Global MMO Games Industry Research Report, Growth Trends and Competitive Analysis 2022-2028

Publisher Name :
Date: 27-Sep-2022
No. of pages: 118
Inquire Before Buying

Report Scope

This latest report researches the industry structure, revenue and gross margin. Major players' headquarters, market shares, industry ranking and profiles are presented. The primary and secondary research is done in order to access up-to-date government regulations, market information and industry data. Data were collected from the MMO Games companies, distributors, end users, industry associations, governments' industry bureaus, industry publications, industry experts, third party database, and our in-house databases.

This report also includes a discussion of the major players across each regional MMO Games market. Further, it explains the major drivers and regional dynamics of the global MMO Games market and current trends within the industry.

Key Companies Covered

In this section of the report, the researchers have done a comprehensive analysis of the prominent players operating and the strategies they are focusing on to combat the intense competition. Company profiles and market share analysis of the prominent players are also provided in this section. Additionally, the specialists have done an all-encompassing analysis of each player. They have also provided reliable revenue, market share and rank data of the companies for the period 2017-2022. With the assistance of this report, key players, stakeholders, and other participants will be able to stay abreast of the recent and upcoming developments in the business, further enabling them to make efficient choices. Mentioned below are the prime players taken into account in this research report:

- Activision Blizzard

- Electronic Arts (EA)

- Giant Interactive Group

- NCsoft Corporation

- Ankama

- Nexon

- Gamigo AG

- Tencent Holdings

- Jagex Games Studio

- Sony Online Entertainment

- Ubisoft Entertainment SA

- Riot Games

- Valve Corporation

- Wargaming.net

- NetEase Inc

- Perfect World Entertainment

- Shanda Interactive Entertainment

Market Segments

This report has explored the key segments: by Type and by Application. The lucrativeness and growth potential have been looked into by the industry experts in this report. This report also provides revenue forecast data by type and by application segments based on value for the period 2017-2028.

MMO Games Segment by Type

- MMO Role Play Games (MMORPG)

- MMO First Person Shooter (MMOFPS)

- MMO Real-time Strategy (MMORTS)

- Other

MMO Games Segment by Application

- Mobile

- PC

- Game Consoles

- Other

Key Regions & Countries

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value data of each region and country for the period 2017-2028.

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the MMO Games market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Report Includes:

This report presents an overview of global market for MMO Games market size. Analyses of the global market trends, with historic market revenue data for 2017 - 2021, estimates for 2022, and projections of CAGR through 2028.

This report researches the key producers of MMO Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for MMO Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the MMO Games revenue, market share and industry ranking of main companies, data from 2017 to 2022. Identification of the major stakeholders in the global MMO Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by type and by application, revenue, and growth rate, from 2017 to 2028. Evaluation and forecast the market size for MMO Games revenue, projected growth trends, production technology, application and end-user industry.

Descriptive company profiles of the major global players, including Activision Blizzard, Electronic Arts (EA), Giant Interactive Group, NCsoft Corporation, Ankama, Nexon, Gamigo AG, Tencent Holdings and Jagex Games Studio, etc.

Global MMO Games Industry Research Report, Growth Trends and Competitive Analysis 2022-2028

