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A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.
LPI (LP Information)' newest research report, the "Serious Game Industry Forecast" looks at past sales and reviews total world Serious Game sales in 2022, providing a comprehensive analysis by region and market sector of projected Serious Game sales for 2023 through 2029. With Serious Game sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Serious Game industry.
This Insight Report provides a comprehensive analysis of the global Serious Game landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Serious Game portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Serious Game market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Serious Game and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Serious Game.
The global Serious Game market size is projected to grow from US$ 3684.7 million in 2022 to US$ 7799.5 million in 2029; it is expected to grow at a CAGR of 11.3% from 2023 to 2029.
The education segment accounts for the major share of the market.
This report presents a comprehensive overview, market shares, and growth opportunities of Serious Game market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
- Mobile-based
- PC-based
- Web-based
Segmentation by application
- Aerospace and Defence
- Automotive
- Education
- Energy
- Government
- Healthcare
- Media and Advertising
- Others
This report also splits the market by region:
- Americas
- - United States
- - Canada
- - Mexico
- - Brazil
- APAC
- - China
- - Japan
- - Korea
- - Southeast Asia
- - India
- - Australia
- Europe
- - Germany
- - France
- - UK
- - Italy
- - Russia
- Middle East & Africa
- - Egypt
- - South Africa
- - Israel
- - Turkey
- - GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
- Cisco
- IBM
- Microsoft
- Nintendo
- Serious Game International
- Applied Research Associates
- BreakAway Games
- CCS Education
- Designing Digitally
- Serious Game Interactive