Global Cloud Gaming Sales Market Report 2023

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Date: 03-Jan-2023
No. of pages: 134
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Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

Market Analysis and Insights: Global Cloud Gaming Market

Due to the COVID-19 pandemic, the global Cloud Gaming market size is estimated to be worth US$ 189 million in 2022 and is forecast to a readjusted size of US$ 1611.9 million by 2029 with a CAGR of 35.4% during the forecast period 2023-2029. Fully considering the economic change by this health crisis, Video Streaming accounting for % of the Cloud Gaming global market in 2022, is projected to value US$ million by 2029, growing at a revised % CAGR from 2023 to 2029. While PC segment is altered to an % CAGR throughout this forecast period.

Global Cloud Gaming key players include Sony(Gaikai,Onlive), GameFly(PlayCast) , Nvidia, Ubitus, etc. Global top four manufacturers hold a share about 30%.

USA is the largest market, with a share over 40%, followed by Europe and China, both have a share about 40 percent.

In terms of application, the largest application is PC, followed by Connected TV, Tablet, Smartphone.

Global Cloud Gaming Scope and Market Size

The global Cloud Gaming market is segmented by company, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Cloud Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2018-2029.

Segment by Type

- Video Streaming

- File Streaming

Segment by Application

- PC

- Connected TV

- Tablet

- Smartphone

By Region

- United States

- Europe

- China

- Japan

- Southeast Asia

- India

- Other Regions

By Company

- Sony

- GameFly (PlayCast)

- Nvidia

- Ubitus

- PlayGiga

- Crytek GmbH

- PlayKey

- Utomik (Kalydo)

- 51ias.com (Gloud)

- Cyber Cloud

- Yunlian Technology

- Liquidsky

- BlacknutSAS

- Alibaba Cloud

- Baidu

- Tencent Cloud

- Ksyun (Kingsoft)

- LeCloud

Global Cloud Gaming Sales Market Report 2023

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Cloud Gaming Market Size by Type (2018 VS 2022 VS 2029)
1.2.2 Video Streaming
1.2.3 File Streaming
1.3 Market by Application
1.3.1 Global Cloud Gaming Market Share by Application (2018 VS 2022 VS 2029)
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Cloud Gaming Market Perspective (2018-2029)
2.2 Global Cloud Gaming Market Size by Region: 2018 VS 2022 VS 2029
2.3 Global Cloud Gaming Revenue Market Share by Region (2018-2023)
2.4 Global Cloud Gaming Revenue Forecast by Region (2024-2029)
2.5 Geographic Market Analysis: Market Facts & Figures
2.5.1 United States Cloud Gaming Estimates and Projections (2018-2029)
2.5.2 Europe Cloud Gaming Estimates and Projections (2018-2029)
2.5.3 China Cloud Gaming Estimates and Projections (2018-2029)
2.5.4 Japan Cloud Gaming Estimates and Projections (2018-2029)
2.5.5 Southeast Asia Cloud Gaming Estimates and Projections (2018-2029)
2.5.6 India Cloud Gaming Estimates and Projections (2018-2029)
3 Global Cloud Gaming Competition Landscape by Players
3.1 Global Top Cloud Gaming Players by Revenue (2018-2023)
3.1.1 Global Top Cloud Gaming Players by Revenue (2018-2023)
3.1.2 Global Cloud Gaming Revenue Market Share by Players (2018-2023)
3.2 Global Cloud Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Cloud Gaming Revenue
3.4 Global Cloud Gaming Market Concentration Ratio
3.4.1 Global Cloud Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Cloud Gaming Revenue in 2022
3.5 Cloud Gaming Key Players Head office and Area Served
3.6 Key Players Cloud Gaming Product Solution and Service
3.7 Date of Enter into Cloud Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Cloud Gaming Breakdown Data by Type
4.1 Global Cloud Gaming Historic Market Size by Type (2018-2023)
4.2 Global Cloud Gaming Forecasted Market Size by Type (2024-2029)
5 Cloud Gaming Breakdown Data by Application
5.1 Global Cloud Gaming Historic Market Size by Application (2018-2023)
5.2 Global Cloud Gaming Forecasted Market Size by Application (2024-2029)
6 United States Cloud Gaming Market Facts & Figures
6.1 United States Cloud Gaming Revenue by Company (2018-2023)
6.2 United States Cloud Gaming Market Size by Type
6.2.1 United States Cloud Gaming Market Size by Type (2018-2023)
6.2.2 United States Cloud Gaming Market Size by Type (2024-2029)
6.2.3 United States Cloud Gaming Market Share by Type (2018-2029)
6.3 United States Cloud Gaming Market Size by Application
6.3.1 United States Cloud Gaming Market Size by Application (2018-2023)
6.3.2 United States Cloud Gaming Market Size by Application (2024-2029)
6.3.3 United States Cloud Gaming Market Share by Application (2018-2029)
7 Europe Cloud Gaming Market Facts & Figures
7.1 Europe Cloud Gaming Revenue by Company (2018-2023)
7.2 Europe Cloud Gaming Market Size by Type
7.2.1 Europe Cloud Gaming Market Size by Type (2018-2023)
7.2.2 Europe Cloud Gaming Market Size by Type (2024-2029)
7.2.3 Europe Cloud Gaming Market Share by Type (2018-2029)
7.3 Europe Cloud Gaming Market Size by Application
7.3.1 Europe Cloud Gaming Market Size by Application (2018-2023)
7.3.2 Europe Cloud Gaming Market Size by Application (2024-2029)
7.3.3 Europe Cloud Gaming Market Share by Application (2018-2029)
8 China Cloud Gaming Market Facts & Figures
8.1 China Cloud Gaming Revenue by Company (2018-2023)
8.2 China Cloud Gaming Market Size by Type
8.2.1 China Cloud Gaming Market Size by Type (2018-2023)
8.2.2 China Cloud Gaming Market Size by Type (2024-2029)
8.2.3 China Cloud Gaming Market Share by Type (2018-2029)
8.3 China Cloud Gaming Market Size by Application
8.3.1 China Cloud Gaming Market Size by Application (2018-2023)
8.3.2 China Cloud Gaming Market Size by Application (2024-2029)
8.3.3 China Cloud Gaming Market Share by Application (2018-2029)
9 Japan Cloud Gaming Market Facts & Figures
9.1 Japan Cloud Gaming Revenue by Company (2018-2023)
9.2 Japan Cloud Gaming Market Size by Type
9.2.1 Japan Cloud Gaming Market Size by Type (2018-2023)
9.2.2 Japan Cloud Gaming Market Size by Type (2024-2029)
9.2.3 Japan Cloud Gaming Market Share by Type (2018-2029)
9.3 Japan Cloud Gaming Market Size by Application
9.3.1 Japan Cloud Gaming Market Size by Application (2018-2023)
9.3.2 Japan Cloud Gaming Market Size by Application (2024-2029)
9.3.3 Japan Cloud Gaming Market Share by Application (2018-2029)
10 Southeast Asia Cloud Gaming Market Facts & Figures
10.1 Southeast Asia Cloud Gaming Revenue by Company (2018-2023)
10.2 Southeast Asia Cloud Gaming Market Size by Type
10.2.1 Southeast Asia Cloud Gaming Market Size by Type (2018-2023)
10.2.2 Southeast Asia Cloud Gaming Market Size by Type (2024-2029)
10.2.3 Southeast Asia Cloud Gaming Market Share by Type (2018-2029)
10.3 Southeast Asia Cloud Gaming Market Size by Application
10.3.1 Southeast Asia Cloud Gaming Market Size by Application (2018-2023)
10.3.2 Southeast Asia Cloud Gaming Market Size by Application (2024-2029)
10.3.3 Southeast Asia Cloud Gaming Market Share by Application (2018-2029)
11 India Cloud Gaming Market Facts & Figures
11.1 India Cloud Gaming Revenue by Company (2018-2023)
11.2 India Cloud Gaming Market Size by Type
11.2.1 India Cloud Gaming Market Size by Type (2018-2023)
11.2.2 India Cloud Gaming Market Size by Type (2024-2029)
11.2.3 India Cloud Gaming Market Share by Type (2018-2029)
11.3 India Cloud Gaming Market Size by Application
11.3.1 India Cloud Gaming Market Size by Application (2018-2023)
11.3.2 India Cloud Gaming Market Size by Application (2024-2029)
11.3.3 India Cloud Gaming Market Share by Application (2018-2029)
12 Key Players Profiles
12.1 Sony
12.1.1 Sony Company Details
12.1.2 Sony Business Overview
12.1.3 Sony Cloud Gaming Introduction
12.1.4 Sony Revenue in Cloud Gaming Business (2018-2023)
12.1.5 Sony Recent Development
12.2 GameFly (PlayCast)
12.2.1 GameFly (PlayCast) Company Details
12.2.2 GameFly (PlayCast) Business Overview
12.2.3 GameFly (PlayCast) Cloud Gaming Introduction
12.2.4 GameFly (PlayCast) Revenue in Cloud Gaming Business (2018-2023)
12.2.5 GameFly (PlayCast) Recent Development
12.3 Nvidia
12.3.1 Nvidia Company Details
12.3.2 Nvidia Business Overview
12.3.3 Nvidia Cloud Gaming Introduction
12.3.4 Nvidia Revenue in Cloud Gaming Business (2018-2023)
12.3.5 Nvidia Recent Development
12.4 Ubitus
12.4.1 Ubitus Company Details
12.4.2 Ubitus Business Overview
12.4.3 Ubitus Cloud Gaming Introduction
12.4.4 Ubitus Revenue in Cloud Gaming Business (2018-2023)
12.4.5 Ubitus Recent Development
12.5 PlayGiga
12.5.1 PlayGiga Company Details
12.5.2 PlayGiga Business Overview
12.5.3 PlayGiga Cloud Gaming Introduction
12.5.4 PlayGiga Revenue in Cloud Gaming Business (2018-2023)
12.5.5 PlayGiga Recent Development
12.6 Crytek GmbH
12.6.1 Crytek GmbH Company Details
12.6.2 Crytek GmbH Business Overview
12.6.3 Crytek GmbH Cloud Gaming Introduction
12.6.4 Crytek GmbH Revenue in Cloud Gaming Business (2018-2023)
12.6.5 Crytek GmbH Recent Development
12.7 PlayKey
12.7.1 PlayKey Company Details
12.7.2 PlayKey Business Overview
12.7.3 PlayKey Cloud Gaming Introduction
12.7.4 PlayKey Revenue in Cloud Gaming Business (2018-2023)
12.7.5 PlayKey Recent Development
12.8 Utomik (Kalydo)
12.8.1 Utomik (Kalydo) Company Details
12.8.2 Utomik (Kalydo) Business Overview
12.8.3 Utomik (Kalydo) Cloud Gaming Introduction
12.8.4 Utomik (Kalydo) Revenue in Cloud Gaming Business (2018-2023)
12.8.5 Utomik (Kalydo) Recent Development
12.9 51ias.com (Gloud)
12.9.1 51ias.com (Gloud) Company Details
12.9.2 51ias.com (Gloud) Business Overview
12.9.3 51ias.com (Gloud) Cloud Gaming Introduction
12.9.4 51ias.com (Gloud) Revenue in Cloud Gaming Business (2018-2023)
12.9.5 51ias.com (Gloud) Recent Development
12.10 Cyber Cloud
12.10.1 Cyber Cloud Company Details
12.10.2 Cyber Cloud Business Overview
12.10.3 Cyber Cloud Cloud Gaming Introduction
12.10.4 Cyber Cloud Revenue in Cloud Gaming Business (2018-2023)
12.10.5 Cyber Cloud Recent Development
12.11 Yunlian Technology
12.11.1 Yunlian Technology Company Details
12.11.2 Yunlian Technology Business Overview
12.11.3 Yunlian Technology Cloud Gaming Introduction
12.11.4 Yunlian Technology Revenue in Cloud Gaming Business (2018-2023)
12.11.5 Yunlian Technology Recent Development
12.12 Liquidsky
12.12.1 Liquidsky Company Details
12.12.2 Liquidsky Business Overview
12.12.3 Liquidsky Cloud Gaming Introduction
12.12.4 Liquidsky Revenue in Cloud Gaming Business (2018-2023)
12.12.5 Liquidsky Recent Development
12.13 BlacknutSAS
12.13.1 BlacknutSAS Company Details
12.13.2 BlacknutSAS Business Overview
12.13.3 BlacknutSAS Cloud Gaming Introduction
12.13.4 BlacknutSAS Revenue in Cloud Gaming Business (2018-2023)
12.13.5 BlacknutSAS Recent Development
12.14 Alibaba Cloud
12.14.1 Alibaba Cloud Company Details
12.14.2 Alibaba Cloud Business Overview
12.14.3 Alibaba Cloud Cloud Gaming Introduction
12.14.4 Alibaba Cloud Revenue in Cloud Gaming Business (2018-2023)
12.14.5 Alibaba Cloud Recent Development
12.15 Baidu
12.15.1 Baidu Company Details
12.15.2 Baidu Business Overview
12.15.3 Baidu Cloud Gaming Introduction
12.15.4 Baidu Revenue in Cloud Gaming Business (2018-2023)
12.15.5 Baidu Recent Development
12.16 Tencent Cloud
12.16.1 Tencent Cloud Company Details
12.16.2 Tencent Cloud Business Overview
12.16.3 Tencent Cloud Cloud Gaming Introduction
12.16.4 Tencent Cloud Revenue in Cloud Gaming Business (2018-2023)
12.16.5 Tencent Cloud Recent Development
12.17 Ksyun (Kingsoft)
12.17.1 Ksyun (Kingsoft) Company Details
12.17.2 Ksyun (Kingsoft) Business Overview
12.17.3 Ksyun (Kingsoft) Cloud Gaming Introduction
12.17.4 Ksyun (Kingsoft) Revenue in Cloud Gaming Business (2018-2023)
12.17.5 Ksyun (Kingsoft) Recent Development
12.18 LeCloud
12.18.1 LeCloud Company Details
12.18.2 LeCloud Business Overview
12.18.3 LeCloud Cloud Gaming Introduction
12.18.4 LeCloud Revenue in Cloud Gaming Business (2018-2023)
12.18.5 LeCloud Recent Development
13 Market Dynamics
13.1 Cloud Gaming Industry Trends
13.2 Cloud Gaming Market Drivers
13.3 Cloud Gaming Market Challenges
13.4 Cloud Gaming Market Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author List
15.3 Disclaimer
List of Tables
Table 1. Global Cloud Gaming Market Size Growth Rate by Type (US$ Million): (2018 VS 2022 VS 2029)
Table 2. Major Players of Video Streaming
Table 3. Major Players of File Streaming
Table 4. Global Cloud Gaming Market Size Growth by Application (2018 VS 2022 VS 2029)
Table 5. Global Cloud Gaming Market Size (US$ Million) by Region: 2018 VS 2022 VS 2029
Table 6. Global Cloud Gaming Revenue (US$ Million) Market Share by Region (2018-2023))
Table 7. Global Cloud Gaming Revenue Share by Region (2018-2023)
Table 8. Global Cloud Gaming Revenue (US$ Million) Forecast by Region (2024-2029)
Table 9. Global Cloud Gaming Revenue Share Forecast by Region (2024-2029)
Table 10. Global Cloud Gaming Revenue by Players (2018-2023) & (US$ Million)
Table 11. Global Cloud Gaming Revenue Share by Players (2018-2023)
Table 12. Global Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Cloud Gaming as of 2022)
Table 13. Ranking of Global Top Cloud Gaming Companies by Revenue (US$ Million) in 2021
Table 14. Global 5 Largest Players Market Share by Cloud Gaming Revenue (CR5 and HHI) & (2018-2023)
Table 15. Key Players Headquarters and Area Served
Table 16. Key Players Cloud Gaming Product Solution and Service
Table 17. Date of Enter into Cloud Gaming Market
Table 18. Mergers & Acquisitions, Expansion Plans
Table 19. Global Cloud Gaming Market Size by Type (2018-2023) & (US$ Million)
Table 20. Global Cloud Gaming Revenue Market Share by Type (2018-2023)
Table 21. Global Cloud Gaming Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 22. Global Cloud Gaming Revenue Market Share by Type (2024-2029)
Table 23. Global Cloud Gaming Market Size by Application (2018-2023) & (US$ Million)
Table 24. Global Cloud Gaming Revenue Market Share by Application (2018-2023)
Table 25. Global Cloud Gaming Forecasted Market Size by Application (2024-2029) & (US$ Million)
Table 26. Global Cloud Gaming Revenue Market Share by Application (2024-2029)
Table 27. United States Cloud Gaming Revenue by Company (2018-2023) & (US$ Million)
Table 28. United States Cloud Gaming Revenue Market Share by Company (2018-2023)
Table 29. United States Cloud Gaming Market Size by Type (2018-2023) & (K Units)
Table 30. United States Cloud Gaming Market Size by Type (2024-2029) & (K Units)
Table 31. United States Cloud Gaming Market Size by Application (2018-2023) & (K Units)
Table 32. United States Cloud Gaming Market Size by Application (2024-2029) & (K Units)
Table 33. Europe Cloud Gaming Revenue by Company (2018-2023) & (US$ Million)
Table 34. Europe Cloud Gaming Revenue Market Share by Company (2018-2023)
Table 35. Europe Cloud Gaming Market Size by Type (2018-2023) & (US$ Million)
Table 36. Europe Cloud Gaming Market Size by Type (2024-2029) & (US$ Million)
Table 37. Europe Cloud Gaming Market Size by Application (2018-2023) & (US$ Million)
Table 38. Europe Cloud Gaming Market Size by Application (2024-2029) & (US$ Million)
Table 39. China Cloud Gaming Revenue by Company (2018-2023) & (US$ Million)
Table 40. China Cloud Gaming Revenue Market Share by Company (2018-2023)
Table 41. China Cloud Gaming Market Size by Type (2018-2023) & (US$ Million)
Table 42. China Cloud Gaming Market Size by Type (2024-2029) & (US$ Million)
Table 43. China Cloud Gaming Market Size by Application (2018-2023) & (US$ Million)
Table 44. China Cloud Gaming Market Size by Application (2024-2029) & (US$ Million)
Table 45. Japan Cloud Gaming Revenue by Company (2018-2023) & (US$ Million)
Table 46. Japan Cloud Gaming Revenue Market Share by Company (2018-2023)
Table 47. Japan Cloud Gaming Market Size by Type (2018-2023) & (US$ Million)
Table 48. Japan Cloud Gaming Market Size by Type (2024-2029) & (US$ Million)
Table 49. Japan Cloud Gaming Market Size by Application (2018-2023) & (US$ Million)
Table 50. Japan Cloud Gaming Market Size by Application (2024-2029) & (US$ Million)
Table 51. Southeast Asia Cloud Gaming Revenue by Company (2018-2023) & (US$ Million)
Table 52. Southeast Asia Cloud Gaming Revenue Market Share by Company (2018-2023)
Table 53. Southeast Asia Cloud Gaming Market Size by Type (2018-2023) & (US$ Million)
Table 54. Southeast Asia Cloud Gaming Market Size by Type (2024-2029) & (US$ Million)
Table 55. Southeast Asia Cloud Gaming Market Size by Application (2018-2023) & (US$ Million)
Table 56. Southeast Asia Cloud Gaming Market Size by Application (2024-2029) & (US$ Million)
Table 57. India Cloud Gaming Revenue by Company (2018-2023) & (US$ Million)
Table 58. India Cloud Gaming Revenue Market Share by Company (2018-2023)
Table 59. India Cloud Gaming Market Size by Type (2018-2023) & (US$ Million)
Table 60. India Cloud Gaming Market Size by Type (2024-2029) & (US$ Million)
Table 61. India Cloud Gaming Market Size by Application (2018-2023) & (US$ Million)
Table 62. India Cloud Gaming Market Size by Application (2024-2029) & (US$ Million)
Table 63. Sony Company Details
Table 64. Sony Description and Business Overview
Table 65. Sony Cloud Gaming Product
Table 66. Sony Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 67. Sony Recent Development
Table 68. GameFly (PlayCast) Company Details
Table 69. GameFly (PlayCast) Description and Business Overview
Table 70. GameFly (PlayCast) Cloud Gaming Product
Table 71. GameFly (PlayCast) Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 72. GameFly (PlayCast) Recent Development
Table 73. Nvidia Company Details
Table 74. Nvidia Description and Business Overview
Table 75. Nvidia Cloud Gaming Product
Table 76. Nvidia Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 77. Nvidia Recent Development
Table 78. Ubitus Company Details
Table 79. Ubitus Description and Business Overview
Table 80. Ubitus Cloud Gaming Product
Table 81. Ubitus Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 82. Ubitus Recent Development
Table 83. PlayGiga Company Details
Table 84. PlayGiga Description and Business Overview
Table 85. PlayGiga Cloud Gaming Product
Table 86. PlayGiga Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 87. PlayGiga Recent Development
Table 88. Crytek GmbH Company Details
Table 89. Crytek GmbH Description and Business Overview
Table 90. Crytek GmbH Cloud Gaming Product
Table 91. Crytek GmbH Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 92. Crytek GmbH Recent Development
Table 93. PlayKey Company Details
Table 94. PlayKey Description and Business Overview
Table 95. PlayKey Cloud Gaming Product
Table 96. PlayKey Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 97. PlayKey Recent Development
Table 98. Utomik (Kalydo) Company Details
Table 99. Utomik (Kalydo) Cloud Gaming Product
Table 100. Utomik (Kalydo) Description and Business Overview
Table 101. Utomik (Kalydo) Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 102. Utomik (Kalydo) Recent Development
Table 103. 51ias.com (Gloud) Company Details
Table 104. 51ias.com (Gloud) Cloud Gaming Product
Table 105. 51ias.com (Gloud) Description and Business Overview
Table 106. 51ias.com (Gloud) Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 107. 51ias.com (Gloud) Recent Development
Table 108. Cyber Cloud Company Details
Table 109. Cyber Cloud Description and Business Overview
Table 110. Cyber Cloud Cloud Gaming Product
Table 111. Cyber Cloud Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 112. Cyber Cloud Recent Development
Table 113. Yunlian Technology Company Details
Table 114. Yunlian Technology Description and Business Overview
Table 115. Yunlian Technology Cloud Gaming Product
Table 116. Yunlian Technology Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 117. Yunlian Technology Recent Development
Table 118. Liquidsky Company Details
Table 119. Liquidsky Description and Business Overview
Table 120. Liquidsky Cloud Gaming Product
Table 121. Liquidsky Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 122. Liquidsky Recent Development
Table 123. BlacknutSAS Company Details
Table 124. BlacknutSAS Description and Business Overview
Table 125. BlacknutSAS Cloud Gaming Product
Table 126. BlacknutSAS Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 127. BlacknutSAS Recent Development
Table 128. Alibaba Cloud Company Details
Table 129. Alibaba Cloud Description and Business Overview
Table 130. Alibaba Cloud Cloud Gaming Product
Table 131. Alibaba Cloud Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 132. Alibaba Cloud Recent Development
Table 133. Baidu Company Details
Table 134. Baidu Description and Business Overview
Table 135. Baidu Cloud Gaming Product
Table 136. Baidu Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 137. Baidu Recent Development
Table 138. Tencent Cloud Company Details
Table 139. Tencent Cloud Description and Business Overview
Table 140. Tencent Cloud Cloud Gaming Product
Table 141. Tencent Cloud Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 142. Tencent Cloud Recent Development
Table 143. Ksyun (Kingsoft) Company Details
Table 144. Ksyun (Kingsoft) Description and Business Overview
Table 145. Ksyun (Kingsoft) Cloud Gaming Product
Table 146. Ksyun (Kingsoft) Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 147. Ksyun (Kingsoft) Recent Development
Table 148. LeCloud Company Details
Table 149. LeCloud Description and Business Overview
Table 150. LeCloud Cloud Gaming Product
Table 151. LeCloud Revenue in Cloud Gaming Business (2018-2023) & (US$ Million)
Table 152. LeCloud Recent Development
Table 153. Cloud Gaming Market Trends
Table 154. Cloud Gaming Market Drivers
Table 155. Cloud Gaming Market Challenges
Table 156. Cloud Gaming Market Restraints
Table 157. Research Programs/Design for This Report
Table 158. Key Data Information from Secondary Sources
Table 159. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Cloud Gaming Market Share by Type: 2022 VS 2029
Figure 2. Video Streaming Features
Figure 3. File Streaming Features
Figure 4. Global Cloud Gaming Market Share by Application: 2022 VS 2029
Figure 5. PC Case Studies
Figure 6. Connected TV Case Studies
Figure 7. Tablet Case Studies
Figure 8. Smartphone Case Studies
Figure 9. Cloud Gaming Report Years Considered
Figure 10. Global Cloud Gaming Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 11. Global Cloud Gaming Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 12. Global Cloud Gaming Revenue Market Share by Region: 2018 VS 2022
Figure 13. United States Cloud Gaming Revenue (Million USD) Growth Rate (2018-2029)
Figure 14. Europe Cloud Gaming Revenue (Million USD) Growth Rate (2018-2029)
Figure 15. China Cloud Gaming Revenue (Million USD) Growth Rate (2018-2029)
Figure 16. Japan Cloud Gaming Revenue (Million USD) Growth Rate (2018-2029)
Figure 17. Southeast Asia Cloud Gaming Revenue (Million USD) Growth Rate (2018-2029)
Figure 18. India Cloud Gaming Revenue (Million USD) Growth Rate (2018-2029)
Figure 19. Global Cloud Gaming Market Share by Players in 2022
Figure 20. Global Top Cloud Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Cloud Gaming as of 2022)
Figure 21. The Top 10 and 5 Players Market Share by Cloud Gaming Revenue in 2022
Figure 22. United States Cloud Gaming Market Share by Type (2018-2029)
Figure 23. United States Cloud Gaming Market Share by Application (2018-2029)
Figure 24. Europe Cloud Gaming Market Share by Type (2018-2029)
Figure 25. Europe Cloud Gaming Market Share by Application (2018-2029)
Figure 26. China Cloud Gaming Market Share by Type (2018-2029)
Figure 27. China Cloud Gaming Market Share by Application (2018-2029)
Figure 28. Japan Cloud Gaming Market Share by Type (2018-2029)
Figure 29. Japan Cloud Gaming Market Share by Application (2018-2029)
Figure 30. Southeast Asia Cloud Gaming Market Share by Type (2018-2029)
Figure 31. Southeast Asia Cloud Gaming Market Share by Application (2018-2029)
Figure 32. India Cloud Gaming Market Share by Type (2018-2029)
Figure 33. India Cloud Gaming Market Share by Application (2018-2029)
Figure 34. Sony Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 35. GameFly (PlayCast) Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 36. Nvidia Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 37. Ubitus Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 38. PlayGiga Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 39. Crytek GmbH Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 40. PlayKey Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 41. Utomik (Kalydo) Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 42. 51ias.com (Gloud) Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 43. Cyber Cloud Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 44. Yunlian Technology Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 45. Liquidsky Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 46. BlacknutSAS Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 47. Alibaba Cloud Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 48. Baidu Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 49. Tencent Cloud Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 50. Ksyun (Kingsoft) Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 51. LeCloud Revenue Growth Rate in Cloud Gaming Business (2018-2023)
Figure 52. Bottom-up and Top-down Approaches for This Report
Figure 53. Data Triangulation
Figure 54. Key Executives Interviewed
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    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
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