E-sports Market - Global Outlook and Forecast 2022-2028

Publisher Name :
Date: 26-Jan-2022
No. of pages: 61

This report contains market size and forecasts of E-sports in Global, including the following market information:

Global E-sports Market Revenue, 2017-2022, 2023-2028, ($ millions)

Global top five companies in 2021 (%)

The global E-sports market was valued at 1365.1 million in 2021 and is projected to reach US$ 3741.7 million by 2028, at a CAGR of 15.5% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Online Competition Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of E-sports include YouTube Gaming, Facebook, Twitch, Snapchat, TikTok, Mixer, ESL Play, Tencent and NetEase, etc. In 2021, the global top five players have a share approximately % in terms of revenue.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the E-sports companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global E-sports Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global E-sports Market Segment Percentages, by Type, 2021 (%)

- Online Competition

- Offline Competition

Global E-sports Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global E-sports Market Segment Percentages, by Application, 2021 (%)

- Professional

- Amateur

Global E-sports Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global E-sports Market Segment Percentages, By Region and Country, 2021 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies E-sports revenues in global market, 2017-2022 (estimated), ($ millions)

Key companies E-sports revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

- YouTube Gaming

- Facebook

- Twitch

- Snapchat

- TikTok

- Mixer

- ESL Play

- Tencent

- NetEase

- bilibili

- Kwai

- Huomao

E-sports Market - Global Outlook and Forecast 2022-2028

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 E-sports Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global E-sports Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global E-sports Overall Market Size
2.1 Global E-sports Market Size: 2021 VS 2028
2.2 Global E-sports Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top E-sports Players in Global Market
3.2 Top Global E-sports Companies Ranked by Revenue
3.3 Global E-sports Revenue by Companies
3.4 Top 3 and Top 5 E-sports Companies in Global Market, by Revenue in 2021
3.5 Global Companies E-sports Product Type
3.6 Tier 1, Tier 2 and Tier 3 E-sports Players in Global Market
3.6.1 List of Global Tier 1 E-sports Companies
3.6.2 List of Global Tier 2 and Tier 3 E-sports Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global E-sports Market Size Markets, 2021 & 2028
4.1.2 Online Competition
4.1.3 Offline Competition
4.2 By Type - Global E-sports Revenue & Forecasts
4.2.1 By Type - Global E-sports Revenue, 2017-2022
4.2.2 By Type - Global E-sports Revenue, 2023-2028
4.2.3 By Type - Global E-sports Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global E-sports Market Size, 2021 & 2028
5.1.2 Professional
5.1.3 Amateur
5.2 By Application - Global E-sports Revenue & Forecasts
5.2.1 By Application - Global E-sports Revenue, 2017-2022
5.2.2 By Application - Global E-sports Revenue, 2023-2028
5.2.3 By Application - Global E-sports Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global E-sports Market Size, 2021 & 2028
6.2 By Region - Global E-sports Revenue & Forecasts
6.2.1 By Region - Global E-sports Revenue, 2017-2022
6.2.2 By Region - Global E-sports Revenue, 2023-2028
6.2.3 By Region - Global E-sports Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America E-sports Revenue, 2017-2028
6.3.2 US E-sports Market Size, 2017-2028
6.3.3 Canada E-sports Market Size, 2017-2028
6.3.4 Mexico E-sports Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe E-sports Revenue, 2017-2028
6.4.2 Germany E-sports Market Size, 2017-2028
6.4.3 France E-sports Market Size, 2017-2028
6.4.4 U.K. E-sports Market Size, 2017-2028
6.4.5 Italy E-sports Market Size, 2017-2028
6.4.6 Russia E-sports Market Size, 2017-2028
6.4.7 Nordic Countries E-sports Market Size, 2017-2028
6.4.8 Benelux E-sports Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia E-sports Revenue, 2017-2028
6.5.2 China E-sports Market Size, 2017-2028
6.5.3 Japan E-sports Market Size, 2017-2028
6.5.4 South Korea E-sports Market Size, 2017-2028
6.5.5 Southeast Asia E-sports Market Size, 2017-2028
6.5.6 India E-sports Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America E-sports Revenue, 2017-2028
6.6.2 Brazil E-sports Market Size, 2017-2028
6.6.3 Argentina E-sports Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa E-sports Revenue, 2017-2028
6.7.2 Turkey E-sports Market Size, 2017-2028
6.7.3 Israel E-sports Market Size, 2017-2028
6.7.4 Saudi Arabia E-sports Market Size, 2017-2028
6.7.5 UAE E-sports Market Size, 2017-2028
7 Players Profiles
7.1 YouTube Gaming
7.1.1 YouTube Gaming Corporate Summary
7.1.2 YouTube Gaming Business Overview
7.1.3 YouTube Gaming E-sports Major Product Offerings
7.1.4 YouTube Gaming E-sports Revenue in Global Market (2017-2022)
7.1.5 YouTube Gaming Key News
7.2 Facebook
7.2.1 Facebook Corporate Summary
7.2.2 Facebook Business Overview
7.2.3 Facebook E-sports Major Product Offerings
7.2.4 Facebook E-sports Revenue in Global Market (2017-2022)
7.2.5 Facebook Key News
7.3 Twitch
7.3.1 Twitch Corporate Summary
7.3.2 Twitch Business Overview
7.3.3 Twitch E-sports Major Product Offerings
7.3.4 Twitch E-sports Revenue in Global Market (2017-2022)
7.3.5 Twitch Key News
7.4 Snapchat
7.4.1 Snapchat Corporate Summary
7.4.2 Snapchat Business Overview
7.4.3 Snapchat E-sports Major Product Offerings
7.4.4 Snapchat E-sports Revenue in Global Market (2017-2022)
7.4.5 Snapchat Key News
7.5 TikTok
7.5.1 TikTok Corporate Summary
7.5.2 TikTok Business Overview
7.5.3 TikTok E-sports Major Product Offerings
7.5.4 TikTok E-sports Revenue in Global Market (2017-2022)
7.5.5 TikTok Key News
7.6 Mixer
7.6.1 Mixer Corporate Summary
7.6.2 Mixer Business Overview
7.6.3 Mixer E-sports Major Product Offerings
7.6.4 Mixer E-sports Revenue in Global Market (2017-2022)
7.6.5 Mixer Key News
7.7 ESL Play
7.7.1 ESL Play Corporate Summary
7.7.2 ESL Play Business Overview
7.7.3 ESL Play E-sports Major Product Offerings
7.7.4 ESL Play E-sports Revenue in Global Market (2017-2022)
7.7.5 ESL Play Key News
7.8 Tencent
7.8.1 Tencent Corporate Summary
7.8.2 Tencent Business Overview
7.8.3 Tencent E-sports Major Product Offerings
7.8.4 Tencent E-sports Revenue in Global Market (2017-2022)
7.8.5 Tencent Key News
7.9 NetEase
7.9.1 NetEase Corporate Summary
7.9.2 NetEase Business Overview
7.9.3 NetEase E-sports Major Product Offerings
7.9.4 NetEase E-sports Revenue in Global Market (2017-2022)
7.9.5 NetEase Key News
7.10 bilibili
7.10.1 bilibili Corporate Summary
7.10.2 bilibili Business Overview
7.10.3 bilibili E-sports Major Product Offerings
7.10.4 bilibili E-sports Revenue in Global Market (2017-2022)
7.10.5 bilibili Key News
7.11 Kwai
7.11.1 Kwai Corporate Summary
7.11.2 Kwai Business Overview
7.11.3 Kwai E-sports Major Product Offerings
7.11.4 Kwai E-sports Revenue in Global Market (2017-2022)
7.11.5 Kwai Key News
7.12 Huomao
7.12.1 Huomao Corporate Summary
7.12.2 Huomao Business Overview
7.12.3 Huomao E-sports Major Product Offerings
7.12.4 Huomao E-sports Revenue in Global Market (2017-2022)
7.12.5 Huomao Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. E-sports Market Opportunities & Trends in Global Market
Table 2. E-sports Market Drivers in Global Market
Table 3. E-sports Market Restraints in Global Market
Table 4. Key Players of E-sports in Global Market
Table 5. Top E-sports Players in Global Market, Ranking by Revenue (2021)
Table 6. Global E-sports Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global E-sports Revenue Share by Companies, 2017-2022
Table 8. Global Companies E-sports Product Type
Table 9. List of Global Tier 1 E-sports Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 E-sports Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type - Global E-sports Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - E-sports Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - E-sports Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application - Global E-sports Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - E-sports Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - E-sports Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region - Global E-sports Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global E-sports Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global E-sports Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America E-sports Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America E-sports Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe E-sports Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe E-sports Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia E-sports Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia E-sports Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America E-sports Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America E-sports Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa E-sports Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa E-sports Revenue, (US$, Mn), 2023-2028
Table 30. YouTube Gaming Corporate Summary
Table 31. YouTube Gaming E-sports Product Offerings
Table 32. YouTube Gaming E-sports Revenue (US$, Mn), (2017-2022)
Table 33. Facebook Corporate Summary
Table 34. Facebook E-sports Product Offerings
Table 35. Facebook E-sports Revenue (US$, Mn), (2017-2022)
Table 36. Twitch Corporate Summary
Table 37. Twitch E-sports Product Offerings
Table 38. Twitch E-sports Revenue (US$, Mn), (2017-2022)
Table 39. Snapchat Corporate Summary
Table 40. Snapchat E-sports Product Offerings
Table 41. Snapchat E-sports Revenue (US$, Mn), (2017-2022)
Table 42. TikTok Corporate Summary
Table 43. TikTok E-sports Product Offerings
Table 44. TikTok E-sports Revenue (US$, Mn), (2017-2022)
Table 45. Mixer Corporate Summary
Table 46. Mixer E-sports Product Offerings
Table 47. Mixer E-sports Revenue (US$, Mn), (2017-2022)
Table 48. ESL Play Corporate Summary
Table 49. ESL Play E-sports Product Offerings
Table 50. ESL Play E-sports Revenue (US$, Mn), (2017-2022)
Table 51. Tencent Corporate Summary
Table 52. Tencent E-sports Product Offerings
Table 53. Tencent E-sports Revenue (US$, Mn), (2017-2022)
Table 54. NetEase Corporate Summary
Table 55. NetEase E-sports Product Offerings
Table 56. NetEase E-sports Revenue (US$, Mn), (2017-2022)
Table 57. bilibili Corporate Summary
Table 58. bilibili E-sports Product Offerings
Table 59. bilibili E-sports Revenue (US$, Mn), (2017-2022)
Table 60. Kwai Corporate Summary
Table 61. Kwai E-sports Product Offerings
Table 62. Kwai E-sports Revenue (US$, Mn), (2017-2022)
Table 63. Huomao Corporate Summary
Table 64. Huomao E-sports Product Offerings
Table 65. Huomao E-sports Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. E-sports Segment by Type in 2021
Figure 2. E-sports Segment by Application in 2021
Figure 3. Global E-sports Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global E-sports Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global E-sports Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by E-sports Revenue in 2021
Figure 8. By Type - Global E-sports Revenue Market Share, 2017-2028
Figure 9. By Application - Global E-sports Revenue Market Share, 2017-2028
Figure 10. By Region - Global E-sports Revenue Market Share, 2017-2028
Figure 11. By Country - North America E-sports Revenue Market Share, 2017-2028
Figure 12. US E-sports Revenue, (US$, Mn), 2017-2028
Figure 13. Canada E-sports Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico E-sports Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe E-sports Revenue Market Share, 2017-2028
Figure 16. Germany E-sports Revenue, (US$, Mn), 2017-2028
Figure 17. France E-sports Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. E-sports Revenue, (US$, Mn), 2017-2028
Figure 19. Italy E-sports Revenue, (US$, Mn), 2017-2028
Figure 20. Russia E-sports Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries E-sports Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux E-sports Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia E-sports Revenue Market Share, 2017-2028
Figure 24. China E-sports Revenue, (US$, Mn), 2017-2028
Figure 25. Japan E-sports Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea E-sports Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia E-sports Revenue, (US$, Mn), 2017-2028
Figure 28. India E-sports Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America E-sports Revenue Market Share, 2017-2028
Figure 30. Brazil E-sports Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina E-sports Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa E-sports Revenue Market Share, 2017-2028
Figure 33. Turkey E-sports Revenue, (US$, Mn), 2017-2028
Figure 34. Israel E-sports Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia E-sports Revenue, (US$, Mn), 2017-2028
Figure 36. UAE E-sports Revenue, (US$, Mn), 2017-2028
Figure 37. YouTube Gaming E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Facebook E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Twitch E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Snapchat E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. TikTok E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Mixer E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. ESL Play E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Tencent E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. NetEase E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. bilibili E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Kwai E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Huomao E-sports Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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