Global Serious Games Market Insights: Impact of COVID-19 and Future Expectations to 2028

Publisher Name :
Date: 22-Feb-2023
No. of pages: 108

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition.

The Serious Games market revenue was 9453.93 Million USD in 2022, and will reach 34231.75 Million USD in 2028, with a CAGR of 23.92% during 2022-2028.

This report elaborates the market size, market characteristics, and market growth of the Serious Games industry, and breaks down according to the type, application, and consumption area of Serious Games. The report also introduces players in the industry from the perspective of the industry chain and marketing chain and describes the leading companies.

In Chapter 2.3 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Serious Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

Chapter 2.5 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

In addition, chapters 6-10 consider the impact of COVID-19 on the regional economy.

Key players in the global Serious Games market covered in Chapter 11:

DIGINEXT

Promotion Software GmbH

Revelian

BreakAway, Ltd.

Learning Nexus Ltd

Intuition

Tata Interactive Systems

IBM Corporation

Designing Digitally, Inc.

Nintendo Co., Ltd.

In Chapter 3, on the basis of types, the Serious Games market from 2018 to 2028 is primarily split into:

Enterprises

Consumers

In Chapter 4, on the basis of applications, the Serious Games market from 2018 to 2028 covers:

Healthcare

Aerospace & defense

Government

Education

Retail

Media & Entertainment

Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2018-2028) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10:

North America (Covered in Chapter 6)

United States

Canada

Mexico

Europe (Covered in Chapter 7)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 8)

China

Japan

South Korea

Australia

India

Middle East and Africa (Covered in Chapter 9)

Saudi Arabia

UAE

Egypt

South Africa

South America (Covered in Chapter 10)

Brazil

Argentina

Columbia

Years considered for this report:

Historical Years: 2018-2022

Base Year: 2022

Estimated Year: 2023

Forecast Period: 2023-2028

Global Serious Games Market Insights: Impact of COVID-19 and Future Expectations to 2028

Table of Content

1 Report Overview
1.1 Research Objectives
1.2 Study Scope
1.3 Key Market Segments
1.4 Market Investment Scenario Strategic

2 Industry Insights
2.1 Industry Ecosystem Analysis
2.1.1 Industry Chain Analysis
2.1.2 Distribution Channel Analysis
2.2 Market Trend Analysis
2.2.1 Growth Drivers
2.2.2 Industry Constraints and Challenges
2.3 Industry Trends Under COVID-19
2.3.1 Risk Assessment on COVID-19
2.3.2 Assessment of the Overall Impact of COVID-19 on the Industry
2.3.3 Pre COVID-19 and Post COVID-19 Market Scenario
2.4 Industry Innovation Prospect Analysis
2.5 The Impact of Covid-19 From the Perspective of Industry Chain

3 Global Serious Games Market, By Product Type
3.1 Global Serious Games Sales, Revenue and Market Share by Types (2018-2023)
3.1.1 Global Serious Games Sales and Market Share by Types (2018-2023)
3.1.2 Global Serious Games Revenue and Market Share by Types (2018-2023)
3.1.3 Global Serious Games Price by Types (2018-2023)
3.2 Key Trends by Types
3.3 Global Serious Games Sales, Price and Growth Rate of Enterprises (2018-2023)
3.4 Global Serious Games Sales, Price and Growth Rate of Consumers (2018-2023)

4 Global Serious Games Market, By Applications
4.1 Global Serious Games Consumption, Revenue and Market Share by Applications (2018-2023)
4.1.1 Global Serious Games Consumption and Market Share by Applications (2018-2023)
4.1.2 Global Serious Games Revenue and Market Share by Applications (2018-2023)
4.2 Healthcare
4.3 Aerospace & defense
4.4 Government
4.5 Education
4.6 Retail
4.7 Media & Entertainment
4.8 Others

5 Global Serious Games Market, By Regions
5.1 Global Serious Games Market Sales and Market Share by Regions
5.1.1 Global Serious Games Sales by Regions (2018-2023)
5.1.2 Global Serious Games Sales Market Share by Regions (2018-2023)
5.2 Global Serious Games Market Revenue and Market Share by Regions
5.2.1 Global Serious Games Revenue by Regions (2018-2023)
5.2.2 Global Serious Games Revenue Market Share by Regions (2018-2023)
5.3 Key Trends by Regions
5.3.1 Emerging Market Analysis

6 North America Serious Games Market Analysis
6.1 North America Serious Games Market Size
6.1.1 North America Serious Games Market Sales and Growth Rate (2018-2023)
6.1.2 North America Serious Games Market Revenue and Growth Rate (2018-2023)
6.2 U.S. Serious Games Market Size
6.3 Canada Serious Games Market Size
6.4 Mexico Serious Games Market Size
6.5 Key Macroeconomic Indicators
6.6 The Influence of COVID-19 on North America Market

7 Europe Serious Games Market Analysis
7.1 Europe Serious Games Market Size
7.1.1 Europe Serious Games Market Sales and Growth Rate (2018-2023)
7.1.2 Europe Serious Games Market Revenue and Growth Rate (2018-2023)
7.2 Germany Serious Games Market Size
7.3 United Kingdom Serious Games Market Size
7.4 France Serious Games Market Size
7.5 Italy Serious Games Market Size
7.6 Spain Serious Games Market Size
7.7 Russia Serious Games Market Size
7.8 Key Macroeconomic Indicators
7.9 The Influence of COVID-19 on Europe Market

8 Asia-Pacific Serious Games Market Analysis
8.1 Asia-Pacific Serious Games Market Size
8.1.1 Asia-Pacific Serious Games Market Sales and Growth Rate (2018-2023)
8.1.2 Asia-Pacific Serious Games Market Revenue and Growth Rate (2018-2023)
8.2 China Serious Games Market Size
8.3 Japan Serious Games Market Size
8.4 South Korea Serious Games Market Size
8.5 Australia Serious Games Market Size
8.6 India Serious Games Market Size
8.7 Key Macroeconomic Indicators
8.8 The Influence of COVID-19 on Asia Pacific Market

9 Middle East and Africa Serious Games Market Analysis
9.1 Middle East and Africa Serious Games Market Size
9.1.1 Middle East and Africa Serious Games Market Sales and Growth Rate (2018-2023)
9.1.2 Middle East and Africa Serious Games Market Revenue and Growth Rate (2018-2023)
9.2 Saudi Arabia Serious Games Market Size
9.3 UAE Serious Games Market Size
9.4 Egypt Serious Games Market Size
9.5 South Africa Serious Games Market Size
9.6 Key Macroeconomic Indicators
9.7 The Influence of COVID-19 on Middle East and Africa Market

10 South America Serious Games Market Analysis
10.1 South America Serious Games Market Size
10.1.1 South America Serious Games Market Sales and Growth Rate (2018-2023)
10.1.2 South America Serious Games Market Revenue and Growth Rate (2018-2023)
10.2 Brazil Serious Games Market Size
10.3 Argentina Serious Games Market Size
10.4 Columbia Serious Games Market Size
10.5 Key Macroeconomic Indicators
10.6 The Influence of COVID-19 on South America Market

11 Competition Landscape and Company Profiles
11.1 DIGINEXT
11.1.1 DIGINEXT Basic Information
11.1.2 DIGINEXT Product Profiles, Application and Specification
11.1.3 DIGINEXT Serious Games Market Performance (2018-2023)
11.2 Promotion Software GmbH
11.2.1 Promotion Software GmbH Basic Information
11.2.2 Promotion Software GmbH Product Profiles, Application and Specification
11.2.3 Promotion Software GmbH Serious Games Market Performance (2018-2023)
11.3 Revelian
11.3.1 Revelian Basic Information
11.3.2 Revelian Product Profiles, Application and Specification
11.3.3 Revelian Serious Games Market Performance (2018-2023)
11.4 BreakAway, Ltd.
11.4.1 BreakAway, Ltd. Basic Information
11.4.2 BreakAway, Ltd. Product Profiles, Application and Specification
11.4.3 BreakAway, Ltd. Serious Games Market Performance (2018-2023)
11.5 Learning Nexus Ltd
11.5.1 Learning Nexus Ltd Basic Information
11.5.2 Learning Nexus Ltd Product Profiles, Application and Specification
11.5.3 Learning Nexus Ltd Serious Games Market Performance (2018-2023)
11.6 Intuition
11.6.1 Intuition Basic Information
11.6.2 Intuition Product Profiles, Application and Specification
11.6.3 Intuition Serious Games Market Performance (2018-2023)
11.7 Tata Interactive Systems
11.7.1 Tata Interactive Systems Basic Information
11.7.2 Tata Interactive Systems Product Profiles, Application and Specification
11.7.3 Tata Interactive Systems Serious Games Market Performance (2018-2023)
11.8 IBM Corporation
11.8.1 IBM Corporation Basic Information
11.8.2 IBM Corporation Product Profiles, Application and Specification
11.8.3 IBM Corporation Serious Games Market Performance (2018-2023)
11.9 Designing Digitally, Inc.
11.9.1 Designing Digitally, Inc. Basic Information
11.9.2 Designing Digitally, Inc. Product Profiles, Application and Specification
11.9.3 Designing Digitally, Inc. Serious Games Market Performance (2018-2023)
11.10 Nintendo Co., Ltd.
11.10.1 Nintendo Co., Ltd. Basic Information
11.10.2 Nintendo Co., Ltd. Product Profiles, Application and Specification
11.10.3 Nintendo Co., Ltd. Serious Games Market Performance (2018-2023)

12 Global Serious Games Market Forecast, By Type and Applications
12.1 Global Serious Games Market Forecast by Types (2023-2028)
12.1.1 Global Serious Games Market Forecast Sales and Market Share by Types (2023-2028)
12.1.2 Global Serious Games Market Forecast Revenue and Market Share by Types (2023-2028)
12.2 Global Serious Games Market Forecast by Applications (2023-2028)
12.2.1 Global Serious Games Market Forecast Consumption and Market Share by Applications (2023-2028)
12.2.2 Global Serious Games Market Forecast Revenue and Market Share by Applications (2023-2028)

13 Global Serious Games Market Forecast, By Regions
13.1 Global Serious Games Market Forecast Sales and Market Share by Regions (2023-2028)
13.2 Global Serious Games Market Forecast Revenue and Market Share by Regions (2023-2028)
13.3 North America Serious Games Market Forecast (2023-2028)
13.4 Europe Serious Games Market Forecast (2023-2028)
13.5 Asia-Pacific Serious Games Market Forecast (2023-2028)
13.6 Middle East and Africa Serious Games Market Forecast (2023-2028)
13.7 South America Serious Games Market Forecast (2023-2028)

14 Appendix
14.1 Methodology
14.2 Research Data Source
14.2.1 Secondary Data
14.2.2 Primary Data
14.2.3 Market Size Estimation
14.2.4 Legal Disclaimer

List of Tables and Figures

Table Serious Games Key Market Segments
Figure Global Serious Games Market Size and Growth Rate 2018-2028
Figure Channel Status of Serious Games
Table Market Driving Factors of Serious Games
Table Market Industry Constraints and Challenges of Serious Games
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Table Global Serious Games Sales by Types (2018-2023)
Table Global Serious Games Sales Share by Types (2018-2023)
Table Global Serious Games Revenue ($) by Types (2018-2023)
Table Global Serious Games Revenue Share by Types (2018-2023)
Table Global Serious Games Price by Types (2018-2023)
Figure Global Enterprises Sales and Growth Rate (2018-2023)
Figure Global Enterprises Price (2018-2023)
Figure Global Consumers Sales and Growth Rate (2018-2023)
Figure Global Consumers Price (2018-2023)
Table Global Serious Games Consumption by Applications (2018-2023)
Table Global Serious Games Consumption Share by Applications (2018-2023)
Table Global Serious Games Revenue ($) by Applications (2018-2023)
Table Global Serious Games Revenue Share by Applications (2018-2023)
Figure Global Healthcare Consumption and Growth Rate (2018-2023) Sales and Growth Rate (2018-2023)
Figure Global Aerospace & defense Consumption and Growth Rate (2018-2023) Sales and Growth Rate (2018-2023)
Figure Global Government Consumption and Growth Rate (2018-2023) Sales and Growth Rate (2018-2023)
Figure Global Education Consumption and Growth Rate (2018-2023) Sales and Growth Rate (2018-2023)
Figure Global Retail Consumption and Growth Rate (2018-2023) Sales and Growth Rate (2018-2023)
Figure Global Media & Entertainment Consumption and Growth Rate (2018-2023) Sales and Growth Rate (2018-2023)
Figure Global Others Consumption and Growth Rate (2018-2023) Sales and Growth Rate (2018-2023)
Figure Global Serious Games Sales and Growth Rate (2018-2023)
Table Global Serious Games Sales by Regions (2018-2023)
Table Global Serious Games Sales Market Share by Regions (2018-2023)
Figure Global Serious Games Sales Market Share by Regions in 2022
Figure Global Serious Games Revenue and Growth Rate (2018-2023)
Table Global Serious Games Revenue by Regions (2018-2023)
Table Global Serious Games Revenue Market Share by Regions (2018-2023)
Figure Global Serious Games Revenue Market Share by Regions in 2022
Figure North America Serious Games Market Sales and Growth Rate (2018-2023)
Table North America Serious Games Sales by Countries (2018-2023)
Figure North America Serious Games Market Revenue ($) and Growth Rate (2018-2023)
Table North America Serious Games Revenue ($) by Countries (2018-2023)
Figure U.S. Serious Games Market Sales and Growth Rate (2018-2023)
Figure U.S. Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Canada Serious Games Market Sales and Growth Rate (2018-2023)
Figure Canada Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Mexico Serious Games Market Sales and Growth Rate (2018-2023)
Figure Mexico Serious Games Market Revenue and Growth Rate (2018-2023)
Figure North America COVID-19 Status
Figure Europe Serious Games Market Sales and Growth Rate (2018-2023)
Table Europe Serious Games Sales by Countries (2018-2023)
Figure Europe Serious Games Market Revenue and Growth Rate (2018-2023)
Table Europe Serious Games Revenue by Countries (2018-2023)
Figure Germany Serious Games Market Sales and Growth Rate (2018-2023)
Figure Germany Serious Games Market Revenue and Growth Rate (2018-2023)
Figure United Kingdom Serious Games Market Sales and Growth Rate (2018-2023)
Figure United Kingdom Serious Games Market Revenue and Growth Rate (2018-2023)
Figure France Serious Games Market Sales and Growth Rate (2018-2023)
Figure France Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Italy Serious Games Market Sales and Growth Rate (2018-2023)
Figure Italy Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Spain Serious Games Market Sales and Growth Rate (2018-2023)
Figure Spain Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Russia Serious Games Market Sales and Growth Rate (2018-2023)
Figure Russia Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Europe COVID-19 Status
Figure Asia-Pacific Serious Games Market Sales and Growth Rate (2018-2023)
Table Asia-Pacific Serious Games Sales by Countries (2018-2023)
Figure Asia-Pacific Serious Games Market Revenue and Growth Rate (2018-2023)
Table Asia-Pacific Serious Games Revenue by Countries (2018-2023)
Figure China Serious Games Market Sales and Growth Rate (2018-2023)
Figure China Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Japan Serious Games Market Sales and Growth Rate (2018-2023)
Figure Japan Serious Games Market Revenue and Growth Rate (2018-2023)
Figure South Korea Serious Games Market Sales and Growth Rate (2018-2023)
Figure South Korea Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Australia Serious Games Market Sales and Growth Rate (2018-2023)
Figure Australia Serious Games Market Revenue and Growth Rate (2018-2023)
Figure India Serious Games Market Sales and Growth Rate (2018-2023)
Figure India Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Serious Games Market Sales and Growth Rate (2018-2023)
Table Middle East and Africa Serious Games Sales by Countries (2018-2023)
Figure Middle East and Africa Serious Games Market Revenue and Growth Rate (2018-2023)
Table Middle East and Africa Serious Games Revenue by Countries (2018-2023)
Figure Saudi Arabia Serious Games Market Sales and Growth Rate (2018-2023)
Figure Saudi Arabia Serious Games Market Revenue and Growth Rate (2018-2023)
Figure UAE Serious Games Market Sales and Growth Rate (2018-2023)
Figure UAE Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Egypt Serious Games Market Sales and Growth Rate (2018-2023)
Figure Egypt Serious Games Market Revenue and Growth Rate (2018-2023)
Figure South Africa Serious Games Market Sales and Growth Rate (2018-2023)
Figure South Africa Serious Games Market Revenue and Growth Rate (2018-2023)
Figure South America Serious Games Market Sales and Growth Rate (2018-2023)
Table South America Serious Games Sales by Countries (2018-2023)
Figure South America Serious Games Market Revenue and Growth Rate (2018-2023)
Table South America Serious Games Revenue by Countries (2018-2023)
Figure Brazil Serious Games Market Sales and Growth Rate (2018-2023)
Figure Brazil Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Argentina Serious Games Market Sales and Growth Rate (2018-2023)
Figure Argentina Serious Games Market Revenue and Growth Rate (2018-2023)
Figure Columbia Serious Games Market Sales and Growth Rate (2018-2023)
Figure Columbia Serious Games Market Revenue and Growth Rate (2018-2023)
Table DIGINEXT Company Profile
Table DIGINEXT Production, Value, Price, Gross Margin 2018-2023
Figure DIGINEXT Production and Growth Rate
Figure DIGINEXT Value ($) Market Share 2018-2023
Table Promotion Software GmbH Company Profile
Table Promotion Software GmbH Production, Value, Price, Gross Margin 2018-2023
Figure Promotion Software GmbH Production and Growth Rate
Figure Promotion Software GmbH Value ($) Market Share 2018-2023
Table Revelian Company Profile
Table Revelian Production, Value, Price, Gross Margin 2018-2023
Figure Revelian Production and Growth Rate
Figure Revelian Value ($) Market Share 2018-2023
Table BreakAway, Ltd. Company Profile
Table BreakAway, Ltd. Production, Value, Price, Gross Margin 2018-2023
Figure BreakAway, Ltd. Production and Growth Rate
Figure BreakAway, Ltd. Value ($) Market Share 2018-2023
Table Learning Nexus Ltd Company Profile
Table Learning Nexus Ltd Production, Value, Price, Gross Margin 2018-2023
Figure Learning Nexus Ltd Production and Growth Rate
Figure Learning Nexus Ltd Value ($) Market Share 2018-2023
Table Intuition Company Profile
Table Intuition Production, Value, Price, Gross Margin 2018-2023
Figure Intuition Production and Growth Rate
Figure Intuition Value ($) Market Share 2018-2023
Table Tata Interactive Systems Company Profile
Table Tata Interactive Systems Production, Value, Price, Gross Margin 2018-2023
Figure Tata Interactive Systems Production and Growth Rate
Figure Tata Interactive Systems Value ($) Market Share 2018-2023
Table IBM Corporation Company Profile
Table IBM Corporation Production, Value, Price, Gross Margin 2018-2023
Figure IBM Corporation Production and Growth Rate
Figure IBM Corporation Value ($) Market Share 2018-2023
Table Designing Digitally, Inc. Company Profile
Table Designing Digitally, Inc. Production, Value, Price, Gross Margin 2018-2023
Figure Designing Digitally, Inc. Production and Growth Rate
Figure Designing Digitally, Inc. Value ($) Market Share 2018-2023
Table Nintendo Co., Ltd. Company Profile
Table Nintendo Co., Ltd. Production, Value, Price, Gross Margin 2018-2023
Figure Nintendo Co., Ltd. Production and Growth Rate
Figure Nintendo Co., Ltd. Value ($) Market Share 2018-2023
Table Global Serious Games Market Forecast Sales by Types (2023-2028)
Table Global Serious Games Market Forecast Sales Share by Types (2023-2028)
Table Global Serious Games Market Forecast Revenue ($) by Types (2023-2028)
Table Global Serious Games Market Forecast Revenue Share by Types (2023-2028)
Table Global Serious Games Market Forecast Consumption by Applications (2023-2028)
Table Global Serious Games Market Forecast Consumption Share by Applications (2023-2028)
Table Global Serious Games Market Forecast Revenue ($) by Applications (2023-2028)
Table Global Serious Games Market Forecast Revenue Share by Applications (2023-2028)
Table Global Serious Games Market Forecast Sales by Regions (2023-2028)
Table Global Serious Games Market Forecast Sales Share by Regions (2023-2028)
Table Global Serious Games Market Forecast Revenue ($) by Regions (2023-2028)
Table Global Serious Games Market Forecast Revenue Share by Regions (2023-2028)
Figure North America Market Sales and Growth Rate Forecast (2023-2028)
Figure North America Market Revenue ($) and Growth Rate Forecast (2023-2028)
Figure Europe Market Sales and Growth Rate Forecast (2023-2028)
Figure Europe Market Revenue ($) and Growth Rate Forecast (2023-2028)
Figure Asia-Pacific Market Sales and Growth Rate Forecast (2023-2028)
Figure Asia-Pacific Market Revenue ($) and Growth Rate Forecast (2023-2028)
Figure Middle East and Africa Market Sales and Growth Rate Forecast (2023-2028)
Figure Middle East and Africa Market Revenue ($) and Growth Rate Forecast (2023-2028)
Figure South America Market Sales and Growth Rate Forecast (2023-2028)
Figure South America Market Revenue ($) and Growth Rate Forecast (2023-2028)
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