China Digital Gaming Market Report & Forecast 2021-2027
Table of Contents1 Introduction to Research & Analysis Reports
1.1 Digital Gaming Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China Digital Gaming Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China Digital Gaming Overall Market Size
2.1 China Digital Gaming Market Size: 2021 VS 2027
2.2 China Digital Gaming Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Digital Gaming Players in China Market
3.2 Top China Digital Gaming Companies Ranked by Revenue
3.3 China Digital Gaming Revenue by Companies
3.4 Top 3 and Top 5 Digital Gaming Companies in China Market, by Revenue in 2020
3.5 Companies Digital Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Digital Gaming Players in China Market
3.6.1 List of Tier 1 Digital Gaming Companies in China
3.6.2 List of Tier 2 and Tier 3 Digital Gaming Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China Digital Gaming Market Size Markets, 2021 & 2027
4.1.2 Free-to-play
4.1.3 Pay-to-play
4.2 By Type - China Digital Gaming Revenue & Forecasts
4.2.1 By Type - China Digital Gaming Revenue, 2016-2021
4.2.2 By Type - China Digital Gaming Revenue, 2022-2027
4.2.3 By Type - China Digital Gaming Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China Digital Gaming Market Size, 2021 & 2027
5.1.2 Mobile Devices
5.1.3 PC
5.1.4 TV
5.1.5 Gaming Console
5.2 By Application - China Digital Gaming Revenue & Forecasts
5.2.1 By Application - China Digital Gaming Revenue, 2016-2021
5.2.2 By Application - China Digital Gaming Revenue, 2022-2027
5.2.3 By Application - China Digital Gaming Revenue Market Share, 2016-2027
6 Digital Gaming Companies Profiles
6.1 Activision Blizzard
6.1.1 Activision Blizzard Company Details
6.1.2 Activision Blizzard Business Overview
6.1.3 Activision Blizzard Digital Gaming Introduction
6.1.4 Activision Blizzard Digital Gaming Revenue in China Market (2016-2021)
6.1.5 Activision Blizzard Recent Developments
6.2 Zynga
6.2.1 Zynga Company Details
6.2.2 Zynga Business Overview
6.2.3 Zynga Digital Gaming Introduction
6.2.4 Zynga Digital Gaming Revenue in China Market (2016-2021)
6.2.5 Zynga Recent Developments
6.3 Electronic Arts
6.3.1 Electronic Arts Company Details
6.3.2 Electronic Arts Business Overview
6.3.3 Electronic Arts Digital Gaming Introduction
6.3.4 Electronic Arts Digital Gaming Revenue in China Market (2016-2021)
6.3.5 Electronic Arts Recent Developments
6.4 Wargaming
6.4.1 Wargaming Company Details
6.4.2 Wargaming Business Overview
6.4.3 Wargaming Digital Gaming Introduction
6.4.4 Wargaming Digital Gaming Revenue in China Market (2016-2021)
6.4.5 Wargaming Recent Developments
6.5 Giant Interactive
6.5.1 Giant Interactive Company Details
6.5.2 Giant Interactive Business Overview
6.5.3 Giant Interactive Digital Gaming Introduction
6.5.4 Giant Interactive Digital Gaming Revenue in China Market (2016-2021)
6.5.5 Giant Interactive Recent Developments
6.6 GungHo Online
6.6.1 GungHo Online Company Details
6.6.2 GungHo Online Business Overview
6.6.3 GungHo Online Digital Gaming Introduction
6.6.4 GungHo Online Digital Gaming Revenue in China Market (2016-2021)
6.6.5 GungHo Online Recent Developments
6.7 NCSOFT
6.7.1 NCSOFT Company Details
6.7.2 NCSOFT Business Overview
6.7.3 NCSOFT Digital Gaming Introduction
6.7.4 NCSOFT Digital Gaming Revenue in China Market (2016-2021)
6.7.5 NCSOFT Recent Developments
6.8 Smilegate
6.8.1 Smilegate Company Details
6.8.2 Smilegate Business Overview
6.8.3 Smilegate Digital Gaming Introduction
6.8.4 Smilegate Digital Gaming Revenue in China Market (2016-2021)
6.8.5 Smilegate Recent Developments
6.9 Microsoft
6.9.1 Microsoft Company Details
6.9.2 Microsoft Business Overview
6.9.3 Microsoft Digital Gaming Introduction
6.9.4 Microsoft Digital Gaming Revenue in China Market (2016-2021)
6.9.5 Microsoft Recent Developments
6.10 Riot Games
6.10.1 Riot Games Company Details
6.10.2 Riot Games Business Overview
6.10.3 Riot Games Digital Gaming Introduction
6.10.4 Riot Games Digital Gaming Revenue in China Market (2016-2021)
6.10.5 Riot Games Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of TablesTable 1. Digital Gaming Market Opportunities & Trends in China Market
Table 2. Digital Gaming Market Drivers in China Market
Table 3. Digital Gaming Market Restraints in China Market
Table 4. Key Players of Digital Gaming in China Market
Table 5. Top Digital Gaming Players in China Market, Ranking by Revenue (2019)
Table 6. China Digital Gaming Revenue by Companies, (US$, Mn), 2016-2021
Table 7. China Digital Gaming Revenue Share by Companies, 2016-2021
Table 8. Companies Digital Gaming Product Type
Table 9. List of Tier 1 Digital Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Digital Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - China Digital Gaming Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - China Digital Gaming Revenue (US$, Mn), 2016-2021
Table 13. By Type - China Digital Gaming Revenue (US$, Mn), 2022-2027
Table 14. By Application - China Digital Gaming Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - China Digital Gaming Revenue (US$, Mn), 2016-2021
Table 16. By Application - China Digital Gaming Revenue (US$, Mn), 2022-2027
Table 17. Activision Blizzard Company Details
Table 18. Activision Blizzard Business Overview
Table 19. Activision Blizzard Digital Gaming Product
Table 20. Activision Blizzard Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 21. Activision Blizzard Recent Developments
Table 22. Zynga Company Details
Table 23. Zynga Business Overview
Table 24. Zynga Digital Gaming Product
Table 25. Zynga Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 26. Zynga Recent Developments
Table 27. Electronic Arts Company Details
Table 28. Electronic Arts Business Overview
Table 29. Electronic Arts Digital Gaming Product
Table 30. Electronic Arts Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 31. Electronic Arts Recent Developments
Table 32. Wargaming Company Details
Table 33. Wargaming Business Overview
Table 34. Wargaming Digital Gaming Product
Table 35. Wargaming Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 36. Wargaming Recent Developments
Table 37. Giant Interactive Company Details
Table 38. Giant Interactive Business Overview
Table 39. Giant Interactive Digital Gaming Product
Table 40. Giant Interactive Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 41. Giant Interactive Recent Developments
Table 42. GungHo Online Company Details
Table 43. GungHo Online Business Overview
Table 44. GungHo Online Digital Gaming Product
Table 45. GungHo Online Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 46. GungHo Online Recent Developments
Table 47. NCSOFT Company Details
Table 48. NCSOFT Business Overview
Table 49. NCSOFT Digital Gaming Product
Table 50. NCSOFT Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 51. NCSOFT Recent Developments
Table 52. Smilegate Company Details
Table 53. Smilegate Business Overview
Table 54. Smilegate Digital Gaming Product
Table 55. Smilegate Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 56. Smilegate Recent Developments
Table 57. Microsoft Company Details
Table 58. Microsoft Business Overview
Table 59. Microsoft Digital Gaming Product
Table 60. Microsoft Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 61. Microsoft Recent Developments
Table 62. Riot Games Company Details
Table 63. Riot Games Business Overview
Table 64. Riot Games Digital Gaming Product
Table 65. Riot Games Digital Gaming Revenue in China Market (2016-2021) & (US$ Million)
Table 66. Riot Games Recent Developments
List of FiguresFigure 1. Digital Gaming Segment by Type
Figure 2. Digital Gaming Segment by Application
Figure 3. China Digital Gaming Market Overview: 2020
Figure 4. China Digital Gaming Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. China Digital Gaming Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by Digital Gaming Revenue in 2020
Figure 7. By Type - China Digital Gaming Revenue Market Share, 2016-2027
Figure 8. By Application - China Digital Gaming Revenue Market Share, 2016-2027
Figure 9. Activision Blizzard Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Zynga Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. Electronic Arts Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. Wargaming Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. Giant Interactive Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. GungHo Online Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. NCSOFT Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. Smilegate Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. Microsoft Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. Riot Games Digital Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)