E-sports Market, Global Outlook and Forecast 2023-2029

Publisher Name :
Date: 31-Jan-2023
No. of pages: 65

This report aims to provide a comprehensive presentation of the global market for E-sports, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-sports. This report contains market size and forecasts of E-sports in global, including the following market information:

Global E-sports Market Revenue, 2018-2023, 2024-2029, ($ millions)

Global top five companies in 2022 (%)

The global E-sports market was valued at US$ 1365.1 million in 2022 and is projected to reach US$ 3741.7 million by 2029, at a CAGR of 15.5% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.

Online Competition Segment to Reach $ Million by 2029, with a % CAGR in next six years.

The global key manufacturers of E-sports include YouTube Gaming, Facebook, Twitch, Snapchat, TikTok, Mixer, ESL Play, Tencent and NetEase, etc. in 2022, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the E-sports companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global E-sports Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global E-sports Market Segment Percentages, by Type, 2022 (%)

- Online Competition

- Offline Competition

Global E-sports Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global E-sports Market Segment Percentages, by Application, 2022 (%)

- Professional

- Amateur

Global E-sports Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global E-sports Market Segment Percentages, By Region and Country, 2022 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies E-sports revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies E-sports revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

- YouTube Gaming

- Facebook

- Twitch

- Snapchat

- TikTok

- Mixer

- ESL Play

- Tencent

- NetEase

- bilibili

- Kwai

- Huomao

Outline of Major Chapters:

Chapter 1: Introduces the definition of E-sports, market overview.

Chapter 2: Global E-sports market size in revenue.

Chapter 3: Detailed analysis of E-sports company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of E-sports in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

E-sports Market, Global Outlook and Forecast 2023-2029

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 E-sports Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global E-sports Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global E-sports Overall Market Size
2.1 Global E-sports Market Size: 2022 VS 2029
2.2 Global E-sports Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top E-sports Players in Global Market
3.2 Top Global E-sports Companies Ranked by Revenue
3.3 Global E-sports Revenue by Companies
3.4 Top 3 and Top 5 E-sports Companies in Global Market, by Revenue in 2022
3.5 Global Companies E-sports Product Type
3.6 Tier 1, Tier 2 and Tier 3 E-sports Players in Global Market
3.6.1 List of Global Tier 1 E-sports Companies
3.6.2 List of Global Tier 2 and Tier 3 E-sports Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global E-sports Market Size Markets, 2022 & 2029
4.1.2 Online Competition
4.1.3 Offline Competition
4.2 By Type - Global E-sports Revenue & Forecasts
4.2.1 By Type - Global E-sports Revenue, 2018-2023
4.2.2 By Type - Global E-sports Revenue, 2024-2029
4.2.3 By Type - Global E-sports Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global E-sports Market Size, 2022 & 2029
5.1.2 Professional
5.1.3 Amateur
5.2 By Application - Global E-sports Revenue & Forecasts
5.2.1 By Application - Global E-sports Revenue, 2018-2023
5.2.2 By Application - Global E-sports Revenue, 2024-2029
5.2.3 By Application - Global E-sports Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global E-sports Market Size, 2022 & 2029
6.2 By Region - Global E-sports Revenue & Forecasts
6.2.1 By Region - Global E-sports Revenue, 2018-2023
6.2.2 By Region - Global E-sports Revenue, 2024-2029
6.2.3 By Region - Global E-sports Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America E-sports Revenue, 2018-2029
6.3.2 US E-sports Market Size, 2018-2029
6.3.3 Canada E-sports Market Size, 2018-2029
6.3.4 Mexico E-sports Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe E-sports Revenue, 2018-2029
6.4.2 Germany E-sports Market Size, 2018-2029
6.4.3 France E-sports Market Size, 2018-2029
6.4.4 U.K. E-sports Market Size, 2018-2029
6.4.5 Italy E-sports Market Size, 2018-2029
6.4.6 Russia E-sports Market Size, 2018-2029
6.4.7 Nordic Countries E-sports Market Size, 2018-2029
6.4.8 Benelux E-sports Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia E-sports Revenue, 2018-2029
6.5.2 China E-sports Market Size, 2018-2029
6.5.3 Japan E-sports Market Size, 2018-2029
6.5.4 South Korea E-sports Market Size, 2018-2029
6.5.5 Southeast Asia E-sports Market Size, 2018-2029
6.5.6 India E-sports Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America E-sports Revenue, 2018-2029
6.6.2 Brazil E-sports Market Size, 2018-2029
6.6.3 Argentina E-sports Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa E-sports Revenue, 2018-2029
6.7.2 Turkey E-sports Market Size, 2018-2029
6.7.3 Israel E-sports Market Size, 2018-2029
6.7.4 Saudi Arabia E-sports Market Size, 2018-2029
6.7.5 UAE E-sports Market Size, 2018-2029
7 E-sports Companies Profiles
7.1 YouTube Gaming
7.1.1 YouTube Gaming Company Summary
7.1.2 YouTube Gaming Business Overview
7.1.3 YouTube Gaming E-sports Major Product Offerings
7.1.4 YouTube Gaming E-sports Revenue in Global Market (2018-2023)
7.1.5 YouTube Gaming Key News & Latest Developments
7.2 Facebook
7.2.1 Facebook Company Summary
7.2.2 Facebook Business Overview
7.2.3 Facebook E-sports Major Product Offerings
7.2.4 Facebook E-sports Revenue in Global Market (2018-2023)
7.2.5 Facebook Key News & Latest Developments
7.3 Twitch
7.3.1 Twitch Company Summary
7.3.2 Twitch Business Overview
7.3.3 Twitch E-sports Major Product Offerings
7.3.4 Twitch E-sports Revenue in Global Market (2018-2023)
7.3.5 Twitch Key News & Latest Developments
7.4 Snapchat
7.4.1 Snapchat Company Summary
7.4.2 Snapchat Business Overview
7.4.3 Snapchat E-sports Major Product Offerings
7.4.4 Snapchat E-sports Revenue in Global Market (2018-2023)
7.4.5 Snapchat Key News & Latest Developments
7.5 TikTok
7.5.1 TikTok Company Summary
7.5.2 TikTok Business Overview
7.5.3 TikTok E-sports Major Product Offerings
7.5.4 TikTok E-sports Revenue in Global Market (2018-2023)
7.5.5 TikTok Key News & Latest Developments
7.6 Mixer
7.6.1 Mixer Company Summary
7.6.2 Mixer Business Overview
7.6.3 Mixer E-sports Major Product Offerings
7.6.4 Mixer E-sports Revenue in Global Market (2018-2023)
7.6.5 Mixer Key News & Latest Developments
7.7 ESL Play
7.7.1 ESL Play Company Summary
7.7.2 ESL Play Business Overview
7.7.3 ESL Play E-sports Major Product Offerings
7.7.4 ESL Play E-sports Revenue in Global Market (2018-2023)
7.7.5 ESL Play Key News & Latest Developments
7.8 Tencent
7.8.1 Tencent Company Summary
7.8.2 Tencent Business Overview
7.8.3 Tencent E-sports Major Product Offerings
7.8.4 Tencent E-sports Revenue in Global Market (2018-2023)
7.8.5 Tencent Key News & Latest Developments
7.9 NetEase
7.9.1 NetEase Company Summary
7.9.2 NetEase Business Overview
7.9.3 NetEase E-sports Major Product Offerings
7.9.4 NetEase E-sports Revenue in Global Market (2018-2023)
7.9.5 NetEase Key News & Latest Developments
7.10 bilibili
7.10.1 bilibili Company Summary
7.10.2 bilibili Business Overview
7.10.3 bilibili E-sports Major Product Offerings
7.10.4 bilibili E-sports Revenue in Global Market (2018-2023)
7.10.5 bilibili Key News & Latest Developments
7.11 Kwai
7.11.1 Kwai Company Summary
7.11.2 Kwai Business Overview
7.11.3 Kwai E-sports Major Product Offerings
7.11.4 Kwai E-sports Revenue in Global Market (2018-2023)
7.11.5 Kwai Key News & Latest Developments
7.12 Huomao
7.12.1 Huomao Company Summary
7.12.2 Huomao Business Overview
7.12.3 Huomao E-sports Major Product Offerings
7.12.4 Huomao E-sports Revenue in Global Market (2018-2023)
7.12.5 Huomao Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. E-sports Market Opportunities & Trends in Global Market
Table 2. E-sports Market Drivers in Global Market
Table 3. E-sports Market Restraints in Global Market
Table 4. Key Players of E-sports in Global Market
Table 5. Top E-sports Players in Global Market, Ranking by Revenue (2022)
Table 6. Global E-sports Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global E-sports Revenue Share by Companies, 2018-2023
Table 8. Global Companies E-sports Product Type
Table 9. List of Global Tier 1 E-sports Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 E-sports Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type - Global E-sports Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - E-sports Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - E-sports Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application - Global E-sports Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - E-sports Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - E-sports Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region - Global E-sports Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global E-sports Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global E-sports Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America E-sports Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America E-sports Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe E-sports Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe E-sports Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia E-sports Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia E-sports Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America E-sports Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America E-sports Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa E-sports Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa E-sports Revenue, (US$, Mn), 2024-2029
Table 30. YouTube Gaming Company Summary
Table 31. YouTube Gaming E-sports Product Offerings
Table 32. YouTube Gaming E-sports Revenue (US$, Mn) & (2018-2023)
Table 33. YouTube Gaming Key News & Latest Developments
Table 34. Facebook Company Summary
Table 35. Facebook E-sports Product Offerings
Table 36. Facebook E-sports Revenue (US$, Mn) & (2018-2023)
Table 37. Facebook Key News & Latest Developments
Table 38. Twitch Company Summary
Table 39. Twitch E-sports Product Offerings
Table 40. Twitch E-sports Revenue (US$, Mn) & (2018-2023)
Table 41. Twitch Key News & Latest Developments
Table 42. Snapchat Company Summary
Table 43. Snapchat E-sports Product Offerings
Table 44. Snapchat E-sports Revenue (US$, Mn) & (2018-2023)
Table 45. Snapchat Key News & Latest Developments
Table 46. TikTok Company Summary
Table 47. TikTok E-sports Product Offerings
Table 48. TikTok E-sports Revenue (US$, Mn) & (2018-2023)
Table 49. TikTok Key News & Latest Developments
Table 50. Mixer Company Summary
Table 51. Mixer E-sports Product Offerings
Table 52. Mixer E-sports Revenue (US$, Mn) & (2018-2023)
Table 53. Mixer Key News & Latest Developments
Table 54. ESL Play Company Summary
Table 55. ESL Play E-sports Product Offerings
Table 56. ESL Play E-sports Revenue (US$, Mn) & (2018-2023)
Table 57. ESL Play Key News & Latest Developments
Table 58. Tencent Company Summary
Table 59. Tencent E-sports Product Offerings
Table 60. Tencent E-sports Revenue (US$, Mn) & (2018-2023)
Table 61. Tencent Key News & Latest Developments
Table 62. NetEase Company Summary
Table 63. NetEase E-sports Product Offerings
Table 64. NetEase E-sports Revenue (US$, Mn) & (2018-2023)
Table 65. NetEase Key News & Latest Developments
Table 66. bilibili Company Summary
Table 67. bilibili E-sports Product Offerings
Table 68. bilibili E-sports Revenue (US$, Mn) & (2018-2023)
Table 69. bilibili Key News & Latest Developments
Table 70. Kwai Company Summary
Table 71. Kwai E-sports Product Offerings
Table 72. Kwai E-sports Revenue (US$, Mn) & (2018-2023)
Table 73. Kwai Key News & Latest Developments
Table 74. Huomao Company Summary
Table 75. Huomao E-sports Product Offerings
Table 76. Huomao E-sports Revenue (US$, Mn) & (2018-2023)
Table 77. Huomao Key News & Latest Developments
List of Figures
Figure 1. E-sports Segment by Type in 2022
Figure 2. E-sports Segment by Application in 2022
Figure 3. Global E-sports Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global E-sports Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global E-sports Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by E-sports Revenue in 2022
Figure 8. By Type - Global E-sports Revenue Market Share, 2018-2029
Figure 9. By Application - Global E-sports Revenue Market Share, 2018-2029
Figure 10. By Type - Global E-sports Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global E-sports Revenue Market Share, 2018-2029
Figure 12. By Application - Global E-sports Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global E-sports Revenue Market Share, 2018-2029
Figure 14. By Region - Global E-sports Revenue Market Share, 2018-2029
Figure 15. By Country - North America E-sports Revenue Market Share, 2018-2029
Figure 16. US E-sports Revenue, (US$, Mn), 2018-2029
Figure 17. Canada E-sports Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico E-sports Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe E-sports Revenue Market Share, 2018-2029
Figure 20. Germany E-sports Revenue, (US$, Mn), 2018-2029
Figure 21. France E-sports Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. E-sports Revenue, (US$, Mn), 2018-2029
Figure 23. Italy E-sports Revenue, (US$, Mn), 2018-2029
Figure 24. Russia E-sports Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries E-sports Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux E-sports Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia E-sports Revenue Market Share, 2018-2029
Figure 28. China E-sports Revenue, (US$, Mn), 2018-2029
Figure 29. Japan E-sports Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea E-sports Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia E-sports Revenue, (US$, Mn), 2018-2029
Figure 32. India E-sports Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America E-sports Revenue Market Share, 2018-2029
Figure 34. Brazil E-sports Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina E-sports Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa E-sports Revenue Market Share, 2018-2029
Figure 37. Turkey E-sports Revenue, (US$, Mn), 2018-2029
Figure 38. Israel E-sports Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia E-sports Revenue, (US$, Mn), 2018-2029
Figure 40. UAE E-sports Revenue, (US$, Mn), 2018-2029
Figure 41. YouTube Gaming E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Facebook E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Twitch E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Snapchat E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. TikTok E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Mixer E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. ESL Play E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Tencent E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. NetEase E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. bilibili E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Kwai E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Huomao E-sports Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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