Global Serious Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025

Publisher Name :
Date: 16-Mar-2020
No. of pages: 104

Market Overview

The global Serious Games market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 10.4% in the forecast period of 2020 to 2025 and will expected to reach USD 5313.8 million by 2025, from USD 3574.7 million in 2019.

The Serious Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation

Serious Games market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Serious Games market has been segmented into:

- Enterprises

- Consumers

By Application, Serious Games has been segmented into:

- Healthcare

- Aerospace & defense

- Government

- Education

- Retail

- Media & Entertainment

- Others

Regions and Countries Level Analysis

Regional analysis is another highly comprehensive part of the research and analysis study of the global Serious Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Serious Games markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Serious Games market.

The report offers in-depth assessment of the growth and other aspects of the Serious Games market in important countries (regions), including:

- North America (United States, Canada and Mexico)

- Europe (Germany, France, UK, Russia and Italy)

- Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)

- South America (Brazil, Argentina, Colombia)

- Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Serious Games Market Share Analysis

Serious Games competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Serious Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Serious Games sales, revenue and market share for each player covered in this report.

The major players covered in Serious Games are:

- BreakAway, Ltd.

- Promotion Software GmbH

- IBM Corporation

- Designing Digitally, Inc.

- Nintendo Co., Ltd.

- DIGINEXT

- Tata Interactive Systems

- Learning Nexus Ltd

- Intuition

- Revelian

Global Serious Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025

Table of Contents

1 Serious Games Market Overview
1.1 Product Overview and Scope of Serious Games
1.2 Classification of Serious Games by Type
1.2.1 Global Serious Games Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Serious Games Revenue Market Share by Type in 2019
1.2.3 Enterprises
1.2.4 Consumers
1.3 Global Serious Games Market by Application
1.3.1 Overview: Global Serious Games Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Healthcare
1.3.3 Aerospace & defense
1.3.4 Government
1.3.5 Education
1.3.6 Retail
1.3.7 Media & Entertainment
1.3.8 Others
1.4 Global Serious Games Market by Regions
1.4.1 Global Serious Games Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Serious Games (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Serious Games Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Serious Games Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Serious Games Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Serious Games Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Serious Games Status and Prospect (2015-2025)
2 Company Profiles
2.1 BreakAway, Ltd.
2.1.1 BreakAway, Ltd. Details
2.1.2 BreakAway, Ltd. Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 BreakAway, Ltd. SWOT Analysis
2.1.4 BreakAway, Ltd. Product and Services
2.1.5 BreakAway, Ltd. Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.2 Promotion Software GmbH
2.2.1 Promotion Software GmbH Details
2.2.2 Promotion Software GmbH Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Promotion Software GmbH SWOT Analysis
2.2.4 Promotion Software GmbH Product and Services
2.2.5 Promotion Software GmbH Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.3 IBM Corporation
2.3.1 IBM Corporation Details
2.3.2 IBM Corporation Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 IBM Corporation SWOT Analysis
2.3.4 IBM Corporation Product and Services
2.3.5 IBM Corporation Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.4 Designing Digitally, Inc.
2.4.1 Designing Digitally, Inc. Details
2.4.2 Designing Digitally, Inc. Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Designing Digitally, Inc. SWOT Analysis
2.4.4 Designing Digitally, Inc. Product and Services
2.4.5 Designing Digitally, Inc. Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.5 Nintendo Co., Ltd.
2.5.1 Nintendo Co., Ltd. Details
2.5.2 Nintendo Co., Ltd. Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Nintendo Co., Ltd. SWOT Analysis
2.5.4 Nintendo Co., Ltd. Product and Services
2.5.5 Nintendo Co., Ltd. Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.6 DIGINEXT
2.6.1 DIGINEXT Details
2.6.2 DIGINEXT Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 DIGINEXT SWOT Analysis
2.6.4 DIGINEXT Product and Services
2.6.5 DIGINEXT Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.7 Tata Interactive Systems
2.7.1 Tata Interactive Systems Details
2.7.2 Tata Interactive Systems Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Tata Interactive Systems SWOT Analysis
2.7.4 Tata Interactive Systems Product and Services
2.7.5 Tata Interactive Systems Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.8 Learning Nexus Ltd
2.8.1 Learning Nexus Ltd Details
2.8.2 Learning Nexus Ltd Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Learning Nexus Ltd SWOT Analysis
2.8.4 Learning Nexus Ltd Product and Services
2.8.5 Learning Nexus Ltd Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.9 Intuition
2.9.1 Intuition Details
2.9.2 Intuition Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Intuition SWOT Analysis
2.9.4 Intuition Product and Services
2.9.5 Intuition Serious Games Revenue, Gross Margin and Market Share (2018-2019)
2.10 Revelian
2.10.1 Revelian Details
2.10.2 Revelian Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Revelian SWOT Analysis
2.10.4 Revelian Product and Services
2.10.5 Revelian Serious Games Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Serious Games Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Serious Games Players Market Share
3.2.2 Top 10 Serious Games Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Serious Games Revenue and Market Share by Regions
4.2 North America Serious Games Revenue and Growth Rate (2015-2020)
4.3 Europe Serious Games Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Serious Games Revenue and Growth Rate (2015-2020)
4.5 South America Serious Games Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Serious Games Revenue and Growth Rate (2015-2020)
5 North America Serious Games Revenue by Countries
5.1 North America Serious Games Revenue by Countries (2015-2020)
5.2 USA Serious Games Revenue and Growth Rate (2015-2020)
5.3 Canada Serious Games Revenue and Growth Rate (2015-2020)
5.4 Mexico Serious Games Revenue and Growth Rate (2015-2020)
6 Europe Serious Games Revenue by Countries
6.1 Europe Serious Games Revenue by Countries (2015-2020)
6.2 Germany Serious Games Revenue and Growth Rate (2015-2020)
6.3 UK Serious Games Revenue and Growth Rate (2015-2020)
6.4 France Serious Games Revenue and Growth Rate (2015-2020)
6.5 Russia Serious Games Revenue and Growth Rate (2015-2020)
6.6 Italy Serious Games Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Serious Games Revenue by Countries
7.1 Asia-Pacific Serious Games Revenue by Countries (2015-2020)
7.2 China Serious Games Revenue and Growth Rate (2015-2020)
7.3 Japan Serious Games Revenue and Growth Rate (2015-2020)
7.4 Korea Serious Games Revenue and Growth Rate (2015-2020)
7.5 India Serious Games Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Serious Games Revenue and Growth Rate (2015-2020)
8 South America Serious Games Revenue by Countries
8.1 South America Serious Games Revenue by Countries (2015-2020)
8.2 Brazil Serious Games Revenue and Growth Rate (2015-2020)
8.3 Argentina Serious Games Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Serious Games by Countries
9.1 Middle East & Africa Serious Games Revenue by Countries (2015-2020)
9.2 Saudi Arabia Serious Games Revenue and Growth Rate (2015-2020)
9.3 UAE Serious Games Revenue and Growth Rate (2015-2020)
9.4 Egypt Serious Games Revenue and Growth Rate (2015-2020)
9.5 South Africa Serious Games Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Serious Games Revenue and Market Share by Type (2015-2020)
10.2 Global Serious Games Market Forecast by Type (2019-2024)
10.3 Enterprises Revenue Growth Rate (2015-2025)
10.4 Consumers Revenue Growth Rate (2015-2025)
11 Global Serious Games Market Segment by Application
11.1 Global Serious Games Revenue Market Share by Application (2015-2020)
11.2 Serious Games Market Forecast by Application (2019-2024)
11.3 Healthcare Revenue Growth (2015-2020)
11.4 Aerospace & defense Revenue Growth (2015-2020)
11.5 Government Revenue Growth (2015-2020)
11.6 Education Revenue Growth (2015-2020)
11.7 Retail Revenue Growth (2015-2020)
11.8 Media & Entertainment Revenue Growth (2015-2020)
11.9 Others Revenue Growth (2015-2020)
12 Global Serious Games Market Size Forecast (2021-2025)
12.1 Global Serious Games Market Size Forecast (2021-2025)
12.2 Global Serious Games Market Forecast by Regions (2021-2025)
12.3 North America Serious Games Revenue Market Forecast (2021-2025)
12.4 Europe Serious Games Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Serious Games Revenue Market Forecast (2021-2025)
12.6 South America Serious Games Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Serious Games Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

List of Tables

Table 1. Global Serious Games Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of Serious Games by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global Serious Games Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market Serious Games Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. BreakAway, Ltd. Corporate Information, Location and Competitors
Table 6. BreakAway, Ltd. Serious Games Major Business
Table 7. BreakAway, Ltd. Serious Games Total Revenue (USD Million) (2017-2018)
Table 8. BreakAway, Ltd. SWOT Analysis
Table 9. BreakAway, Ltd. Serious Games Product and Solutions
Table 10. BreakAway, Ltd. Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Promotion Software GmbH Corporate Information, Location and Competitors
Table 12. Promotion Software GmbH Serious Games Major Business
Table 13. Promotion Software GmbH Serious Games Total Revenue (USD Million) (2018-2019)
Table 14. Promotion Software GmbH SWOT Analysis
Table 15. Promotion Software GmbH Serious Games Product and Solutions
Table 16. Promotion Software GmbH Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. IBM Corporation Corporate Information, Location and Competitors
Table 18. IBM Corporation Serious Games Major Business
Table 19. IBM Corporation Serious Games Total Revenue (USD Million) (2017-2018)
Table 20. IBM Corporation SWOT Analysis
Table 21. IBM Corporation Serious Games Product and Solutions
Table 22. IBM Corporation Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. Designing Digitally, Inc. Corporate Information, Location and Competitors
Table 24. Designing Digitally, Inc. Serious Games Major Business
Table 25. Designing Digitally, Inc. Serious Games Total Revenue (USD Million) (2017-2018)
Table 26. Designing Digitally, Inc. SWOT Analysis
Table 27. Designing Digitally, Inc. Serious Games Product and Solutions
Table 28. Designing Digitally, Inc. Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Nintendo Co., Ltd. Corporate Information, Location and Competitors
Table 30. Nintendo Co., Ltd. Serious Games Major Business
Table 31. Nintendo Co., Ltd. Serious Games Total Revenue (USD Million) (2017-2018)
Table 32. Nintendo Co., Ltd. SWOT Analysis
Table 33. Nintendo Co., Ltd. Serious Games Product and Solutions
Table 34. Nintendo Co., Ltd. Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. DIGINEXT Corporate Information, Location and Competitors
Table 36. DIGINEXT Serious Games Major Business
Table 37. DIGINEXT Serious Games Total Revenue (USD Million) (2017-2018)
Table 38. DIGINEXT SWOT Analysis
Table 39. DIGINEXT Serious Games Product and Solutions
Table 40. DIGINEXT Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. Tata Interactive Systems Corporate Information, Location and Competitors
Table 42. Tata Interactive Systems Serious Games Major Business
Table 43. Tata Interactive Systems Serious Games Total Revenue (USD Million) (2017-2018)
Table 44. Tata Interactive Systems SWOT Analysis
Table 45. Tata Interactive Systems Serious Games Product and Solutions
Table 46. Tata Interactive Systems Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Learning Nexus Ltd Corporate Information, Location and Competitors
Table 48. Learning Nexus Ltd Serious Games Major Business
Table 49. Learning Nexus Ltd Serious Games Total Revenue (USD Million) (2017-2018)
Table 50. Learning Nexus Ltd SWOT Analysis
Table 51. Learning Nexus Ltd Serious Games Product and Solutions
Table 52. Learning Nexus Ltd Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. Intuition Corporate Information, Location and Competitors
Table 54. Intuition Serious Games Major Business
Table 55. Intuition Serious Games Total Revenue (USD Million) (2017-2018)
Table 56. Intuition SWOT Analysis
Table 57. Intuition Serious Games Product and Solutions
Table 58. Intuition Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Revelian Corporate Information, Location and Competitors
Table 60. Revelian Serious Games Major Business
Table 61. Revelian Serious Games Total Revenue (USD Million) (2017-2018)
Table 62. Revelian SWOT Analysis
Table 63. Revelian Serious Games Product and Solutions
Table 64. Revelian Serious Games Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. Global Serious Games Revenue (Million USD) by Players (2015-2020)
Table 66. Global Serious Games Revenue Share by Players (2015-2020)
Table 67. Global Serious Games Revenue (Million USD) by Regions (2015-2020)
Table 68. Global Serious Games Revenue Market Share by Regions (2015-2020)
Table 69. North America Serious Games Revenue by Countries (2015-2020)
Table 70. North America Serious Games Revenue Market Share by Countries (2015-2020)
Table 71. Europe Serious Games Revenue (Million USD) by Countries (2015-2020)
Table 72. Asia-Pacific Serious Games Revenue (Million USD) by Countries (2015-2020)
Table 73. South America Serious Games Revenue by Countries (2015-2020)
Table 74. South America Serious Games Revenue Market Share by Countries (2015-2020)
Table 75. Middle East and Africa Serious Games Revenue (Million USD) by Countries (2015-2020)
Table 76. Middle East and Africa Serious Games Revenue Market Share by Countries (2015-2020)
Table 77. Global Serious Games Revenue (Million USD) by Type (2015-2020)
Table 78. Global Serious Games Revenue Share by Type (2015-2020)
Table 79. Global Serious Games Revenue Forecast by Type (2021-2025)
Table 80. Global Serious Games Revenue by Application (2015-2020)
Table 81. Global Serious Games Revenue Share by Application (2015-2020)
Table 82. Global Serious Games Revenue Forecast by Application (2021-2025)
Table 83. Global Serious Games Revenue (Million USD) Forecast by Regions (2021-2025)

List of Figures

Figure 1. Serious Games Picture
Figure 2. Global Serious Games Revenue Market Share by Type in 2019
Figure 3. Enterprises Picture
Figure 4. Consumers Picture
Figure 5. Serious Games Revenue Market Share by Application in 2019
Figure 6. Healthcare Picture
Figure 7. Aerospace & defense Picture
Figure 8. Government Picture
Figure 9. Education Picture
Figure 10. Retail Picture
Figure 11. Media & Entertainment Picture
Figure 12. Others Picture
Figure 13. Global Serious Games Revenue (USD Million) and Growth Rate (2015-2025)
Figure 14. North America Serious Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Europe Serious Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Asia-Pacific Serious Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. South America Serious Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Middle East and Africa Serious Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 19. Global Serious Games Revenue (Million USD) and Growth Rate (2015-2025)
Figure 20. Global Serious Games Revenue Share by Players in 2019
Figure 21. Global Top 5 Players Serious Games Revenue Market Share in 2019
Figure 22. Global Top 10 Players Serious Games Revenue Market Share in 2019
Figure 23. Key Players Market Share Trend
Figure 24. Global Serious Games Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 25. Global Serious Games Revenue Market Share by Regions (2015-2020)
Figure 26. Global Serious Games Revenue Market Share by Regions in 2018
Figure 27. North America Serious Games Revenue and Growth Rate (2015-2020)
Figure 28. Europe Serious Games Revenue and Growth Rate (2015-2020)
Figure 29. Asia-Pacific Serious Games Revenue and Growth Rate (2015-2020)
Figure 30. South America Serious Games Revenue and Growth Rate (2015-2020)
Figure 31. Middle East and Africa Serious Games Revenue and Growth Rate (2015-2020)
Figure 32. North America Serious Games Revenue Market Share by Countries (2015-2020)
Figure 33. North America Serious Games Revenue Market Share by Countries in 2019
Figure 34. USA Serious Games Revenue and Growth Rate (2015-2020)
Figure 35. Canada Serious Games Revenue and Growth Rate (2015-2020)
Figure 36. Mexico Serious Games Revenue and Growth Rate (2015-2020)
Figure 37. Europe Serious Games Revenue Market Share by Countries (2015-2020)
Figure 38. Europe Serious Games Revenue Market Share by Countries in 2019
Figure 39. Germany Serious Games Revenue and Growth Rate (2015-2020)
Figure 40. UK Serious Games Revenue and Growth Rate (2015-2020)
Figure 41. France Serious Games Revenue and Growth Rate (2015-2020)
Figure 42. Russia Serious Games Revenue and Growth Rate (2015-2020)
Figure 43. Italy Serious Games Revenue and Growth Rate (2015-2020)
Figure 44. Asia-Pacific Serious Games Revenue Market Share by Countries (2015-2020)
Figure 45. Asia-Pacific Serious Games Revenue Market Share by Countries in 2019
Figure 46. China Serious Games Revenue and Growth Rate (2015-2020)
Figure 47. Japan Serious Games Revenue and Growth Rate (2015-2020)
Figure 48. Korea Serious Games Revenue and Growth Rate (2015-2020)
Figure 49. India Serious Games Revenue and Growth Rate (2015-2020)
Figure 50. Southeast Asia Serious Games Revenue and Growth Rate (2015-2020)
Figure 51. South America Serious Games Revenue Market Share by Countries (2015-2020)
Figure 52. South America Serious Games Revenue Market Share by Countries in 2019
Figure 53. Brazil Serious Games Revenue and Growth Rate (2015-2020)
Figure 54. Argentina Serious Games Revenue and Growth Rate (2015-2020)
Figure 55. Middle East and Africa Serious Games Revenue Market Share by Countries (2015-2020)
Figure 56. Middle East and Africa Serious Games Revenue Market Share by Countries in 2019
Figure 57. Saudi Arabia Serious Games Revenue and Growth Rate (2015-2020)
Figure 58. UAE Serious Games Revenue and Growth Rate (2015-2020)
Figure 59. Egypt Serious Games Revenue and Growth Rate (2015-2020)
Figure 60. South Africa Serious Games Revenue and Growth Rate (2015-2020)
Figure 61. Global Serious Games Revenue Share by Type (2015-2020)
Figure 62. Global Serious Games Revenue Share by Type in 2019
Figure 63. Global Serious Games Market Share Forecast by Type (2021-2025)
Figure 64. Global Enterprises Revenue Growth Rate (2015-2020)
Figure 65. Global Consumers Revenue Growth Rate (2015-2020)
Figure 66. Global Serious Games Revenue Share by Application (2015-2020)
Figure 67. Global Serious Games Revenue Share by Application in 2019
Figure 68. Global Serious Games Market Share Forecast by Application (2021-2025)
Figure 69. Global Healthcare Revenue Growth Rate (2015-2020)
Figure 70. Global Aerospace & defense Revenue Growth Rate (2015-2020)
Figure 71. Global Government Revenue Growth Rate (2015-2020)
Figure 72. Global Education Revenue Growth Rate (2015-2020)
Figure 73. Global Retail Revenue Growth Rate (2015-2020)
Figure 74. Global Media & Entertainment Revenue Growth Rate (2015-2020)
Figure 75. Global Others Revenue Growth Rate (2015-2020)
Figure 76. Global Serious Games Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 77. Global Serious Games Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 78. Global Serious Games Revenue Market Share Forecast by Regions (2021-2025)
Figure 79. North America Serious Games Revenue Market Forecast (2021-2025)
Figure 80. Europe Serious Games Revenue Market Forecast (2021-2025)
Figure 81. Asia-Pacific Serious Games Revenue Market Forecast (2021-2025)
Figure 82. South America Serious Games Revenue Market Forecast (2021-2025)
Figure 83. Middle East and Africa Serious Games Revenue Market Forecast (2021-2025)
Figure 84. Sales Channel: Direct Channel vs Indirect Channel
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