business Overview
Table 84. Echo Fox eSports Organization Product
Table 85. Echo Fox eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 86. Echo Fox Recent Developments
Table 87. 100 Thieves Business Overview
Table 88. 100 Thieves Company Details
Table 89. 100 Thieves eSports Organization Product
Table 90. 100 Thieves eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 91. 100 Thieves Recent Developments
Table 92. Clutch Gaming Company Details
Table 93. Clutch Gaming Business Overview
Table 94. Clutch Gaming eSports Organization Product
Table 95. Clutch Gaming eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 96. Clutch Gaming Recent Developments
Table 97. Optic Company Details
Table 98. Optic Business Overview
Table 99. Optic eSports Organization Product
Table 100. Optic eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 101. Optic Recent Developments
Table 102. GGS Company Details
Table 103. GGS Business Overview
Table 104. GGS eSports Organization Product
Table 105. GGS eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 106. GGS Recent Developments
Table 107. Flyquest Company Details
Table 108. Flyquest Business Overview
Table 109. Flyquest eSports Organization Product
Table 110. Flyquest eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 111. Flyquest Recent Developments
Table 112. Splyce Company Details
Table 113. Splyce Business Overview
Table 114. Splyce eSports Organization Product
Table 115. Splyce eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 116. Splyce Recent Developments
Table 117. Misfits Company Details
Table 118. Misfits Business Overview
Table 119. Misfits eSports Organization Product
Table 120. Misfits eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 121. Misfits Recent Developments
Table 122. Schalke 04 Company Details
Table 123. Schalke 04 Business Overview
Table 124. Schalke 04 eSports Organization Product
Table 125. Schalke 04 eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 126. Schalke 04 Recent Developments
Table 127. Counter Logic Gaming Company Details
Table 128. Counter Logic Gaming Business Overview
Table 129. Counter Logic Gaming eSports Organization Product
Table 130. Counter Logic Gaming eSports Organization Revenue in China Market (2016-2021) & (US$ Million)
Table 131. Counter Logic Gaming Recent Developments
List of Figures
Figure 1. eSports Organization Segment by Type
Figure 2. eSports Organization Segment by Application
Figure 3. China eSports Organization Market Overview: 2020
Figure 4. China eSports Organization Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. China eSports Organization Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by eSports Organization Revenue in 2020
Figure 7. By Type - China eSports Organization Revenue Market Share, 2016-2027
Figure 8. By Application - China eSports Organization Revenue Market Share, 2016-2027
Figure 9. Fnatic eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. C9 eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. SKT eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. Samsung eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. RNG eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. EDG eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. Invictus eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. OG eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. LGD eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. G2 eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 19. TSM eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 20. CLG eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 21. Team Liquid eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 22. Echo Fox eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 23. 100 Thieves eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 24. Clutch Gaming eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 25. Optic eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 26. GGS eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 27. Flyquest eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 28. Splyce eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 29. Misfits eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 30. Schalke 04 eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 31. Counter Logic Gaming eSports Organization Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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