Global Gaming Headset Market Research Report 2020

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Date: 07-Jan-2020
No. of pages: 133
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The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer's needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.

Global Gaming Headset market demand is exuberant, currently China has become international Gaming Headset large consumption country, but the production technology is relatively laggard, it can only produce some low-end product, Gaming Headset industry need R & D and design capabilities, China's product often copied other company's product. Many foreign manufacturers have OEM in china.

The global Gaming Headset market is valued at 1863.6 million US$ in 2020 is expected to reach 3111.1 million US$ by the end of 2026, growing at a CAGR of 7.5% during 2021-2026.

This report focuses on Gaming Headset volume and value at the global level, regional level and company level. From a global perspective, this report represents overall Gaming Headset market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan etc.

Market Segment Analysis

The research report includes specific segments by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type, the Gaming Headset market is segmented into

- Supra-Aural

- Circumaural

- Canalphones

- Backphones

- Others

Segment by Application

- Wired USB/Analog 3.5mm

- Wireless USB Transmitter

- Near Field Communication (NFC)

- Others

Global Gaming Headset Market: Regional Analysis

The Gaming Headset market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.

The key regions covered in the Gaming Headset market report are:

North America

- U.S.

- Canada

Europe

- Germany

- France

- U.K.

- Italy

- Russia

Asia-Pacific

- China

- Japan

- South Korea

- India

- Australia

- Taiwan

- Indonesia

- Thailand

- Malaysia

- Philippines

- Vietnam

Latin America

- Mexico

- Brazil

- Argentina

Middle East & Africa

- Turkey

- Saudi Arabia

- U.A.E

Global Gaming Headset Market: Competitive Analysis

This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.

The major players in global Gaming Headset market include:

- Turtle Beach

- Sony

- Sennheiser

- PDP-Pelican

- Skullcandy

- Microsoft (XBOX)

- Plantronics

- Logitech

- Somic

- SteelSeries

- Audio-Technica

- Creative Technology

- Cooler Master

- Big Ben

- Corsair

- Mad Catz-TRITTON

- Gioteck

- Accessories 4 Technology

- Trust International

- Kotion Electronic

- Hama GmbH

- Thrustmaster

- Razer

- Genius

Global Gaming Headset Market Research Report 2020

Table of Contents
1 Gaming Headset Market Overview
1.1 Product Overview and Scope of Gaming Headset
1.2 Gaming Headset Segment by Type
1.2.1 Global Gaming Headset Sales Growth Rate Comparison by Type (2021-2026)
1.2.2 Supra-Aural
1.2.3 Circumaural
1.2.4 Canalphones
1.2.5 Backphones
1.2.6 Others
1.3 Gaming Headset Segment by Application
1.3.1 Gaming Headset Sales Comparison by Application: 2020 VS 2026
1.3.2 Wired USB/Analog 3.5mm
1.3.3 Wireless USB Transmitter
1.3.4 Near Field Communication (NFC)
1.3.5 Others
1.4 Global Gaming Headset Market Size Estimates and Forecasts
1.4.1 Global Gaming Headset Revenue 2015-2026
1.4.2 Global Gaming Headset Sales 2015-2026
1.4.3 Gaming Headset Market Size by Region: 2020 Versus 2026
2 Global Gaming Headset Market Competition by Manufacturers
2.1 Global Gaming Headset Sales Market Share by Manufacturers (2015-2020)
2.2 Global Gaming Headset Revenue Share by Manufacturers (2015-2020)
2.3 Global Gaming Headset Average Price by Manufacturers (2015-2020)
2.4 Manufacturers Gaming Headset Manufacturing Sites, Area Served, Product Type
2.5 Gaming Headset Market Competitive Situation and Trends
2.5.1 Gaming Headset Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
2.7 Primary Interviews with Key Gaming Headset Players (Opinion Leaders)
3 Gaming Headset Retrospective Market Scenario by Region
3.1 Global Gaming Headset Retrospective Market Scenario in Sales by Region: 2015-2020
3.2 Global Gaming Headset Retrospective Market Scenario in Revenue by Region: 2015-2020
3.3 North America Gaming Headset Market Facts & Figures by Country
3.3.1 North America Gaming Headset Sales by Country
3.3.2 North America Gaming Headset Sales by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe Gaming Headset Market Facts & Figures by Country
3.4.1 Europe Gaming Headset Sales by Country
3.4.2 Europe Gaming Headset Sales by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific Gaming Headset Market Facts & Figures by Region
3.5.1 Asia Pacific Gaming Headset Sales by Region
3.5.2 Asia Pacific Gaming Headset Sales by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America Gaming Headset Market Facts & Figures by Country
3.6.1 Latin America Gaming Headset Sales by Country
3.6.2 Latin America Gaming Headset Sales by Country
3.6.3 Mexico
3.6.3 Brazil
3.6.3 Argentina
3.7 Middle East and Africa Gaming Headset Market Facts & Figures by Country
3.7.1 Middle East and Africa Gaming Headset Sales by Country
3.7.2 Middle East and Africa Gaming Headset Sales by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global Gaming Headset Historic Market Analysis by Type
4.1 Global Gaming Headset Sales Market Share by Type (2015-2020)
4.2 Global Gaming Headset Revenue Market Share by Type (2015-2020)
4.3 Global Gaming Headset Price Market Share by Type (2015-2020)
4.4 Global Gaming Headset Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Global Gaming Headset Historic Market Analysis by Application
5.1 Global Gaming Headset Sales Market Share by Application (2015-2020)
5.2 Global Gaming Headset Revenue Market Share by Application (2015-2020)
5.3 Global Gaming Headset Price by Application (2015-2020)
6 Company Profiles and Key Figures in Gaming Headset Business
6.1 Turtle Beach
6.1.1 Corporation Information
6.1.2 Turtle Beach Description, Business Overview and Total Revenue
6.1.3 Turtle Beach Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.1.4 Turtle Beach Products Offered
6.1.5 Turtle Beach Recent Development
6.2 Sony
6.2.1 Sony Gaming Headset Production Sites and Area Served
6.2.2 Sony Description, Business Overview and Total Revenue
6.2.3 Sony Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.2.4 Sony Products Offered
6.2.5 Sony Recent Development
6.3 Sennheiser
6.3.1 Sennheiser Gaming Headset Production Sites and Area Served
6.3.2 Sennheiser Description, Business Overview and Total Revenue
6.3.3 Sennheiser Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.3.4 Sennheiser Products Offered
6.3.5 Sennheiser Recent Development
6.4 PDP-Pelican
6.4.1 PDP-Pelican Gaming Headset Production Sites and Area Served
6.4.2 PDP-Pelican Description, Business Overview and Total Revenue
6.4.3 PDP-Pelican Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.4.4 PDP-Pelican Products Offered
6.4.5 PDP-Pelican Recent Development
6.5 Skullcandy
6.5.1 Skullcandy Gaming Headset Production Sites and Area Served
6.5.2 Skullcandy Description, Business Overview and Total Revenue
6.5.3 Skullcandy Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.5.4 Skullcandy Products Offered
6.5.5 Skullcandy Recent Development
6.6 Microsoft (XBOX)
6.6.1 Microsoft (XBOX) Gaming Headset Production Sites and Area Served
6.6.2 Microsoft (XBOX) Description, Business Overview and Total Revenue
6.6.3 Microsoft (XBOX) Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.6.4 Microsoft (XBOX) Products Offered
6.6.5 Microsoft (XBOX) Recent Development
6.7 Plantronics
6.6.1 Plantronics Gaming Headset Production Sites and Area Served
6.6.2 Plantronics Description, Business Overview and Total Revenue
6.6.3 Plantronics Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Plantronics Products Offered
6.7.5 Plantronics Recent Development
6.8 Logitech
6.8.1 Logitech Gaming Headset Production Sites and Area Served
6.8.2 Logitech Description, Business Overview and Total Revenue
6.8.3 Logitech Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.8.4 Logitech Products Offered
6.8.5 Logitech Recent Development
6.9 Somic
6.9.1 Somic Gaming Headset Production Sites and Area Served
6.9.2 Somic Description, Business Overview and Total Revenue
6.9.3 Somic Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.9.4 Somic Products Offered
6.9.5 Somic Recent Development
6.10 SteelSeries
6.10.1 SteelSeries Gaming Headset Production Sites and Area Served
6.10.2 SteelSeries Description, Business Overview and Total Revenue
6.10.3 SteelSeries Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.10.4 SteelSeries Products Offered
6.10.5 SteelSeries Recent Development
6.11 Audio-Technica
6.11.1 Audio-Technica Gaming Headset Production Sites and Area Served
6.11.2 Audio-Technica Gaming Headset Description, Business Overview and Total Revenue
6.11.3 Audio-Technica Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.11.4 Audio-Technica Products Offered
6.11.5 Audio-Technica Recent Development
6.12 Creative Technology
6.12.1 Creative Technology Gaming Headset Production Sites and Area Served
6.12.2 Creative Technology Gaming Headset Description, Business Overview and Total Revenue
6.12.3 Creative Technology Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.12.4 Creative Technology Products Offered
6.12.5 Creative Technology Recent Development
6.13 Cooler Master
6.13.1 Cooler Master Gaming Headset Production Sites and Area Served
6.13.2 Cooler Master Gaming Headset Description, Business Overview and Total Revenue
6.13.3 Cooler Master Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.13.4 Cooler Master Products Offered
6.13.5 Cooler Master Recent Development
6.14 Big Ben
6.14.1 Big Ben Gaming Headset Production Sites and Area Served
6.14.2 Big Ben Gaming Headset Description, Business Overview and Total Revenue
6.14.3 Big Ben Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.14.4 Big Ben Products Offered
6.14.5 Big Ben Recent Development
6.15 Corsair
6.15.1 Corsair Gaming Headset Production Sites and Area Served
6.15.2 Corsair Gaming Headset Description, Business Overview and Total Revenue
6.15.3 Corsair Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.15.4 Corsair Products Offered
6.15.5 Corsair Recent Development
6.16 Mad Catz-TRITTON
6.16.1 Mad Catz-TRITTON Gaming Headset Production Sites and Area Served
6.16.2 Mad Catz-TRITTON Gaming Headset Description, Business Overview and Total Revenue
6.16.3 Mad Catz-TRITTON Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.16.4 Mad Catz-TRITTON Products Offered
6.16.5 Mad Catz-TRITTON Recent Development
6.17 Gioteck
6.17.1 Gioteck Gaming Headset Production Sites and Area Served
6.17.2 Gioteck Gaming Headset Description, Business Overview and Total Revenue
6.17.3 Gioteck Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.17.4 Gioteck Products Offered
6.17.5 Gioteck Recent Development
6.18 Accessories 4 Technology
6.18.1 Accessories 4 Technology Gaming Headset Production Sites and Area Served
6.18.2 Accessories 4 Technology Gaming Headset Description, Business Overview and Total Revenue
6.18.3 Accessories 4 Technology Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.18.4 Accessories 4 Technology Products Offered
6.18.5 Accessories 4 Technology Recent Development
6.19 Trust International
6.19.1 Trust International Gaming Headset Production Sites and Area Served
6.19.2 Trust International Gaming Headset Description, Business Overview and Total Revenue
6.19.3 Trust International Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.19.4 Trust International Products Offered
6.19.5 Trust International Recent Development
6.20 Kotion Electronic
6.20.1 Kotion Electronic Gaming Headset Production Sites and Area Served
6.20.2 Kotion Electronic Gaming Headset Description, Business Overview and Total Revenue
6.20.3 Kotion Electronic Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.20.4 Kotion Electronic Products Offered
6.20.5 Kotion Electronic Recent Development
6.21 Hama GmbH
6.21.1 Hama GmbH Gaming Headset Production Sites and Area Served
6.21.2 Hama GmbH Gaming Headset Description, Business Overview and Total Revenue
6.21.3 Hama GmbH Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.21.4 Hama GmbH Products Offered
6.21.5 Hama GmbH Recent Development
6.22 Thrustmaster
6.22.1 Thrustmaster Gaming Headset Production Sites and Area Served
6.22.2 Thrustmaster Gaming Headset Description, Business Overview and Total Revenue
6.22.3 Thrustmaster Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.22.4 Thrustmaster Products Offered
6.22.5 Thrustmaster Recent Development
6.23 Razer
6.23.1 Razer Gaming Headset Production Sites and Area Served
6.23.2 Razer Gaming Headset Description, Business Overview and Total Revenue
6.23.3 Razer Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.23.4 Razer Products Offered
6.23.5 Razer Recent Development
6.24 Genius
6.24.1 Genius Gaming Headset Production Sites and Area Served
6.24.2 Genius Gaming Headset Description, Business Overview and Total Revenue
6.24.3 Genius Gaming Headset Sales, Revenue and Gross Margin (2015-2020)
6.24.4 Genius Products Offered
6.24.5 Genius Recent Development
7 Gaming Headset Manufacturing Cost Analysis
7.1 Gaming Headset Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price Trend
7.1.3 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of Gaming Headset
7.4 Gaming Headset Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 Gaming Headset Distributors List
8.3 Gaming Headset Customers
9 Market Dynamics
9.1 Market Trends
9.2 Opportunities and Drivers
9.3 Challenges
9.4 Porter's Five Forces Analysis
10 Global Market Forecast
10.1 Global Gaming Headset Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of Gaming Headset by Type (2021-2026)
10.1.2 Global Forecasted Revenue of Gaming Headset by Type (2021-2026)
10.2 Gaming Headset Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of Gaming Headset by Application (2021-2026)
10.2.2 Global Forecasted Revenue of Gaming Headset by Application (2021-2026)
10.3 Gaming Headset Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of Gaming Headset by Region (2021-2026)
10.3.2 Global Forecasted Revenue of Gaming Headset by Region (2021-2026)
10.4 North America Gaming Headset Estimates and Projections (2021-2026)
10.5 Europe Gaming Headset Estimates and Projections (2021-2026)
10.6 Asia Pacific Gaming Headset Estimates and Projections (2021-2026)
10.7 Latin America Gaming Headset Estimates and Projections (2021-2026)
10.8 Middle East and Africa Gaming Headset Estimates and Projections (2021-2026)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
List of Tables
Table 1. Global Gaming Headset Sales (K Units) Growth Rate Comparison by Type (2015-2026)
Table 2. Global Gaming Headset Sales (K Units) Comparison by Application: 2020 VS 2026
Table 3. Global Gaming Headset Market Size by Type (K Units) (US$ Million) (2020 VS 2026)
Table 4. Global Key Gaming Headset Manufacturers Covered in This Study
Table 5. Global Gaming Headset Sales (K Units) by Manufacturers (2015-2020)
Table 6. Global Gaming Headset Sales Share by Manufacturers (2015-2020)
Table 7. Global Gaming Headset Revenue (Million USD) by Manufacturers (2015-2020)
Table 8. Global Gaming Headset Revenue Share by Manufacturers (2015-2020)
Table 9. Global Market Gaming Headset Average Price (USD/Unit) of Key Manufacturers (2015-2020)
Table 10. Manufacturers Gaming Headset Sales Sites and Area Served
Table 11. Manufacturers Gaming Headset Product Types
Table 12. Global Gaming Headset Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 13. Global Gaming Headset by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Headset as of 2019)
Table 14.Manufacturers Mergers & Acquisitions, Expansion Plans
Table 15. Main Points Interviewed from Key Gaming Headset Players
Table 16. Global Gaming Headset Sales (K Units) by Region (2015-2020)
Table 17. Global Gaming Headset Sales Market Share by Region (2015-2020)
Table 18. Global Gaming Headset Revenue (Million US$) by Region (2015-2020)
Table 19. Global Gaming Headset Revenue Market Share by Region (2015-2020)
Table 20. North America Gaming Headset Sales by Country (2015-2020) (K Units)
Table 21. North America Gaming Headset Sales Market Share by Country (2015-2020)
Table 22. North America Gaming Headset Revenue by Country (2015-2020) (US$ Million)
Table 23. North America Gaming Headset Revenue Market Share by Country (2015-2020)
Table 24. Europe Gaming Headset Sales by Country (2015-2020) (K Units)
Table 25. Europe Gaming Headset Sales Market Share by Country (2015-2020)
Table 26. Europe Gaming Headset Revenue by Country (2015-2020) (US$ Million)
Table 27. Europe Gaming Headset Revenue Market Share by Country (2015-2020)
Table 28. Asia Pacific Gaming Headset Sales by Region (2015-2020) (K Units)
Table 29. Asia Pacific Gaming Headset Sales Market Share by Region (2015-2020)
Table 30. Asia Pacific Gaming Headset Revenue by Region (2015-2020) (US$ Million)
Table 31. Asia Pacific Gaming Headset Revenue Market Share by Region (2015-2020)
Table 32. Latin America Gaming Headset Sales by Country (2015-2020) (K Units)
Table 33. Latin America Gaming Headset Sales Market Share by Country (2015-2020)
Table 34. Latin America Gaming Headset Revenue by Country (2015-2020) (US$ Million)
Table 35. Latin America Gaming Headset Revenue Market Share by Country (2015-2020)
Table 36. Middle East and Africa Gaming Headset Sales by Country (2015-2020) (K Units)
Table 37. Middle East and Africa Gaming Headset Sales Market Share by Country (2015-2020)
Table 38. Middle East and Africa Gaming Headset Revenue by Country (2015-2020) (US$ Million)
Table 39. Middle East and Africa Gaming Headset Revenue Market Share by Country (2015-2020)
Table 40. Global Gaming Headset Sales (K Units) by Type (2015-2020)
Table 41. Global Gaming Headset Sales Share by Type (2015-2020)
Table 42. Global Gaming Headset Revenue (Million US$) by Type (2015-2020)
Table 43. Global Gaming Headset Revenue Share by Type (2015-2020)
Table 44. Global Gaming Headset Price (USD/Unit) by Type (2015-2020)
Table 45. Global Gaming Headset Sales (K Units) by Application (2015-2020)
Table 46. Global Gaming Headset Sales Market Share by Application (2015-2020)
Table 47. Global Gaming Headset Sales Growth Rate by Application (2015-2020)
Table 48. Turtle Beach Gaming Headset Corporation Information
Table 49. Turtle Beach Description and Business Overview
Table 50. Turtle Beach Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 51. Turtle Beach Main Product
Table 52. Turtle Beach Recent Development
Table 53. Sony Gaming Headset Corporation Information
Table 54. Sony Corporation Information
Table 55. Sony Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 56. Sony Main Product
Table 57. Sony Recent Development
Table 58. Sennheiser Gaming Headset Corporation Information
Table 59. Sennheiser Corporation Information
Table 60. Sennheiser Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 61. Sennheiser Main Product
Table 62. Sennheiser Recent Development
Table 63. PDP-Pelican Gaming Headset Corporation Information
Table 64. PDP-Pelican Corporation Information
Table 65. PDP-Pelican Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 66. PDP-Pelican Main Product
Table 67. PDP-Pelican Recent Development
Table 68. Skullcandy Gaming Headset Corporation Information
Table 69. Skullcandy Corporation Information
Table 70. Skullcandy Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 71. Skullcandy Main Product
Table 72. Skullcandy Recent Development
Table 73. Microsoft (XBOX) Gaming Headset Corporation Information
Table 74. Microsoft (XBOX) Corporation Information
Table 75. Microsoft (XBOX) Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 76. Microsoft (XBOX) Main Product
Table 77. Microsoft (XBOX) Recent Development
Table 78. Plantronics Gaming Headset Corporation Information
Table 79. Plantronics Corporation Information
Table 80. Plantronics Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 81. Plantronics Main Product
Table 82. Plantronics Recent Development
Table 83. Logitech Gaming Headset Corporation Information
Table 84. Logitech Corporation Information
Table 85. Logitech Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 86. Logitech Main Product
Table 87. Logitech Recent Development
Table 88. Somic Gaming Headset Corporation Information
Table 89. Somic Corporation Information
Table 90. Somic Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 91. Somic Main Product
Table 92. Somic Recent Development
Table 93. SteelSeries Gaming Headset Corporation Information
Table 94. SteelSeries Corporation Information
Table 95. SteelSeries Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 96. SteelSeries Main Product
Table 97. SteelSeries Recent Development
Table 98. Audio-Technica Gaming Headset Corporation Information
Table 99. Audio-Technica Corporation Information
Table 100. Audio-Technica Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 101. Audio-Technica Main Product
Table 102. Audio-Technica Recent Development
Table 103. Creative Technology Gaming Headset Corporation Information
Table 104. Creative Technology Corporation Information
Table 105. Creative Technology Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 106. Creative Technology Main Product
Table 107. Creative Technology Recent Development
Table 108. Cooler Master Gaming Headset Corporation Information
Table 109. Cooler Master Corporation Information
Table 110. Cooler Master Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 111. Cooler Master Main Product
Table 112. Cooler Master Recent Development
Table 113. Big Ben Gaming Headset Corporation Information
Table 114. Big Ben Corporation Information
Table 115. Big Ben Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 116. Big Ben Main Product
Table 117. Big Ben Recent Development
Table 118. Corsair Gaming Headset Corporation Information
Table 119. Corsair Corporation Information
Table 120. Corsair Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 121. Corsair Main Product
Table 122. Corsair Recent Development
Table 123. Mad Catz-TRITTON Gaming Headset Corporation Information
Table 124. Mad Catz-TRITTON Corporation Information
Table 125. Mad Catz-TRITTON Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 126. Mad Catz-TRITTON Main Product
Table 127. Mad Catz-TRITTON Recent Development
Table 128. Gioteck Gaming Headset Corporation Information
Table 129. Gioteck Corporation Information
Table 130. Gioteck Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 131. Gioteck Main Product
Table 132. Gioteck Recent Development
Table 133. Accessories 4 Technology Gaming Headset Corporation Information
Table 134. Accessories 4 Technology Corporation Information
Table 135. Accessories 4 Technology Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 136. Accessories 4 Technology Main Product
Table 137. Accessories 4 Technology Recent Development
Table 138. Trust International Gaming Headset Corporation Information
Table 139. Trust International Corporation Information
Table 140. Trust International Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 141. Trust International Main Product
Table 142. Trust International Recent Development
Table 143. Kotion Electronic Gaming Headset Corporation Information
Table 144. Kotion Electronic Corporation Information
Table 145. Kotion Electronic Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 146. Kotion Electronic Main Product
Table 147. Kotion Electronic Recent Development
Table 148. Hama GmbH Gaming Headset Corporation Information
Table 149. Hama GmbH Corporation Information
Table 150. Hama GmbH Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 151. Hama GmbH Main Product
Table 152. Hama GmbH Recent Development
Table 153. Thrustmaster Gaming Headset Corporation Information
Table 154. Thrustmaster Corporation Information
Table 155. Thrustmaster Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 156. Thrustmaster Main Product
Table 157. Thrustmaster Recent Development
Table 158. Razer Gaming Headset Corporation Information
Table 159. Razer Corporation Information
Table 160. Razer Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 161. Razer Main Product
Table 162. Razer Recent Development
Table 163. Genius Gaming Headset Corporation Information
Table 164. Genius Corporation Information
Table 165. Genius Gaming Headset Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 166. Genius Main Product
Table 167. Genius Recent Development
Table 168. Sales Base and Market Concentration Rate of Raw Material
Table 169. Key Suppliers of Raw Materials
Table 170. Gaming Headset Distributors List
Table 171. Gaming Headset Customers List
Table 172. Market Key Trends
Table 173. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 174. Key Challenges
Table 175. Global Gaming Headset Sales (K Units) Forecast by Type (2021-2026)
Table 176. Global Gaming Headset Sales Market Share Forecast by Type (2021-2026)
Table 177. Global Gaming Headset Revenue (Million US$) Forecast by Type (2021-2026)
Table 178. Global Gaming Headset Revenue (Million US$) Market Share Forecast by Type (2021-2026)
Table 179. Global Gaming Headset Sales (K Units) Forecast by Application (2021-2026)
Table 180. Global Gaming Headset Revenue (Million US$) Forecast by Application (2021-2026)
Table 181. Global Gaming Headset Sales (K Units) Forecast by Region (2021-2026)
Table 182. Global Gaming Headset Sales Market Share Forecast by Region (2021-2026)
Table 183. Global Gaming Headset Revenue Forecast by Region (2021-2026) (US$ Million)
Table 184. Global Gaming Headset Revenue Market Share Forecast by Region (2021-2026)
Table 185. Research Programs/Design for This Report
Table 186. Key Data Information from Secondary Sources
Table 187. Key Data Information from Primary Sources
List of Figures
Figure 1. Picture of Gaming Headset
Figure 2. Global Gaming Headset Sales Market Share by Type: 2020 VS 2026
Figure 3. Supra-Aural Product Picture
Figure 4. Circumaural Product Picture
Figure 5. Canalphones Product Picture
Figure 6. Backphones Product Picture
Figure 7. Others Product Picture
Figure 8. Global Gaming Headset Consumption Market Share by Application: 2020 VS 2026
Figure 9. Wired USB/Analog 3.5mm
Figure 10. Wireless USB Transmitter
Figure 11. Near Field Communication (NFC)
Figure 12. Others
Figure 13. Global Gaming Headset Market Size 2015-2026 (US$ Million)
Figure 14. Global Gaming Headset Sales Capacity (K Units) (2015-2026)
Figure 15. Global Gaming Headset Market Size Market Share by Region: 2020 Versus 2026
Figure 16. Gaming Headset Sales Share by Manufacturers in 2020
Figure 17. Global Gaming Headset Revenue Share by Manufacturers in 2019
Figure 18. The Global 5 and 10 Largest Players: Market Share by Gaming Headset Revenue in 2019
Figure 19. Gaming Headset Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 20. Global Gaming Headset Sales Market Share by Region (2015-2020)
Figure 21. Global Gaming Headset Sales Market Share by Region in 2019
Figure 22. Global Gaming Headset Revenue Market Share by Region (2015-2020)
Figure 23. Global Gaming Headset Revenue Market Share by Region in 2019
Figure 24. North America Gaming Headset Sales Market Share by Country in 2019
Figure 25. North America Gaming Headset Revenue Market Share by Country in 2019
Figure 26. U.S. Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 27. U.S. Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 28. Canada Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 29. Canada Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 30. Europe Gaming Headset Sales Market Share by Country in 2019
Figure 31. Europe Gaming Headset Revenue Market Share by Country in 2019
Figure 32. Germany Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 33. Germany Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 34. France Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 35. France Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 36. U.K. Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 37. U.K. Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 38. Italy Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 39. Italy Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 40. Russia Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 41. Russia Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 42. Asia Pacific Gaming Headset Sales Market Share by Region in 2019
Figure 43. Asia Pacific Gaming Headset Revenue Market Share by Region in 2019
Figure 44. China Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 45. China Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 46. Japan Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 47. Japan Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. South Korea Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 49. South Korea Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. India Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 51. India Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Australia Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 53. Australia Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 54. Taiwan Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 55. Taiwan Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 56. Indonesia Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 57. Indonesia Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 58. Thailand Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 59. Thailand Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 60. Malaysia Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 61. Malaysia Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 62. Philippines Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 63. Philippines Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. Vietnam Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 65. Vietnam Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 66. Latin America Gaming Headset Sales Market Share by Country in 2019
Figure 67. Latin America Gaming Headset Revenue Market Share by Country in 2019
Figure 68. Mexico Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 69. Mexico Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Brazil Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 71. Brazil Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Argentina Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 73. Argentina Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 74. Middle East and Africa Gaming Headset Sales Market Share by Country in 2019
Figure 75. Middle East and Africa Gaming Headset Revenue Market Share by Country in 2019
Figure 76. Turkey Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 77. Turkey Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. Saudi Arabia Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 79. Saudi Arabia Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. U.A.E Gaming Headset Sales Growth Rate (2015-2020) (K Units)
Figure 81. U.A.E Gaming Headset Revenue Growth Rate (2015-2020) (US$ Million)
Figure 82. Sales Market Share of Gaming Headset by Type (2015-2020)
Figure 83. Sales Market Share of Gaming Headset by Type in 2019
Figure 84. Revenue Share of Gaming Headset by Type (2015-2020)
Figure 85. Revenue Market Share of Gaming Headset by Type in 2019
Figure 86. Global Gaming Headset Sales Growth by Type (2015-2020) (K Units)
Figure 87. Global Gaming Headset Sales Market Share by Application (2015-2020)
Figure 88. Global Gaming Headset Sales Market Share by Application in 2019
Figure 89. Global Revenue Share of Gaming Headset by Application (2015-2020)
Figure 90. Global Revenue Share of Gaming Headset by Application in 2020
Figure 91. Turtle Beach Total Revenue (US$ Million): 2019 Compared with 2018
Figure 92. Sony Total Revenue (US$ Million): 2019 Compared with 2018
Figure 93. Sennheiser Total Revenue (US$ Million): 2019 Compared with 2018
Figure 94. PDP-Pelican Total Revenue (U
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