China Serious Games Market Report & Forecast 2021-2027
Table of Contents1 Introduction to Research & Analysis Reports
1.1 Serious Games Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China Serious Games Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China Serious Games Overall Market Size
2.1 China Serious Games Market Size: 2021 VS 2027
2.2 China Serious Games Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Serious Games Players in China Market
3.2 Top China Serious Games Companies Ranked by Revenue
3.3 China Serious Games Revenue by Companies
3.4 Top 3 and Top 5 Serious Games Companies in China Market, by Revenue in 2020
3.5 Companies Serious Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Serious Games Players in China Market
3.6.1 List of Tier 1 Serious Games Companies in China
3.6.2 List of Tier 2 and Tier 3 Serious Games Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China Serious Games Market Size Markets, 2021 & 2027
4.1.2 Enterprises
4.1.3 Consumers
4.2 By Type - China Serious Games Revenue & Forecasts
4.2.1 By Type - China Serious Games Revenue, 2016-2021
4.2.2 By Type - China Serious Games Revenue, 2022-2027
4.2.3 By Type - China Serious Games Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China Serious Games Market Size, 2021 & 2027
5.1.2 Healthcare
5.1.3 Aerospace & defense
5.1.4 Government
5.1.5 Education
5.1.6 Retail
5.1.7 Media & Entertainment
5.1.8 Others
5.2 By Application - China Serious Games Revenue & Forecasts
5.2.1 By Application - China Serious Games Revenue, 2016-2021
5.2.2 By Application - China Serious Games Revenue, 2022-2027
5.2.3 By Application - China Serious Games Revenue Market Share, 2016-2027
6 Serious Games Companies Profiles
6.1 BreakAway, Ltd.
6.1.1 BreakAway, Ltd. Company Details
6.1.2 BreakAway, Ltd. Business Overview
6.1.3 BreakAway, Ltd. Serious Games Introduction
6.1.4 BreakAway, Ltd. Serious Games Revenue in China Market (2016-2021)
6.1.5 BreakAway, Ltd. Recent Developments
6.2 Designing Digitally, Inc.
6.2.1 Designing Digitally, Inc. Company Details
6.2.2 Designing Digitally, Inc. Business Overview
6.2.3 Designing Digitally, Inc. Serious Games Introduction
6.2.4 Designing Digitally, Inc. Serious Games Revenue in China Market (2016-2021)
6.2.5 Designing Digitally, Inc. Recent Developments
6.3 DIGINEXT
6.3.1 DIGINEXT Company Details
6.3.2 DIGINEXT Business Overview
6.3.3 DIGINEXT Serious Games Introduction
6.3.4 DIGINEXT Serious Games Revenue in China Market (2016-2021)
6.3.5 DIGINEXT Recent Developments
6.4 IBM Corporation
6.4.1 IBM Corporation Company Details
6.4.2 IBM Corporation Business Overview
6.4.3 IBM Corporation Serious Games Introduction
6.4.4 IBM Corporation Serious Games Revenue in China Market (2016-2021)
6.4.5 IBM Corporation Recent Developments
6.5 Intuition
6.5.1 Intuition Company Details
6.5.2 Intuition Business Overview
6.5.3 Intuition Serious Games Introduction
6.5.4 Intuition Serious Games Revenue in China Market (2016-2021)
6.5.5 Intuition Recent Developments
6.6 Learning Nexus Ltd
6.6.1 Learning Nexus Ltd Company Details
6.6.2 Learning Nexus Ltd Business Overview
6.6.3 Learning Nexus Ltd Serious Games Introduction
6.6.4 Learning Nexus Ltd Serious Games Revenue in China Market (2016-2021)
6.6.5 Learning Nexus Ltd Recent Developments
6.7 Nintendo Co., Ltd.
6.7.1 Nintendo Co., Ltd. Company Details
6.7.2 Nintendo Co., Ltd. Business Overview
6.7.3 Nintendo Co., Ltd. Serious Games Introduction
6.7.4 Nintendo Co., Ltd. Serious Games Revenue in China Market (2016-2021)
6.7.5 Nintendo Co., Ltd. Recent Developments
6.8 Promotion Software GmbH
6.8.1 Promotion Software GmbH Company Details
6.8.2 Promotion Software GmbH Business Overview
6.8.3 Promotion Software GmbH Serious Games Introduction
6.8.4 Promotion Software GmbH Serious Games Revenue in China Market (2016-2021)
6.8.5 Promotion Software GmbH Recent Developments
6.9 Revelian
6.9.1 Revelian Company Details
6.9.2 Revelian Business Overview
6.9.3 Revelian Serious Games Introduction
6.9.4 Revelian Serious Games Revenue in China Market (2016-2021)
6.9.5 Revelian Recent Developments
6.10 Tata Interactive Systems
6.10.1 Tata Interactive Systems Company Details
6.10.2 Tata Interactive Systems Business Overview
6.10.3 Tata Interactive Systems Serious Games Introduction
6.10.4 Tata Interactive Systems Serious Games Revenue in China Market (2016-2021)
6.10.5 Tata Interactive Systems Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of TablesTable 1. Serious Games Market Opportunities & Trends in China Market
Table 2. Serious Games Market Drivers in China Market
Table 3. Serious Games Market Restraints in China Market
Table 4. Key Players of Serious Games in China Market
Table 5. Top Serious Games Players in China Market, Ranking by Revenue (2019)
Table 6. China Serious Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. China Serious Games Revenue Share by Companies, 2016-2021
Table 8. Companies Serious Games Product Type
Table 9. List of Tier 1 Serious Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Serious Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - China Serious Games Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - China Serious Games Revenue (US$, Mn), 2016-2021
Table 13. By Type - China Serious Games Revenue (US$, Mn), 2022-2027
Table 14. By Application - China Serious Games Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - China Serious Games Revenue (US$, Mn), 2016-2021
Table 16. By Application - China Serious Games Revenue (US$, Mn), 2022-2027
Table 17. BreakAway, Ltd. Company Details
Table 18. BreakAway, Ltd. Business Overview
Table 19. BreakAway, Ltd. Serious Games Product
Table 20. BreakAway, Ltd. Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 21. BreakAway, Ltd. Recent Developments
Table 22. Designing Digitally, Inc. Company Details
Table 23. Designing Digitally, Inc. Business Overview
Table 24. Designing Digitally, Inc. Serious Games Product
Table 25. Designing Digitally, Inc. Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 26. Designing Digitally, Inc. Recent Developments
Table 27. DIGINEXT Company Details
Table 28. DIGINEXT Business Overview
Table 29. DIGINEXT Serious Games Product
Table 30. DIGINEXT Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 31. DIGINEXT Recent Developments
Table 32. IBM Corporation Company Details
Table 33. IBM Corporation Business Overview
Table 34. IBM Corporation Serious Games Product
Table 35. IBM Corporation Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 36. IBM Corporation Recent Developments
Table 37. Intuition Company Details
Table 38. Intuition Business Overview
Table 39. Intuition Serious Games Product
Table 40. Intuition Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 41. Intuition Recent Developments
Table 42. Learning Nexus Ltd Company Details
Table 43. Learning Nexus Ltd Business Overview
Table 44. Learning Nexus Ltd Serious Games Product
Table 45. Learning Nexus Ltd Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 46. Learning Nexus Ltd Recent Developments
Table 47. Nintendo Co., Ltd. Company Details
Table 48. Nintendo Co., Ltd. Business Overview
Table 49. Nintendo Co., Ltd. Serious Games Product
Table 50. Nintendo Co., Ltd. Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 51. Nintendo Co., Ltd. Recent Developments
Table 52. Promotion Software GmbH Company Details
Table 53. Promotion Software GmbH Business Overview
Table 54. Promotion Software GmbH Serious Games Product
Table 55. Promotion Software GmbH Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 56. Promotion Software GmbH Recent Developments
Table 57. Revelian Company Details
Table 58. Revelian Business Overview
Table 59. Revelian Serious Games Product
Table 60. Revelian Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 61. Revelian Recent Developments
Table 62. Tata Interactive Systems Company Details
Table 63. Tata Interactive Systems Business Overview
Table 64. Tata Interactive Systems Serious Games Product
Table 65. Tata Interactive Systems Serious Games Revenue in China Market (2016-2021) & (US$ Million)
Table 66. Tata Interactive Systems Recent Developments
List of FiguresFigure 1. Serious Games Segment by Type
Figure 2. Serious Games Segment by Application
Figure 3. China Serious Games Market Overview: 2020
Figure 4. China Serious Games Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. China Serious Games Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by Serious Games Revenue in 2020
Figure 7. By Type - China Serious Games Revenue Market Share, 2016-2027
Figure 8. By Application - China Serious Games Revenue Market Share, 2016-2027
Figure 9. BreakAway, Ltd. Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Designing Digitally, Inc. Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. DIGINEXT Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. IBM Corporation Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. Intuition Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. Learning Nexus Ltd Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. Nintendo Co., Ltd. Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. Promotion Software GmbH Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. Revelian Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. Tata Interactive Systems Serious Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)