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global MMO Games Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 MMO Role Play Games (MMORPG)
1.2.3 MMO First Person Shooter (MMOFPS)
1.2.4 MMO Real-time Strategy (MMORTS)
1.2.5 Other
1.3 Market by Application
1.3.1 Global MMO Games Market Growth Rate by Application: 2017 VS 2021 VS 2028
1.3.2 Mobile
1.3.3 PC
1.3.4 Game Consoles
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Market Perspective
2.1 Global MMO Games Market Size (2017-2028)
2.2 MMO Games Market Size across Key Geographies Worldwide: 2017 VS 2021 VS 2028
2.3 Global MMO Games Market Size by Region (2017-2022)
2.4 Global MMO Games Market Size Forecast by Region (2023-2028)
2.5 Global Top MMO Games Countries Ranking by Market Size
3 MMO Games Competitive by Company
3.1 Global MMO Games Revenue by Players
3.1.1 Global MMO Games Revenue by Players (2017-2022)
3.1.2 Global MMO Games Market Share by Players (2017-2022)
3.2 Global MMO Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Covered: Ranking by MMO Games Revenue
3.4 Global MMO Games Market Concentration Ratio
3.4.1 Global MMO Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by MMO Games Revenue in 2021
3.5 Global MMO Games Key Players Head office and Area Served
3.6 Key Players MMO Games Product Solution and Service
3.7 Date of Enter into MMO Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Global MMO Games Breakdown Data by Type
4.1 Global MMO Games Historic Revenue by Type (2017-2022)
4.2 Global MMO Games Forecasted Revenue by Type (2023-2028)
5 Global MMO Games Breakdown Data by Application
5.1 Global MMO Games Historic Market Size by Application (2017-2022)
5.2 Global MMO Games Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America MMO Games Revenue by Company (2020-2022)
6.2 North America MMO Games Revenue by Type (2017-2028)
6.3 North America MMO Games Revenue by Application (2017-2028)
6.4 North America MMO Games Revenue by Country (2017-2028)
6.4.1 U.S.
6.4.2 Canada
7 Europe
7.1 Europe MMO Games Revenue by Company (2020-2022)
7.2 Europe MMO Games Revenue by Type (2017-2028)
7.3 Europe MMO Games Revenue by Application (2017-2028)
7.4 Europe MMO Games Revenue by Country (2017-2028)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
8 Asia Pacific
8.1 Asia Pacific MMO Games Revenue by Company (2020-2022)
8.2 Asia Pacific MMO Games Revenue by Type (2017-2028)
8.3 Asia Pacific MMO Games Revenue by Application (2017-2028)
8.4 Asia Pacific MMO Games Revenue by Region (2017-2028)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 India
8.4.5 Australia
8.4.6 China Taiwan
8.4.7 Indonesia
8.4.8 Thailand
8.4.9 Malaysia
9 Latin America
9.1 Latin America MMO Games Revenue by Company (2020-2022)
9.2 Latin America MMO Games Revenue by Type (2017-2028)
9.3 Latin America MMO Games Revenue by Application (2017-2028)
9.4 Latin America MMO Games Revenue by Country (2017-2028)
9.4.1 Mexico
9.4.2 Brazil
9.4.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa MMO Games Revenue by Company (2020-2022)
10.2 Middle East and Africa MMO Games Revenue by Type (2017-2028)
10.3 Middle East and Africa MMO Games Revenue by Application (2017-2028)
10.4 Middle East and Africa MMO Games Revenue by Country (2017-2028)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
11 Company Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard MMO Games Products and Services
11.1.4 Activision Blizzard MMO Games Revenue in MMO Games Business (2017-2022)
11.1.5 Activision Blizzard MMO Games SWOT Analysis
11.1.6 Activision Blizzard Recent Developments
11.2 Electronic Arts (EA)
11.2.1 Electronic Arts (EA) Company Details
11.2.2 Electronic Arts (EA) Business Overview
11.2.3 Electronic Arts (EA) MMO Games Products and Services
11.2.4 Electronic Arts (EA) MMO Games Revenue in MMO Games Business (2017-2022)
11.2.5 Electronic Arts (EA) MMO Games SWOT Analysis
11.2.6 Electronic Arts (EA) Recent Developments
11.3 Giant Interactive Group
11.3.1 Giant Interactive Group Company Details
11.3.2 Giant Interactive Group Business Overview
11.3.3 Giant Interactive Group MMO Games Products and Services
11.3.4 Giant Interactive Group MMO Games Revenue in MMO Games Business (2017-2022)
11.3.5 Giant Interactive Group MMO Games SWOT Analysis
11.3.6 Giant Interactive Group Recent Developments
11.4 NCsoft Corporation
11.4.1 NCsoft Corporation Company Details
11.4.2 NCsoft Corporation Business Overview
11.4.3 NCsoft Corporation MMO Games Products and Services
11.4.4 NCsoft Corporation MMO Games Revenue in MMO Games Business (2017-2022)
11.4.5 NCsoft Corporation MMO Games SWOT Analysis
11.4.6 NCsoft Corporation Recent Developments
11.5 Ankama
11.5.1 Ankama Company Details
11.5.2 Ankama Business Overview
11.5.3 Ankama MMO Games Products and Services
11.5.4 Ankama MMO Games Revenue in MMO Games Business (2017-2022)
11.5.5 Ankama MMO Games SWOT Analysis
11.5.6 Ankama Recent Developments
11.6 Nexon
11.6.1 Nexon Company Details
11.6.2 Nexon Business Overview
11.6.3 Nexon MMO Games Products and Services
11.6.4 Nexon MMO Games Revenue in MMO Games Business (2017-2022)
11.6.5 Nexon MMO Games SWOT Analysis
11.6.6 Nexon Recent Developments
11.7 Gamigo AG
11.7.1 Gamigo AG Company Details
11.7.2 Gamigo AG Business Overview
11.7.3 Gamigo AG MMO Games Products and Services
11.7.4 Gamigo AG MMO Games Revenue in MMO Games Business (2017-2022)
11.7.5 Gamigo AG MMO Games SWOT Analysis
11.7.6 Gamigo AG Recent Developments
11.8 Tencent Holdings
11.8.1 Tencent Holdings Company Details
11.8.2 Tencent Holdings Business Overview
11.8.3 Tencent Holdings MMO Games Products and Services
11.8.4 Tencent Holdings MMO Games Revenue in MMO Games Business (2017-2022)
11.8.5 Tencent Holdings MMO Games SWOT Analysis
11.8.6 Tencent Holdings Recent Developments
11.9 Jagex Games Studio
11.9.1 Jagex Games Studio Company Details
11.9.2 Jagex Games Studio Business Overview
11.9.3 Jagex Games Studio MMO Games Products and Services
11.9.4 Jagex Games Studio MMO Games Revenue in MMO Games Business (2017-2022)
11.9.5 Jagex Games Studio MMO Games SWOT Analysis
11.9.6 Jagex Games Studio Recent Developments
11.10 Sony Online Entertainment
11.10.1 Sony Online Entertainment Company Details
11.10.2 Sony Online Entertainment Business Overview
11.10.3 Sony Online Entertainment MMO Games Products and Services
11.10.4 Sony Online Entertainment MMO Games Revenue in MMO Games Business (2017-2022)
11.10.5 Sony Online Entertainment MMO Games SWOT Analysis
11.10.6 Sony Online Entertainment Recent Developments
11.11 Ubisoft Entertainment SA
11.11.1 Ubisoft Entertainment SA Company Details
11.11.2 Ubisoft Entertainment SA Business Overview
11.11.3 Ubisoft Entertainment SA MMO Games Products and Services
11.11.4 Ubisoft Entertainment SA MMO Games Revenue in MMO Games Business (2017-2022)
11.11.5 Ubisoft Entertainment SA Recent Developments
11.12 Riot Games
11.12.1 Riot Games Company Details
11.12.2 Riot Games Business Overview
11.12.3 Riot Games MMO Games Products and Services
11.12.4 Riot Games MMO Games Revenue in MMO Games Business (2017-2022)
11.12.5 Riot Games Recent Developments
11.13 Valve Corporation
11.13.1 Valve Corporation Company Details
11.13.2 Valve Corporation Business Overview
11.13.3 Valve Corporation MMO Games Products and Services
11.13.4 Valve Corporation MMO Games Revenue in MMO Games Business (2017-2022)
11.13.5 Valve Corporation Recent Developments
11.14 Wargaming.net
11.14.1 Wargaming.net Company Details
11.14.2 Wargaming.net Business Overview
11.14.3 Wargaming.net MMO Games Products and Services
11.14.4 Wargaming.net MMO Games Revenue in MMO Games Business (2017-2022)
11.14.5 Wargaming.net Recent Developments
11.15 NetEase Inc
11.15.1 NetEase Inc Company Details
11.15.2 NetEase Inc Business Overview
11.15.3 NetEase Inc MMO Games Products and Services
11.15.4 NetEase Inc MMO Games Revenue in MMO Games Business (2017-2022)
11.15.5 NetEase Inc Recent Developments
11.16 Perfect World Entertainment
11.16.1 Perfect World Entertainment Company Details
11.16.2 Perfect World Entertainment Business Overview
11.16.3 Perfect World Entertainment MMO Games Products and Services
11.16.4 Perfect World Entertainment MMO Games Revenue in MMO Games Business (2017-2022)
11.16.5 Perfect World Entertainment Recent Developments
11.17 Shanda Interactive Entertainment
11.17.1 Shanda Interactive Entertainment Company Details
11.17.2 Shanda Interactive Entertainment Business Overview
11.17.3 Shanda Interactive Entertainment MMO Games Products and Services
11.17.4 Shanda Interactive Entertainment MMO Games Revenue in MMO Games Business (2017-2022)
11.17.5 Shanda Interactive Entertainment Recent Developments
12 MMO Games Market Dynamics
12.1 MMO Games Market Trends
12.2 MMO Games Market Drivers
12.3 MMO Games Market Challenges
12.4 MMO Games Market Restraints
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
List of Tables
Table 1. Global MMO Games Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of MMO Role Play Games (MMORPG)
Table 3. Key Players of MMO First Person Shooter (MMOFPS)
Table 4. Key Players of MMO Real-time Strategy (MMORTS)
Table 5. Key Players of Other
Table 6. Global MMO Games Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 7. Global MMO Games Market Size (US$ Million) by Region: 2017 VS 2021 VS 2028
Table 8. Global MMO Games Revenue by Region (2017-2022) & (US$ Million)
Table 9. Global MMO Games Revenue Market Share by Region (2017-2022)
Table 10. Global MMO Games Revenue by Players (2017-2022) & (US$ Million)
Table 11. Global MMO Games Market Share by Players (2017-2022)
Table 12. Global Top MMO Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MMO Games as of 2021)
Table 13. Ranking of Global Top MMO Games Companies by Revenue (US$ Million) in 2021
Table 14. Global 5 Largest Players Market Share by MMO Games Revenue (CR5 and HHI) & (2017-2022)
Table 15. Key Players Headquarters and Area Served
Table 16. Key Players MMO Games Product Solution and Service
Table 17. Date of Key Manufacturers Enter into MMO Games Market
Table 18. Mergers & Acquisitions, Expansion Plans
Table 19. Global MMO Games Market Size by Type (2017-2022) & (US$ Million)
Table 20. Global MMO Games Revenue Market Share by Type (2017-2022)
Table 21. Global MMO Games Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 22. Global MMO Games Revenue Market Share by Type (2023-2028)
Table 23. Global MMO Games Market Size by Application (2017-2022) & (US$ Million)
Table 24. Global MMO Games Revenue Market Share by Application (2017-2022)
Table 25. Global MMO Games Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 26. Global MMO Games Revenue Market Share by Application (2023-2028)
Table 27. North America MMO Games Revenue by Company (2020-2022) & (US$ Million)
Table 28. North America MMO Games Revenue by Type (2017-2022) & (US$ Million)
Table 29. North America MMO Games Revenue by Type (2023-2028) & (US$ Million)
Table 30. North America MMO Games Revenue by Application (2017-2022) & (US$ Million)
Table 31. North America MMO Games Revenue by Application (2023-2028) & (US$ Million)
Table 32. North America MMO Games Revenue by Country (2017-2022) & (US$ Million)
Table 33. North America MMO Games Revenue by Country (2023-2028) & (US$ Million)
Table 34. Europe MMO Games Revenue by Company (2020-2022) & (US$ Million)
Table 35. Europe MMO Games Revenue by Type (2017-2022) & (US$ Million)
Table 36. Europe MMO Games Revenue by Type (2023-2028) & (US$ Million)
Table 37. Europe MMO Games Revenue by Application (2017-2022) & (US$ Million)
Table 38. Europe MMO Games Revenue by Application (2023-2028) & (US$ Million)
Table 39. Europe MMO Games Revenue by Country (2017-2022) & (US$ Million)
Table 40. Europe MMO Games Revenue by Country (2023-2028) & (US$ Million)
Table 41. Asia Pacific MMO Games Revenue by Company (2020-2022) & (US$ Million)
Table 42. Asia Pacific MMO Games Revenue by Type (2017-2022) & (US$ Million)
Table 43. Asia Pacific MMO Games Revenue by Type (2023-2028) & (US$ Million)
Table 44. Asia Pacific MMO Games Revenue by Application (2017-2022) & (US$ Million)
Table 45. Asia Pacific MMO Games Revenue by Application (2023-2028) & (US$ Million)
Table 46. Asia Pacific MMO Games Revenue by Region (2017-2022) & (US$ Million)
Table 47. Asia Pacific MMO Games Revenue by Region (2023-2028) & (US$ Million)
Table 48. Latin America MMO Games Revenue by Company (2020-2022) & (US$ Million)
Table 49. Latin America MMO Games Revenue by Type (2017-2022) & (US$ Million)
Table 50. Latin America MMO Games Revenue by Type (2023-2028) & (US$ Million)
Table 51. Latin America MMO Games Revenue by Application (2017-2022) & (US$ Million)
Table 52. Latin America MMO Games Revenue by Application (2023-2028) & (US$ Million)
Table 53. Latin America MMO Games Revenue by Country (2017-2022) & (US$ Million)
Table 54. Latin America MMO Games Revenue by Country (2023-2028) & (US$ Million)
Table 55. Middle East and Africa MMO Games Revenue by Company (2020-2022) & (US$ Million)
Table 56. Middle East and Africa MMO Games Revenue by Type (2017-2022) & (US$ Million)
Table 57. Middle East and Africa MMO Games Revenue by Type (2023-2028) & (US$ Million)
Table 58. Middle East and Africa MMO Games Revenue by Application (2017-2022) & (US$ Million)
Table 59. Middle East and Africa MMO Games Revenue by Application (2023-2028) & (US$ Million)
Table 60. Middle East and Africa MMO Games Revenue by Country (2017-2022) & (US$ Million)
Table 61. Middle East and Africa MMO Games Revenue by Country (2023-2028) & (US$ Million)
Table 62. Activision Blizzard Company Details
Table 63. Activision Blizzard Business Overview
Table 64. Activision Blizzard MMO Games Product and Services
Table 65. Activision Blizzard MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 66. Activision Blizzard MMO Games SWOT Analysis
Table 67. Activision Blizzard Recent Developments
Table 68. Electronic Arts (EA) Company Details
Table 69. Electronic Arts (EA) Business Overview
Table 70. Electronic Arts (EA) MMO Games Product and Services
Table 71. Electronic Arts (EA) MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 72. Electronic Arts (EA) MMO Games SWOT Analysis
Table 73. Electronic Arts (EA) Recent Developments
Table 74. Giant Interactive Group Company Details
Table 75. Giant Interactive Group Business Overview
Table 76. Giant Interactive Group MMO Games Product and Services
Table 77. Giant Interactive Group MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 78. Giant Interactive Group MMO Games SWOT Analysis
Table 79. Giant Interactive Group Recent Developments
Table 80. NCsoft Corporation Company Details
Table 81. NCsoft Corporation Business Overview
Table 82. NCsoft Corporation MMO Games Product and Services
Table 83. NCsoft Corporation MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 84. NCsoft Corporation MMO Games SWOT Analysis
Table 85. NCsoft Corporation Recent Developments
Table 86. Ankama Company Details
Table 87. Ankama Business Overview
Table 88. Ankama MMO Games Product and Services
Table 89. Ankama MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 90. Ankama MMO Games SWOT Analysis
Table 91. Ankama Recent Developments
Table 92. Nexon Company Details
Table 93. Nexon Business Overview
Table 94. Nexon MMO Games Product and Services
Table 95. Nexon MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 96. Nexon MMO Games SWOT Analysis
Table 97. Nexon Recent Developments
Table 98. Gamigo AG Company Details
Table 99. Gamigo AG Business Overview
Table 100. Gamigo AG MMO Games Product and Services
Table 101. Gamigo AG MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 102. Gamigo AG MMO Games SWOT Analysis
Table 103. Gamigo AG Recent Developments
Table 104. Tencent Holdings Company Details
Table 105. Tencent Holdings Business Overview
Table 106. Tencent Holdings MMO Games Product and Services
Table 107. Tencent Holdings MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 108. Tencent Holdings MMO Games SWOT Analysis
Table 109. Tencent Holdings Recent Developments
Table 110. Jagex Games Studio Company Details
Table 111. Jagex Games Studio Business Overview
Table 112. Jagex Games Studio MMO Games Product and Services
Table 113. Jagex Games Studio MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 114. Jagex Games Studio MMO Games SWOT Analysis
Table 115. Jagex Games Studio Recent Developments
Table 116. Sony Online Entertainment Company Details
Table 117. Sony Online Entertainment Business Overview
Table 118. Sony Online Entertainment MMO Games Product and Services
Table 119. Sony Online Entertainment MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 120. Sony Online Entertainment MMO Games SWOT Analysis
Table 121. Sony Online Entertainment Recent Developments
Table 122. Ubisoft Entertainment SA Company Details
Table 123. Ubisoft Entertainment SA Business Overview
Table 124. Ubisoft Entertainment SA MMO Games Product and Services
Table 125. Ubisoft Entertainment SA MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 126. Ubisoft Entertainment SA Recent Developments
Table 127. Riot Games Company Details
Table 128. Riot Games Business Overview
Table 129. Riot Games MMO Games Product and Services
Table 130. Riot Games MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 131. Riot Games Recent Developments
Table 132. Valve Corporation Company Details
Table 133. Valve Corporation Business Overview
Table 134. Valve Corporation MMO Games Product and Services
Table 135. Valve Corporation MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 136. Valve Corporation Recent Developments
Table 137. Wargaming.net Company Details
Table 138. Wargaming.net Business Overview
Table 139. Wargaming.net MMO Games Product and Services
Table 140. Wargaming.net MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 141. Wargaming.net Recent Developments
Table 142. NetEase Inc Company Details
Table 143. NetEase Inc Business Overview
Table 144. NetEase Inc MMO Games Product and Services
Table 145. NetEase Inc MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 146. NetEase Inc Recent Developments
Table 147. Perfect World Entertainment Company Details
Table 148. Perfect World Entertainment Business Overview
Table 149. Perfect World Entertainment MMO Games Product and Services
Table 150. Perfect World Entertainment MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 151. Perfect World Entertainment Recent Developments
Table 152. Shanda Interactive Entertainment Company Details
Table 153. Shanda Interactive Entertainment Business Overview
Table 154. Shanda Interactive Entertainment MMO Games Product and Services
Table 155. Shanda Interactive Entertainment MMO Games Revenue in MMO Games Business (2017-2022) & (US$ Million)
Table 156. Shanda Interactive Entertainment Recent Developments
Table 157. MMO Games Market Trends
Table 158. MMO Games Market Drivers
Table 159. MMO Games Market Challenges
Table 160. MMO Games Market Restraints
Table 161. Research Programs/Design for This Report
Table 162. Key Data Information from Secondary Sources
Table 163. Key Data Information from Primary Sources
List of Figures
Figure 1. Global MMO Games Sales Market Share by Type: 2021 VS 2028
Figure 2. MMO Role Play Games (MMORPG) Features
Figure 3. MMO First Person Shooter (MMOFPS) Features
Figure 4. MMO Real-time Strategy (MMORTS) Features
Figure 5. Other Features
Figure 6. Global MMO Games Sales Market Share by Application: 2021 VS 2028
Figure 7. Mobile Case Studies
Figure 8. PC Case Studies
Figure 9. Game Consoles Case Studies
Figure 10. Other Case Studies
Figure 11. MMO Games Report Years Considered
Figure 12. Global MMO Games Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global MMO Games Market Size 2017-2028 (US$ Million)
Figure 14. Global MMO Games Market Size Market Share by Region: 2021 VS 2028
Figure 15. Global MMO Games Revenue Market Share by Region in 2017 VS 2022
Figure 16. Global Top 10 MMO Games Countries Ranking by Market Size (US$ Million) in 2021
Figure 17. Global MMO Games Market Share by Players in 2021
Figure 18. Global Top MMO Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in MMO Games as of 2021)
Figure 19. The Top 10 and 5 Players Market Share by MMO Games Revenue in 2021
Figure 20. North America MMO Games Revenue Market Share by Company in 2021
Figure 21. North America MMO Games Revenue Market Share by Type (2017-2028)
Figure 22. North America MMO Games Revenue Market Share by Application (2017-2028)
Figure 23. North America MMO Games Revenue Share by Country (2017-2028)
Figure 24. U.S. MMO Games Revenue (2017-2028) & (US$ Million)
Figure 25. Canada MMO Games Revenue (2017-2028) & (US$ Million)
Figure 26. Europe MMO Games Revenue Market Share by Company in 2021
Figure 27. Europe MMO Games Revenue Market Share by Type (2017-2028)
Figure 28. Europe MMO Games Revenue Market Share by Application (2017-2028)
Figure 29. Europe MMO Games Revenue Share by Country (2017-2028)
Figure 30. Germany MMO Games Revenue (2017-2028) & (US$ Million)
Figure 31. France MMO Games Revenue (2017-2028) & (US$ Million)
Figure 32. U.K. MMO Games Revenue (2017-2028) & (US$ Million)
Figure 33. Italy MMO Games Revenue (2017-2028) & (US$ Million)
Figure 34. Russia MMO Games Revenue (2017-2028) & (US$ Million)
Figure 35. Asia Pacific MMO Games Revenue Market Share by Company in 2021
Figure 36. Asia Pacific MMO Games Revenue Market Share by Type (2017-2028)
Figure 37. Asia Pacific MMO Games Revenue Market Share by Application (2017-2028)
Figure 38. Asia Pacific MMO Games Revenue Share by Region (2017-2028)
Figure 39. China MMO Games Revenue (2017-2028) & (US$ Million)
Figure 40. Japan MMO Games Revenue (2017-2028) & (US$ Million)
Figure 41. South Korea MMO Games Revenue (2017-2028) & (US$ Million)
Figure 42. India MMO Games Revenue (2017-2028) & (US$ Million)
Figure 43. Australia MMO Games Revenue (2017-2028) & (US$ Million)
Figure 44. China Taiwan MMO Games Revenue (2017-2028) & (US$ Million)
Figure 45. Indonesia MMO Games Revenue (2017-2028) & (US$ Million)
Figure 46. Thailand MMO Games Revenue (2017-2028) & (US$ Million)
Figure 47. Malaysia MMO Games Revenue (2017-2028) & (US$ Million)
Figure 48. Latin America MMO Games Revenue Market Share by Company in 2021
Figure 49. Latin America MMO Games Revenue Market Share by Type (2017-2028)
Figure 50. Latin America MMO Games Revenue Market Share by Application (2017-2028)
Figure 51. Latin America MMO Games Revenue Share by Country (2017-2028)
Figure 52. Mexico MMO Games Revenue (2017-2028) & (US$ Million)
Figure 53. Brazil MMO Games Revenue (2017-2028) & (US$ Million)
Figure 54. Argentina MMO Games Revenue (2017-2028) & (US$ Million)
Figure 55. Middle East and Africa MMO Games Revenue Market Share by Company in 2021
Figure 56. Middle East and Africa MMO Games Revenue Market Share by Type (2017-2028)
Figure 57. Middle East and Africa MMO Games Revenue Market Share by Application (2017-2028)
Figure 58. Middle East and Africa MMO Games Revenue Share by Country (2017-2028)
Figure 59. Turkey MMO Games Revenue (2017-2028) & (US$ Million)
Figure 60. Saudi Arabia MMO Games Revenue (2017-2028) & (US$ Million)
Figure 61. UAE MMO Games Revenue (2017-2028) & (US$ Million)
Figure 62. Activision Blizzard Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 63. Electronic Arts (EA) Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 64. Giant Interactive Group Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 65. NCsoft Corporation Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 66. Ankama Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 67. Nexon Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 68. Gamigo AG Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 69. Tencent Holdings Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 70. Jagex Games Studio Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 71. Sony Online Entertainment Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 72. Ubisoft Entertainment SA Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 73. Riot Games Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 74. Valve Corporation Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 75. Wargaming.net Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 76. NetEase Inc Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 77. Perfect World Entertainment Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 78. Shanda Interactive Entertainment Revenue Growth Rate in MMO Games Business (2017-2022)
Figure 79. Bottom-up and Top-down Approaches for This Report
Figure 80. Data Triangulation
Figure 81. Key Executives Interviewed
  • Global Electronic Gaming Machines (EGM) Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 04-Jan-2024        Price: US 3380 Onwards        Pages: 124
    Market Overview of Global Electronic Gaming Machines (EGM) market: According to our latest research, the global Electronic Gaming Machines (EGM) market looks promising in the next 5 years. As of 2022, the global Electronic Gaming Machines (EGM) market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensiv......
  • Global Gaming Simulators Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 93
    According to our LPI (LP Information) latest study, the global Gaming Simulators market size was valued at US$ million in 2023. With growing demand in downstream market, the Gaming Simulators is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Gaming Simulators market. Gaming Simulators are expected to show stable growth in the future market. However, product differentiation, reduc......
  • Global Serious Games Market Research Report 2024
    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 81
    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs