Global Video Game Market Research Report 2022 - Market Size, Current Insights and Development Trends

Publisher Name :
Date: 15-Dec-2022
No. of pages: 101

Video games are all interactive games that run on the platform of electronic devices.

The report focuses on the Video Game market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Video Game market.

Major Players in the Video Game market are:

Microsoft

Netmarble

Nintendo

Nexon

NetEase

Ncsoft

Sony

Google

BandaiNamco

Warner Bros

Cyber Agents Inc

Take Two Interactive

Konami

Tencent

Ubisoft

EA

Activation Blizad

Apple

Square Enix

Mixi

On the basis of types, the Video Game market is primarily split into:

Mobile

Tablet

Console

Browser

Desktop

On the basis of applications, the market covers:

Kids

Adults

Major Regions or countries covered in this report:

United States

Europe

China

Japan

India

Southeast Asia

Latin America

Middle East and Africa

Others

Years considered for this report:

Historical Years: 2017-2021

Base Year: 2021

Estimated Year: 2022

Forecast Period: 2022-2029

Global Video Game Market Research Report 2022 - Market Size, Current Insights and Development Trends

Table of Content

1 Video Game Market Overview
1.1 Product Overview and Scope of Video Game Market
1.2 Video Game Market Segment by Type
1.2.1 Global Video Game Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global Video Game Market Segment by Application
1.3.1 Video Game Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global Video Game Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of Video Game (2017-2029)
1.5.1 Global Video Game Market Revenue Status and Outlook (2017-2029)
1.5.2 Global Video Game Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the Video Game Industry
1.7 Impact of Carbon Neutrality on the Video Game Industry

2 Video Game Market Upstream and Downstream Analysis
2.1 Video Game Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of Video Game Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles
3.1 Microsoft
3.1.1 Microsoft Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 Video Game Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Netmarble
3.2.1 Netmarble Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 Video Game Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Nintendo
3.3.1 Nintendo Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 Video Game Market Performance (2017-2022)
3.3.4 Business Overview
3.4 Nexon
3.4.1 Nexon Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 Video Game Market Performance (2017-2022)
3.4.4 Business Overview
3.5 NetEase
3.5.1 NetEase Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 Video Game Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Ncsoft
3.6.1 Ncsoft Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 Video Game Market Performance (2017-2022)
3.6.4 Business Overview
3.7 Sony
3.7.1 Sony Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 Video Game Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Google
3.8.1 Google Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 Video Game Market Performance (2017-2022)
3.8.4 Business Overview
3.9 BandaiNamco
3.9.1 BandaiNamco Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 Video Game Market Performance (2017-2022)
3.9.4 Business Overview
3.10 Warner Bros
3.10.1 Warner Bros Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 Video Game Market Performance (2017-2022)
3.10.4 Business Overview
3.11 Cyber Agents Inc
3.11.1 Cyber Agents Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 Video Game Market Performance (2017-2022)
3.11.4 Business Overview
3.12 Take Two Interactive
3.12.1 Take Two Interactive Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 Video Game Market Performance (2017-2022)
3.12.4 Business Overview
3.13 Konami
3.13.1 Konami Basic Information, Manufacturing Base, Sales Area and Competitors
3.13.2 Product Profiles, Application and Specification
3.13.3 Video Game Market Performance (2017-2022)
3.13.4 Business Overview
3.14 Tencent
3.14.1 Tencent Basic Information, Manufacturing Base, Sales Area and Competitors
3.14.2 Product Profiles, Application and Specification
3.14.3 Video Game Market Performance (2017-2022)
3.14.4 Business Overview
3.15 Ubisoft
3.15.1 Ubisoft Basic Information, Manufacturing Base, Sales Area and Competitors
3.15.2 Product Profiles, Application and Specification
3.15.3 Video Game Market Performance (2017-2022)
3.15.4 Business Overview
3.16 EA
3.16.1 EA Basic Information, Manufacturing Base, Sales Area and Competitors
3.16.2 Product Profiles, Application and Specification
3.16.3 Video Game Market Performance (2017-2022)
3.16.4 Business Overview
3.17 Activation Blizad
3.17.1 Activation Blizad Basic Information, Manufacturing Base, Sales Area and Competitors
3.17.2 Product Profiles, Application and Specification
3.17.3 Video Game Market Performance (2017-2022)
3.17.4 Business Overview
3.18 Apple
3.18.1 Apple Basic Information, Manufacturing Base, Sales Area and Competitors
3.18.2 Product Profiles, Application and Specification
3.18.3 Video Game Market Performance (2017-2022)
3.18.4 Business Overview
3.19 Square Enix
3.19.1 Square Enix Basic Information, Manufacturing Base, Sales Area and Competitors
3.19.2 Product Profiles, Application and Specification
3.19.3 Video Game Market Performance (2017-2022)
3.19.4 Business Overview
3.20 Mixi
3.20.1 Mixi Basic Information, Manufacturing Base, Sales Area and Competitors
3.20.2 Product Profiles, Application and Specification
3.20.3 Video Game Market Performance (2017-2022)
3.20.4 Business Overview

4 Global Video Game Market Landscape by Player
4.1 Global Video Game Sales and Share by Player (2017-2022)
4.2 Global Video Game Revenue and Market Share by Player (2017-2022)
4.3 Global Video Game Average Price by Player (2017-2022)
4.4 Global Video Game Gross Margin by Player (2017-2022)
4.5 Video Game Market Competitive Situation and Trends
4.5.1 Video Game Market Concentration Rate
4.5.2 Video Game Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion

5 Global Video Game Sales, Revenue, Price Trend by Type
5.1 Global Video Game Sales and Market Share by Type (2017-2022)
5.2 Global Video Game Revenue and Market Share by Type (2017-2022)
5.3 Global Video Game Price by Type (2017-2022)
5.4 Global Video Game Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Video Game Sales, Revenue and Growth Rate of Mobile (2017-2022)
5.4.2 Global Video Game Sales, Revenue and Growth Rate of Tablet (2017-2022)
5.4.3 Global Video Game Sales, Revenue and Growth Rate of Console (2017-2022)
5.4.4 Global Video Game Sales, Revenue and Growth Rate of Browser (2017-2022)
5.4.5 Global Video Game Sales, Revenue and Growth Rate of Desktop (2017-2022)

6 Global Video Game Market Analysis by Application
6.1 Global Video Game Consumption and Market Share by Application (2017-2022)
6.2 Global Video Game Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Video Game Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Video Game Consumption and Growth Rate of Kids (2017-2022)
6.3.2 Global Video Game Consumption and Growth Rate of Adults (2017-2022)

7 Global Video Game Sales and Revenue Region Wise (2017-2022)
7.1 Global Video Game Sales and Market Share, Region Wise (2017-2022)
7.2 Global Video Game Revenue and Market Share, Region Wise (2017-2022)
7.3 Global Video Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States Video Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe Video Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China Video Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan Video Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India Video Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia Video Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America Video Game Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa Video Game Sales, Revenue, Price and Gross Margin (2017-2022)

8 Global Video Game Market Forecast (2022-2029)
8.1 Global Video Game Sales, Revenue Forecast (2022-2029)
8.1.1 Global Video Game Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global Video Game Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global Video Game Price and Trend Forecast (2022-2029)
8.2 Global Video Game Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States Video Game Sales and Revenue Forecast (2022-2029)
8.2.2 Europe Video Game Sales and Revenue Forecast (2022-2029)
8.2.3 China Video Game Sales and Revenue Forecast (2022-2029)
8.2.4 Japan Video Game Sales and Revenue Forecast (2022-2029)
8.2.5 India Video Game Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia Video Game Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America Video Game Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa Video Game Sales and Revenue Forecast (2022-2029)
8.3 Global Video Game Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global Video Game Revenue and Growth Rate of Mobile (2022-2029)
8.3.2 Global Video Game Revenue and Growth Rate of Tablet (2022-2029)
8.3.3 Global Video Game Revenue and Growth Rate of Console (2022-2029)
8.3.4 Global Video Game Revenue and Growth Rate of Browser (2022-2029)
8.3.5 Global Video Game Revenue and Growth Rate of Desktop (2022-2029)
8.4 Global Video Game Consumption Forecast by Application (2022-2029)
8.4.1 Global Video Game Consumption Value and Growth Rate of Kids (2022-2029)
8.4.2 Global Video Game Consumption Value and Growth Rate of Adults (2022-2029)
8.5 Video Game Market Forecast Under COVID-19

9 Industry Outlook
9.1 Video Game Market Drivers Analysis
9.2 Video Game Market Restraints and Challenges
9.3 Video Game Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 Video Game Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 Video Game Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on Video Game Industry Development

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source
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