Global Video Games Industry Research Report, Growth Trends and Competitive Analysis 2022-2028

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Date: 28-Sep-2022
No. of pages: 124
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Report Scope

This latest report researches the industry structure, revenue and gross margin. Major players' headquarters, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the Video Games companies, distributors, end users, industry associations, governments' industry bureaus, industry publications, industry experts, third party database, and our in-house databases.

This report also includes a discussion of the major players across each regional Video Games market. Further, it explains the major drivers and regional dynamics of the global Video Games market and current trends within the industry.

Key Companies Covered

In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable revenue, market share and rank data of the companies for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:

- EA

- Vivendi

- Ubisoft

- Microsoft

- Nintendo

- SCE

- Konami

- Capcom

- Square Enix

- SEGA

- Bandai Namco

- Bethesda Softworks

- Activision

- 2KGames

- Nintendo

Market Segments

This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides revenue forecast data by type and by application segments based on value for the period 2017-2028.

Video Games Segment by Type

- Nintendo

- PC

- PlayStation 4

- Xbox

- Other

Video Games Segment by Application

- Education

- Entertainment

- Electronic Sports

- Other

Key Regions & Countries

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value data of each region and country for the period 2017-2028.

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Video Games market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Report Includes:

This report presents an overview of global market for Video Games market size. Analyses of the global market trends, with historic market revenue data for 2017 - 2021, estimates for 2022, and projections of CAGR through 2028.

This report researches the key producers of Video Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Video Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Video Games revenue, market share and industry ranking of main companies, data from 2017 to 2022. Identification of the major stakeholders in the global Video Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by type and by application, revenue, and growth rate, from 2017 to 2028. Evaluation and forecast the market size for Video Games revenue, projected growth trends, production technology, application and end-user industry.

Descriptive company profiles of the major global players, including EA, Vivendi, Ubisoft, Microsoft, Nintendo, SCE, Konami, Capcom and Square Enix, etc.

Global Video Games Industry Research Report, Growth Trends and Competitive Analysis 2022-2028

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Video Games Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Nintendo
1.2.3 PC
1.2.4 PlayStation 4
1.2.5 Xbox
1.2.6 Other
1.3 Market by Application
1.3.1 Global Video Games Market Growth Rate by Application: 2017 VS 2021 VS 2028
1.3.2 Education
1.3.3 Entertainment
1.3.4 Electronic Sports
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Market Perspective
2.1 Global Video Games Market Size (2017-2028)
2.2 Video Games Market Size across Key Geographies Worldwide: 2017 VS 2021 VS 2028
2.3 Global Video Games Market Size by Region (2017-2022)
2.4 Global Video Games Market Size Forecast by Region (2023-2028)
2.5 Global Top Video Games Countries Ranking by Market Size
3 Video Games Competitive by Company
3.1 Global Video Games Revenue by Players
3.1.1 Global Video Games Revenue by Players (2017-2022)
3.1.2 Global Video Games Market Share by Players (2017-2022)
3.2 Global Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Covered: Ranking by Video Games Revenue
3.4 Global Video Games Market Concentration Ratio
3.4.1 Global Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Video Games Revenue in 2021
3.5 Global Video Games Key Players Head office and Area Served
3.6 Key Players Video Games Product Solution and Service
3.7 Date of Enter into Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Global Video Games Breakdown Data by Type
4.1 Global Video Games Historic Revenue by Type (2017-2022)
4.2 Global Video Games Forecasted Revenue by Type (2023-2028)
5 Global Video Games Breakdown Data by Application
5.1 Global Video Games Historic Market Size by Application (2017-2022)
5.2 Global Video Games Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Video Games Revenue by Company (2020-2022)
6.2 North America Video Games Revenue by Type (2017-2028)
6.3 North America Video Games Revenue by Application (2017-2028)
6.4 North America Video Games Revenue by Country (2017-2028)
6.4.1 U.S.
6.4.2 Canada
7 Europe
7.1 Europe Video Games Revenue by Company (2020-2022)
7.2 Europe Video Games Revenue by Type (2017-2028)
7.3 Europe Video Games Revenue by Application (2017-2028)
7.4 Europe Video Games Revenue by Country (2017-2028)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
8 Asia Pacific
8.1 Asia Pacific Video Games Revenue by Company (2020-2022)
8.2 Asia Pacific Video Games Revenue by Type (2017-2028)
8.3 Asia Pacific Video Games Revenue by Application (2017-2028)
8.4 Asia Pacific Video Games Revenue by Region (2017-2028)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 India
8.4.5 Australia
8.4.6 Taiwan
8.4.7 Indonesia
8.4.8 Thailand
8.4.9 Malaysia
8.4.10 Philippines
8.4.11 Vietnam
9 Latin America
9.1 Latin America Video Games Revenue by Company (2020-2022)
9.2 Latin America Video Games Revenue by Type (2017-2028)
9.3 Latin America Video Games Revenue by Application (2017-2028)
9.4 Latin America Video Games Revenue by Country (2017-2028)
9.4.1 Mexico
9.4.2 Brazil
9.4.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Video Games Revenue by Company (2020-2022)
10.2 Middle East and Africa Video Games Revenue by Type (2017-2028)
10.3 Middle East and Africa Video Games Revenue by Application (2017-2028)
10.4 Middle East and Africa Video Games Revenue by Country (2017-2028)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 U.A.E
11 Company Profiles
11.1 EA
11.1.1 EA Company Details
11.1.2 EA Business Overview
11.1.3 EA Video Games Products and Services
11.1.4 EA Video Games Revenue in Video Games Business (2017-2022)
11.1.5 EA Video Games SWOT Analysis
11.1.6 EA Recent Developments
11.2 Vivendi
11.2.1 Vivendi Company Details
11.2.2 Vivendi Business Overview
11.2.3 Vivendi Video Games Products and Services
11.2.4 Vivendi Video Games Revenue in Video Games Business (2017-2022)
11.2.5 Vivendi Video Games SWOT Analysis
11.2.6 Vivendi Recent Developments
11.3 Ubisoft
11.3.1 Ubisoft Company Details
11.3.2 Ubisoft Business Overview
11.3.3 Ubisoft Video Games Products and Services
11.3.4 Ubisoft Video Games Revenue in Video Games Business (2017-2022)
11.3.5 Ubisoft Video Games SWOT Analysis
11.3.6 Ubisoft Recent Developments
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Video Games Products and Services
11.4.4 Microsoft Video Games Revenue in Video Games Business (2017-2022)
11.4.5 Microsoft Video Games SWOT Analysis
11.4.6 Microsoft Recent Developments
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Video Games Products and Services
11.5.4 Nintendo Video Games Revenue in Video Games Business (2017-2022)
11.5.5 Nintendo Video Games SWOT Analysis
11.5.6 Nintendo Recent Developments
11.6 SCE
11.6.1 SCE Company Details
11.6.2 SCE Business Overview
11.6.3 SCE Video Games Products and Services
11.6.4 SCE Video Games Revenue in Video Games Business (2017-2022)
11.6.5 SCE Video Games SWOT Analysis
11.6.6 SCE Recent Developments
11.7 Konami
11.7.1 Konami Company Details
11.7.2 Konami Business Overview
11.7.3 Konami Video Games Products and Services
11.7.4 Konami Video Games Revenue in Video Games Business (2017-2022)
11.7.5 Konami Video Games SWOT Analysis
11.7.6 Konami Recent Developments
11.8 Capcom
11.8.1 Capcom Company Details
11.8.2 Capcom Business Overview
11.8.3 Capcom Video Games Products and Services
11.8.4 Capcom Video Games Revenue in Video Games Business (2017-2022)
11.8.5 Capcom Video Games SWOT Analysis
11.8.6 Capcom Recent Developments
11.9 Square Enix
11.9.1 Square Enix Company Details
11.9.2 Square Enix Business Overview
11.9.3 Square Enix Video Games Products and Services
11.9.4 Square Enix Video Games Revenue in Video Games Business (2017-2022)
11.9.5 Square Enix Video Games SWOT Analysis
11.9.6 Square Enix Recent Developments
11.10 SEGA
11.10.1 SEGA Company Details
11.10.2 SEGA Business Overview
11.10.3 SEGA Video Games Products and Services
11.10.4 SEGA Video Games Revenue in Video Games Business (2017-2022)
11.10.5 SEGA Video Games SWOT Analysis
11.10.6 SEGA Recent Developments
11.11 Bandai Namco
11.11.1 Bandai Namco Company Details
11.11.2 Bandai Namco Business Overview
11.11.3 Bandai Namco Video Games Products and Services
11.11.4 Bandai Namco Video Games Revenue in Video Games Business (2017-2022)
11.11.5 Bandai Namco Recent Developments
11.12 Bethesda Softworks
11.12.1 Bethesda Softworks Company Details
11.12.2 Bethesda Softworks Business Overview
11.12.3 Bethesda Softworks Video Games Products and Services
11.12.4 Bethesda Softworks Video Games Revenue in Video Games Business (2017-2022)
11.12.5 Bethesda Softworks Recent Developments
11.13 Activision
11.13.1 Activision Company Details
11.13.2 Activision Business Overview
11.13.3 Activision Video Games Products and Services
11.13.4 Activision Video Games Revenue in Video Games Business (2017-2022)
11.13.5 Activision Recent Developments
11.14 2KGames
11.14.1 2KGames Company Details
11.14.2 2KGames Business Overview
11.14.3 2KGames Video Games Products and Services
11.14.4 2KGames Video Games Revenue in Video Games Business (2017-2022)
11.14.5 2KGames Recent Developments
11.15 Nintendo
11.15.1 Nintendo Company Details
11.15.2 Nintendo Business Overview
11.15.3 Nintendo Video Games Products and Services
11.15.4 Nintendo Video Games Revenue in Video Games Business (2017-2022)
11.15.5 Nintendo Recent Developments
12 Video Games Market Dynamics
12.1 Video Games Market Trends
12.2 Video Games Market Drivers
12.3 Video Games Market Challenges
12.4 Video Games Market Restraints
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
List of Tables
Table 1. Global Video Games Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Nintendo
Table 3. Key Players of PC
Table 4. Key Players of PlayStation 4
Table 5. Key Players of Xbox
Table 6. Key Players of Other
Table 7. Global Video Games Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 8. Global Video Games Market Size (US$ Million) by Region: 2017 VS 2021 VS 2028
Table 9. Global Video Games Revenue by Region (2017-2022) & (US$ Million)
Table 10. Global Video Games Revenue Market Share by Region (2017-2022)
Table 11. Global Video Games Revenue by Players (2017-2022) & (US$ Million)
Table 12. Global Video Games Market Share by Players (2017-2022)
Table 13. Global Top Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Video Games as of 2021)
Table 14. Ranking of Global Top Video Games Companies by Revenue (US$ Million) in 2021
Table 15. Global 5 Largest Players Market Share by Video Games Revenue (CR5 and HHI) & (2017-2022)
Table 16. Key Players Headquarters and Area Served
Table 17. Key Players Video Games Product Solution and Service
Table 18. Date of Key Manufacturers Enter into Video Games Market
Table 19. Mergers & Acquisitions, Expansion Plans
Table 20. Global Video Games Market Size by Type (2017-2022) & (US$ Million)
Table 21. Global Video Games Revenue Market Share by Type (2017-2022)
Table 22. Global Video Games Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 23. Global Video Games Revenue Market Share by Type (2023-2028)
Table 24. Global Video Games Market Size by Application (2017-2022) & (US$ Million)
Table 25. Global Video Games Revenue Market Share by Application (2017-2022)
Table 26. Global Video Games Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 27. Global Video Games Revenue Market Share by Application (2023-2028)
Table 28. North America Video Games Revenue by Company (2020-2022) & (US$ Million)
Table 29. North America Video Games Revenue by Type (2017-2022) & (US$ Million)
Table 30. North America Video Games Revenue by Type (2023-2028) & (US$ Million)
Table 31. North America Video Games Revenue by Application (2017-2022) & (US$ Million)
Table 32. North America Video Games Revenue by Application (2023-2028) & (US$ Million)
Table 33. North America Video Games Revenue by Country (2017-2022) & (US$ Million)
Table 34. North America Video Games Revenue by Country (2023-2028) & (US$ Million)
Table 35. Europe Video Games Revenue by Company (2020-2022) & (US$ Million)
Table 36. Europe Video Games Revenue by Type (2017-2022) & (US$ Million)
Table 37. Europe Video Games Revenue by Type (2023-2028) & (US$ Million)
Table 38. Europe Video Games Revenue by Application (2017-2022) & (US$ Million)
Table 39. Europe Video Games Revenue by Application (2023-2028) & (US$ Million)
Table 40. Europe Video Games Revenue by Country (2017-2022) & (US$ Million)
Table 41. Europe Video Games Revenue by Country (2023-2028) & (US$ Million)
Table 42. Asia Pacific Video Games Revenue by Company (2020-2022) & (US$ Million)
Table 43. Asia Pacific Video Games Revenue by Type (2017-2022) & (US$ Million)
Table 44. Asia Pacific Video Games Revenue by Type (2023-2028) & (US$ Million)
Table 45. Asia Pacific Video Games Revenue by Application (2017-2022) & (US$ Million)
Table 46. Asia Pacific Video Games Revenue by Application (2023-2028) & (US$ Million)
Table 47. Asia Pacific Video Games Revenue by Region (2017-2022) & (US$ Million)
Table 48. Asia Pacific Video Games Revenue by Region (2023-2028) & (US$ Million)
Table 49. Latin America Video Games Revenue by Company (2020-2022) & (US$ Million)
Table 50. Latin America Video Games Revenue by Type (2017-2022) & (US$ Million)
Table 51. Latin America Video Games Revenue by Type (2023-2028) & (US$ Million)
Table 52. Latin America Video Games Revenue by Application (2017-2022) & (US$ Million)
Table 53. Latin America Video Games Revenue by Application (2023-2028) & (US$ Million)
Table 54. Latin America Video Games Revenue by Country (2017-2022) & (US$ Million)
Table 55. Latin America Video Games Revenue by Country (2023-2028) & (US$ Million)
Table 56. Middle East and Africa Video Games Revenue by Company (2020-2022) & (US$ Million)
Table 57. Middle East and Africa Video Games Revenue by Type (2017-2022) & (US$ Million)
Table 58. Middle East and Africa Video Games Revenue by Type (2023-2028) & (US$ Million)
Table 59. Middle East and Africa Video Games Revenue by Application (2017-2022) & (US$ Million)
Table 60. Middle East and Africa Video Games Revenue by Application (2023-2028) & (US$ Million)
Table 61. Middle East and Africa Video Games Revenue by Country (2017-2022) & (US$ Million)
Table 62. Middle East and Africa Video Games Revenue by Country (2023-2028) & (US$ Million)
Table 63. EA Company Details
Table 64. EA Business Overview
Table 65. EA Video Games Product and Services
Table 66. EA Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 67. EA Video Games SWOT Analysis
Table 68. EA Recent Developments
Table 69. Vivendi Company Details
Table 70. Vivendi Business Overview
Table 71. Vivendi Video Games Product and Services
Table 72. Vivendi Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 73. Vivendi Video Games SWOT Analysis
Table 74. Vivendi Recent Developments
Table 75. Ubisoft Company Details
Table 76. Ubisoft Business Overview
Table 77. Ubisoft Video Games Product and Services
Table 78. Ubisoft Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 79. Ubisoft Video Games SWOT Analysis
Table 80. Ubisoft Recent Developments
Table 81. Microsoft Company Details
Table 82. Microsoft Business Overview
Table 83. Microsoft Video Games Product and Services
Table 84. Microsoft Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 85. Microsoft Video Games SWOT Analysis
Table 86. Microsoft Recent Developments
Table 87. Nintendo Company Details
Table 88. Nintendo Business Overview
Table 89. Nintendo Video Games Product and Services
Table 90. Nintendo Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 91. Nintendo Video Games SWOT Analysis
Table 92. Nintendo Recent Developments
Table 93. SCE Company Details
Table 94. SCE Business Overview
Table 95. SCE Video Games Product and Services
Table 96. SCE Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 97. SCE Video Games SWOT Analysis
Table 98. SCE Recent Developments
Table 99. Konami Company Details
Table 100. Konami Business Overview
Table 101. Konami Video Games Product and Services
Table 102. Konami Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 103. Konami Video Games SWOT Analysis
Table 104. Konami Recent Developments
Table 105. Capcom Company Details
Table 106. Capcom Business Overview
Table 107. Capcom Video Games Product and Services
Table 108. Capcom Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 109. Capcom Video Games SWOT Analysis
Table 110. Capcom Recent Developments
Table 111. Square Enix Company Details
Table 112. Square Enix Business Overview
Table 113. Square Enix Video Games Product and Services
Table 114. Square Enix Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 115. Square Enix Video Games SWOT Analysis
Table 116. Square Enix Recent Developments
Table 117. SEGA Company Details
Table 118. SEGA Business Overview
Table 119. SEGA Video Games Product and Services
Table 120. SEGA Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 121. SEGA Video Games SWOT Analysis
Table 122. SEGA Recent Developments
Table 123. Bandai Namco Company Details
Table 124. Bandai Namco Business Overview
Table 125. Bandai Namco Video Games Product and Services
Table 126. Bandai Namco Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 127. Bandai Namco Recent Developments
Table 128. Bethesda Softworks Company Details
Table 129. Bethesda Softworks Business Overview
Table 130. Bethesda Softworks Video Games Product and Services
Table 131. Bethesda Softworks Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 132. Bethesda Softworks Recent Developments
Table 133. Activision Company Details
Table 134. Activision Business Overview
Table 135. Activision Video Games Product and Services
Table 136. Activision Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 137. Activision Recent Developments
Table 138. 2KGames Company Details
Table 139. 2KGames Business Overview
Table 140. 2KGames Video Games Product and Services
Table 141. 2KGames Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 142. 2KGames Recent Developments
Table 143. Nintendo Company Details
Table 144. Nintendo Business Overview
Table 145. Nintendo Video Games Product and Services
Table 146. Nintendo Video Games Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 147. Nintendo Recent Developments
Table 148. Video Games Market Trends
Table 149. Video Games Market Drivers
Table 150. Video Games Market Challenges
Table 151. Video Games Market Restraints
Table 152. Research Programs/Design for This Report
Table 153. Key Data Information from Secondary Sources
Table 154. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Video Games Sales Market Share by Type: 2021 VS 2028
Figure 2. Nintendo Features
Figure 3. PC Features
Figure 4. PlayStation 4 Features
Figure 5. Xbox Features
Figure 6. Other Features
Figure 7. Global Video Games Sales Market Share by Application: 2021 VS 2028
Figure 8. Education Case Studies
Figure 9. Entertainment Case Studies
Figure 10. Electronic Sports Case Studies
Figure 11. Other Case Studies
Figure 12. Video Games Report Years Considered
Figure 13. Global Video Games Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 14. Global Video Games Market Size 2017-2028 (US$ Million)
Figure 15. Global Video Games Market Size Market Share by Region: 2021 VS 2028
Figure 16. Global Video Games Revenue Market Share by Region in 2017 VS 2022
Figure 17. Global Top 10 Video Games Countries Ranking by Market Size (US$ Million) in 2021
Figure 18. Global Video Games Market Share by Players in 2021
Figure 19. Global Top Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Video Games as of 2021)
Figure 20. The Top 10 and 5 Players Market Share by Video Games Revenue in 2021
Figure 21. North America Video Games Revenue Market Share by Company in 2021
Figure 22. North America Video Games Revenue Market Share by Type (2017-2028)
Figure 23. North America Video Games Revenue Market Share by Application (2017-2028)
Figure 24. North America Video Games Revenue Share by Country (2017-2028)
Figure 25. U.S. Video Games Revenue (2017-2028) & (US$ Million)
Figure 26. Canada Video Games Revenue (2017-2028) & (US$ Million)
Figure 27. Europe Video Games Revenue Market Share by Company in 2021
Figure 28. Europe Video Games Revenue Market Share by Type (2017-2028)
Figure 29. Europe Video Games Revenue Market Share by Application (2017-2028)
Figure 30. Europe Video Games Revenue Share by Country (2017-2028)
Figure 31. Germany Video Games Revenue (2017-2028) & (US$ Million)
Figure 32. France Video Games Revenue (2017-2028) & (US$ Million)
Figure 33. U.K. Video Games Revenue (2017-2028) & (US$ Million)
Figure 34. Italy Video Games Revenue (2017-2028) & (US$ Million)
Figure 35. Russia Video Games Revenue (2017-2028) & (US$ Million)
Figure 36. Asia Pacific Video Games Revenue Market Share by Company in 2021
Figure 37. Asia Pacific Video Games Revenue Market Share by Type (2017-2028)
Figure 38. Asia Pacific Video Games Revenue Market Share by Application (2017-2028)
Figure 39. Asia Pacific Video Games Revenue Share by Region (2017-2028)
Figure 40. China Video Games Revenue (2017-2028) & (US$ Million)
Figure 41. Japan Video Games Revenue (2017-2028) & (US$ Million)
Figure 42. South Korea Video Games Revenue (2017-2028) & (US$ Million)
Figure 43. India Video Games Revenue (2017-2028) & (US$ Million)
Figure 44. Australia Video Games Revenue (2017-2028) & (US$ Million)
Figure 45. Taiwan Video Games Revenue (2017-2028) & (US$ Million)
Figure 46. Indonesia Video Games Revenue (2017-2028) & (US$ Million)
Figure 47. Thailand Video Games Revenue (2017-2028) & (US$ Million)
Figure 48. Malaysia Video Games Revenue (2017-2028) & (US$ Million)
Figure 49. Philippines Video Games Revenue (2017-2028) & (US$ Million)
Figure 50. Vietnam Video Games Revenue (2017-2028) & (US$ Million)
Figure 51. Latin America Video Games Revenue Market Share by Company in 2021
Figure 52. Latin America Video Games Revenue Market Share by Type (2017-2028)
Figure 53. Latin America Video Games Revenue Market Share by Application (2017-2028)
Figure 54. Latin America Video Games Revenue Share by Country (2017-2028)
Figure 55. Mexico Video Games Revenue (2017-2028) & (US$ Million)
Figure 56. Brazil Video Games Revenue (2017-2028) & (US$ Million)
Figure 57. Argentina Video Games Revenue (2017-2028) & (US$ Million)
Figure 58. Middle East and Africa Video Games Revenue Market Share by Company in 2021
Figure 59. Middle East and Africa Video Games Revenue Market Share by Type (2017-2028)
Figure 60. Middle East and Africa Video Games Revenue Market Share by Application (2017-2028)
Figure 61. Middle East and Africa Video Games Revenue Share by Country (2017-2028)
Figure 62. Turkey Video Games Revenue (2017-2028) & (US$ Million)
Figure 63. Saudi Arabia Video Games Revenue (2017-2028) & (US$ Million)
Figure 64. U.A.E Video Games Revenue (2017-2028) & (US$ Million)
Figure 65. EA Revenue Growth Rate in Video Games Business (2017-2022)
Figure 66. Vivendi Revenue Growth Rate in Video Games Business (2017-2022)
Figure 67. Ubisoft Revenue Growth Rate in Video Games Business (2017-2022)
Figure 68. Microsoft Revenue Growth Rate in Video Games Business (2017-2022)
Figure 69. Nintendo Revenue Growth Rate in Video Games Business (2017-2022)
Figure 70. SCE Revenue Growth Rate in Video Games Business (2017-2022)
Figure 71. Konami Revenue Growth Rate in Video Games Business (2017-2022)
Figure 72. Capcom Revenue Growth Rate in Video Games Business (2017-2022)
Figure 73. Square Enix Revenue Growth Rate in Video Games Business (2017-2022)
Figure 74. SEGA Revenue Growth Rate in Video Games Business (2017-2022)
Figure 75. Bandai Namco Revenue Growth Rate in Video Games Business (2017-2022)
Figure 76. Bethesda Softworks Revenue Growth Rate in Video Games Business (2017-2022)
Figure 77. Activision Revenue Growth Rate in Video Games Business (2017-2022)
Figure 78. 2KGames Revenue Growth Rate in Video Games Business (2017-2022)
Figure 79. Nintendo Revenue Growth Rate in Video Games Business (2017-2022)
Figure 80. Bottom-up and Top-down Approaches for This Report
Figure 81. Data Triangulation
Figure 82. Key Executives Interviewed
  • Global Electronic Gaming Machines (EGM) Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 04-Jan-2024        Price: US 3380 Onwards        Pages: 124
    Market Overview of Global Electronic Gaming Machines (EGM) market: According to our latest research, the global Electronic Gaming Machines (EGM) market looks promising in the next 5 years. As of 2022, the global Electronic Gaming Machines (EGM) market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensiv......
  • Global Gaming Simulators Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 93
    According to our LPI (LP Information) latest study, the global Gaming Simulators market size was valued at US$ million in 2023. With growing demand in downstream market, the Gaming Simulators is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Gaming Simulators market. Gaming Simulators are expected to show stable growth in the future market. However, product differentiation, reduc......
  • Global Serious Games Market Research Report 2024
    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 81
    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
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