Global Serious Game Market Research Report 2022

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Date: 04-Jul-2022
No. of pages: 89
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Market Analysis and Insights: Global Serious Game Market

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

The global Serious Game market size is projected to reach US$ 8005.3 million by 2028, from US$ 3766.6 million in 2021, at a CAGR of 10.9% during 2022-2028.

The education segment accounts for the major share of the market.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Serious Game market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Serious Game market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Serious Game market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Serious Game market.

Global Serious Game Scope and Market Size

Serious Game market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Serious Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

- Mobile-based

- PC-based

- Web-based

Segment by Application

- Aerospace and Defence

- Automotive

- Education

- Energy

- Government

- Healthcare

- Media and Advertising

- Others

By Region

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Cisco

- IBM

- Microsoft

- Nintendo

- Serious Game International

- Applied Research Associates

- BreakAway Games

- CCS Education

- Designing Digitally

- Serious Game Interactive

Global Serious Game Market Research Report 2022

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Serious Game Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Mobile-based
1.2.3 PC-based
1.2.4 Web-based
1.3 Market by Application
1.3.1 Global Serious Game Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Aerospace and Defence
1.3.3 Automotive
1.3.4 Education
1.3.5 Energy
1.3.6 Government
1.3.7 Healthcare
1.3.8 Media and Advertising
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Serious Game Market Perspective (2017-2028)
2.2 Serious Game Growth Trends by Region
2.2.1 Serious Game Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Serious Game Historic Market Size by Region (2017-2022)
2.2.3 Serious Game Forecasted Market Size by Region (2023-2028)
2.3 Serious Game Market Dynamics
2.3.1 Serious Game Industry Trends
2.3.2 Serious Game Market Drivers
2.3.3 Serious Game Market Challenges
2.3.4 Serious Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Serious Game Players by Revenue
3.1.1 Global Top Serious Game Players by Revenue (2017-2022)
3.1.2 Global Serious Game Revenue Market Share by Players (2017-2022)
3.2 Global Serious Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Serious Game Revenue
3.4 Global Serious Game Market Concentration Ratio
3.4.1 Global Serious Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Serious Game Revenue in 2021
3.5 Serious Game Key Players Head office and Area Served
3.6 Key Players Serious Game Product Solution and Service
3.7 Date of Enter into Serious Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Serious Game Breakdown Data by Type
4.1 Global Serious Game Historic Market Size by Type (2017-2022)
4.2 Global Serious Game Forecasted Market Size by Type (2023-2028)
5 Serious Game Breakdown Data by Application
5.1 Global Serious Game Historic Market Size by Application (2017-2022)
5.2 Global Serious Game Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Serious Game Market Size (2017-2028)
6.2 North America Serious Game Market Size by Country (2017-2022)
6.3 North America Serious Game Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Serious Game Market Size (2017-2028)
7.2 Europe Serious Game Market Size by Country (2017-2022)
7.3 Europe Serious Game Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Serious Game Market Size (2017-2028)
8.2 Asia-Pacific Serious Game Market Size by Country (2017-2022)
8.3 Asia-Pacific Serious Game Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Serious Game Market Size (2017-2028)
9.2 Latin America Serious Game Market Size by Country (2017-2022)
9.3 Latin America Serious Game Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Serious Game Market Size (2017-2028)
10.2 Middle East & Africa Serious Game Market Size by Country (2017-2022)
10.3 Middle East & Africa Serious Game Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Cisco
11.1.1 Cisco Company Detail
11.1.2 Cisco Business Overview
11.1.3 Cisco Serious Game Introduction
11.1.4 Cisco Revenue in Serious Game Business (2017-2022)
11.1.5 Cisco Recent Development
11.2 IBM
11.2.1 IBM Company Detail
11.2.2 IBM Business Overview
11.2.3 IBM Serious Game Introduction
11.2.4 IBM Revenue in Serious Game Business (2017-2022)
11.2.5 IBM Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Detail
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Serious Game Introduction
11.3.4 Microsoft Revenue in Serious Game Business (2017-2022)
11.3.5 Microsoft Recent Development
11.4 Nintendo
11.4.1 Nintendo Company Detail
11.4.2 Nintendo Business Overview
11.4.3 Nintendo Serious Game Introduction
11.4.4 Nintendo Revenue in Serious Game Business (2017-2022)
11.4.5 Nintendo Recent Development
11.5 Serious Game International
11.5.1 Serious Game International Company Detail
11.5.2 Serious Game International Business Overview
11.5.3 Serious Game International Serious Game Introduction
11.5.4 Serious Game International Revenue in Serious Game Business (2017-2022)
11.5.5 Serious Game International Recent Development
11.6 Applied Research Associates
11.6.1 Applied Research Associates Company Detail
11.6.2 Applied Research Associates Business Overview
11.6.3 Applied Research Associates Serious Game Introduction
11.6.4 Applied Research Associates Revenue in Serious Game Business (2017-2022)
11.6.5 Applied Research Associates Recent Development
11.7 BreakAway Games
11.7.1 BreakAway Games Company Detail
11.7.2 BreakAway Games Business Overview
11.7.3 BreakAway Games Serious Game Introduction
11.7.4 BreakAway Games Revenue in Serious Game Business (2017-2022)
11.7.5 BreakAway Games Recent Development
11.8 CCS Education
11.8.1 CCS Education Company Detail
11.8.2 CCS Education Business Overview
11.8.3 CCS Education Serious Game Introduction
11.8.4 CCS Education Revenue in Serious Game Business (2017-2022)
11.8.5 CCS Education Recent Development
11.9 Designing Digitally
11.9.1 Designing Digitally Company Detail
11.9.2 Designing Digitally Business Overview
11.9.3 Designing Digitally Serious Game Introduction
11.9.4 Designing Digitally Revenue in Serious Game Business (2017-2022)
11.9.5 Designing Digitally Recent Development
11.10 Serious Game Interactive
11.10.1 Serious Game Interactive Company Detail
11.10.2 Serious Game Interactive Business Overview
11.10.3 Serious Game Interactive Serious Game Introduction
11.10.4 Serious Game Interactive Revenue in Serious Game Business (2017-2022)
11.10.5 Serious Game Interactive Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Serious Game Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Mobile-based
Table 3. Key Players of PC-based
Table 4. Key Players of Web-based
Table 5. Global Serious Game Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Serious Game Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global Serious Game Market Size by Region (2017-2022) & (US$ Million)
Table 8. Global Serious Game Market Share by Region (2017-2022)
Table 9. Global Serious Game Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 10. Global Serious Game Market Share by Region (2023-2028)
Table 11. Serious Game Market Trends
Table 12. Serious Game Market Drivers
Table 13. Serious Game Market Challenges
Table 14. Serious Game Market Restraints
Table 15. Global Serious Game Revenue by Players (2017-2022) & (US$ Million)
Table 16. Global Serious Game Market Share by Players (2017-2022)
Table 17. Global Top Serious Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Game as of 2021)
Table 18. Ranking of Global Top Serious Game Companies by Revenue (US$ Million) in 2021
Table 19. Global 5 Largest Players Market Share by Serious Game Revenue (CR5 and HHI) & (2017-2022)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Serious Game Product Solution and Service
Table 22. Date of Enter into Serious Game Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Serious Game Market Size by Type (2017-2022) & (US$ Million)
Table 25. Global Serious Game Revenue Market Share by Type (2017-2022)
Table 26. Global Serious Game Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 27. Global Serious Game Revenue Market Share by Type (2023-2028)
Table 28. Global Serious Game Market Size by Application (2017-2022) & (US$ Million)
Table 29. Global Serious Game Revenue Market Share by Application (2017-2022)
Table 30. Global Serious Game Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 31. Global Serious Game Revenue Market Share by Application (2023-2028)
Table 32. North America Serious Game Market Size by Country (2017-2022) & (US$ Million)
Table 33. North America Serious Game Market Size by Country (2023-2028) & (US$ Million)
Table 34. Europe Serious Game Market Size by Country (2017-2022) & (US$ Million)
Table 35. Europe Serious Game Market Size by Country (2023-2028) & (US$ Million)
Table 36. Asia-Pacific Serious Game Market Size by Region (2017-2022) & (US$ Million)
Table 37. Asia-Pacific Serious Game Market Size by Region (2023-2028) & (US$ Million)
Table 38. Latin America Serious Game Market Size by Country (2017-2022) & (US$ Million)
Table 39. Latin America Serious Game Market Size by Country (2023-2028) & (US$ Million)
Table 40. Middle East & Africa Serious Game Market Size by Country (2017-2022) & (US$ Million)
Table 41. Middle East & Africa Serious Game Market Size by Country (2023-2028) & (US$ Million)
Table 42. Cisco Company Detail
Table 43. Cisco Business Overview
Table 44. Cisco Serious Game Product
Table 45. Cisco Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 46. Cisco Recent Development
Table 47. IBM Company Detail
Table 48. IBM Business Overview
Table 49. IBM Serious Game Product
Table 50. IBM Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 51. IBM Recent Development
Table 52. Microsoft Company Detail
Table 53. Microsoft Business Overview
Table 54. Microsoft Serious Game Product
Table 55. Microsoft Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 56. Microsoft Recent Development
Table 57. Nintendo Company Detail
Table 58. Nintendo Business Overview
Table 59. Nintendo Serious Game Product
Table 60. Nintendo Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 61. Nintendo Recent Development
Table 62. Serious Game International Company Detail
Table 63. Serious Game International Business Overview
Table 64. Serious Game International Serious Game Product
Table 65. Serious Game International Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 66. Serious Game International Recent Development
Table 67. Applied Research Associates Company Detail
Table 68. Applied Research Associates Business Overview
Table 69. Applied Research Associates Serious Game Product
Table 70. Applied Research Associates Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 71. Applied Research Associates Recent Development
Table 72. BreakAway Games Company Detail
Table 73. BreakAway Games Business Overview
Table 74. BreakAway Games Serious Game Product
Table 75. BreakAway Games Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 76. BreakAway Games Recent Development
Table 77. CCS Education Company Detail
Table 78. CCS Education Business Overview
Table 79. CCS Education Serious Game Product
Table 80. CCS Education Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 81. CCS Education Recent Development
Table 82. Designing Digitally Company Detail
Table 83. Designing Digitally Business Overview
Table 84. Designing Digitally Serious Game Product
Table 85. Designing Digitally Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 86. Designing Digitally Recent Development
Table 87. Serious Game Interactive Company Detail
Table 88. Serious Game Interactive Business Overview
Table 89. Serious Game Interactive Serious Game Product
Table 90. Serious Game Interactive Revenue in Serious Game Business (2017-2022) & (US$ Million)
Table 91. Serious Game Interactive Recent Development
Table 92. Research Programs/Design for This Report
Table 93. Key Data Information from Secondary Sources
Table 94. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Serious Game Market Share by Type: 2021 VS 2028
Figure 2. Mobile-based Features
Figure 3. PC-based Features
Figure 4. Web-based Features
Figure 5. Global Serious Game Market Share by Application in 2021 & 2028
Figure 6. Aerospace and Defence Case Studies
Figure 7. Automotive Case Studies
Figure 8. Education Case Studies
Figure 9. Energy Case Studies
Figure 10. Government Case Studies
Figure 11. Healthcare Case Studies
Figure 12. Media and Advertising Case Studies
Figure 13. Others Case Studies
Figure 14. Serious Game Report Years Considered
Figure 15. Global Serious Game Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 16. Global Serious Game Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 17. Global Serious Game Market Share by Region: 2021 VS 2028
Figure 18. Global Serious Game Market Share by Players in 2021
Figure 19. Global Top Serious Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Game as of 2021)
Figure 20. The Top 10 and 5 Players Market Share by Serious Game Revenue in 2021
Figure 21. North America Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. North America Serious Game Market Share by Country (2017-2028)
Figure 23. United States Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Canada Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Europe Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Europe Serious Game Market Share by Country (2017-2028)
Figure 27. Germany Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. France Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. U.K. Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Italy Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Russia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Nordic Countries Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Asia-Pacific Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Asia-Pacific Serious Game Market Share by Region (2017-2028)
Figure 35. China Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Japan Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. South Korea Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Southeast Asia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. India Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Australia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Latin America Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Latin America Serious Game Market Share by Country (2017-2028)
Figure 43. Mexico Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Brazil Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Middle East & Africa Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 46. Middle East & Africa Serious Game Market Share by Country (2017-2028)
Figure 47. Turkey Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 48. Saudi Arabia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 49. Cisco Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 50. IBM Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 51. Microsoft Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 52. Nintendo Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 53. Serious Game International Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 54. Applied Research Associates Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 55. BreakAway Games Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 56. CCS Education Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 57. Designing Digitally Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 58. Serious Game Interactive Revenue Growth Rate in Serious Game Business (2017-2022)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed
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