China E-sports Market Report & Forecast 2021-2027

Publisher Name :
Date: 28-Dec-2021
No. of pages: 94
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China E-sports Market, By Type, 2016-2021, 2022-2027 ($ Millions)

China E-sports Market Segment Percentages, By Type, 2020 (%)

- Online Competition

- Offline Competition

China E-sports Market, By Application, 2016-2021, 2022-2027 ($ Millions)

China E-sports Market Segment Percentages, By Application, 2020 (%)

- Professional

- Amateur

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies E-sports revenues in China market, 2016-2021 (Estimated), ($ millions)

Key companies E-sports revenues share in China market, 2020 (%)

Further, the report presents profiles of competitors in the market, key players include:

- YouTube Gaming

- Facebook

- Twitch

- Snapchat

- TikTok

- Mixer

- ESL Play

- Tencent

- NetEase

- bilibili

- Kwai

- Huomao

China E-sports Market Report & Forecast 2021-2027

Table of Contents
1 Introduction to Research & Analysis Reports
1.1 E-sports Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China E-sports Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China E-sports Overall Market Size
2.1 China E-sports Market Size: 2021 VS 2027
2.2 China E-sports Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top E-sports Players in China Market
3.2 Top China E-sports Companies Ranked by Revenue
3.3 China E-sports Revenue by Companies
3.4 Top 3 and Top 5 E-sports Companies in China Market, by Revenue in 2020
3.5 Companies E-sports Product Type
3.6 Tier 1, Tier 2 and Tier 3 E-sports Players in China Market
3.6.1 List of Tier 1 E-sports Companies in China
3.6.2 List of Tier 2 and Tier 3 E-sports Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China E-sports Market Size Markets, 2021 & 2027
4.1.2 Online Competition
4.1.3 Offline Competition
4.2 By Type - China E-sports Revenue & Forecasts
4.2.1 By Type - China E-sports Revenue, 2016-2021
4.2.2 By Type - China E-sports Revenue, 2022-2027
4.2.3 By Type - China E-sports Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China E-sports Market Size, 2021 & 2027
5.1.2 Professional
5.1.3 Amateur
5.2 By Application - China E-sports Revenue & Forecasts
5.2.1 By Application - China E-sports Revenue, 2016-2021
5.2.2 By Application - China E-sports Revenue, 2022-2027
5.2.3 By Application - China E-sports Revenue Market Share, 2016-2027
6 E-sports Companies Profiles
6.1 YouTube Gaming
6.1.1 YouTube Gaming Company Details
6.1.2 YouTube Gaming Business Overview
6.1.3 YouTube Gaming E-sports Introduction
6.1.4 YouTube Gaming E-sports Revenue in China Market (2016-2021)
6.1.5 YouTube Gaming Recent Developments
6.2 Facebook
6.2.1 Facebook Company Details
6.2.2 Facebook Business Overview
6.2.3 Facebook E-sports Introduction
6.2.4 Facebook E-sports Revenue in China Market (2016-2021)
6.2.5 Facebook Recent Developments
6.3 Twitch
6.3.1 Twitch Company Details
6.3.2 Twitch Business Overview
6.3.3 Twitch E-sports Introduction
6.3.4 Twitch E-sports Revenue in China Market (2016-2021)
6.3.5 Twitch Recent Developments
6.4 Snapchat
6.4.1 Snapchat Company Details
6.4.2 Snapchat Business Overview
6.4.3 Snapchat E-sports Introduction
6.4.4 Snapchat E-sports Revenue in China Market (2016-2021)
6.4.5 Snapchat Recent Developments
6.5 TikTok
6.5.1 TikTok Company Details
6.5.2 TikTok Business Overview
6.5.3 TikTok E-sports Introduction
6.5.4 TikTok E-sports Revenue in China Market (2016-2021)
6.5.5 TikTok Recent Developments
6.6 Mixer
6.6.1 Mixer Company Details
6.6.2 Mixer Business Overview
6.6.3 Mixer E-sports Introduction
6.6.4 Mixer E-sports Revenue in China Market (2016-2021)
6.6.5 Mixer Recent Developments
6.7 ESL Play
6.7.1 ESL Play Company Details
6.7.2 ESL Play Business Overview
6.7.3 ESL Play E-sports Introduction
6.7.4 ESL Play E-sports Revenue in China Market (2016-2021)
6.7.5 ESL Play Recent Developments
6.8 Tencent
6.8.1 Tencent Company Details
6.8.2 Tencent Business Overview
6.8.3 Tencent E-sports Introduction
6.8.4 Tencent E-sports Revenue in China Market (2016-2021)
6.8.5 Tencent Recent Developments
6.9 NetEase
6.9.1 NetEase Company Details
6.9.2 NetEase Business Overview
6.9.3 NetEase E-sports Introduction
6.9.4 NetEase E-sports Revenue in China Market (2016-2021)
6.9.5 NetEase Recent Developments
6.10 bilibili
6.10.1 bilibili Company Details
6.10.2 bilibili Business Overview
6.10.3 bilibili E-sports Introduction
6.10.4 bilibili E-sports Revenue in China Market (2016-2021)
6.10.5 bilibili Recent Developments
6.11 Kwai
6.11.1 Kwai Company Details
6.11.2 Kwai Business Overview
6.11.3 Kwai E-sports Introduction
6.11.4 Kwai E-sports Revenue in China Market (2016-2021)
6.11.5 Kwai Recent Developments
6.12 Huomao
6.12.1 Huomao Company Details
6.12.2 Huomao Business Overview
6.12.3 Huomao E-sports Introduction
6.12.4 Huomao E-sports Revenue in China Market (2016-2021)
6.12.5 Huomao Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of Tables
Table 1. E-sports Market Opportunities & Trends in China Market
Table 2. E-sports Market Drivers in China Market
Table 3. E-sports Market Restraints in China Market
Table 4. Key Players of E-sports in China Market
Table 5. Top E-sports Players in China Market, Ranking by Revenue (2019)
Table 6. China E-sports Revenue by Companies, (US$, Mn), 2016-2021
Table 7. China E-sports Revenue Share by Companies, 2016-2021
Table 8. Companies E-sports Product Type
Table 9. List of Tier 1 E-sports Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 E-sports Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - China E-sports Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - China E-sports Revenue (US$, Mn), 2016-2021
Table 13. By Type - China E-sports Revenue (US$, Mn), 2022-2027
Table 14. By Application - China E-sports Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - China E-sports Revenue (US$, Mn), 2016-2021
Table 16. By Application - China E-sports Revenue (US$, Mn), 2022-2027
Table 17. YouTube Gaming Company Details
Table 18. YouTube Gaming Business Overview
Table 19. YouTube Gaming E-sports Product
Table 20. YouTube Gaming E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 21. YouTube Gaming Recent Developments
Table 22. Facebook Company Details
Table 23. Facebook Business Overview
Table 24. Facebook E-sports Product
Table 25. Facebook E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 26. Facebook Recent Developments
Table 27. Twitch Company Details
Table 28. Twitch Business Overview
Table 29. Twitch E-sports Product
Table 30. Twitch E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 31. Twitch Recent Developments
Table 32. Snapchat Company Details
Table 33. Snapchat Business Overview
Table 34. Snapchat E-sports Product
Table 35. Snapchat E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 36. Snapchat Recent Developments
Table 37. TikTok Company Details
Table 38. TikTok Business Overview
Table 39. TikTok E-sports Product
Table 40. TikTok E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 41. TikTok Recent Developments
Table 42. Mixer Company Details
Table 43. Mixer Business Overview
Table 44. Mixer E-sports Product
Table 45. Mixer E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 46. Mixer Recent Developments
Table 47. ESL Play Company Details
Table 48. ESL Play Business Overview
Table 49. ESL Play E-sports Product
Table 50. ESL Play E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 51. ESL Play Recent Developments
Table 52. Tencent Company Details
Table 53. Tencent Business Overview
Table 54. Tencent E-sports Product
Table 55. Tencent E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 56. Tencent Recent Developments
Table 57. NetEase Company Details
Table 58. NetEase Business Overview
Table 59. NetEase E-sports Product
Table 60. NetEase E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 61. NetEase Recent Developments
Table 62. bilibili Company Details
Table 63. bilibili Business Overview
Table 64. bilibili E-sports Product
Table 65. bilibili E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 66. bilibili Recent Developments
Table 67. Kwai Company Details
Table 68. Kwai Business Overview
Table 69. Kwai E-sports Product
Table 70. Kwai E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 71. Kwai Recent Developments
Table 72. Huomao Company Details
Table 73. Huomao Business Overview
Table 74. Huomao E-sports Product
Table 75. Huomao E-sports Revenue in China Market (2016-2021) & (US$ Million)
Table 76. Huomao Recent Developments
List of Figures
Figure 1. E-sports Segment by Type
Figure 2. E-sports Segment by Application
Figure 3. China E-sports Market Overview: 2020
Figure 4. China E-sports Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. China E-sports Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by E-sports Revenue in 2020
Figure 7. By Type - China E-sports Revenue Market Share, 2016-2027
Figure 8. By Application - China E-sports Revenue Market Share, 2016-2027
Figure 9. YouTube Gaming E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Facebook E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. Twitch E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. Snapchat E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. TikTok E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. Mixer E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. ESL Play E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. Tencent E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. NetEase E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. bilibili E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 19. Kwai E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 20. Huomao E-sports Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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