Global E-sports Industry Research Report, Growth Trends and Competitive Analysis 2022-2028
Table of Contents1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-sports Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Online Competition
1.2.3 Offline Competition
1.3 Market by Application
1.3.1 Global E-sports Market Growth Rate by Application: 2017 VS 2021 VS 2028
1.3.2 Professional
1.3.3 Amateur
1.4 Study Objectives
1.5 Years Considered
2 Market Perspective
2.1 Global E-sports Market Size (2017-2028)
2.2 E-sports Market Size across Key Geographies Worldwide: 2017 VS 2021 VS 2028
2.3 Global E-sports Market Size by Region (2017-2022)
2.4 Global E-sports Market Size Forecast by Region (2023-2028)
2.5 Global Top E-sports Countries Ranking by Market Size
3 E-sports Competitive by Company
3.1 Global E-sports Revenue by Players
3.1.1 Global E-sports Revenue by Players (2017-2022)
3.1.2 Global E-sports Market Share by Players (2017-2022)
3.2 Global E-sports Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Covered: Ranking by E-sports Revenue
3.4 Global E-sports Market Concentration Ratio
3.4.1 Global E-sports Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-sports Revenue in 2021
3.5 Global E-sports Key Players Head office and Area Served
3.6 Key Players E-sports Product Solution and Service
3.7 Date of Enter into E-sports Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Global E-sports Breakdown Data by Type
4.1 Global E-sports Historic Revenue by Type (2017-2022)
4.2 Global E-sports Forecasted Revenue by Type (2023-2028)
5 Global E-sports Breakdown Data by Application
5.1 Global E-sports Historic Market Size by Application (2017-2022)
5.2 Global E-sports Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America E-sports Revenue by Company (2020-2022)
6.2 North America E-sports Revenue by Type (2017-2028)
6.3 North America E-sports Revenue by Application (2017-2028)
6.4 North America E-sports Revenue by Country (2017-2028)
6.4.1 U.S.
6.4.2 Canada
7 Europe
7.1 Europe E-sports Revenue by Company (2020-2022)
7.2 Europe E-sports Revenue by Type (2017-2028)
7.3 Europe E-sports Revenue by Application (2017-2028)
7.4 Europe E-sports Revenue by Country (2017-2028)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
8 Asia Pacific
8.1 Asia Pacific E-sports Revenue by Company (2020-2022)
8.2 Asia Pacific E-sports Revenue by Type (2017-2028)
8.3 Asia Pacific E-sports Revenue by Application (2017-2028)
8.4 Asia Pacific E-sports Revenue by Region (2017-2028)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 India
8.4.5 Australia
8.4.6 Taiwan
8.4.7 Indonesia
8.4.8 Thailand
8.4.9 Malaysia
8.4.10 Philippines
8.4.11 Vietnam
9 Latin America
9.1 Latin America E-sports Revenue by Company (2020-2022)
9.2 Latin America E-sports Revenue by Type (2017-2028)
9.3 Latin America E-sports Revenue by Application (2017-2028)
9.4 Latin America E-sports Revenue by Country (2017-2028)
9.4.1 Mexico
9.4.2 Brazil
9.4.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa E-sports Revenue by Company (2020-2022)
10.2 Middle East and Africa E-sports Revenue by Type (2017-2028)
10.3 Middle East and Africa E-sports Revenue by Application (2017-2028)
10.4 Middle East and Africa E-sports Revenue by Country (2017-2028)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
11 Company Profiles
11.1 YouTube Gaming
11.1.1 YouTube Gaming Company Details
11.1.2 YouTube Gaming Business Overview
11.1.3 YouTube Gaming E-sports Products and Services
11.1.4 YouTube Gaming E-sports Revenue in E-sports Business (2017-2022)
11.1.5 YouTube Gaming E-sports SWOT Analysis
11.1.6 YouTube Gaming Recent Developments
11.2 Facebook
11.2.1 Facebook Company Details
11.2.2 Facebook Business Overview
11.2.3 Facebook E-sports Products and Services
11.2.4 Facebook E-sports Revenue in E-sports Business (2017-2022)
11.2.5 Facebook E-sports SWOT Analysis
11.2.6 Facebook Recent Developments
11.3 Twitch
11.3.1 Twitch Company Details
11.3.2 Twitch Business Overview
11.3.3 Twitch E-sports Products and Services
11.3.4 Twitch E-sports Revenue in E-sports Business (2017-2022)
11.3.5 Twitch E-sports SWOT Analysis
11.3.6 Twitch Recent Developments
11.4 Snapchat
11.4.1 Snapchat Company Details
11.4.2 Snapchat Business Overview
11.4.3 Snapchat E-sports Products and Services
11.4.4 Snapchat E-sports Revenue in E-sports Business (2017-2022)
11.4.5 Snapchat E-sports SWOT Analysis
11.4.6 Snapchat Recent Developments
11.5 TikTok
11.5.1 TikTok Company Details
11.5.2 TikTok Business Overview
11.5.3 TikTok E-sports Products and Services
11.5.4 TikTok E-sports Revenue in E-sports Business (2017-2022)
11.5.5 TikTok E-sports SWOT Analysis
11.5.6 TikTok Recent Developments
11.6 Mixer
11.6.1 Mixer Company Details
11.6.2 Mixer Business Overview
11.6.3 Mixer E-sports Products and Services
11.6.4 Mixer E-sports Revenue in E-sports Business (2017-2022)
11.6.5 Mixer E-sports SWOT Analysis
11.6.6 Mixer Recent Developments
11.7 ESL Play
11.7.1 ESL Play Company Details
11.7.2 ESL Play Business Overview
11.7.3 ESL Play E-sports Products and Services
11.7.4 ESL Play E-sports Revenue in E-sports Business (2017-2022)
11.7.5 ESL Play E-sports SWOT Analysis
11.7.6 ESL Play Recent Developments
11.8 Tencent
11.8.1 Tencent Company Details
11.8.2 Tencent Business Overview
11.8.3 Tencent E-sports Products and Services
11.8.4 Tencent E-sports Revenue in E-sports Business (2017-2022)
11.8.5 Tencent E-sports SWOT Analysis
11.8.6 Tencent Recent Developments
11.9 NetEase
11.9.1 NetEase Company Details
11.9.2 NetEase Business Overview
11.9.3 NetEase E-sports Products and Services
11.9.4 NetEase E-sports Revenue in E-sports Business (2017-2022)
11.9.5 NetEase E-sports SWOT Analysis
11.9.6 NetEase Recent Developments
11.10 bilibili
11.10.1 bilibili Company Details
11.10.2 bilibili Business Overview
11.10.3 bilibili E-sports Products and Services
11.10.4 bilibili E-sports Revenue in E-sports Business (2017-2022)
11.10.5 bilibili E-sports SWOT Analysis
11.10.6 bilibili Recent Developments
11.11 Kwai
11.11.1 Kwai Company Details
11.11.2 Kwai Business Overview
11.11.3 Kwai E-sports Products and Services
11.11.4 Kwai E-sports Revenue in E-sports Business (2017-2022)
11.11.5 Kwai Recent Developments
11.12 Huomao
11.12.1 Huomao Company Details
11.12.2 Huomao Business Overview
11.12.3 Huomao E-sports Products and Services
11.12.4 Huomao E-sports Revenue in E-sports Business (2017-2022)
11.12.5 Huomao Recent Developments
12 E-sports Market Dynamics
12.1 E-sports Market Trends
12.2 E-sports Market Drivers
12.3 E-sports Market Challenges
12.4 E-sports Market Restraints
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details
List of TablesTable 1. Global E-sports Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Online Competition
Table 3. Key Players of Offline Competition
Table 4. Global E-sports Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 5. Global E-sports Market Size (US$ Million) by Region: 2017 VS 2021 VS 2028
Table 6. Global E-sports Revenue by Region (2017-2022) & (US$ Million)
Table 7. Global E-sports Revenue Market Share by Region (2017-2022)
Table 8. Global E-sports Revenue by Players (2017-2022) & (US$ Million)
Table 9. Global E-sports Market Share by Players (2017-2022)
Table 10. Global Top E-sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports as of 2021)
Table 11. Ranking of Global Top E-sports Companies by Revenue (US$ Million) in 2021
Table 12. Global 5 Largest Players Market Share by E-sports Revenue (CR5 and HHI) & (2017-2022)
Table 13. Key Players Headquarters and Area Served
Table 14. Key Players E-sports Product Solution and Service
Table 15. Date of Key Manufacturers Enter into E-sports Market
Table 16. Mergers & Acquisitions, Expansion Plans
Table 17. Global E-sports Market Size by Type (2017-2022) & (US$ Million)
Table 18. Global E-sports Revenue Market Share by Type (2017-2022)
Table 19. Global E-sports Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 20. Global E-sports Revenue Market Share by Type (2023-2028)
Table 21. Global E-sports Market Size by Application (2017-2022) & (US$ Million)
Table 22. Global E-sports Revenue Market Share by Application (2017-2022)
Table 23. Global E-sports Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 24. Global E-sports Revenue Market Share by Application (2023-2028)
Table 25. North America E-sports Revenue by Company (2020-2022) & (US$ Million)
Table 26. North America E-sports Revenue by Type (2017-2022) & (US$ Million)
Table 27. North America E-sports Revenue by Type (2023-2028) & (US$ Million)
Table 28. North America E-sports Revenue by Application (2017-2022) & (US$ Million)
Table 29. North America E-sports Revenue by Application (2023-2028) & (US$ Million)
Table 30. North America E-sports Revenue by Country (2017-2022) & (US$ Million)
Table 31. North America E-sports Revenue by Country (2023-2028) & (US$ Million)
Table 32. Europe E-sports Revenue by Company (2020-2022) & (US$ Million)
Table 33. Europe E-sports Revenue by Type (2017-2022) & (US$ Million)
Table 34. Europe E-sports Revenue by Type (2023-2028) & (US$ Million)
Table 35. Europe E-sports Revenue by Application (2017-2022) & (US$ Million)
Table 36. Europe E-sports Revenue by Application (2023-2028) & (US$ Million)
Table 37. Europe E-sports Revenue by Country (2017-2022) & (US$ Million)
Table 38. Europe E-sports Revenue by Country (2023-2028) & (US$ Million)
Table 39. Asia Pacific E-sports Revenue by Company (2020-2022) & (US$ Million)
Table 40. Asia Pacific E-sports Revenue by Type (2017-2022) & (US$ Million)
Table 41. Asia Pacific E-sports Revenue by Type (2023-2028) & (US$ Million)
Table 42. Asia Pacific E-sports Revenue by Application (2017-2022) & (US$ Million)
Table 43. Asia Pacific E-sports Revenue by Application (2023-2028) & (US$ Million)
Table 44. Asia Pacific E-sports Revenue by Region (2017-2022) & (US$ Million)
Table 45. Asia Pacific E-sports Revenue by Region (2023-2028) & (US$ Million)
Table 46. Latin America E-sports Revenue by Company (2020-2022) & (US$ Million)
Table 47. Latin America E-sports Revenue by Type (2017-2022) & (US$ Million)
Table 48. Latin America E-sports Revenue by Type (2023-2028) & (US$ Million)
Table 49. Latin America E-sports Revenue by Application (2017-2022) & (US$ Million)
Table 50. Latin America E-sports Revenue by Application (2023-2028) & (US$ Million)
Table 51. Latin America E-sports Revenue by Country (2017-2022) & (US$ Million)
Table 52. Latin America E-sports Revenue by Country (2023-2028) & (US$ Million)
Table 53. Middle East and Africa E-sports Revenue by Company (2020-2022) & (US$ Million)
Table 54. Middle East and Africa E-sports Revenue by Type (2017-2022) & (US$ Million)
Table 55. Middle East and Africa E-sports Revenue by Type (2023-2028) & (US$ Million)
Table 56. Middle East and Africa E-sports Revenue by Application (2017-2022) & (US$ Million)
Table 57. Middle East and Africa E-sports Revenue by Application (2023-2028) & (US$ Million)
Table 58. Middle East and Africa E-sports Revenue by Country (2017-2022) & (US$ Million)
Table 59. Middle East and Africa E-sports Revenue by Country (2023-2028) & (US$ Million)
Table 60. YouTube Gaming Company Details
Table 61. YouTube Gaming Business Overview
Table 62. YouTube Gaming E-sports Product and Services
Table 63. YouTube Gaming E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 64. YouTube Gaming E-sports SWOT Analysis
Table 65. YouTube Gaming Recent Developments
Table 66. Facebook Company Details
Table 67. Facebook Business Overview
Table 68. Facebook E-sports Product and Services
Table 69. Facebook E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 70. Facebook E-sports SWOT Analysis
Table 71. Facebook Recent Developments
Table 72. Twitch Company Details
Table 73. Twitch Business Overview
Table 74. Twitch E-sports Product and Services
Table 75. Twitch E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 76. Twitch E-sports SWOT Analysis
Table 77. Twitch Recent Developments
Table 78. Snapchat Company Details
Table 79. Snapchat Business Overview
Table 80. Snapchat E-sports Product and Services
Table 81. Snapchat E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 82. Snapchat E-sports SWOT Analysis
Table 83. Snapchat Recent Developments
Table 84. TikTok Company Details
Table 85. TikTok Business Overview
Table 86. TikTok E-sports Product and Services
Table 87. TikTok E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 88. TikTok E-sports SWOT Analysis
Table 89. TikTok Recent Developments
Table 90. Mixer Company Details
Table 91. Mixer Business Overview
Table 92. Mixer E-sports Product and Services
Table 93. Mixer E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 94. Mixer E-sports SWOT Analysis
Table 95. Mixer Recent Developments
Table 96. ESL Play Company Details
Table 97. ESL Play Business Overview
Table 98. ESL Play E-sports Product and Services
Table 99. ESL Play E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 100. ESL Play E-sports SWOT Analysis
Table 101. ESL Play Recent Developments
Table 102. Tencent Company Details
Table 103. Tencent Business Overview
Table 104. Tencent E-sports Product and Services
Table 105. Tencent E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 106. Tencent E-sports SWOT Analysis
Table 107. Tencent Recent Developments
Table 108. NetEase Company Details
Table 109. NetEase Business Overview
Table 110. NetEase E-sports Product and Services
Table 111. NetEase E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 112. NetEase E-sports SWOT Analysis
Table 113. NetEase Recent Developments
Table 114. bilibili Company Details
Table 115. bilibili Business Overview
Table 116. bilibili E-sports Product and Services
Table 117. bilibili E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 118. bilibili E-sports SWOT Analysis
Table 119. bilibili Recent Developments
Table 120. Kwai Company Details
Table 121. Kwai Business Overview
Table 122. Kwai E-sports Product and Services
Table 123. Kwai E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 124. Kwai Recent Developments
Table 125. Huomao Company Details
Table 126. Huomao Business Overview
Table 127. Huomao E-sports Product and Services
Table 128. Huomao E-sports Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 129. Huomao Recent Developments
Table 130. E-sports Market Trends
Table 131. E-sports Market Drivers
Table 132. E-sports Market Challenges
Table 133. E-sports Market Restraints
Table 134. Research Programs/Design for This Report
Table 135. Key Data Information from Secondary Sources
Table 136. Key Data Information from Primary Sources
List of FiguresFigure 1. Global E-sports Sales Market Share by Type: 2021 VS 2028
Figure 2. Online Competition Features
Figure 3. Offline Competition Features
Figure 4. Global E-sports Sales Market Share by Application: 2021 VS 2028
Figure 5. Professional Case Studies
Figure 6. Amateur Case Studies
Figure 7. E-sports Report Years Considered
Figure 8. Global E-sports Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 9. Global E-sports Market Size 2017-2028 (US$ Million)
Figure 10. Global E-sports Market Size Market Share by Region: 2021 VS 2028
Figure 11. Global E-sports Revenue Market Share by Region in 2017 VS 2022
Figure 12. Global Top 10 E-sports Countries Ranking by Market Size (US$ Million) in 2021
Figure 13. Global E-sports Market Share by Players in 2021
Figure 14. Global Top E-sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports as of 2021)
Figure 15. The Top 10 and 5 Players Market Share by E-sports Revenue in 2021
Figure 16. North America E-sports Revenue Market Share by Company in 2021
Figure 17. North America E-sports Revenue Market Share by Type (2017-2028)
Figure 18. North America E-sports Revenue Market Share by Application (2017-2028)
Figure 19. North America E-sports Revenue Share by Country (2017-2028)
Figure 20. U.S. E-sports Revenue (2017-2028) & (US$ Million)
Figure 21. Canada E-sports Revenue (2017-2028) & (US$ Million)
Figure 22. Europe E-sports Revenue Market Share by Company in 2021
Figure 23. Europe E-sports Revenue Market Share by Type (2017-2028)
Figure 24. Europe E-sports Revenue Market Share by Application (2017-2028)
Figure 25. Europe E-sports Revenue Share by Country (2017-2028)
Figure 26. Germany E-sports Revenue (2017-2028) & (US$ Million)
Figure 27. France E-sports Revenue (2017-2028) & (US$ Million)
Figure 28. U.K. E-sports Revenue (2017-2028) & (US$ Million)
Figure 29. Italy E-sports Revenue (2017-2028) & (US$ Million)
Figure 30. Russia E-sports Revenue (2017-2028) & (US$ Million)
Figure 31. Asia Pacific E-sports Revenue Market Share by Company in 2021
Figure 32. Asia Pacific E-sports Revenue Market Share by Type (2017-2028)
Figure 33. Asia Pacific E-sports Revenue Market Share by Application (2017-2028)
Figure 34. Asia Pacific E-sports Revenue Share by Region (2017-2028)
Figure 35. China E-sports Revenue (2017-2028) & (US$ Million)
Figure 36. Japan E-sports Revenue (2017-2028) & (US$ Million)
Figure 37. South Korea E-sports Revenue (2017-2028) & (US$ Million)
Figure 38. India E-sports Revenue (2017-2028) & (US$ Million)
Figure 39. Australia E-sports Revenue (2017-2028) & (US$ Million)
Figure 40. Taiwan E-sports Revenue (2017-2028) & (US$ Million)
Figure 41. Indonesia E-sports Revenue (2017-2028) & (US$ Million)
Figure 42. Thailand E-sports Revenue (2017-2028) & (US$ Million)
Figure 43. Malaysia E-sports Revenue (2017-2028) & (US$ Million)
Figure 44. Philippines E-sports Revenue (2017-2028) & (US$ Million)
Figure 45. Vietnam E-sports Revenue (2017-2028) & (US$ Million)
Figure 46. Latin America E-sports Revenue Market Share by Company in 2021
Figure 47. Latin America E-sports Revenue Market Share by Type (2017-2028)
Figure 48. Latin America E-sports Revenue Market Share by Application (2017-2028)
Figure 49. Latin America E-sports Revenue Share by Country (2017-2028)
Figure 50. Mexico E-sports Revenue (2017-2028) & (US$ Million)
Figure 51. Brazil E-sports Revenue (2017-2028) & (US$ Million)
Figure 52. Argentina E-sports Revenue (2017-2028) & (US$ Million)
Figure 53. Middle East and Africa E-sports Revenue Market Share by Company in 2021
Figure 54. Middle East and Africa E-sports Revenue Market Share by Type (2017-2028)
Figure 55. Middle East and Africa E-sports Revenue Market Share by Application (2017-2028)
Figure 56. Middle East and Africa E-sports Revenue Share by Country (2017-2028)
Figure 57. Turkey E-sports Revenue (2017-2028) & (US$ Million)
Figure 58. Saudi Arabia E-sports Revenue (2017-2028) & (US$ Million)
Figure 59. UAE E-sports Revenue (2017-2028) & (US$ Million)
Figure 60. YouTube Gaming Revenue Growth Rate in E-sports Business (2017-2022)
Figure 61. Facebook Revenue Growth Rate in E-sports Business (2017-2022)
Figure 62. Twitch Revenue Growth Rate in E-sports Business (2017-2022)
Figure 63. Snapchat Revenue Growth Rate in E-sports Business (2017-2022)
Figure 64. TikTok Revenue Growth Rate in E-sports Business (2017-2022)
Figure 65. Mixer Revenue Growth Rate in E-sports Business (2017-2022)
Figure 66. ESL Play Revenue Growth Rate in E-sports Business (2017-2022)
Figure 67. Tencent Revenue Growth Rate in E-sports Business (2017-2022)
Figure 68. NetEase Revenue Growth Rate in E-sports Business (2017-2022)
Figure 69. bilibili Revenue Growth Rate in E-sports Business (2017-2022)
Figure 70. Kwai Revenue Growth Rate in E-sports Business (2017-2022)
Figure 71. Huomao Revenue Growth Rate in E-sports Business (2017-2022)
Figure 72. Bottom-up and Top-down Approaches for This Report
Figure 73. Data Triangulation
Figure 74. Key Executives Interviewed