Europe Gaming Market Forecast 2023-2032

Publisher Name :
Date: 26-May-2023
No. of pages: 154

KEY FINDINGS

The Europe gaming market growth is set to record a CAGR of 11.32% during the forecast period, 2023-2032. The market growth is substantially influenced by technological advancements and innovations like cloud gaming, mobile gaming, and augmented reality. Also, video games are increasingly prevalent among players of all socioeconomic backgrounds and ages.

MARKET INSIGHTS

Italy, Belgium, France, Poland, Germany, the United Kingdom, Spain, and Rest of Europe are evaluated for the Europe gaming market growth assessment. In Germany, gaming hardware is a significant growth driver. Also, eSports has expanded in the country in recent years, attracting sizable crowds to big eSports events like Gamescom and ESL One. In addition, it is becoming an official sport with the government supporting and subsidizing eSports competitions and teams. Moreover, mobile games are gaining popularity in Germany, given the rising accessibility of tablets and smartphones and the availability of engaging and high quality mobile games.

Whereas in France, COVID-19 surged sales in the gaming industry. Over half of French gamers use mobile devices to play games, signifying the rise of mobile gaming in France. This trend is propelled by the availability and quality of mobile games. Besides, eSports is a fast-expanding sector in the country, with major competitions like Paris Games Week and Lyon e-Sport drawing sizable crowds. Moreover, the French government has officially recognized eSports as a genuine sport and extends support to its eSports teams and competitions. Such factors drive market growth opportunities in these countries.

COMPETITIVE INSIGHTS

Some of the leading companies in the market are Nexon Co Ltd, Gameloft (Acquired by Vivendi), Nintendo Co Ltd, etc.

Our report offerings include:

- Explore key findings of the overall market

- Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)

- Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions

- Market Segmentation caters to a thorough assessment of key segments with their market estimations

- Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share

- Key analytics: Porter's Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.

- The competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.

- Company profiling: A detailed company overview, product/services offered

Europe Gaming Market Forecast 2023-2032

Table Of Contents

1. Research Scope & Methodology
1.1. Study Objectives
1.2. Methodology
1.3. Assumptions & Limitations
2. Executive Summary
2.1. Market Size & Estimates
2.2. Market Overview
2.3. Scope Of Study
2.4. Crisis Scenario Analysis
2.5. Major Market Findings
2.5.1. Mobile Gaming Delivers A High-Quality Gaming Experience
2.5.2. Esports Has Facilitated New Marketing Avenues
2.5.3. Social Media Has Enabled Easier Connections Among Gamers
3. Market Dynamics
3.1. Key Drivers
3.1.1. Emergence Of Next-Generation Gaming Consoles
3.1.2. Surging Internet Penetration
3.1.3. Growing Number Of Smartphone Users
3.1.4. Huge & Loyal Consumer Base Of Digital Games
3.1.5. Easy Availability Of Free Games
3.2. Key Restraints
3.2.1. High Game Development Costs
3.2.2. Piracy Issues
3.2.3. Increasing Prevalence Of Counterfeit Gaming Products
3.2.4. Complexity Of Localizing Games
3.2.5. Hardware Compatibility Difficulties
4. Key Analytics
4.1. Timeline Of The Gaming Industry
4.2. Parent Market Analysis: Media & Entertainment
4.3. Key Technology Trends
4.3.1. 5g Connectivity Has Enabled Increased Processing Power And Reduced Latency
4.3.2. Virtual And Augmented Reality Deliver Immersive Experiences At Competitive Prices
4.3.3. Cloud Gaming Gives Access To Players From Any Device, Anytime And Anywhere
4.3.4. Edge Computing Minimizes User Latency, Game Lag, And Player Input Delay
4.3.5. Emergence Of Different Game Types
4.3.5.1. Real Time Strategy (Rts)
4.3.5.2. Role-Playing (Rpg)
4.3.5.3. Multiplayer Online Battle Arena
4.3.5.4. Sandbox
4.3.5.5. Shooter
4.3.5.6. Simulation & Sports
4.4. Impact Of Covid-19 On Gaming Market
4.5. Porter's Five Forces Analysis
4.5.1. Buyers Power
4.5.2. Suppliers Power
4.5.3. Substitution
4.5.4. New Entrants
4.5.5. Industry Rivalry
4.6. Growth Prospect Mapping
4.7. Market Maturity Analysis
4.8. Market Concentration Analysis
4.9. Value Chain Analysis
4.9.1. Component Suppliers
4.9.2. Research & Development
4.9.3. Hardware Manufacturing Development & Publishing
4.9.4. Distributors
4.10. Key Buying Criteria
4.10.1. Game Ratings
4.10.2. Exclusivity
4.10.3. Online Service
4.10.4. Device Type & Compatibility
4.10.4.1. Performance
4.10.4.2. Backward Compatibility
4.10.4.3. Peripherals
4.10.4.4. Storage
4.10.4.5. Media Support
5. Market By Type
5.1. Online
5.2. Offline
6. Market By Component
6.1. Software
6.2. Hardware
7. Market By Device Type
7.1. Console Gaming
7.2. Mobile Gaming
7.2.1. Android
7.2.2. Ios
7.3. Pc Gaming
7.4. Browser Gaming
8. Market By Genre
8.1. Action/ Adventure Games
8.2. Arcade Games
8.3. Strategy & Brain Games
8.4. Casino Games
8.5. Casual Games
8.6. Sports Games
8.7. Other Genres
9. Geographical Analysis
9.1. Europe
9.1.1. Market Size & Estimates
9.1.2. Europe Gaming Market Drivers
9.1.3. Europe Gaming Market Challenges
9.1.4. Europe Gaming Market Regulatory Framework
9.1.5. Key Players In Europe Gaming Market
9.1.6. Country Analysis
9.1.6.1. United Kingdom
9.1.6.1.1. United Kingdom Gaming Market Size & Opportunities
9.1.6.2. Germany
9.1.6.2.1. Germany Gaming Market Size & Opportunities
9.1.6.3. France
9.1.6.3.1. France Gaming Market Size & Opportunities
9.1.6.4. Italy
9.1.6.4.1. Italy Gaming Market Size & Opportunities
9.1.6.5. Spain
9.1.6.5.1. Spain Gaming Market Size & Opportunities
9.1.6.6. Belgium
9.1.6.6.1. Belgium Gaming Market Size & Opportunities
9.1.6.7. Poland
9.1.6.7.1. Poland Market Size & Opportunities
9.1.6.8. Rest Of Europe
9.1.6.8.1. Rest Of Europe Gaming Market Size & Opportunities
10. Competitive Landscape
10.1. Key Strategic Developments
10.1.1. Mergers & Acquisitions
10.1.2. Product Launches & Developments
10.1.3. Partnerships & Agreements
10.1.4. Business Expansions & Divestitures
10.2. Company Profiles
10.2.1. Activision Blizzard
10.2.1.1. Company Overview
10.2.1.2. Products Overview
10.2.1.3. Strengths & Challenges
10.2.2. Bethesda Softworks Llc
10.2.2.1. Company Overview
10.2.2.2. Products Overview
10.2.2.3. Strengths & Challenges
10.2.3. Electronic Arts Inc
10.2.3.1. Company Overview
10.2.3.2. Products Overview
10.2.3.3. Strengths & Challenges
10.2.4. Gameloft (Acquired By Vivendi)
10.2.4.1. Company Overview
10.2.4.2. Products Overview
10.2.4.3. Strengths & Challenges
10.2.5. Microsoft Corporation
10.2.5.1. Company Overview
10.2.5.2. Products Overview
10.2.5.3. Strengths & Challenges
10.2.6. Nexon Co Ltd
10.2.6.1. Company Overview
10.2.6.2. Products Overview
10.2.6.3. Strengths & Challenges
10.2.7. Nintendo Co Ltd
10.2.7.1. Company Overview
10.2.7.2. Products Overview
10.2.7.3. Strengths & Challenges
10.2.8. Nvidia
10.2.8.1. Company Overview
10.2.8.2. Products Overview
10.2.8.3. Strengths & Challenges
10.2.9. Rockstar Games Inc
10.2.9.1. Company Overview
10.2.9.2. Products Overview
10.2.9.3. Strengths & Challenges
10.2.10. Sega
10.2.10.1. Company Overview
10.2.10.2. Products Overview
10.2.10.3. Strengths & Challenges
10.2.11. Sony Corporation
10.2.11.1. Company Overview
10.2.11.2. Products Overview
10.2.11.3. Strengths & Challenges
10.2.12. Square Enix Holdings Co Ltd
10.2.12.1. Company Overview
10.2.12.2. Products Overview
10.2.12.3. Strengths & Challenges
10.2.13. Ubisoft Entertainment Sa
10.2.13.1. Company Overview
10.2.13.2. Products Overview
10.2.13.3. Strengths & Challenges
10.2.14. Zynga
10.2.14.1. Company Overview
10.2.14.2. Products Overview
10.2.14.3. Strengths & Challenges

Table 1: Market Snapshot - Gaming Market
Table 2: Ninth-Generation Gaming Consoles
Table 3: Timeline Of The Gaming Industry
Table 4: Leading Distributors Of Digital Games Worldwide
Table 5: Europe Gaming Market, By Type, Historical Years, 2018-2022 (In $ Billion)
Table 6: Europe Gaming Market, By Type, Forecast Years, 2023-2032 (In $ Billion)
Table 7: Europe Gaming Market, By Component, Historical Years, 2018-2022 (In $ Billion)
Table 8: Europe Gaming Market, By Component, Forecast Years, 2023-2032 (In $ Billion)
Table 9: Europe Gaming Market, By Device Type, Historical Years, 2018-2022 (In $ Billion)
Table 10: Europe Gaming Market, By Device Type, Forecast Years, 2023-2032 (In $ Billion)
Table 11: Europe Gaming Market, By Mobile Gaming, Historical Years, 2018-2022 (In $ Billion)
Table 12: Europe Gaming Market, By Mobile Gaming, Forecast Years, 2023-2032 (In $ Billion)
Table 13: Europe Gaming Market, By Genre, Historical Years, 2018-2022 (In $ Billion)
Table 14: Europe Gaming Market, By Genre, Forecast Years, 2023-2032 (In $ Billion)
Table 15: Europe Gaming Market, By Country, Historical Years, 2018-2022 (In $ Billion)
Table 16: Europe Gaming Market, By Country, Forecast Years, 2023-2032 (In $ Billion)
Table 17: Europe Gaming Market Regulatory Framework
Table 18: Key Players Operating In Europe Gaming Market
Table 19: List Of Mergers & Acquisitions
Table 20: List Of Product Launches & Developments
Table 21: List Of Partnerships & Agreements
Table 22: List Of Business Expansions & Divestitures

List Of Figures
Figure 1: Key Technology Trends
Figure 2: Porter's Five Forces Analysis
Figure 3: Growth Prospect Mapping
Figure 4: Market Maturity Analysis
Figure 5: Market Concentration Analysis
Figure 6: Value Chain Analysis
Figure 7: Key Buying Criteria
Figure 8: Europe Gaming Market, Growth Potential, By Type, In 2022
Figure 9: Europe Gaming Market, By Online, 2023-2032 (In $ Billion
Figure 10: Europe Gaming Market, By Offline, 2023-2032 (In $ Billion
Figure 11: Europe Gaming Market, Growth Potential, By Component, In 2022
Figure 12: Europe Gaming Market, By Software, 2023-2032 (In $ Billion)
Figure 13: Europe Gaming Market, By Hardware, 2023-2032 (In $ Billion)
Figure 14: Europe Gaming Market, Growth Potential, By Device Type, In 2022
Figure 15: Europe Gaming Market, By Console Gaming, 2023-2032 (In $ Billion)
Figure 16: Europe Gaming Market, By Mobile Gaming, 2023-2032 (In $ Billion)
Figure 17: Europe Gaming Market, Growth Potential, By Mobile Gaming, In 2022
Figure 18: Europe Gaming Market, By Android, 2023-2032 (In $ Billion)
Figure 19: Europe Gaming Market, By Ios, 2023-2032 (In $ Billion)
Figure 20: Europe Gaming Market, By Pc Gaming, 2023-2032 (In $ Billion)
Figure 21: Europe Gaming Market, By Browser Gaming, 2023-2032 (In $ Billion)
Figure 22: Europe Gaming Market, Growth Potential, By Genre, In 2022
Figure 23: Europe Gaming Market, By Action/Adventure Games, 2023-2032 (In $ Billion)
Figure 24: Europe Gaming Market, By Arcade Games, 2023-2032 (In $ Billion)
Figure 25: Europe Gaming Market, By Strategy & Brain Games, 2023-2032 (In $ Billion)
Figure 26: Europe Gaming Market, By Casino Games, 2023-2032 (In $ Billion)
Figure 27: Europe Gaming Market, By Casual Games, 2023-2032 (In $ Billion)
Figure 28: Europe Gaming Market, By Sports Games, 2023-2032 (In $ Billion)
Figure 29: Europe Gaming Market, By Other Genres, 2023-2032 (In $ Billion)
Figure 30: Europe Gaming Market, Country Outlook, 2022 & 2032 (In %)
Figure 31: United Kingdom Gaming Market, 2023-2032 (In $ Billion)
Figure 32: Germany Gaming Market, 2023-2032 (In $ Billion)
Figure 33: France Gaming Market, 2023-2032 (In $ Billion)
Figure 34: Italy Gaming Market, 2023-2032 (In $ Billion)
Figure 35: Spain Gaming Market, 2023-2032 (In $ Billion)
Figure 36: Belgium Gaming Market, 2023-2032 (In $ Billion)
Figure 37: Poland Gaming Market, 2023-2032 (In $ Billion)
Figure 38: Rest Of Europe Gaming Market, 2023-2032 (In $ Billion)
  • Global Electronic Gaming Machines (EGM) Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 04-Jan-2024        Price: US 3380 Onwards        Pages: 124
    Market Overview of Global Electronic Gaming Machines (EGM) market: According to our latest research, the global Electronic Gaming Machines (EGM) market looks promising in the next 5 years. As of 2022, the global Electronic Gaming Machines (EGM) market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensiv......
  • Global Gaming Simulators Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 93
    According to our LPI (LP Information) latest study, the global Gaming Simulators market size was valued at US$ million in 2023. With growing demand in downstream market, the Gaming Simulators is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Gaming Simulators market. Gaming Simulators are expected to show stable growth in the future market. However, product differentiation, reduc......
  • Global Serious Games Market Research Report 2024
    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 81
    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs