China Gaming Headset Market Report & Forecast 2021-2027

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Date: 23-Aug-2021
No. of pages: 112
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This report contains market size and forecasts of Gaming Headset in China, including the following market information:

China Gaming Headset Market Revenue, 2016-2021, 2022-2027, ($ millions)

China Gaming Headset Market Sales, 2016-2021, 2022-2027, (K Units)

China top five Gaming Headset companies in 2020 (%)

The global Gaming Headset market size is expected to growth from US$ 2014.7 million in 2020 to US$ 3344.4 million by 2027; it is expected to grow at a CAGR of 7.5% during 2021-2027.

The China Gaming Headset market was valued at US$ XX million in 2020 and is projected to reach US$ XX million by 2027, at a CAGR of XX% during the forecast period.

QYResearch has surveyed the Gaming Headset manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

China Gaming Headset Market, By Type, 2016-2021, 2022-2027 ($ Millions) & (K Units)

China Gaming Headset Market Segment Percentages, By Type, 2020 (%)

- Supra-Aural

- Circumaural

- Canalphones

- Backphones

- Others

China Gaming Headset Market, By Application, 2016-2021, 2022-2027 ($ Millions) & (K Units)

China Gaming Headset Market Segment Percentages, By Application, 2020 (%)

- Wired USB/Analog 3.5mm

- Wireless USB Transmitter

- Near Field Communication (NFC)

- Others

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Gaming Headset revenues in China market, 2016-2021 (Estimated), ($ millions)

Key companies Gaming Headset revenues share in China market, 2020 (%)

Key companies Gaming Headset sales in China market, 2016-2021 (Estimated), (K Units)

Key companies Gaming Headset sales share in China market, 2020 (%)

Further, the report presents profiles of competitors in the market, key players include:

- Turtle Beach

- Sony

- Sennheiser

- PDP-Pelican

- Skullcandy

- Microsoft (XBOX)

- Plantronics

- Logitech

- Somic

- SteelSeries

- Audio-Technica

- Creative Technology

- Cooler Master

- Big Ben

- Corsair

- Mad Catz-TRITTON

- Gioteck

- Accessories 4 Technology

- Trust International

- Kotion Electronic

- Hama GmbH

- Thrustmaster

- Razer

- Genius

China Gaming Headset Market Report & Forecast 2021-2027

Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Gaming Headset Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China Gaming Headset Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China Gaming Headset Overall Market Size
2.1 China Gaming Headset Market Size: 2021 VS 2027
2.2 China Gaming Headset Revenue, Prospects & Forecasts: 2016-2027
2.3 China Gaming Headset Sales: 2016-2027
3 Company Landscape
3.1 Top Gaming Headset Players in China Market
3.2 Top China Gaming Headset Companies Ranked by Revenue
3.3 China Gaming Headset Revenue by Companies
3.4 China Gaming Headset Sales by Companies
3.5 China Gaming Headset Price by Manufacturer (2016-2021)
3.6 Top 3 and Top 5 Gaming Headset Companies in China Market, by Revenue in 2020
3.7 Manufacturers Gaming Headset Product Type
3.8 Tier 1, Tier 2 and Tier 3 Gaming Headset Players in China Market
3.8.1 List of Tier 1 Gaming Headset Companies in China
3.8.2 List of Tier 2 and Tier 3 Gaming Headset Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China Gaming Headset Market Size Markets, 2021 & 2027
4.1.2 Supra-Aural
4.1.3 Circumaural
4.1.4 Canalphones
4.1.5 Backphones
4.1.6 Others
4.2 By Type - China Gaming Headset Revenue & Forecasts
4.2.1 By Type - China Gaming Headset Revenue, 2016-2021
4.2.2 By Type - China Gaming Headset Revenue, 2022-2027
4.2.3 By Type - China Gaming Headset Revenue Market Share, 2016-2027
4.3 By Type - China Gaming Headset Sales & Forecasts
4.3.1 By Type - China Gaming Headset Sales, 2016-2021
4.3.2 By Type - China Gaming Headset Sales, 2022-2027
4.3.3 By Type - China Gaming Headset Sales Market Share, 2016-2027
4.4 By Type - China Gaming Headset Price (Manufacturers Selling Prices), 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China Gaming Headset Market Size, 2021 & 2027
5.1.2 Wired USB/Analog 3.5mm
5.1.3 Wireless USB Transmitter
5.1.4 Near Field Communication (NFC)
5.1.5 Others
5.2 By Application - China Gaming Headset Revenue & Forecasts
5.2.1 By Application - China Gaming Headset Revenue, 2016-2021
5.2.2 By Application - China Gaming Headset Revenue, 2022-2027
5.2.3 By Application - China Gaming Headset Revenue Market Share, 2016-2027
5.3 By Application - China Gaming Headset Sales & Forecasts
5.3.1 By Application - China Gaming Headset Sales, 2016-2021
5.3.2 By Application - China Gaming Headset Sales, 2022-2027
5.3.3 By Application - China Gaming Headset Sales Market Share, 2016-2027
5.4 By Application - China Gaming Headset Price (Manufacturers Selling Prices), 2016-2027
6 Manufacturers & Brands Profiles
6.1 Turtle Beach
6.1.1 Turtle Beach Corporation Information
6.1.2 Turtle Beach Overview
6.1.3 Turtle Beach Gaming Headset Sales and Revenue in China Market (2016-2021)
6.1.4 Turtle Beach Gaming Headset Product Description
6.1.5 Turtle Beach Recent Developments
6.2 Sony
6.2.1 Sony Corporation Information
6.2.2 Sony Overview
6.2.3 Sony Gaming Headset Sales and Revenue in China Market (2016-2021)
6.2.4 Sony Gaming Headset Product Description
6.2.5 Sony Recent Developments
6.3 Sennheiser
6.3.1 Sennheiser Corporation Information
6.3.2 Sennheiser Overview
6.3.3 Sennheiser Gaming Headset Sales and Revenue in China Market (2016-2021)
6.3.4 Sennheiser Gaming Headset Product Description
6.3.5 Sennheiser Recent Developments
6.4 PDP-Pelican
6.4.1 PDP-Pelican Corporation Information
6.4.2 PDP-Pelican Overview
6.4.3 PDP-Pelican Gaming Headset Sales and Revenue in China Market (2016-2021)
6.4.4 PDP-Pelican Gaming Headset Product Description
6.4.5 PDP-Pelican Recent Developments
6.5 Skullcandy
6.5.1 Skullcandy Corporation Information
6.5.2 Skullcandy Overview
6.5.3 Skullcandy Gaming Headset Sales and Revenue in China Market (2016-2021)
6.5.4 Skullcandy Gaming Headset Product Description
6.5.5 Skullcandy Recent Developments
6.6 Microsoft (XBOX)
6.6.1 Microsoft (XBOX) Corporation Information
6.6.2 Microsoft (XBOX) Overview
6.6.3 Microsoft (XBOX) Gaming Headset Sales and Revenue in China Market (2016-2021)
6.6.4 Microsoft (XBOX) Gaming Headset Product Description
6.6.5 Microsoft (XBOX) Recent Developments
6.7 Plantronics
6.7.1 Plantronics Corporation Information
6.7.2 Plantronics Overview
6.7.3 Plantronics Gaming Headset Sales and Revenue in China Market (2016-2021)
6.7.4 Plantronics Gaming Headset Product Description
6.7.5 Plantronics Recent Developments
6.8 Logitech
6.8.1 Logitech Corporation Information
6.8.2 Logitech Overview
6.8.3 Logitech Gaming Headset Sales and Revenue in China Market (2016-2021)
6.8.4 Logitech Gaming Headset Product Description
6.8.5 Logitech Recent Developments
6.9 Somic
6.9.1 Somic Corporation Information
6.9.2 Somic Overview
6.9.3 Somic Gaming Headset Sales and Revenue in China Market (2016-2021)
6.9.4 Somic Gaming Headset Product Description
6.9.5 Somic Recent Developments
6.10 SteelSeries
6.10.1 SteelSeries Corporation Information
6.10.2 SteelSeries Overview
6.10.3 SteelSeries Gaming Headset Sales and Revenue in China Market (2016-2021)
6.10.4 SteelSeries Gaming Headset Product Description
6.10.5 SteelSeries Recent Developments
6.11 Audio-Technica
6.11.1 Audio-Technica Corporation Information
6.11.2 Audio-Technica Overview
6.11.3 Audio-Technica Gaming Headset Sales and Revenue in China Market (2016-2021)
6.11.4 Audio-Technica Gaming Headset Product Description
6.11.5 Audio-Technica Recent Developments
6.12 Creative Technology
6.12.1 Creative Technology Corporation Information
6.12.2 Creative Technology Overview
6.12.3 Creative Technology Gaming Headset Sales and Revenue in China Market (2016-2021)
6.12.4 Creative Technology Gaming Headset Product Description
6.12.5 Creative Technology Recent Developments
6.13 Cooler Master
6.13.1 Cooler Master Corporation Information
6.13.2 Cooler Master Overview
6.13.3 Cooler Master Gaming Headset Sales and Revenue in China Market (2016-2021)
6.13.4 Cooler Master Gaming Headset Product Description
6.13.5 Cooler Master Recent Developments
6.14 Big Ben
6.14.1 Big Ben Corporation Information
6.14.2 Big Ben Overview
6.14.3 Big Ben Gaming Headset Sales and Revenue in China Market (2016-2021)
6.14.4 Big Ben Gaming Headset Product Description
6.14.5 Big Ben Recent Developments
6.15 Corsair
6.15.1 Corsair Corporation Information
6.15.2 Corsair Overview
6.15.3 Corsair Gaming Headset Sales and Revenue in China Market (2016-2021)
6.15.4 Corsair Gaming Headset Product Description
6.15.5 Corsair Recent Developments
6.16 Mad Catz-TRITTON
6.16.1 Mad Catz-TRITTON Corporation Information
6.16.2 Mad Catz-TRITTON Overview
6.16.3 Mad Catz-TRITTON Gaming Headset Sales and Revenue in China Market (2016-2021)
6.16.4 Mad Catz-TRITTON Gaming Headset Product Description
6.16.5 Mad Catz-TRITTON Recent Developments
6.17 Gioteck
6.17.1 Gioteck Corporation Information
6.17.2 Gioteck Overview
6.17.3 Gioteck Gaming Headset Sales and Revenue in China Market (2016-2021)
6.17.4 Gioteck Gaming Headset Product Description
6.17.5 Gioteck Recent Developments
6.18 Accessories 4 Technology
6.18.1 Accessories 4 Technology Corporation Information
6.18.2 Accessories 4 Technology Overview
6.18.3 Accessories 4 Technology Gaming Headset Sales and Revenue in China Market (2016-2021)
6.18.4 Accessories 4 Technology Gaming Headset Product Description
6.18.5 Accessories 4 Technology Recent Developments
6.19 Trust International
6.19.1 Trust International Corporation Information
6.19.2 Trust International Overview
6.19.3 Trust International Gaming Headset Sales and Revenue in China Market (2016-2021)
6.19.4 Trust International Gaming Headset Product Description
6.19.5 Trust International Recent Developments
6.20 Kotion Electronic
6.20.1 Kotion Electronic Corporation Information
6.20.2 Kotion Electronic Overview
6.20.3 Kotion Electronic Gaming Headset Sales and Revenue in China Market (2016-2021)
6.20.4 Kotion Electronic Gaming Headset Product Description
6.20.5 Kotion Electronic Recent Developments
6.21 Hama GmbH
6.21.1 Hama GmbH Corporation Information
6.21.2 Hama GmbH Overview
6.21.3 Hama GmbH Gaming Headset Sales and Revenue in China Market (2016-2021)
6.21.4 Hama GmbH Gaming Headset Product Description
6.21.5 Hama GmbH Recent Developments
6.22 Thrustmaster
6.22.1 Thrustmaster Corporation Information
6.22.2 Thrustmaster Overview
6.22.3 Thrustmaster Gaming Headset Sales and Revenue in China Market (2016-2021)
6.22.4 Thrustmaster Gaming Headset Product Description
6.22.5 Thrustmaster Recent Developments
6.23 Razer
6.23.1 Razer Corporation Information
6.23.2 Razer Overview
6.23.3 Razer Gaming Headset Sales and Revenue in China Market (2016-2021)
6.23.4 Razer Gaming Headset Product Description
6.23.5 Razer Recent Developments
6.24 Genius
6.24.1 Genius Corporation Information
6.24.2 Genius Overview
6.24.3 Genius Gaming Headset Sales and Revenue in China Market (2016-2021)
6.24.4 Genius Gaming Headset Product Description
6.24.5 Genius Recent Developments
7 China Gaming Headset Production Capacity, Analysis
7.1 China Gaming Headset Production Capacity, 2016-2027
7.2 Gaming Headset Production Capacity of Key Manufacturers in China Market
8 Key Market Trends, Opportunity, Drivers and Restraints
8.1 Market Opportunities & Trends
8.2 Market Drivers
8.3 Market Restraints
9 Gaming Headset Supply Chain Analysis
9.1 Gaming Headset Industry Value Chain
9.2 Gaming Headset Upstream Market
9.3 Gaming Headset Downstream and Clients
9.4 Marketing Channels Analysis
9.4.1 Marketing Channels
9.4.2 Gaming Headset Distributors and Sales Agents in China Market
10 Conclusion
11 Appendix
11.1 Note
11.2 Examples of Clients
11.3 Author Details
11.4 Disclaimer
List of Tables
Table 1. Key Players of Gaming Headset in China Market
Table 2. Top Gaming Headset Players in China Market, Ranking by Revenue (2019)
Table 3. China Gaming Headset Revenue by Companies, (US$, Mn), 2016-2021
Table 4. China Gaming Headset Revenue Share by Companies, 2016-2021
Table 5. China Gaming Headset Sales by Companies, (K Units), 2016-2021
Table 6. China Gaming Headset Sales Share by Companies, 2016-2021
Table 7. Key Manufacturers Gaming Headset Price (2016-2021) & (USD/Unit)
Table 8. Manufacturers Gaming Headset Product Type
Table 9. List of Tier 1 Gaming Headset Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Gaming Headset Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. Major Manufacturers of Supra-Aural
Table 12. Major Manufacturers of Circumaural
Table 13. By Type - China Gaming Headset Revenue, (US$, Mn), 2021 & 2027
Table 14. By Type - China Gaming Headset Revenue (US$, Mn), 2016-2021
Table 15. By Type - China Gaming Headset Revenue (US$, Mn), 2022-2027
Table 16. By Type - China Gaming Headset Sales (K Units), 2016-2021
Table 17. By Type - China Gaming Headset Sales (K Units), 2022-2027
Table 18. By Application - China Gaming Headset Revenue, (US$, Mn), 2021 VS 2027
Table 19. By Application - China Gaming Headset Revenue (US$, Mn), 2016-2021
Table 20. By Application - China Gaming Headset Revenue (US$, Mn), 2022-2027
Table 21. By Application - China Gaming Headset Sales (K Units), 2016-2021
Table 22. By Application - China Gaming Headset Sales (K Units), 2022-2027
Table 23. Turtle Beach Corporation Information
Table 24. Turtle Beach Description and Major Businesses
Table 25. Turtle Beach Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 26. Turtle Beach Gaming Headset Product
Table 27. Turtle Beach Recent Developments
Table 28. Sony Corporation Information
Table 29. Sony Description and Major Businesses
Table 30. Sony Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 31. Sony Gaming Headset Product
Table 32. Sony Recent Developments
Table 33. Sennheiser Corporation Information
Table 34. Sennheiser Description and Major Businesses
Table 35. Sennheiser Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 36. Sennheiser Gaming Headset Product
Table 37. Sennheiser Recent Developments
Table 38. PDP-Pelican Corporation Information
Table 39. PDP-Pelican Description and Major Businesses
Table 40. PDP-Pelican Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 41. PDP-Pelican Gaming Headset Product
Table 42. PDP-Pelican Recent Developments
Table 43. Skullcandy Corporation Information
Table 44. Skullcandy Description and Major Businesses
Table 45. Skullcandy Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 46. Skullcandy Gaming Headset Product
Table 47. Skullcandy Recent Developments
Table 48. Microsoft (XBOX) Corporation Information
Table 49. Microsoft (XBOX) Description and Major Businesses
Table 50. Microsoft (XBOX) Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 51. Microsoft (XBOX) Gaming Headset Product
Table 52. Microsoft (XBOX) Recent Developments
Table 53. Plantronics Corporation Information
Table 54. Plantronics Description and Major Businesses
Table 55. Plantronics Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 56. Plantronics Gaming Headset Product
Table 57. Plantronics Recent Developments
Table 58. Logitech Corporation Information
Table 59. Logitech Description and Major Businesses
Table 60. Logitech Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 61. Logitech Gaming Headset Product
Table 62. Logitech Recent Developments
Table 63. Somic Corporation Information
Table 64. Somic Description and Major Businesses
Table 65. Somic Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 66. Somic Gaming Headset Product
Table 67. Somic Recent Developments
Table 68. SteelSeries Corporation Information
Table 69. SteelSeries Description and Major Businesses
Table 70. SteelSeries Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 71. SteelSeries Gaming Headset Product
Table 72. SteelSeries Recent Developments
Table 73. Audio-Technica Corporation Information
Table 74. Audio-Technica Description and Major Businesses
Table 75. Audio-Technica Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 76. Audio-Technica Gaming Headset Product
Table 77. Audio-Technica Recent Developments
Table 78. Creative Technology Corporation Information
Table 79. Creative Technology Description and Major Businesses
Table 80. Creative Technology Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 81. Creative Technology Gaming Headset Product
Table 82. Creative Technology Recent Developments
Table 83. Cooler Master Corporation Information
Table 84. Cooler Master Description and Major Businesses
Table 85. Cooler Master Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 86. Cooler Master Gaming Headset Product
Table 87. Cooler Master Recent Developments
Table 88. Big Ben Corporation Information
Table 89. Big Ben Description and Major Businesses
Table 90. Big Ben Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 91. Big Ben Gaming Headset Product
Table 92. Big Ben Recent Developments
Table 93. Corsair Corporation Information
Table 94. Corsair Description and Major Businesses
Table 95. Corsair Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 96. Corsair Gaming Headset Product
Table 97. Corsair Recent Developments
Table 98. Mad Catz-TRITTON Corporation Information
Table 99. Mad Catz-TRITTON Description and Major Businesses
Table 100. Mad Catz-TRITTON Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 101. Mad Catz-TRITTON Gaming Headset Product
Table 102. Mad Catz-TRITTON Recent Developments
Table 103. Gioteck Corporation Information
Table 104. Gioteck Description and Major Businesses
Table 105. Gioteck Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 106. Gioteck Gaming Headset Product
Table 107. Gioteck Recent Developments
Table 108. Accessories 4 Technology Corporation Information
Table 109. Accessories 4 Technology Description and Major Businesses
Table 110. Accessories 4 Technology Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 111. Accessories 4 Technology Gaming Headset Product
Table 112. Accessories 4 Technology Recent Developments
Table 113. Trust International Corporation Information
Table 114. Trust International Description and Major Businesses
Table 115. Trust International Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 116. Trust International Gaming Headset Product
Table 117. Trust International Recent Developments
Table 118. Kotion Electronic Corporation Information
Table 119. Kotion Electronic Description and Major Businesses
Table 120. Kotion Electronic Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 121. Kotion Electronic Gaming Headset Product
Table 122. Kotion Electronic Recent Developments
Table 123. Hama GmbH Corporation Information
Table 124. Hama GmbH Description and Major Businesses
Table 125. Hama GmbH Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 126. Hama GmbH Gaming Headset Product
Table 127. Hama GmbH Recent Developments
Table 128. Thrustmaster Corporation Information
Table 129. Thrustmaster Description and Major Businesses
Table 130. Thrustmaster Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 131. Thrustmaster Gaming Headset Product
Table 132. Thrustmaster Recent Developments
Table 133. Razer Corporation Information
Table 134. Razer Description and Major Businesses
Table 135. Razer Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 136. Razer Gaming Headset Product
Table 137. Razer Recent Developments
Table 138. Genius Corporation Information
Table 139. Genius Description and Major Businesses
Table 140. Genius Gaming Headset Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 141. Genius Gaming Headset Product
Table 142. Genius Recent Developments
Table 143. Gaming Headset Production Capacity (K Units) of Key Manufacturers in China Market, 2019-2021 (K Units)
Table 144. China Gaming Headset Capacity Market Share of Key Manufacturers, 2019-2021
Table 145. Gaming Headset Market Opportunities & Trends in China Market
Table 146. Gaming Headset Market Drivers in China Market
Table 147. Gaming Headset Market Restraints in China Market
Table 148. Gaming Headset Raw Materials
Table 149. Gaming Headset Raw Materials Suppliers in China Market
Table 150. Typical Gaming Headset Downstream
Table 151. Gaming Headset Downstream Clients in China Market
Table 152. Gaming Headset Distributors and Sales Agents in China Market
List of Figures
Figure 1. Gaming Headset Product Picture
Figure 2. Gaming Headset Segment by Type
Figure 3. Gaming Headset Segment by Application
Figure 4. China Gaming Headset Market Overview: 2020
Figure 5. China Gaming Headset Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. China Gaming Headset Revenue, 2016-2027 (US$, Mn)
Figure 7. Gaming Headset Sales in China Market: 2016-2027 (K Units)
Figure 8. The Top 3 and 5 Players Market Share by Gaming Headset Revenue in 2020
Figure 9. Supra-Aural Product Picture
Figure 10. Circumaural Product Picture
Figure 11. Canalphones Product Picture
Figure 12. Backphones Product Picture
Figure 13. Others Product Picture
Figure 14. By Type - China Gaming Headset Sales Market Share, 2016-2027
Figure 15. By Type - China Gaming Headset Revenue Market Share, 2016-2027
Figure 16. By Type - China Gaming Headset Price (USD/Unit), 2016-2027
Figure 17. Wired USB/Analog 3.5mm
Figure 18. Wireless USB Transmitter
Figure 19. Near Field Communication (NFC)
Figure 20. Others
Figure 21. By Application - China Gaming Headset Sales Market Share, 2016-2027
Figure 22. By Application - China Gaming Headset Revenue Market Share, 2016-2027
Figure 23. By Application - China Gaming Headset Price (USD/Unit), 2016-2027
Figure 24. Turtle Beach Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 25. Sony Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 26. Sennheiser Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 27. PDP-Pelican Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 28. Skullcandy Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 29. Microsoft (XBOX) Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 30. Plantronics Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 31. Logitech Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 32. Somic Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 33. SteelSeries Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 34. Audio-Technica Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 35. Creative Technology Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 36. Cooler Master Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 37. Big Ben Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Corsair Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Mad Catz-TRITTON Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Gioteck Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Accessories 4 Technology Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Trust International Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Kotion Electronic Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Hama GmbH Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. Thrustmaster Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Razer Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. Genius Gaming Headset Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 48. China Gaming Headset Production Capacity (K Units), 2016-2027
Figure 49. Gaming Headset Industry Value Chain
Figure 50. Marketing Channels
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    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
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