Global E-sports Market Growth (Status and Outlook) 2023-2029

Publisher Name :
Date: 02-Feb-2023
No. of pages: 103

LPI (LP Information)' newest research report, the "E-sports Industry Forecast" looks at past sales and reviews total world E-sports sales in 2022, providing a comprehensive analysis by region and market sector of projected E-sports sales for 2023 through 2029. With E-sports sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world E-sports industry.

This Insight Report provides a comprehensive analysis of the global E-sports landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on E-sports portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global E-sports market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for E-sports and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global E-sports.

The global E-sports market size is projected to grow from US$ 1297.8 million in 2022 to US$ 3847.6 million in 2029; it is expected to grow at a CAGR of 16.8% from 2023 to 2029.

United States market for E-sports is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

China market for E-sports is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Europe market for E-sports is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.

Global key E-sports players cover YouTube Gaming, Facebook, Twitch, Snapchat, TikTok, Mixer, ESL Play, Tencent and NetEase, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.

This report presents a comprehensive overview, market shares, and growth opportunities of E-sports market by product type, application, key players and key regions and countries.

Market Segmentation:

Segmentation by type

- Online Competition

- Offline Competition

Segmentation by application

- Professional

- Amateur

This report also splits the market by region:

- Americas

- - United States

- - Canada

- - Mexico

- - Brazil

- APAC

- - China

- - Japan

- - Korea

- - Southeast Asia

- - India

- - Australia

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- Middle East & Africa

- - Egypt

- - South Africa

- - Israel

- - Turkey

- - GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.

- YouTube Gaming

- Facebook

- Twitch

- Snapchat

- TikTok

- Mixer

- ESL Play

- Tencent

- NetEase

- bilibili

- Kwai

- Huomao

Global E-sports Market Growth (Status and Outlook) 2023-2029

Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global E-sports Market Size 2018-2029
2.1.2 E-sports Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 E-sports Segment by Type
2.2.1 Online Competition
2.2.2 Offline Competition
2.3 E-sports Market Size by Type
2.3.1 E-sports Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global E-sports Market Size Market Share by Type (2018-2023)
2.4 E-sports Segment by Application
2.4.1 Professional
2.4.2 Amateur
2.5 E-sports Market Size by Application
2.5.1 E-sports Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global E-sports Market Size Market Share by Application (2018-2023)
3 E-sports Market Size by Player
3.1 E-sports Market Size Market Share by Players
3.1.1 Global E-sports Revenue by Players (2018-2023)
3.1.2 Global E-sports Revenue Market Share by Players (2018-2023)
3.2 Global E-sports Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 E-sports by Regions
4.1 E-sports Market Size by Regions (2018-2023)
4.2 Americas E-sports Market Size Growth (2018-2023)
4.3 APAC E-sports Market Size Growth (2018-2023)
4.4 Europe E-sports Market Size Growth (2018-2023)
4.5 Middle East & Africa E-sports Market Size Growth (2018-2023)
5 Americas
5.1 Americas E-sports Market Size by Country (2018-2023)
5.2 Americas E-sports Market Size by Type (2018-2023)
5.3 Americas E-sports Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC E-sports Market Size by Region (2018-2023)
6.2 APAC E-sports Market Size by Type (2018-2023)
6.3 APAC E-sports Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe E-sports by Country (2018-2023)
7.2 Europe E-sports Market Size by Type (2018-2023)
7.3 Europe E-sports Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa E-sports by Region (2018-2023)
8.2 Middle East & Africa E-sports Market Size by Type (2018-2023)
8.3 Middle East & Africa E-sports Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global E-sports Market Forecast
10.1 Global E-sports Forecast by Regions (2024-2029)
10.1.1 Global E-sports Forecast by Regions (2024-2029)
10.1.2 Americas E-sports Forecast
10.1.3 APAC E-sports Forecast
10.1.4 Europe E-sports Forecast
10.1.5 Middle East & Africa E-sports Forecast
10.2 Americas E-sports Forecast by Country (2024-2029)
10.2.1 United States E-sports Market Forecast
10.2.2 Canada E-sports Market Forecast
10.2.3 Mexico E-sports Market Forecast
10.2.4 Brazil E-sports Market Forecast
10.3 APAC E-sports Forecast by Region (2024-2029)
10.3.1 China E-sports Market Forecast
10.3.2 Japan E-sports Market Forecast
10.3.3 Korea E-sports Market Forecast
10.3.4 Southeast Asia E-sports Market Forecast
10.3.5 India E-sports Market Forecast
10.3.6 Australia E-sports Market Forecast
10.4 Europe E-sports Forecast by Country (2024-2029)
10.4.1 Germany E-sports Market Forecast
10.4.2 France E-sports Market Forecast
10.4.3 UK E-sports Market Forecast
10.4.4 Italy E-sports Market Forecast
10.4.5 Russia E-sports Market Forecast
10.5 Middle East & Africa E-sports Forecast by Region (2024-2029)
10.5.1 Egypt E-sports Market Forecast
10.5.2 South Africa E-sports Market Forecast
10.5.3 Israel E-sports Market Forecast
10.5.4 Turkey E-sports Market Forecast
10.5.5 GCC Countries E-sports Market Forecast
10.6 Global E-sports Forecast by Type (2024-2029)
10.7 Global E-sports Forecast by Application (2024-2029)

11 Key Players Analysis
11.1 YouTube Gaming
11.1.1 YouTube Gaming Company Information
11.1.2 YouTube Gaming E-sports Product Offered
11.1.3 YouTube Gaming E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 YouTube Gaming Main Business Overview
11.1.5 YouTube Gaming Latest Developments
11.2 Facebook
11.2.1 Facebook Company Information
11.2.2 Facebook E-sports Product Offered
11.2.3 Facebook E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 Facebook Main Business Overview
11.2.5 Facebook Latest Developments
11.3 Twitch
11.3.1 Twitch Company Information
11.3.2 Twitch E-sports Product Offered
11.3.3 Twitch E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 Twitch Main Business Overview
11.3.5 Twitch Latest Developments
11.4 Snapchat
11.4.1 Snapchat Company Information
11.4.2 Snapchat E-sports Product Offered
11.4.3 Snapchat E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 Snapchat Main Business Overview
11.4.5 Snapchat Latest Developments
11.5 TikTok
11.5.1 TikTok Company Information
11.5.2 TikTok E-sports Product Offered
11.5.3 TikTok E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 TikTok Main Business Overview
11.5.5 TikTok Latest Developments
11.6 Mixer
11.6.1 Mixer Company Information
11.6.2 Mixer E-sports Product Offered
11.6.3 Mixer E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Mixer Main Business Overview
11.6.5 Mixer Latest Developments
11.7 ESL Play
11.7.1 ESL Play Company Information
11.7.2 ESL Play E-sports Product Offered
11.7.3 ESL Play E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 ESL Play Main Business Overview
11.7.5 ESL Play Latest Developments
11.8 Tencent
11.8.1 Tencent Company Information
11.8.2 Tencent E-sports Product Offered
11.8.3 Tencent E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 Tencent Main Business Overview
11.8.5 Tencent Latest Developments
11.9 NetEase
11.9.1 NetEase Company Information
11.9.2 NetEase E-sports Product Offered
11.9.3 NetEase E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 NetEase Main Business Overview
11.9.5 NetEase Latest Developments
11.10 bilibili
11.10.1 bilibili Company Information
11.10.2 bilibili E-sports Product Offered
11.10.3 bilibili E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 bilibili Main Business Overview
11.10.5 bilibili Latest Developments
11.11 Kwai
11.11.1 Kwai Company Information
11.11.2 Kwai E-sports Product Offered
11.11.3 Kwai E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 Kwai Main Business Overview
11.11.5 Kwai Latest Developments
11.12 Huomao
11.12.1 Huomao Company Information
11.12.2 Huomao E-sports Product Offered
11.12.3 Huomao E-sports Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Huomao Main Business Overview
11.12.5 Huomao Latest Developments
12 Research Findings and Conclusion

List of Tables
Table 1. E-sports Market Size CAGR by Region (2018 VS 2022 VS 2029) & ($ Millions)
Table 2. Major Players of Online Competition
Table 3. Major Players of Offline Competition
Table 4. E-sports Market Size CAGR by Type (2018 VS 2022 VS 2029) & ($ Millions)
Table 5. Global E-sports Market Size by Type (2018-2023) & ($ Millions)
Table 6. Global E-sports Market Size Market Share by Type (2018-2023)
Table 7. E-sports Market Size CAGR by Application (2018 VS 2022 VS 2029) & ($ Millions)
Table 8. Global E-sports Market Size by Application (2018-2023) & ($ Millions)
Table 9. Global E-sports Market Size Market Share by Application (2018-2023)
Table 10. Global E-sports Revenue by Players (2018-2023) & ($ Millions)
Table 11. Global E-sports Revenue Market Share by Player (2018-2023)
Table 12. E-sports Key Players Head office and Products Offered
Table 13. E-sports Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global E-sports Market Size by Regions 2018-2023 & ($ Millions)
Table 17. Global E-sports Market Size Market Share by Regions (2018-2023)
Table 18. Global E-sports Revenue by Country/Region (2018-2023) & ($ millions)
Table 19. Global E-sports Revenue Market Share by Country/Region (2018-2023)
Table 20. Americas E-sports Market Size by Country (2018-2023) & ($ Millions)
Table 21. Americas E-sports Market Size Market Share by Country (2018-2023)
Table 22. Americas E-sports Market Size by Type (2018-2023) & ($ Millions)
Table 23. Americas E-sports Market Size Market Share by Type (2018-2023)
Table 24. Americas E-sports Market Size by Application (2018-2023) & ($ Millions)
Table 25. Americas E-sports Market Size Market Share by Application (2018-2023)
Table 26. APAC E-sports Market Size by Region (2018-2023) & ($ Millions)
Table 27. APAC E-sports Market Size Market Share by Region (2018-2023)
Table 28. APAC E-sports Market Size by Type (2018-2023) & ($ Millions)
Table 29. APAC E-sports Market Size Market Share by Type (2018-2023)
Table 30. APAC E-sports Market Size by Application (2018-2023) & ($ Millions)
Table 31. APAC E-sports Market Size Market Share by Application (2018-2023)
Table 32. Europe E-sports Market Size by Country (2018-2023) & ($ Millions)
Table 33. Europe E-sports Market Size Market Share by Country (2018-2023)
Table 34. Europe E-sports Market Size by Type (2018-2023) & ($ Millions)
Table 35. Europe E-sports Market Size Market Share by Type (2018-2023)
Table 36. Europe E-sports Market Size by Application (2018-2023) & ($ Millions)
Table 37. Europe E-sports Market Size Market Share by Application (2018-2023)
Table 38. Middle East & Africa E-sports Market Size by Region (2018-2023) & ($ Millions)
Table 39. Middle East & Africa E-sports Market Size Market Share by Region (2018-2023)
Table 40. Middle East & Africa E-sports Market Size by Type (2018-2023) & ($ Millions)
Table 41. Middle East & Africa E-sports Market Size Market Share by Type (2018-2023)
Table 42. Middle East & Africa E-sports Market Size by Application (2018-2023) & ($ Millions)
Table 43. Middle East & Africa E-sports Market Size Market Share by Application (2018-2023)
Table 44. Key Market Drivers & Growth Opportunities of E-sports
Table 45. Key Market Challenges & Risks of E-sports
Table 46. Key Industry Trends of E-sports
Table 47. Global E-sports Market Size Forecast by Regions (2024-2029) & ($ Millions)
Table 48. Global E-sports Market Size Market Share Forecast by Regions (2024-2029)
Table 49. Global E-sports Market Size Forecast by Type (2024-2029) & ($ Millions)
Table 50. Global E-sports Market Size Forecast by Application (2024-2029) & ($ Millions)
Table 51. YouTube Gaming Details, Company Type, E-sports Area Served and Its Competitors
Table 52. YouTube Gaming E-sports Product Offered
Table 53. YouTube Gaming E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 54. YouTube Gaming Main Business
Table 55. YouTube Gaming Latest Developments
Table 56. Facebook Details, Company Type, E-sports Area Served and Its Competitors
Table 57. Facebook E-sports Product Offered
Table 58. Facebook Main Business
Table 59. Facebook E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 60. Facebook Latest Developments
Table 61. Twitch Details, Company Type, E-sports Area Served and Its Competitors
Table 62. Twitch E-sports Product Offered
Table 63. Twitch Main Business
Table 64. Twitch E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 65. Twitch Latest Developments
Table 66. Snapchat Details, Company Type, E-sports Area Served and Its Competitors
Table 67. Snapchat E-sports Product Offered
Table 68. Snapchat Main Business
Table 69. Snapchat E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 70. Snapchat Latest Developments
Table 71. TikTok Details, Company Type, E-sports Area Served and Its Competitors
Table 72. TikTok E-sports Product Offered
Table 73. TikTok Main Business
Table 74. TikTok E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 75. TikTok Latest Developments
Table 76. Mixer Details, Company Type, E-sports Area Served and Its Competitors
Table 77. Mixer E-sports Product Offered
Table 78. Mixer Main Business
Table 79. Mixer E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 80. Mixer Latest Developments
Table 81. ESL Play Details, Company Type, E-sports Area Served and Its Competitors
Table 82. ESL Play E-sports Product Offered
Table 83. ESL Play Main Business
Table 84. ESL Play E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 85. ESL Play Latest Developments
Table 86. Tencent Details, Company Type, E-sports Area Served and Its Competitors
Table 87. Tencent E-sports Product Offered
Table 88. Tencent Main Business
Table 89. Tencent E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 90. Tencent Latest Developments
Table 91. NetEase Details, Company Type, E-sports Area Served and Its Competitors
Table 92. NetEase E-sports Product Offered
Table 93. NetEase Main Business
Table 94. NetEase E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 95. NetEase Latest Developments
Table 96. bilibili Details, Company Type, E-sports Area Served and Its Competitors
Table 97. bilibili E-sports Product Offered
Table 98. bilibili Main Business
Table 99. bilibili E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 100. bilibili Latest Developments
Table 101. Kwai Details, Company Type, E-sports Area Served and Its Competitors
Table 102. Kwai E-sports Product Offered
Table 103. Kwai E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 104. Kwai Main Business
Table 105. Kwai Latest Developments
Table 106. Huomao Details, Company Type, E-sports Area Served and Its Competitors
Table 107. Huomao E-sports Product Offered
Table 108. Huomao Main Business
Table 109. Huomao E-sports Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 110. Huomao Latest Developments
List of Figures
Figure 1. E-sports Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global E-sports Market Size Growth Rate 2018-2029 ($ Millions)
Figure 6. E-sports Sales by Geographic Region (2018, 2022 & 2029) & ($ millions)
Figure 7. E-sports Sales Market Share by Country/Region (2022)
Figure 8. E-sports Sales Market Share by Country/Region (2018, 2022 & 2029)
Figure 9. Global E-sports Market Size Market Share by Type in 2022
Figure 10. E-sports in Professional
Figure 11. Global E-sports Market: Professional (2018-2023) & ($ Millions)
Figure 12. E-sports in Amateur
Figure 13. Global E-sports Market: Amateur (2018-2023) & ($ Millions)
Figure 14. Global E-sports Market Size Market Share by Application in 2022
Figure 15. Global E-sports Revenue Market Share by Player in 2022
Figure 16. Global E-sports Market Size Market Share by Regions (2018-2023)
Figure 17. Americas E-sports Market Size 2018-2023 ($ Millions)
Figure 18. APAC E-sports Market Size 2018-2023 ($ Millions)
Figure 19. Europe E-sports Market Size 2018-2023 ($ Millions)
Figure 20. Middle East & Africa E-sports Market Size 2018-2023 ($ Millions)
Figure 21. Americas E-sports Value Market Share by Country in 2022
Figure 22. United States E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 23. Canada E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 24. Mexico E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 25. Brazil E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 26. APAC E-sports Market Size Market Share by Region in 2022
Figure 27. APAC E-sports Market Size Market Share by Type in 2022
Figure 28. APAC E-sports Market Size Market Share by Application in 2022
Figure 29. China E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 30. Japan E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 31. Korea E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 32. Southeast Asia E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 33. India E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 34. Australia E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 35. Europe E-sports Market Size Market Share by Country in 2022
Figure 36. Europe E-sports Market Size Market Share by Type (2018-2023)
Figure 37. Europe E-sports Market Size Market Share by Application (2018-2023)
Figure 38. Germany E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 39. France E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 40. UK E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 41. Italy E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 42. Russia E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 43. Middle East & Africa E-sports Market Size Market Share by Region (2018-2023)
Figure 44. Middle East & Africa E-sports Market Size Market Share by Type (2018-2023)
Figure 45. Middle East & Africa E-sports Market Size Market Share by Application (2018-2023)
Figure 46. Egypt E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 47. South Africa E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 48. Israel E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 49. Turkey E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 50. GCC Country E-sports Market Size Growth 2018-2023 ($ Millions)
Figure 51. Americas E-sports Market Size 2024-2029 ($ Millions)
Figure 52. APAC E-sports Market Size 2024-2029 ($ Millions)
Figure 53. Europe E-sports Market Size 2024-2029 ($ Millions)
Figure 54. Middle East & Africa E-sports Market Size 2024-2029 ($ Millions)
Figure 55. United States E-sports Market Size 2024-2029 ($ Millions)
Figure 56. Canada E-sports Market Size 2024-2029 ($ Millions)
Figure 57. Mexico E-sports Market Size 2024-2029 ($ Millions)
Figure 58. Brazil E-sports Market Size 2024-2029 ($ Millions)
Figure 59. China E-sports Market Size 2024-2029 ($ Millions)
Figure 60. Japan E-sports Market Size 2024-2029 ($ Millions)
Figure 61. Korea E-sports Market Size 2024-2029 ($ Millions)
Figure 62. Southeast Asia E-sports Market Size 2024-2029 ($ Millions)
Figure 63. India E-sports Market Size 2024-2029 ($ Millions)
Figure 64. Australia E-sports Market Size 2024-2029 ($ Millions)
Figure 65. Germany E-sports Market Size 2024-2029 ($ Millions)
Figure 66. France E-sports Market Size 2024-2029 ($ Millions)
Figure 67. UK E-sports Market Size 2024-2029 ($ Millions)
Figure 68. Italy E-sports Market Size 2024-2029 ($ Millions)
Figure 69. Russia E-sports Market Size 2024-2029 ($ Millions)
Figure 70. Spain E-sports Market Size 2024-2029 ($ Millions)
Figure 71. Egypt E-sports Market Size 2024-2029 ($ Millions)
Figure 72. South Africa E-sports Market Size 2024-2029 ($ Millions)
Figure 73. Israel E-sports Market Size 2024-2029 ($ Millions)
Figure 74. Turkey E-sports Market Size 2024-2029 ($ Millions)
Figure 75. GCC Countries E-sports Market Size 2024-2029 ($ Millions)
Figure 76. Global E-sports Market Size Market Share Forecast by Type (2024-2029)
Figure 77. Global E-sports Market Size Market Share Forecast by Application (2024-2029)
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    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
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