Global Serious Games Market Insights and Forecast to 2028

Publisher Name :
Date: 12-Jan-2022
No. of pages: 106
Inquire Before Buying

Serious Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Serious Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

- Enterprises

- Consumers

Segment by Application

- Healthcare

- Aerospace & defense

- Government

- Education

- Retail

- Media & Entertainment

- Others

By Company

- BreakAway, Ltd.

- Designing Digitally, Inc.

- DIGINEXT

- IBM Corporation

- Intuition

- Learning Nexus Ltd

- Nintendo Co., Ltd.

- Promotion Software GmbH

- Revelian

- Tata Interactive Systems

By Region

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

Global Serious Games Market Insights and Forecast to 2028

Table of Contents
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Serious Games Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Enterprises
1.2.3 Consumers
1.3 Market by Application
1.3.1 Global Serious Games Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Healthcare
1.3.3 Aerospace & defense
1.3.4 Government
1.3.5 Education
1.3.6 Retail
1.3.7 Media & Entertainment
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Serious Games Market Perspective (2017-2028)
2.2 Serious Games Growth Trends by Region
2.2.1 Serious Games Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Serious Games Historic Market Size by Region (2017-2022)
2.2.3 Serious Games Forecasted Market Size by Region (2023-2028)
2.3 Serious Games Market Dynamics
2.3.1 Serious Games Industry Trends
2.3.2 Serious Games Market Drivers
2.3.3 Serious Games Market Challenges
2.3.4 Serious Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Serious Games Players by Revenue
3.1.1 Global Top Serious Games Players by Revenue (2017-2022)
3.1.2 Global Serious Games Revenue Market Share by Players (2017-2022)
3.2 Global Serious Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Serious Games Revenue
3.4 Global Serious Games Market Concentration Ratio
3.4.1 Global Serious Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Serious Games Revenue in 2021
3.5 Serious Games Key Players Head office and Area Served
3.6 Key Players Serious Games Product Solution and Service
3.7 Date of Enter into Serious Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Serious Games Breakdown Data by Type
4.1 Global Serious Games Historic Market Size by Type (2017-2022)
4.2 Global Serious Games Forecasted Market Size by Type (2023-2028)
5 Serious Games Breakdown Data by Application
5.1 Global Serious Games Historic Market Size by Application (2017-2022)
5.2 Global Serious Games Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Serious Games Market Size (2017-2028)
6.2 North America Serious Games Market Size by Type
6.2.1 North America Serious Games Market Size by Type (2017-2022)
6.2.2 North America Serious Games Market Size by Type (2023-2028)
6.2.3 North America Serious Games Market Share by Type (2017-2028)
6.3 North America Serious Games Market Size by Application
6.3.1 North America Serious Games Market Size by Application (2017-2022)
6.3.2 North America Serious Games Market Size by Application (2023-2028)
6.3.3 North America Serious Games Market Share by Application (2017-2028)
6.4 North America Serious Games Market Size by Country
6.4.1 North America Serious Games Market Size by Country (2017-2022)
6.4.2 North America Serious Games Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Serious Games Market Size (2017-2028)
7.2 Europe Serious Games Market Size by Type
7.2.1 Europe Serious Games Market Size by Type (2017-2022)
7.2.2 Europe Serious Games Market Size by Type (2023-2028)
7.2.3 Europe Serious Games Market Share by Type (2017-2028)
7.3 Europe Serious Games Market Size by Application
7.3.1 Europe Serious Games Market Size by Application (2017-2022)
7.3.2 Europe Serious Games Market Size by Application (2023-2028)
7.3.3 Europe Serious Games Market Share by Application (2017-2028)
7.4 Europe Serious Games Market Size by Country
7.4.1 Europe Serious Games Market Size by Country (2017-2022)
7.4.2 Europe Serious Games Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Serious Games Market Size (2017-2028)
8.2 Asia-Pacific Serious Games Market Size by Type
8.2.1 Asia-Pacific Serious Games Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Serious Games Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Serious Games Market Share by Type (2017-2028)
8.3 Asia-Pacific Serious Games Market Size by Application
8.3.1 Asia-Pacific Serious Games Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Serious Games Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Serious Games Market Share by Application (2017-2028)
8.4 Asia-Pacific Serious Games Market Size by Region
8.4.1 Asia-Pacific Serious Games Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Serious Games Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Serious Games Market Size (2017-2028)
9.2 Latin America Serious Games Market Size by Type
9.2.1 Latin America Serious Games Market Size by Type (2017-2022)
9.2.2 Latin America Serious Games Market Size by Type (2023-2028)
9.2.3 Latin America Serious Games Market Share by Type (2017-2028)
9.3 Latin America Serious Games Market Size by Application
9.3.1 Latin America Serious Games Market Size by Application (2017-2022)
9.3.2 Latin America Serious Games Market Size by Application (2023-2028)
9.3.3 Latin America Serious Games Market Share by Application (2017-2028)
9.4 Latin America Serious Games Market Size by Country
9.4.1 Latin America Serious Games Market Size by Country (2017-2022)
9.4.2 Latin America Serious Games Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Serious Games Market Size (2017-2028)
10.2 Middle East & Africa Serious Games Market Size by Type
10.2.1 Middle East & Africa Serious Games Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Serious Games Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Serious Games Market Share by Type (2017-2028)
10.3 Middle East & Africa Serious Games Market Size by Application
10.3.1 Middle East & Africa Serious Games Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Serious Games Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Serious Games Market Share by Application (2017-2028)
10.4 Middle East & Africa Serious Games Market Size by Country
10.4.1 Middle East & Africa Serious Games Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Serious Games Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 BreakAway, Ltd.
11.1.1 BreakAway, Ltd. Company Details
11.1.2 BreakAway, Ltd. Business Overview
11.1.3 BreakAway, Ltd. Serious Games Introduction
11.1.4 BreakAway, Ltd. Revenue in Serious Games Business (2017-2022)
11.1.5 BreakAway, Ltd. Recent Developments
11.2 Designing Digitally, Inc.
11.2.1 Designing Digitally, Inc. Company Details
11.2.2 Designing Digitally, Inc. Business Overview
11.2.3 Designing Digitally, Inc. Serious Games Introduction
11.2.4 Designing Digitally, Inc. Revenue in Serious Games Business (2017-2022)
11.2.5 Designing Digitally, Inc. Recent Developments
11.3 DIGINEXT
11.3.1 DIGINEXT Company Details
11.3.2 DIGINEXT Business Overview
11.3.3 DIGINEXT Serious Games Introduction
11.3.4 DIGINEXT Revenue in Serious Games Business (2017-2022)
11.3.5 DIGINEXT Recent Developments
11.4 IBM Corporation
11.4.1 IBM Corporation Company Details
11.4.2 IBM Corporation Business Overview
11.4.3 IBM Corporation Serious Games Introduction
11.4.4 IBM Corporation Revenue in Serious Games Business (2017-2022)
11.4.5 IBM Corporation Recent Developments
11.5 Intuition
11.5.1 Intuition Company Details
11.5.2 Intuition Business Overview
11.5.3 Intuition Serious Games Introduction
11.5.4 Intuition Revenue in Serious Games Business (2017-2022)
11.5.5 Intuition Recent Developments
11.6 Learning Nexus Ltd
11.6.1 Learning Nexus Ltd Company Details
11.6.2 Learning Nexus Ltd Business Overview
11.6.3 Learning Nexus Ltd Serious Games Introduction
11.6.4 Learning Nexus Ltd Revenue in Serious Games Business (2017-2022)
11.6.5 Learning Nexus Ltd Recent Developments
11.7 Nintendo Co., Ltd.
11.7.1 Nintendo Co., Ltd. Company Details
11.7.2 Nintendo Co., Ltd. Business Overview
11.7.3 Nintendo Co., Ltd. Serious Games Introduction
11.7.4 Nintendo Co., Ltd. Revenue in Serious Games Business (2017-2022)
11.7.5 Nintendo Co., Ltd. Recent Developments
11.8 Promotion Software GmbH
11.8.1 Promotion Software GmbH Company Details
11.8.2 Promotion Software GmbH Business Overview
11.8.3 Promotion Software GmbH Serious Games Introduction
11.8.4 Promotion Software GmbH Revenue in Serious Games Business (2017-2022)
11.8.5 Promotion Software GmbH Recent Developments
11.9 Revelian
11.9.1 Revelian Company Details
11.9.2 Revelian Business Overview
11.9.3 Revelian Serious Games Introduction
11.9.4 Revelian Revenue in Serious Games Business (2017-2022)
11.9.5 Revelian Recent Developments
11.10 Tata Interactive Systems
11.10.1 Tata Interactive Systems Company Details
11.10.2 Tata Interactive Systems Business Overview
11.10.3 Tata Interactive Systems Serious Games Introduction
11.10.4 Tata Interactive Systems Revenue in Serious Games Business (2017-2022)
11.10.5 Tata Interactive Systems Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Serious Games Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Enterprises
Table 3. Key Players of Consumers
Table 4. Global Serious Games Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 5. Global Serious Games Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Serious Games Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Serious Games Market Share by Region (2017-2022)
Table 8. Global Serious Games Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Serious Games Market Share by Region (2023-2028)
Table 10. Serious Games Market Trends
Table 11. Serious Games Market Drivers
Table 12. Serious Games Market Challenges
Table 13. Serious Games Market Restraints
Table 14. Global Serious Games Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Serious Games Revenue Share by Players (2017-2022)
Table 16. Global Top Serious Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2021)
Table 17. Ranking of Global Top Serious Games Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Serious Games Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Serious Games Product Solution and Service
Table 21. Date of Enter into Serious Games Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Serious Games Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Serious Games Revenue Market Share by Type (2017-2022)
Table 25. Global Serious Games Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Serious Games Revenue Market Share by Type (2023-2028)
Table 27. Global Serious Games Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Serious Games Revenue Share by Application (2017-2022)
Table 29. Global Serious Games Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Serious Games Revenue Share by Application (2023-2028)
Table 31. North America Serious Games Market Size by Type (2017-2022) & (US$ Million)
Table 32. North America Serious Games Market Size by Type (2023-2028) & (US$ Million)
Table 33. North America Serious Games Market Size by Application (2017-2022) & (US$ Million)
Table 34. North America Serious Games Market Size by Application (2023-2028) & (US$ Million)
Table 35. North America Serious Games Market Size by Country (2017-2022) & (US$ Million)
Table 36. North America Serious Games Market Size by Country (2023-2028) & (US$ Million)
Table 37. Europe Serious Games Market Size by Type (2017-2022) & (US$ Million)
Table 38. Europe Serious Games Market Size by Type (2023-2028) & (US$ Million)
Table 39. Europe Serious Games Market Size by Application (2017-2022) & (US$ Million)
Table 40. Europe Serious Games Market Size by Application (2023-2028) & (US$ Million)
Table 41. Europe Serious Games Market Size by Country (2017-2022) & (US$ Million)
Table 42. Europe Serious Games Market Size by Country (2023-2028) & (US$ Million)
Table 43. Asia Pacific Serious Games Market Size by Type (2017-2022) & (US$ Million)
Table 44. Asia Pacific Serious Games Market Size by Type (2023-2028) & (US$ Million)
Table 45. Asia Pacific Serious Games Market Size by Application (2017-2022) & (US$ Million)
Table 46. Asia Pacific Serious Games Market Size by Application (2023-2028) & (US$ Million)
Table 47. Asia Pacific Serious Games Market Size by Region (2017-2022) & (US$ Million)
Table 48. Asia Pacific Serious Games Market Size by Region (2023-2028) & (US$ Million)
Table 49. Latin America Serious Games Market Size by Type (2017-2022) & (US$ Million)
Table 50. Latin America Serious Games Market Size by Type (2023-2028) & (US$ Million)
Table 51. Latin America Serious Games Market Size by Application (2017-2022) & (US$ Million)
Table 52. Latin America Serious Games Market Size by Application (2023-2028) & (US$ Million)
Table 53. Latin America Serious Games Market Size by Country (2017-2022) & (US$ Million)
Table 54. Latin America Serious Games Market Size by Country (2023-2028) & (US$ Million)
Table 55. Middle East and Africa Serious Games Market Size by Type (2017-2022) & (US$ Million)
Table 56. Middle East and Africa Serious Games Market Size by Type (2023-2028) & (US$ Million)
Table 57. Middle East and Africa Serious Games Market Size by Application (2017-2022) & (US$ Million)
Table 58. Middle East and Africa Serious Games Market Size by Application (2023-2028) & (US$ Million)
Table 59. Middle East and Africa Serious Games Market Size by Country (2017-2022) & (US$ Million)
Table 60. Middle East and Africa Serious Games Market Size by Country (2023-2028) & (US$ Million)
Table 61. BreakAway, Ltd. Company Details
Table 62. BreakAway, Ltd. Business Overview
Table 63. BreakAway, Ltd. Serious Games Product
Table 64. BreakAway, Ltd. Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 65. BreakAway, Ltd. Recent Developments
Table 66. Designing Digitally, Inc. Company Details
Table 67. Designing Digitally, Inc. Business Overview
Table 68. Designing Digitally, Inc. Serious Games Product
Table 69. Designing Digitally, Inc. Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 70. Designing Digitally, Inc. Recent Developments
Table 71. DIGINEXT Company Details
Table 72. DIGINEXT Business Overview
Table 73. DIGINEXT Serious Games Product
Table 74. DIGINEXT Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 75. DIGINEXT Recent Developments
Table 76. IBM Corporation Company Details
Table 77. IBM Corporation Business Overview
Table 78. IBM Corporation Serious Games Product
Table 79. IBM Corporation Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 80. IBM Corporation Recent Developments
Table 81. Intuition Company Details
Table 82. Intuition Business Overview
Table 83. Intuition Serious Games Product
Table 84. Intuition Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 85. Intuition Recent Developments
Table 86. Learning Nexus Ltd Company Details
Table 87. Learning Nexus Ltd Business Overview
Table 88. Learning Nexus Ltd Serious Games Product
Table 89. Learning Nexus Ltd Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 90. Learning Nexus Ltd Recent Developments
Table 91. Nintendo Co., Ltd. Company Details
Table 92. Nintendo Co., Ltd. Business Overview
Table 93. Nintendo Co., Ltd. Serious Games Product
Table 94. Nintendo Co., Ltd. Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 95. Nintendo Co., Ltd. Recent Developments
Table 96. Promotion Software GmbH Company Details
Table 97. Promotion Software GmbH Business Overview
Table 98. Promotion Software GmbH Serious Games Product
Table 99. Promotion Software GmbH Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 100. Promotion Software GmbH Recent Developments
Table 101. Revelian Company Details
Table 102. Revelian Business Overview
Table 103. Revelian Serious Games Product
Table 104. Revelian Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 105. Revelian Recent Developments
Table 106. Tata Interactive Systems Company Details
Table 107. Tata Interactive Systems Business Overview
Table 108. Tata Interactive Systems Serious Games Product
Table 109. Tata Interactive Systems Revenue in Serious Games Business (2017-2022) & (US$ Million)
Table 110. Tata Interactive Systems Recent Developments
Table 111. Research Programs/Design for This Report
Table 112. Key Data Information from Secondary Sources
Table 113. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Serious Games Market Share by Type: 2021 VS 2028
Figure 2. Enterprises Features
Figure 3. Consumers Features
Figure 4. Global Serious Games Market Share by Application: 2021 VS 2028
Figure 5. Healthcare Case Studies
Figure 6. Aerospace & defense Case Studies
Figure 7. Government Case Studies
Figure 8. Education Case Studies
Figure 9. Retail Case Studies
Figure 10. Media & Entertainment Case Studies
Figure 11. Others Case Studies
Figure 12. Serious Games Report Years Considered
Figure 13. Global Serious Games Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 14. Global Serious Games Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 15. Global Serious Games Market Share by Region: 2021 VS 2028
Figure 16. Global Serious Games Market Share by Players in 2021
Figure 17. Global Top Serious Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Games as of 2021)
Figure 18. The Top 10 and 5 Players Market Share by Serious Games Revenue in 2021
Figure 19. North America Serious Games Market Size YoY (2017-2028) & (US$ Million)
Figure 20. North America Serious Games Market Size Market Share by Type (2017-2028)
Figure 21. North America Serious Games Market Size Market Share by Application (2017-2028)
Figure 22. North America Serious Games Market Size Share by Country (2017-2028)
Figure 23. United States Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Canada Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Europe Serious Games Market Size YoY (2017-2028) & (US$ Million)
Figure 26. Europe Serious Games Market Size Market Share by Type (2017-2028)
Figure 27. Europe Serious Games Market Size Market Share by Application (2017-2028)
Figure 28. Europe Serious Games Market Size Share by Country (2017-2028)
Figure 29. Germany Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. France Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. U.K. Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Italy Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Russia Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Nordic Countries Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Asia-Pacific Serious Games Market Size YoY (2017-2028) & (US$ Million)
Figure 36. Asia Pacific Serious Games Market Size Market Share by Type (2017-2028)
Figure 37. Asia Pacific Serious Games Market Size Market Share by Application (2017-2028)
Figure 38. Asia Pacific Serious Games Market Size Share by Region (2017-2028)
Figure 39. China Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Japan Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. South Korea Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Southeast Asia Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. India Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Australia Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Latin America Serious Games Market Size YoY (2017-2028) & (US$ Million)
Figure 46. Latin America Serious Games Market Size Market Share by Type (2017-2028)
Figure 47. Latin America Serious Games Market Size Market Share by Application (2017-2028)
Figure 48. Latin America Serious Games Market Size Share by Country (2017-2028)
Figure 49. Mexico Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 50. Brazil Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 51. Middle East & Africa Serious Games Market Size YoY (2017-2028) & (US$ Million)
Figure 52. Middle East and Africa Serious Games Market Size Market Share by Type (2017-2028)
Figure 53. Middle East and Africa Serious Games Market Size Market Share by Application (2017-2028)
Figure 54. Middle East and Africa Serious Games Market Size Share by Country (2017-2028)
Figure 55. Turkey Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 56. Saudi Arabia Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 57. UAE Serious Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 58. BreakAway, Ltd. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 59. Designing Digitally, Inc. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 60. DIGINEXT Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 61. IBM Corporation Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 62. Intuition Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 63. Learning Nexus Ltd Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 64. Nintendo Co., Ltd. Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 65. Promotion Software GmbH Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 66. Revelian Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 67. Tata Interactive Systems Revenue Growth Rate in Serious Games Business (2017-2022)
Figure 68. Bottom-up and Top-down Approaches for This Report
Figure 69. Data Triangulation
Figure 70. Key Executives Interviewed
  • Global Electronic Gaming Machines (EGM) Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 04-Jan-2024        Price: US 3380 Onwards        Pages: 124
    Market Overview of Global Electronic Gaming Machines (EGM) market: According to our latest research, the global Electronic Gaming Machines (EGM) market looks promising in the next 5 years. As of 2022, the global Electronic Gaming Machines (EGM) market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensiv......
  • Global Gaming Simulators Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 93
    According to our LPI (LP Information) latest study, the global Gaming Simulators market size was valued at US$ million in 2023. With growing demand in downstream market, the Gaming Simulators is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Gaming Simulators market. Gaming Simulators are expected to show stable growth in the future market. However, product differentiation, reduc......
  • Global Serious Games Market Research Report 2024
    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 81
    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs