Global and China Cloud Gaming Market Size, Status and Forecast 2021-2027

Publisher Name :
Date: 18-Aug-2021
No. of pages: 119
Inquire Before Buying

Global Cloud Gaming Scope and Market Size

Cloud Gaming market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Cloud Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- Video Streaming

- File Streaming

Segment by Application

- PC

- Connected TV

- Tablet

- Smartphone

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Sony

- GameFly (PlayCast)

- Nvidia

- Ubitus

- PlayGiga

- Crytek GmbH

- PlayKey

- Utomik (Kalydo)

- 51ias.com (Gloud)

- Cyber Cloud

- Yunlian Technology

- Liquidsky

- BlacknutSAS

- Alibaba Cloud

- Baidu

- Tencent Cloud

- Ksyun (Kingsoft)

- LeCloud

Global and China Cloud Gaming Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Cloud Gaming Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Video Streaming
1.2.3 File Streaming
1.3 Market by Application
1.3.1 Global Cloud Gaming Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Cloud Gaming Market Perspective (2016-2027)
2.2 Cloud Gaming Growth Trends by Regions
2.2.1 Cloud Gaming Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Cloud Gaming Historic Market Share by Regions (2016-2021)
2.2.3 Cloud Gaming Forecasted Market Size by Regions (2022-2027)
2.3 Cloud Gaming Industry Dynamic
2.3.1 Cloud Gaming Market Trends
2.3.2 Cloud Gaming Market Drivers
2.3.3 Cloud Gaming Market Challenges
2.3.4 Cloud Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Cloud Gaming Players by Revenue
3.1.1 Global Top Cloud Gaming Players by Revenue (2016-2021)
3.1.2 Global Cloud Gaming Revenue Market Share by Players (2016-2021)
3.2 Global Cloud Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Cloud Gaming Revenue
3.4 Global Cloud Gaming Market Concentration Ratio
3.4.1 Global Cloud Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Cloud Gaming Revenue in 2020
3.5 Cloud Gaming Key Players Head office and Area Served
3.6 Key Players Cloud Gaming Product Solution and Service
3.7 Date of Enter into Cloud Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Cloud Gaming Breakdown Data by Type
4.1 Global Cloud Gaming Historic Market Size by Type (2016-2021)
4.2 Global Cloud Gaming Forecasted Market Size by Type (2022-2027)
5 Cloud Gaming Breakdown Data by Application
5.1 Global Cloud Gaming Historic Market Size by Application (2016-2021)
5.2 Global Cloud Gaming Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Cloud Gaming Market Size (2016-2027)
6.2 North America Cloud Gaming Market Size by Type
6.2.1 North America Cloud Gaming Market Size by Type (2016-2021)
6.2.2 North America Cloud Gaming Market Size by Type (2022-2027)
6.2.3 North America Cloud Gaming Market Size by Type (2016-2027)
6.3 North America Cloud Gaming Market Size by Application
6.3.1 North America Cloud Gaming Market Size by Application (2016-2021)
6.3.2 North America Cloud Gaming Market Size by Application (2022-2027)
6.3.3 North America Cloud Gaming Market Size by Application (2016-2027)
6.4 North America Cloud Gaming Market Size by Country
6.4.1 North America Cloud Gaming Market Size by Country (2016-2021)
6.4.2 North America Cloud Gaming Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Cloud Gaming Market Size (2016-2027)
7.2 Europe Cloud Gaming Market Size by Type
7.2.1 Europe Cloud Gaming Market Size by Type (2016-2021)
7.2.2 Europe Cloud Gaming Market Size by Type (2022-2027)
7.2.3 Europe Cloud Gaming Market Size by Type (2016-2027)
7.3 Europe Cloud Gaming Market Size by Application
7.3.1 Europe Cloud Gaming Market Size by Application (2016-2021)
7.3.2 Europe Cloud Gaming Market Size by Application (2022-2027)
7.3.3 Europe Cloud Gaming Market Size by Application (2016-2027)
7.4 Europe Cloud Gaming Market Size by Country
7.4.1 Europe Cloud Gaming Market Size by Country (2016-2021)
7.4.2 Europe Cloud Gaming Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Cloud Gaming Market Size (2016-2027)
8.2 Asia-Pacific Cloud Gaming Market Size by Type
8.2.1 Asia-Pacific Cloud Gaming Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Cloud Gaming Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Cloud Gaming Market Size by Type (2016-2027)
8.3 Asia-Pacific Cloud Gaming Market Size by Application
8.3.1 Asia-Pacific Cloud Gaming Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Cloud Gaming Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Cloud Gaming Market Size by Application (2016-2027)
8.4 Asia-Pacific Cloud Gaming Market Size by Region
8.4.1 Asia-Pacific Cloud Gaming Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Cloud Gaming Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Cloud Gaming Market Size (2016-2027)
9.2 Latin America Cloud Gaming Market Size by Type
9.2.1 Latin America Cloud Gaming Market Size by Type (2016-2021)
9.2.2 Latin America Cloud Gaming Market Size by Type (2022-2027)
9.2.3 Latin America Cloud Gaming Market Size by Type (2016-2027)
9.3 Latin America Cloud Gaming Market Size by Application
9.3.1 Latin America Cloud Gaming Market Size by Application (2016-2021)
9.3.2 Latin America Cloud Gaming Market Size by Application (2022-2027)
9.3.3 Latin America Cloud Gaming Market Size by Application (2016-2027)
9.4 Latin America Cloud Gaming Market Size by Country
9.4.1 Latin America Cloud Gaming Market Size by Country (2016-2021)
9.4.2 Latin America Cloud Gaming Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Cloud Gaming Market Size (2016-2027)
10.2 Middle East & Africa Cloud Gaming Market Size by Type
10.2.1 Middle East & Africa Cloud Gaming Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Cloud Gaming Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Cloud Gaming Market Size by Type (2016-2027)
10.3 Middle East & Africa Cloud Gaming Market Size by Application
10.3.1 Middle East & Africa Cloud Gaming Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Cloud Gaming Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Cloud Gaming Market Size by Application (2016-2027)
10.4 Middle East & Africa Cloud Gaming Market Size by Country
10.4.1 Middle East & Africa Cloud Gaming Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Cloud Gaming Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Details
11.1.2 Sony Business Overview
11.1.3 Sony Cloud Gaming Introduction
11.1.4 Sony Revenue in Cloud Gaming Business (2016-2021)
11.1.5 Sony Recent Development
11.2 GameFly (PlayCast)
11.2.1 GameFly (PlayCast) Company Details
11.2.2 GameFly (PlayCast) Business Overview
11.2.3 GameFly (PlayCast) Cloud Gaming Introduction
11.2.4 GameFly (PlayCast) Revenue in Cloud Gaming Business (2016-2021)
11.2.5 GameFly (PlayCast) Recent Development
11.3 Nvidia
11.3.1 Nvidia Company Details
11.3.2 Nvidia Business Overview
11.3.3 Nvidia Cloud Gaming Introduction
11.3.4 Nvidia Revenue in Cloud Gaming Business (2016-2021)
11.3.5 Nvidia Recent Development
11.4 Ubitus
11.4.1 Ubitus Company Details
11.4.2 Ubitus Business Overview
11.4.3 Ubitus Cloud Gaming Introduction
11.4.4 Ubitus Revenue in Cloud Gaming Business (2016-2021)
11.4.5 Ubitus Recent Development
11.5 PlayGiga
11.5.1 PlayGiga Company Details
11.5.2 PlayGiga Business Overview
11.5.3 PlayGiga Cloud Gaming Introduction
11.5.4 PlayGiga Revenue in Cloud Gaming Business (2016-2021)
11.5.5 PlayGiga Recent Development
11.6 Crytek GmbH
11.6.1 Crytek GmbH Company Details
11.6.2 Crytek GmbH Business Overview
11.6.3 Crytek GmbH Cloud Gaming Introduction
11.6.4 Crytek GmbH Revenue in Cloud Gaming Business (2016-2021)
11.6.5 Crytek GmbH Recent Development
11.7 PlayKey
11.7.1 PlayKey Company Details
11.7.2 PlayKey Business Overview
11.7.3 PlayKey Cloud Gaming Introduction
11.7.4 PlayKey Revenue in Cloud Gaming Business (2016-2021)
11.7.5 PlayKey Recent Development
11.8 Utomik (Kalydo)
11.8.1 Utomik (Kalydo) Company Details
11.8.2 Utomik (Kalydo) Business Overview
11.8.3 Utomik (Kalydo) Cloud Gaming Introduction
11.8.4 Utomik (Kalydo) Revenue in Cloud Gaming Business (2016-2021)
11.8.5 Utomik (Kalydo) Recent Development
11.9 51ias.com (Gloud)
11.9.1 51ias.com (Gloud) Company Details
11.9.2 51ias.com (Gloud) Business Overview
11.9.3 51ias.com (Gloud) Cloud Gaming Introduction
11.9.4 51ias.com (Gloud) Revenue in Cloud Gaming Business (2016-2021)
11.9.5 51ias.com (Gloud) Recent Development
11.10 Cyber Cloud
11.10.1 Cyber Cloud Company Details
11.10.2 Cyber Cloud Business Overview
11.10.3 Cyber Cloud Cloud Gaming Introduction
11.10.4 Cyber Cloud Revenue in Cloud Gaming Business (2016-2021)
11.10.5 Cyber Cloud Recent Development
11.11 Yunlian Technology
11.11.1 Yunlian Technology Company Details
11.11.2 Yunlian Technology Business Overview
11.11.3 Yunlian Technology Cloud Gaming Introduction
11.11.4 Yunlian Technology Revenue in Cloud Gaming Business (2016-2021)
11.11.5 Yunlian Technology Recent Development
11.12 Liquidsky
11.12.1 Liquidsky Company Details
11.12.2 Liquidsky Business Overview
11.12.3 Liquidsky Cloud Gaming Introduction
11.12.4 Liquidsky Revenue in Cloud Gaming Business (2016-2021)
11.12.5 Liquidsky Recent Development
11.13 BlacknutSAS
11.13.1 BlacknutSAS Company Details
11.13.2 BlacknutSAS Business Overview
11.13.3 BlacknutSAS Cloud Gaming Introduction
11.13.4 BlacknutSAS Revenue in Cloud Gaming Business (2016-2021)
11.13.5 BlacknutSAS Recent Development
11.14 Alibaba Cloud
11.14.1 Alibaba Cloud Company Details
11.14.2 Alibaba Cloud Business Overview
11.14.3 Alibaba Cloud Cloud Gaming Introduction
11.14.4 Alibaba Cloud Revenue in Cloud Gaming Business (2016-2021)
11.14.5 Alibaba Cloud Recent Development
11.15 Baidu
11.15.1 Baidu Company Details
11.15.2 Baidu Business Overview
11.15.3 Baidu Cloud Gaming Introduction
11.15.4 Baidu Revenue in Cloud Gaming Business (2016-2021)
11.15.5 Baidu Recent Development
11.16 Tencent Cloud
11.16.1 Tencent Cloud Company Details
11.16.2 Tencent Cloud Business Overview
11.16.3 Tencent Cloud Cloud Gaming Introduction
11.16.4 Tencent Cloud Revenue in Cloud Gaming Business (2016-2021)
11.16.5 Tencent Cloud Recent Development
11.17 Ksyun (Kingsoft)
11.17.1 Ksyun (Kingsoft) Company Details
11.17.2 Ksyun (Kingsoft) Business Overview
11.17.3 Ksyun (Kingsoft) Cloud Gaming Introduction
11.17.4 Ksyun (Kingsoft) Revenue in Cloud Gaming Business (2016-2021)
11.17.5 Ksyun (Kingsoft) Recent Development
11.18 LeCloud
11.18.1 LeCloud Company Details
11.18.2 LeCloud Business Overview
11.18.3 LeCloud Cloud Gaming Introduction
11.18.4 LeCloud Revenue in Cloud Gaming Business (2016-2021)
11.18.5 LeCloud Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Cloud Gaming Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Video Streaming
Table 3. Key Players of File Streaming
Table 4. Global Cloud Gaming Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Cloud Gaming Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Cloud Gaming Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Cloud Gaming Market Share by Regions (2016-2021)
Table 8. Global Cloud Gaming Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Cloud Gaming Market Share by Regions (2022-2027)
Table 10. Cloud Gaming Market Trends
Table 11. Cloud Gaming Market Drivers
Table 12. Cloud Gaming Market Challenges
Table 13. Cloud Gaming Market Restraints
Table 14. Global Cloud Gaming Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Cloud Gaming Market Share by Players (2016-2021)
Table 16. Global Top Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Cloud Gaming as of 2020)
Table 17. Ranking of Global Top Cloud Gaming Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Cloud Gaming Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Cloud Gaming Product Solution and Service
Table 21. Date of Enter into Cloud Gaming Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Cloud Gaming Revenue Market Share by Type (2016-2021)
Table 25. Global Cloud Gaming Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Cloud Gaming Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Cloud Gaming Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global Cloud Gaming Revenue Market Share by Application (2016-2021)
Table 29. Global Cloud Gaming Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global Cloud Gaming Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 34. North America Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Cloud Gaming Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Cloud Gaming Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Cloud Gaming Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Cloud Gaming Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Cloud Gaming Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa Cloud Gaming Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Cloud Gaming Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Cloud Gaming Market Size by Country (2022-2027) & (US$ Million)
Table 61. Sony Company Details
Table 62. Sony Business Overview
Table 63. Sony Cloud Gaming Product
Table 64. Sony Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 65. Sony Recent Development
Table 66. GameFly (PlayCast) Company Details
Table 67. GameFly (PlayCast) Business Overview
Table 68. GameFly (PlayCast) Cloud Gaming Product
Table 69. GameFly (PlayCast) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 70. GameFly (PlayCast) Recent Development
Table 71. Nvidia Company Details
Table 72. Nvidia Business Overview
Table 73. Nvidia Cloud Gaming Product
Table 74. Nvidia Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 75. Nvidia Recent Development
Table 76. Ubitus Company Details
Table 77. Ubitus Business Overview
Table 78. Ubitus Cloud Gaming Product
Table 79. Ubitus Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 80. Ubitus Recent Development
Table 81. PlayGiga Company Details
Table 82. PlayGiga Business Overview
Table 83. PlayGiga Cloud Gaming Product
Table 84. PlayGiga Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 85. PlayGiga Recent Development
Table 86. Crytek GmbH Company Details
Table 87. Crytek GmbH Business Overview
Table 88. Crytek GmbH Cloud Gaming Product
Table 89. Crytek GmbH Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 90. Crytek GmbH Recent Development
Table 91. PlayKey Company Details
Table 92. PlayKey Business Overview
Table 93. PlayKey Cloud Gaming Product
Table 94. PlayKey Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 95. PlayKey Recent Development
Table 96. Utomik (Kalydo) Company Details
Table 97. Utomik (Kalydo) Business Overview
Table 98. Utomik (Kalydo) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 99. Utomik (Kalydo) Recent Development
Table 100. 51ias.com (Gloud) Company Details
Table 101. 51ias.com (Gloud) Business Overview
Table 102. 51ias.com (Gloud) Cloud Gaming Product
Table 103. 51ias.com (Gloud) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 104. 51ias.com (Gloud) Recent Development
Table 105. Cyber Cloud Company Details
Table 106. Cyber Cloud Business Overview
Table 107. Cyber Cloud Cloud Gaming Product
Table 108. Cyber Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 109. Cyber Cloud Recent Development
Table 110. Yunlian Technology Company Details
Table 111. Yunlian Technology Business Overview
Table 112. Yunlian Technology Cloud Gaming Product
Table 113. Yunlian Technology Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 114. Yunlian Technology Recent Development
Table 115. Liquidsky Company Details
Table 116. Liquidsky Business Overview
Table 117. Liquidsky Cloud Gaming Product
Table 118. Liquidsky Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 119. Liquidsky Recent Development
Table 120. BlacknutSAS Company Details
Table 121. BlacknutSAS Business Overview
Table 122. BlacknutSAS Cloud Gaming Product
Table 123. BlacknutSAS Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 124. BlacknutSAS Recent Development
Table 125. Alibaba Cloud Company Details
Table 126. Alibaba Cloud Business Overview
Table 127. Alibaba Cloud Cloud Gaming Product
Table 128. Alibaba Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 129. Alibaba Cloud Recent Development
Table 130. Baidu Company Details
Table 131. Baidu Business Overview
Table 132. Baidu Cloud Gaming Product
Table 133. Baidu Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 134. Baidu Recent Development
Table 135. Tencent Cloud Company Details
Table 136. Tencent Cloud Business Overview
Table 137. Tencent Cloud Cloud Gaming Product
Table 138. Tencent Cloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 139. Tencent Cloud Recent Development
Table 140. Ksyun (Kingsoft) Company Details
Table 141. Ksyun (Kingsoft) Business Overview
Table 142. Ksyun (Kingsoft) Cloud Gaming Product
Table 143. Ksyun (Kingsoft) Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 144. Ksyun (Kingsoft) Recent Development
Table 145. LeCloud Company Details
Table 146. LeCloud Business Overview
Table 147. LeCloud Cloud Gaming Product
Table 148. LeCloud Revenue in Cloud Gaming Business (2016-2021) & (US$ Million)
Table 149. LeCloud Recent Development
Table 150. Research Programs/Design for This Report
Table 151. Key Data Information from Secondary Sources
Table 152. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Cloud Gaming Market Share by Type: 2020 VS 2027
Figure 2. Video Streaming Features
Figure 3. File Streaming Features
Figure 4. Global Cloud Gaming Market Share by Application: 2020 VS 2027
Figure 5. PC Case Studies
Figure 6. Connected TV Case Studies
Figure 7. Tablet Case Studies
Figure 8. Smartphone Case Studies
Figure 9. Cloud Gaming Report Years Considered
Figure 10. Global Cloud Gaming Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 11. Global Cloud Gaming Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 12. Global Cloud Gaming Market Share by Regions: 2020 VS 2027
Figure 13. Global Cloud Gaming Market Share by Regions (2022-2027)
Figure 14. Global Cloud Gaming Market Share by Players in 2020
Figure 15. Global Top Cloud Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Cloud Gaming as of 2020
Figure 16. The Top 10 and 5 Players Market Share by Cloud Gaming Revenue in 2020
Figure 17. Global Cloud Gaming Revenue Market Share by Type (2016-2021)
Figure 18. Global Cloud Gaming Revenue Market Share by Type (2022-2027)
Figure 19. North America Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 20. North America Cloud Gaming Market Share by Type (2016-2027)
Figure 21. North America Cloud Gaming Market Share by Application (2016-2027)
Figure 22. North America Cloud Gaming Market Share by Country (2016-2027)
Figure 23. United States Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Canada Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Europe Cloud Gaming Market Share by Type (2016-2027)
Figure 27. Europe Cloud Gaming Market Share by Application (2016-2027)
Figure 28. Europe Cloud Gaming Market Share by Country (2016-2027)
Figure 29. Germany Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. France Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. U.K. Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Italy Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Russia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Nordic Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Asia-Pacific Cloud Gaming Market Share by Type (2016-2027)
Figure 37. Asia-Pacific Cloud Gaming Market Share by Application (2016-2027)
Figure 38. Asia-Pacific Cloud Gaming Market Share by Region (2016-2027)
Figure 39. China Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Japan Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. South Korea Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Southeast Asia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. India Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Australia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Latin America Cloud Gaming Market Share by Type (2016-2027)
Figure 47. Latin America Cloud Gaming Market Share by Application (2016-2027)
Figure 48. Latin America Cloud Gaming Market Share by Country (2016-2027)
Figure 49. Mexico Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Brazil Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Middle East & Africa Cloud Gaming Market Share by Type (2016-2027)
Figure 53. Middle East & Africa Cloud Gaming Market Share by Application (2016-2027)
Figure 54. Middle East & Africa Cloud Gaming Market Share by Country (2016-2027)
Figure 55. Turkey Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Saudi Arabia Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. UAE Cloud Gaming Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. Sony Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 59. GameFly (PlayCast) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 60. Nvidia Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 61. Ubitus Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 62. PlayGiga Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 63. Crytek GmbH Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 64. PlayKey Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 65. Utomik (Kalydo) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 66. 51ias.com (Gloud) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 67. Cyber Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 68. Yunlian Technology Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 69. Liquidsky Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 70. BlacknutSAS Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 71. Alibaba Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 72. Baidu Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 73. Tencent Cloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 74. Ksyun (Kingsoft) Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 75. LeCloud Revenue Growth Rate in Cloud Gaming Business (2016-2021)
Figure 76. Bottom-up and Top-down Approaches for This Report
Figure 77. Data Triangulation
Figure 78. Key Executives Interviewed
  • Global Electronic Gaming Machines (EGM) Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 04-Jan-2024        Price: US 3380 Onwards        Pages: 124
    Market Overview of Global Electronic Gaming Machines (EGM) market: According to our latest research, the global Electronic Gaming Machines (EGM) market looks promising in the next 5 years. As of 2022, the global Electronic Gaming Machines (EGM) market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensiv......
  • Global Gaming Simulators Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 93
    According to our LPI (LP Information) latest study, the global Gaming Simulators market size was valued at US$ million in 2023. With growing demand in downstream market, the Gaming Simulators is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Gaming Simulators market. Gaming Simulators are expected to show stable growth in the future market. However, product differentiation, reduc......
  • Global Serious Games Market Research Report 2024
    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 81
    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs