Global MMO Games Market Research Report 2022 - Market Size, Current Insights and Development Trends

Publisher Name :
Date: 01-Dec-2022
No. of pages: 102

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

The report focuses on the MMO Games market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the MMO Games market.

Major Players in the MMO Games market are:

Aeria Games

Ankama

Giant Interactive Group

Activision Blizzard

NCsoft Corporation

Riot Games

Electronic Arts

Valve

Tencent

NetEase Games

On the basis of types, the MMO Games market is primarily split into:

MMO Role Play Games (MMORPG)

MMO First Person Shooter (MMOFPS)

MMO Real-time Strategy (MMORTS)

Others

On the basis of applications, the market covers:

Amateur Gamers

Professional Gamers

Major Regions or countries covered in this report:

United States

Europe

China

Japan

India

Southeast Asia

Latin America

Middle East and Africa

Others

Years considered for this report:

Historical Years: 2017-2021

Base Year: 2021

Estimated Year: 2022

Forecast Period: 2022-2029

Global MMO Games Market Research Report 2022 - Market Size, Current Insights and Development Trends

Table of Content

1 MMO Games Market Overview
1.1 Product Overview and Scope of MMO Games Market
1.2 MMO Games Market Segment by Type
1.2.1 Global MMO Games Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global MMO Games Market Segment by Application
1.3.1 MMO Games Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global MMO Games Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of MMO Games (2017-2029)
1.5.1 Global MMO Games Market Revenue Status and Outlook (2017-2029)
1.5.2 Global MMO Games Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the MMO Games Industry
1.7 Impact of Carbon Neutrality on the MMO Games Industry

2 MMO Games Market Upstream and Downstream Analysis
2.1 MMO Games Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of MMO Games Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles
3.1 Aeria Games
3.1.1 Aeria Games Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 MMO Games Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Ankama
3.2.1 Ankama Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 MMO Games Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Giant Interactive Group
3.3.1 Giant Interactive Group Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 MMO Games Market Performance (2017-2022)
3.3.4 Business Overview
3.4 Activision Blizzard
3.4.1 Activision Blizzard Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 MMO Games Market Performance (2017-2022)
3.4.4 Business Overview
3.5 NCsoft Corporation
3.5.1 NCsoft Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 MMO Games Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Riot Games
3.6.1 Riot Games Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 MMO Games Market Performance (2017-2022)
3.6.4 Business Overview
3.7 Electronic Arts
3.7.1 Electronic Arts Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 MMO Games Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Valve
3.8.1 Valve Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 MMO Games Market Performance (2017-2022)
3.8.4 Business Overview
3.9 Tencent
3.9.1 Tencent Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 MMO Games Market Performance (2017-2022)
3.9.4 Business Overview
3.10 NetEase Games
3.10.1 NetEase Games Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 MMO Games Market Performance (2017-2022)
3.10.4 Business Overview

4 Global MMO Games Market Landscape by Player
4.1 Global MMO Games Sales and Share by Player (2017-2022)
4.2 Global MMO Games Revenue and Market Share by Player (2017-2022)
4.3 Global MMO Games Average Price by Player (2017-2022)
4.4 Global MMO Games Gross Margin by Player (2017-2022)
4.5 MMO Games Market Competitive Situation and Trends
4.5.1 MMO Games Market Concentration Rate
4.5.2 MMO Games Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion

5 Global MMO Games Sales, Revenue, Price Trend by Type
5.1 Global MMO Games Sales and Market Share by Type (2017-2022)
5.2 Global MMO Games Revenue and Market Share by Type (2017-2022)
5.3 Global MMO Games Price by Type (2017-2022)
5.4 Global MMO Games Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global MMO Games Sales, Revenue and Growth Rate of MMO Role Play Games (MMORPG) (2017-2022)
5.4.2 Global MMO Games Sales, Revenue and Growth Rate of MMO First Person Shooter (MMOFPS) (2017-2022)
5.4.3 Global MMO Games Sales, Revenue and Growth Rate of MMO Real-time Strategy (MMORTS) (2017-2022)
5.4.4 Global MMO Games Sales, Revenue and Growth Rate of Others (2017-2022)

6 Global MMO Games Market Analysis by Application
6.1 Global MMO Games Consumption and Market Share by Application (2017-2022)
6.2 Global MMO Games Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global MMO Games Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global MMO Games Consumption and Growth Rate of Amateur Gamers (2017-2022)
6.3.2 Global MMO Games Consumption and Growth Rate of Professional Gamers (2017-2022)

7 Global MMO Games Sales and Revenue Region Wise (2017-2022)
7.1 Global MMO Games Sales and Market Share, Region Wise (2017-2022)
7.2 Global MMO Games Revenue and Market Share, Region Wise (2017-2022)
7.3 Global MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa MMO Games Sales, Revenue, Price and Gross Margin (2017-2022)

8 Global MMO Games Market Forecast (2022-2029)
8.1 Global MMO Games Sales, Revenue Forecast (2022-2029)
8.1.1 Global MMO Games Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global MMO Games Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global MMO Games Price and Trend Forecast (2022-2029)
8.2 Global MMO Games Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States MMO Games Sales and Revenue Forecast (2022-2029)
8.2.2 Europe MMO Games Sales and Revenue Forecast (2022-2029)
8.2.3 China MMO Games Sales and Revenue Forecast (2022-2029)
8.2.4 Japan MMO Games Sales and Revenue Forecast (2022-2029)
8.2.5 India MMO Games Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia MMO Games Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America MMO Games Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa MMO Games Sales and Revenue Forecast (2022-2029)
8.3 Global MMO Games Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global MMO Games Revenue and Growth Rate of MMO Role Play Games (MMORPG) (2022-2029)
8.3.2 Global MMO Games Revenue and Growth Rate of MMO First Person Shooter (MMOFPS) (2022-2029)
8.3.3 Global MMO Games Revenue and Growth Rate of MMO Real-time Strategy (MMORTS) (2022-2029)
8.3.4 Global MMO Games Revenue and Growth Rate of Others (2022-2029)
8.4 Global MMO Games Consumption Forecast by Application (2022-2029)
8.4.1 Global MMO Games Consumption Value and Growth Rate of Amateur Gamers (2022-2029)
8.4.2 Global MMO Games Consumption Value and Growth Rate of Professional Gamers (2022-2029)
8.5 MMO Games Market Forecast Under COVID-19

9 Industry Outlook
9.1 MMO Games Market Drivers Analysis
9.2 MMO Games Market Restraints and Challenges
9.3 MMO Games Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 MMO Games Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 MMO Games Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on MMO Games Industry Development

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source
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