Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030

Publisher Name :
Date: 04-Jan-2024
No. of pages: 124

According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period.

The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducing costs, and supply chain optimization remain crucial for the widespread adoption of Cloud Gaming. Market players need to invest in research and development, forge strategic partnerships, and align their offerings with evolving consumer preferences to capitalize on the immense opportunities presented by the Cloud Gaming market.

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

Global Cloud Gaming key players include Sony(Gaikai,Onlive), GameFly(PlayCast) , Nvidia, Ubitus, etc. Global top four manufacturers hold a share about 30%.

USA is the largest market, with a share over 40%, followed by Europe and China, both have a share about 40 percent.

In terms of application, the largest application is PC, followed by Connected TV, Tablet, Smartphone.

Key Features:

The report on Cloud Gaming market reflects various aspects and provide valuable insights into the industry.

Market Size and Growth: The research report provide an overview of the current size and growth of the Cloud Gaming market. It may include historical data, market Segmentation by Type (e.g., Video Streaming, File Streaming), and regional breakdowns.

Market Drivers and Challenges: The report can identify and analyse the factors driving the growth of the Cloud Gaming market, such as government regulations, environmental concerns, technological advancements, and changing consumer preferences. It can also highlight the challenges faced by the industry, including infrastructure limitations, range anxiety, and high upfront costs.

Competitive Landscape: The research report provides analysis of the competitive landscape within the Cloud Gaming market. It includes profiles of key players, their market share, strategies, and product offerings. The report can also highlight emerging players and their potential impact on the market.

Technological Developments: The research report can delve into the latest technological developments in the Cloud Gaming industry. This include advancements in Cloud Gaming technology, Cloud Gaming new entrants, Cloud Gaming new investment, and other innovations that are shaping the future of Cloud Gaming.

Downstream Procumbent Preference: The report can shed light on customer procumbent behaviour and adoption trends in the Cloud Gaming market. It includes factors influencing customer ' purchasing decisions, preferences for Cloud Gaming product.

Government Policies and Incentives: The research report analyse the impact of government policies and incentives on the Cloud Gaming market. This may include an assessment of regulatory frameworks, subsidies, tax incentives, and other measures aimed at promoting Cloud Gaming market. The report also evaluates the effectiveness of these policies in driving market growth.

Environmental Impact and Sustainability: The research report assess the environmental impact and sustainability aspects of the Cloud Gaming market.

Market Forecasts and Future Outlook: Based on the analysis conducted, the research report provide market forecasts and outlook for the Cloud Gaming industry. This includes projections of market size, growth rates, regional trends, and predictions on technological advancements and policy developments.

Recommendations and Opportunities: The report conclude with recommendations for industry stakeholders, policymakers, and investors. It highlights potential opportunities for market players to capitalize on emerging trends, overcome challenges, and contribute to the growth and development of the Cloud Gaming market.

Market Segmentation:

Cloud Gaming market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Segmentation by type

- Video Streaming

- File Streaming

Segmentation by application

- PC

- Connected TV

- Tablet

- Smartphone

This report also splits the market by region:

- Americas

- - United States

- - Canada

- - Mexico

- - Brazil

- APAC

- - China

- - Japan

- - Korea

- - Southeast Asia

- - India

- - Australia

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- Middle East & Africa

- - Egypt

- - South Africa

- - Israel

- - Turkey

- - GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.

- Sony

- GameFly (PlayCast)

- Nvidia

- Ubitus

- PlayGiga

- Crytek GmbH

- PlayKey

- Utomik (Kalydo)

- 51ias.com (Gloud)

- Cyber Cloud

- Yunlian Technology

- Liquidsky

- BlacknutSAS

- Alibaba Cloud

- Baidu

- Tencent Cloud

- Ksyun (Kingsoft)

- LeCloud

Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030

Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Cloud Gaming Market Size 2019-2030
2.1.2 Cloud Gaming Market Size CAGR by Region 2019 VS 2023 VS 2030
2.2 Cloud Gaming Segment by Type
2.2.1 Video Streaming
2.2.2 File Streaming
2.3 Cloud Gaming Market Size by Type
2.3.1 Cloud Gaming Market Size CAGR by Type (2019 VS 2023 VS 2030)
2.3.2 Global Cloud Gaming Market Size Market Share by Type (2019-2024)
2.4 Cloud Gaming Segment by Application
2.4.1 PC
2.4.2 Connected TV
2.4.3 Tablet
2.4.4 Smartphone
2.5 Cloud Gaming Market Size by Application
2.5.1 Cloud Gaming Market Size CAGR by Application (2019 VS 2023 VS 2030)
2.5.2 Global Cloud Gaming Market Size Market Share by Application (2019-2024)
3 Cloud Gaming Market Size by Player
3.1 Cloud Gaming Market Size Market Share by Players
3.1.1 Global Cloud Gaming Revenue by Players (2019-2024)
3.1.2 Global Cloud Gaming Revenue Market Share by Players (2019-2024)
3.2 Global Cloud Gaming Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Cloud Gaming by Regions
4.1 Cloud Gaming Market Size by Regions (2019-2024)
4.2 Americas Cloud Gaming Market Size Growth (2019-2024)
4.3 APAC Cloud Gaming Market Size Growth (2019-2024)
4.4 Europe Cloud Gaming Market Size Growth (2019-2024)
4.5 Middle East & Africa Cloud Gaming Market Size Growth (2019-2024)
5 Americas
5.1 Americas Cloud Gaming Market Size by Country (2019-2024)
5.2 Americas Cloud Gaming Market Size by Type (2019-2024)
5.3 Americas Cloud Gaming Market Size by Application (2019-2024)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Cloud Gaming Market Size by Region (2019-2024)
6.2 APAC Cloud Gaming Market Size by Type (2019-2024)
6.3 APAC Cloud Gaming Market Size by Application (2019-2024)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Cloud Gaming by Country (2019-2024)
7.2 Europe Cloud Gaming Market Size by Type (2019-2024)
7.3 Europe Cloud Gaming Market Size by Application (2019-2024)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Cloud Gaming by Region (2019-2024)
8.2 Middle East & Africa Cloud Gaming Market Size by Type (2019-2024)
8.3 Middle East & Africa Cloud Gaming Market Size by Application (2019-2024)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Cloud Gaming Market Forecast
10.1 Global Cloud Gaming Forecast by Regions (2025-2030)
10.1.1 Global Cloud Gaming Forecast by Regions (2025-2030)
10.1.2 Americas Cloud Gaming Forecast
10.1.3 APAC Cloud Gaming Forecast
10.1.4 Europe Cloud Gaming Forecast
10.1.5 Middle East & Africa Cloud Gaming Forecast
10.2 Americas Cloud Gaming Forecast by Country (2025-2030)
10.2.1 United States Cloud Gaming Market Forecast
10.2.2 Canada Cloud Gaming Market Forecast
10.2.3 Mexico Cloud Gaming Market Forecast
10.2.4 Brazil Cloud Gaming Market Forecast
10.3 APAC Cloud Gaming Forecast by Region (2025-2030)
10.3.1 China Cloud Gaming Market Forecast
10.3.2 Japan Cloud Gaming Market Forecast
10.3.3 Korea Cloud Gaming Market Forecast
10.3.4 Southeast Asia Cloud Gaming Market Forecast
10.3.5 India Cloud Gaming Market Forecast
10.3.6 Australia Cloud Gaming Market Forecast
10.4 Europe Cloud Gaming Forecast by Country (2025-2030)
10.4.1 Germany Cloud Gaming Market Forecast
10.4.2 France Cloud Gaming Market Forecast
10.4.3 UK Cloud Gaming Market Forecast
10.4.4 Italy Cloud Gaming Market Forecast
10.4.5 Russia Cloud Gaming Market Forecast
10.5 Middle East & Africa Cloud Gaming Forecast by Region (2025-2030)
10.5.1 Egypt Cloud Gaming Market Forecast
10.5.2 South Africa Cloud Gaming Market Forecast
10.5.3 Israel Cloud Gaming Market Forecast
10.5.4 Turkey Cloud Gaming Market Forecast
10.5.5 GCC Countries Cloud Gaming Market Forecast
10.6 Global Cloud Gaming Forecast by Type (2025-2030)
10.7 Global Cloud Gaming Forecast by Application (2025-2030)

11 Key Players Analysis
11.1 Sony
11.1.1 Sony Company Information
11.1.2 Sony Cloud Gaming Product Offered
11.1.3 Sony Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.1.4 Sony Main Business Overview
11.1.5 Sony Latest Developments
11.2 GameFly (PlayCast)
11.2.1 GameFly (PlayCast) Company Information
11.2.2 GameFly (PlayCast) Cloud Gaming Product Offered
11.2.3 GameFly (PlayCast) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.2.4 GameFly (PlayCast) Main Business Overview
11.2.5 GameFly (PlayCast) Latest Developments
11.3 Nvidia
11.3.1 Nvidia Company Information
11.3.2 Nvidia Cloud Gaming Product Offered
11.3.3 Nvidia Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.3.4 Nvidia Main Business Overview
11.3.5 Nvidia Latest Developments
11.4 Ubitus
11.4.1 Ubitus Company Information
11.4.2 Ubitus Cloud Gaming Product Offered
11.4.3 Ubitus Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.4.4 Ubitus Main Business Overview
11.4.5 Ubitus Latest Developments
11.5 PlayGiga
11.5.1 PlayGiga Company Information
11.5.2 PlayGiga Cloud Gaming Product Offered
11.5.3 PlayGiga Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.5.4 PlayGiga Main Business Overview
11.5.5 PlayGiga Latest Developments
11.6 Crytek GmbH
11.6.1 Crytek GmbH Company Information
11.6.2 Crytek GmbH Cloud Gaming Product Offered
11.6.3 Crytek GmbH Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.6.4 Crytek GmbH Main Business Overview
11.6.5 Crytek GmbH Latest Developments
11.7 PlayKey
11.7.1 PlayKey Company Information
11.7.2 PlayKey Cloud Gaming Product Offered
11.7.3 PlayKey Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.7.4 PlayKey Main Business Overview
11.7.5 PlayKey Latest Developments
11.8 Utomik (Kalydo)
11.8.1 Utomik (Kalydo) Company Information
11.8.2 Utomik (Kalydo) Cloud Gaming Product Offered
11.8.3 Utomik (Kalydo) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.8.4 Utomik (Kalydo) Main Business Overview
11.8.5 Utomik (Kalydo) Latest Developments
11.9 51ias.com (Gloud)
11.9.1 51ias.com (Gloud) Company Information
11.9.2 51ias.com (Gloud) Cloud Gaming Product Offered
11.9.3 51ias.com (Gloud) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.9.4 51ias.com (Gloud) Main Business Overview
11.9.5 51ias.com (Gloud) Latest Developments
11.10 Cyber Cloud
11.10.1 Cyber Cloud Company Information
11.10.2 Cyber Cloud Cloud Gaming Product Offered
11.10.3 Cyber Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.10.4 Cyber Cloud Main Business Overview
11.10.5 Cyber Cloud Latest Developments
11.11 Yunlian Technology
11.11.1 Yunlian Technology Company Information
11.11.2 Yunlian Technology Cloud Gaming Product Offered
11.11.3 Yunlian Technology Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.11.4 Yunlian Technology Main Business Overview
11.11.5 Yunlian Technology Latest Developments
11.12 Liquidsky
11.12.1 Liquidsky Company Information
11.12.2 Liquidsky Cloud Gaming Product Offered
11.12.3 Liquidsky Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.12.4 Liquidsky Main Business Overview
11.12.5 Liquidsky Latest Developments
11.13 BlacknutSAS
11.13.1 BlacknutSAS Company Information
11.13.2 BlacknutSAS Cloud Gaming Product Offered
11.13.3 BlacknutSAS Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.13.4 BlacknutSAS Main Business Overview
11.13.5 BlacknutSAS Latest Developments
11.14 Alibaba Cloud
11.14.1 Alibaba Cloud Company Information
11.14.2 Alibaba Cloud Cloud Gaming Product Offered
11.14.3 Alibaba Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.14.4 Alibaba Cloud Main Business Overview
11.14.5 Alibaba Cloud Latest Developments
11.15 Baidu
11.15.1 Baidu Company Information
11.15.2 Baidu Cloud Gaming Product Offered
11.15.3 Baidu Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.15.4 Baidu Main Business Overview
11.15.5 Baidu Latest Developments
11.16 Tencent Cloud
11.16.1 Tencent Cloud Company Information
11.16.2 Tencent Cloud Cloud Gaming Product Offered
11.16.3 Tencent Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.16.4 Tencent Cloud Main Business Overview
11.16.5 Tencent Cloud Latest Developments
11.17 Ksyun (Kingsoft)
11.17.1 Ksyun (Kingsoft) Company Information
11.17.2 Ksyun (Kingsoft) Cloud Gaming Product Offered
11.17.3 Ksyun (Kingsoft) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.17.4 Ksyun (Kingsoft) Main Business Overview
11.17.5 Ksyun (Kingsoft) Latest Developments
11.18 LeCloud
11.18.1 LeCloud Company Information
11.18.2 LeCloud Cloud Gaming Product Offered
11.18.3 LeCloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2024)
11.18.4 LeCloud Main Business Overview
11.18.5 LeCloud Latest Developments
12 Research Findings and Conclusion

List of Tables
Table 1. Cloud Gaming Market Size CAGR by Region (2019 VS 2023 VS 2030) & ($ Millions)
Table 2. Major Players of Video Streaming
Table 3. Major Players of File Streaming
Table 4. Cloud Gaming Market Size CAGR by Type (2019 VS 2023 VS 2030) & ($ Millions)
Table 5. Global Cloud Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 6. Global Cloud Gaming Market Size Market Share by Type (2019-2024)
Table 7. Cloud Gaming Market Size CAGR by Application (2019 VS 2023 VS 2030) & ($ Millions)
Table 8. Global Cloud Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 9. Global Cloud Gaming Market Size Market Share by Application (2019-2024)
Table 10. Global Cloud Gaming Revenue by Players (2019-2024) & ($ Millions)
Table 11. Global Cloud Gaming Revenue Market Share by Player (2019-2024)
Table 12. Cloud Gaming Key Players Head office and Products Offered
Table 13. Cloud Gaming Concentration Ratio (CR3, CR5 and CR10) & (2022-2024)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global Cloud Gaming Market Size by Regions 2019-2024 & ($ Millions)
Table 17. Global Cloud Gaming Market Size Market Share by Regions (2019-2024)
Table 18. Global Cloud Gaming Revenue by Country/Region (2019-2024) & ($ millions)
Table 19. Global Cloud Gaming Revenue Market Share by Country/Region (2019-2024)
Table 20. Americas Cloud Gaming Market Size by Country (2019-2024) & ($ Millions)
Table 21. Americas Cloud Gaming Market Size Market Share by Country (2019-2024)
Table 22. Americas Cloud Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 23. Americas Cloud Gaming Market Size Market Share by Type (2019-2024)
Table 24. Americas Cloud Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 25. Americas Cloud Gaming Market Size Market Share by Application (2019-2024)
Table 26. APAC Cloud Gaming Market Size by Region (2019-2024) & ($ Millions)
Table 27. APAC Cloud Gaming Market Size Market Share by Region (2019-2024)
Table 28. APAC Cloud Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 29. APAC Cloud Gaming Market Size Market Share by Type (2019-2024)
Table 30. APAC Cloud Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 31. APAC Cloud Gaming Market Size Market Share by Application (2019-2024)
Table 32. Europe Cloud Gaming Market Size by Country (2019-2024) & ($ Millions)
Table 33. Europe Cloud Gaming Market Size Market Share by Country (2019-2024)
Table 34. Europe Cloud Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 35. Europe Cloud Gaming Market Size Market Share by Type (2019-2024)
Table 36. Europe Cloud Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 37. Europe Cloud Gaming Market Size Market Share by Application (2019-2024)
Table 38. Middle East & Africa Cloud Gaming Market Size by Region (2019-2024) & ($ Millions)
Table 39. Middle East & Africa Cloud Gaming Market Size Market Share by Region (2019-2024)
Table 40. Middle East & Africa Cloud Gaming Market Size by Type (2019-2024) & ($ Millions)
Table 41. Middle East & Africa Cloud Gaming Market Size Market Share by Type (2019-2024)
Table 42. Middle East & Africa Cloud Gaming Market Size by Application (2019-2024) & ($ Millions)
Table 43. Middle East & Africa Cloud Gaming Market Size Market Share by Application (2019-2024)
Table 44. Key Market Drivers & Growth Opportunities of Cloud Gaming
Table 45. Key Market Challenges & Risks of Cloud Gaming
Table 46. Key Industry Trends of Cloud Gaming
Table 47. Global Cloud Gaming Market Size Forecast by Regions (2025-2030) & ($ Millions)
Table 48. Global Cloud Gaming Market Size Market Share Forecast by Regions (2025-2030)
Table 49. Global Cloud Gaming Market Size Forecast by Type (2025-2030) & ($ Millions)
Table 50. Global Cloud Gaming Market Size Forecast by Application (2025-2030) & ($ Millions)
Table 51. Sony Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 52. Sony Cloud Gaming Product Offered
Table 53. Sony Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 54. Sony Main Business
Table 55. Sony Latest Developments
Table 56. GameFly (PlayCast) Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 57. GameFly (PlayCast) Cloud Gaming Product Offered
Table 58. GameFly (PlayCast) Main Business
Table 59. GameFly (PlayCast) Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 60. GameFly (PlayCast) Latest Developments
Table 61. Nvidia Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 62. Nvidia Cloud Gaming Product Offered
Table 63. Nvidia Main Business
Table 64. Nvidia Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 65. Nvidia Latest Developments
Table 66. Ubitus Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 67. Ubitus Cloud Gaming Product Offered
Table 68. Ubitus Main Business
Table 69. Ubitus Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 70. Ubitus Latest Developments
Table 71. PlayGiga Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 72. PlayGiga Cloud Gaming Product Offered
Table 73. PlayGiga Main Business
Table 74. PlayGiga Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 75. PlayGiga Latest Developments
Table 76. Crytek GmbH Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 77. Crytek GmbH Cloud Gaming Product Offered
Table 78. Crytek GmbH Main Business
Table 79. Crytek GmbH Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 80. Crytek GmbH Latest Developments
Table 81. PlayKey Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 82. PlayKey Cloud Gaming Product Offered
Table 83. PlayKey Main Business
Table 84. PlayKey Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 85. PlayKey Latest Developments
Table 86. Utomik (Kalydo) Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 87. Utomik (Kalydo) Cloud Gaming Product Offered
Table 88. Utomik (Kalydo) Main Business
Table 89. Utomik (Kalydo) Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 90. Utomik (Kalydo) Latest Developments
Table 91. 51ias.com (Gloud) Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 92. 51ias.com (Gloud) Cloud Gaming Product Offered
Table 93. 51ias.com (Gloud) Main Business
Table 94. 51ias.com (Gloud) Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 95. 51ias.com (Gloud) Latest Developments
Table 96. Cyber Cloud Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 97. Cyber Cloud Cloud Gaming Product Offered
Table 98. Cyber Cloud Main Business
Table 99. Cyber Cloud Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 100. Cyber Cloud Latest Developments
Table 101. Yunlian Technology Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 102. Yunlian Technology Cloud Gaming Product Offered
Table 103. Yunlian Technology Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 104. Yunlian Technology Main Business
Table 105. Yunlian Technology Latest Developments
Table 106. Liquidsky Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 107. Liquidsky Cloud Gaming Product Offered
Table 108. Liquidsky Main Business
Table 109. Liquidsky Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 110. Liquidsky Latest Developments
Table 111. BlacknutSAS Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 112. BlacknutSAS Cloud Gaming Product Offered
Table 113. BlacknutSAS Main Business
Table 114. BlacknutSAS Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 115. BlacknutSAS Latest Developments
Table 116. Alibaba Cloud Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 117. Alibaba Cloud Cloud Gaming Product Offered
Table 118. Alibaba Cloud Main Business
Table 119. Alibaba Cloud Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 120. Alibaba Cloud Latest Developments
Table 121. Baidu Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 122. Baidu Cloud Gaming Product Offered
Table 123. Baidu Main Business
Table 124. Baidu Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 125. Baidu Latest Developments
Table 126. Tencent Cloud Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 127. Tencent Cloud Cloud Gaming Product Offered
Table 128. Tencent Cloud Main Business
Table 129. Tencent Cloud Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 130. Tencent Cloud Latest Developments
Table 131. Ksyun (Kingsoft) Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 132. Ksyun (Kingsoft) Cloud Gaming Product Offered
Table 133. Ksyun (Kingsoft) Main Business
Table 134. Ksyun (Kingsoft) Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 135. Ksyun (Kingsoft) Latest Developments
Table 136. LeCloud Details, Company Type, Cloud Gaming Area Served and Its Competitors
Table 137. LeCloud Cloud Gaming Product Offered
Table 138. LeCloud Main Business
Table 139. LeCloud Cloud Gaming Revenue ($ million), Gross Margin and Market Share (2019-2024)
Table 140. LeCloud Latest Developments
List of Figures
Figure 1. Cloud Gaming Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Cloud Gaming Market Size Growth Rate 2019-2030 ($ Millions)
Figure 6. Cloud Gaming Sales by Geographic Region (2019, 2023 & 2030) & ($ millions)
Figure 7. Cloud Gaming Sales Market Share by Country/Region (2023)
Figure 8. Cloud Gaming Sales Market Share by Country/Region (2019, 2023 & 2030)
Figure 9. Global Cloud Gaming Market Size Market Share by Type in 2023
Figure 10. Cloud Gaming in PC
Figure 11. Global Cloud Gaming Market: PC (2019-2024) & ($ Millions)
Figure 12. Cloud Gaming in Connected TV
Figure 13. Global Cloud Gaming Market: Connected TV (2019-2024) & ($ Millions)
Figure 14. Cloud Gaming in Tablet
Figure 15. Global Cloud Gaming Market: Tablet (2019-2024) & ($ Millions)
Figure 16. Cloud Gaming in Smartphone
Figure 17. Global Cloud Gaming Market: Smartphone (2019-2024) & ($ Millions)
Figure 18. Global Cloud Gaming Market Size Market Share by Application in 2023
Figure 19. Global Cloud Gaming Revenue Market Share by Player in 2023
Figure 20. Global Cloud Gaming Market Size Market Share by Regions (2019-2024)
Figure 21. Americas Cloud Gaming Market Size 2019-2024 ($ Millions)
Figure 22. APAC Cloud Gaming Market Size 2019-2024 ($ Millions)
Figure 23. Europe Cloud Gaming Market Size 2019-2024 ($ Millions)
Figure 24. Middle East & Africa Cloud Gaming Market Size 2019-2024 ($ Millions)
Figure 25. Americas Cloud Gaming Value Market Share by Country in 2023
Figure 26. United States Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 27. Canada Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 28. Mexico Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 29. Brazil Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 30. APAC Cloud Gaming Market Size Market Share by Region in 2023
Figure 31. APAC Cloud Gaming Market Size Market Share by Type in 2023
Figure 32. APAC Cloud Gaming Market Size Market Share by Application in 2023
Figure 33. China Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 34. Japan Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 35. Korea Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 36. Southeast Asia Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 37. India Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 38. Australia Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 39. Europe Cloud Gaming Market Size Market Share by Country in 2023
Figure 40. Europe Cloud Gaming Market Size Market Share by Type (2019-2024)
Figure 41. Europe Cloud Gaming Market Size Market Share by Application (2019-2024)
Figure 42. Germany Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 43. France Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 44. UK Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 45. Italy Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 46. Russia Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 47. Middle East & Africa Cloud Gaming Market Size Market Share by Region (2019-2024)
Figure 48. Middle East & Africa Cloud Gaming Market Size Market Share by Type (2019-2024)
Figure 49. Middle East & Africa Cloud Gaming Market Size Market Share by Application (2019-2024)
Figure 50. Egypt Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 51. South Africa Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 52. Israel Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 53. Turkey Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 54. GCC Country Cloud Gaming Market Size Growth 2019-2024 ($ Millions)
Figure 55. Americas Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 56. APAC Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 57. Europe Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 58. Middle East & Africa Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 59. United States Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 60. Canada Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 61. Mexico Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 62. Brazil Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 63. China Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 64. Japan Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 65. Korea Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 66. Southeast Asia Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 67. India Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 68. Australia Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 69. Germany Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 70. France Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 71. UK Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 72. Italy Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 73. Russia Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 74. Spain Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 75. Egypt Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 76. South Africa Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 77. Israel Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 78. Turkey Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 79. GCC Countries Cloud Gaming Market Size 2025-2030 ($ Millions)
Figure 80. Global Cloud Gaming Market Size Market Share Forecast by Type (2025-2030)
Figure 81. Global Cloud Gaming Market Size Market Share Forecast by Application (2025-2030)
  • Global Electronic Gaming Machines (EGM) Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 04-Jan-2024        Price: US 3380 Onwards        Pages: 124
    Market Overview of Global Electronic Gaming Machines (EGM) market: According to our latest research, the global Electronic Gaming Machines (EGM) market looks promising in the next 5 years. As of 2022, the global Electronic Gaming Machines (EGM) market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensiv......
  • Global Gaming Simulators Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 93
    According to our LPI (LP Information) latest study, the global Gaming Simulators market size was valued at US$ million in 2023. With growing demand in downstream market, the Gaming Simulators is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Gaming Simulators market. Gaming Simulators are expected to show stable growth in the future market. However, product differentiation, reduc......
  • Global Serious Games Market Research Report 2024
    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 81
    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs