China Electronic Gaming Machines (EGM) Market Report & Forecast 2021-2027
Table of Contents1 Introduction to Research & Analysis Reports
1.1 Electronic Gaming Machines (EGM) Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China Electronic Gaming Machines (EGM) Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China Electronic Gaming Machines (EGM) Overall Market Size
2.1 China Electronic Gaming Machines (EGM) Market Size: 2021 VS 2027
2.2 China Electronic Gaming Machines (EGM) Revenue, Prospects & Forecasts: 2016-2027
2.3 China Electronic Gaming Machines (EGM) Sales: 2016-2027
3 Company Landscape
3.1 Top Electronic Gaming Machines (EGM) Players in China Market
3.2 Top China Electronic Gaming Machines (EGM) Companies Ranked by Revenue
3.3 China Electronic Gaming Machines (EGM) Revenue by Companies
3.4 China Electronic Gaming Machines (EGM) Sales by Companies
3.5 China Electronic Gaming Machines (EGM) Price by Manufacturer (2016-2021)
3.6 Top 3 and Top 5 Electronic Gaming Machines (EGM) Companies in China Market, by Revenue in 2020
3.7 Manufacturers Electronic Gaming Machines (EGM) Product Type
3.8 Tier 1, Tier 2 and Tier 3 Electronic Gaming Machines (EGM) Players in China Market
3.8.1 List of Tier 1 Electronic Gaming Machines (EGM) Companies in China
3.8.2 List of Tier 2 and Tier 3 Electronic Gaming Machines (EGM) Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China Electronic Gaming Machines (EGM) Market Size Markets, 2021 & 2027
4.1.2 Poker EGMs
4.1.3 TV EGMs
4.1.4 Large-scale EGMs
4.2 By Type - China Electronic Gaming Machines (EGM) Revenue & Forecasts
4.2.1 By Type - China Electronic Gaming Machines (EGM) Revenue, 2016-2021
4.2.2 By Type - China Electronic Gaming Machines (EGM) Revenue, 2022-2027
4.2.3 By Type - China Electronic Gaming Machines (EGM) Revenue Market Share, 2016-2027
4.3 By Type - China Electronic Gaming Machines (EGM) Sales & Forecasts
4.3.1 By Type - China Electronic Gaming Machines (EGM) Sales, 2016-2021
4.3.2 By Type - China Electronic Gaming Machines (EGM) Sales, 2022-2027
4.3.3 By Type - China Electronic Gaming Machines (EGM) Sales Market Share, 2016-2027
4.4 By Type - China Electronic Gaming Machines (EGM) Price (Manufacturers Selling Prices), 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China Electronic Gaming Machines (EGM) Market Size, 2021 & 2027
5.1.2 TV Games
5.1.3 ARC Games
5.1.4 Poket Games
5.1.5 PC Games
5.2 By Application - China Electronic Gaming Machines (EGM) Revenue & Forecasts
5.2.1 By Application - China Electronic Gaming Machines (EGM) Revenue, 2016-2021
5.2.2 By Application - China Electronic Gaming Machines (EGM) Revenue, 2022-2027
5.2.3 By Application - China Electronic Gaming Machines (EGM) Revenue Market Share, 2016-2027
5.3 By Application - China Electronic Gaming Machines (EGM) Sales & Forecasts
5.3.1 By Application - China Electronic Gaming Machines (EGM) Sales, 2016-2021
5.3.2 By Application - China Electronic Gaming Machines (EGM) Sales, 2022-2027
5.3.3 By Application - China Electronic Gaming Machines (EGM) Sales Market Share, 2016-2027
5.4 By Application - China Electronic Gaming Machines (EGM) Price (Manufacturers Selling Prices), 2016-2027
6 Manufacturers & Brands Profiles
6.1 Sega
6.1.1 Sega Corporation Information
6.1.2 Sega Overview
6.1.3 Sega Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.1.4 Sega Electronic Gaming Machines (EGM) Product Description
6.1.5 Sega Recent Developments
6.2 Microsoft
6.2.1 Microsoft Corporation Information
6.2.2 Microsoft Overview
6.2.3 Microsoft Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.2.4 Microsoft Electronic Gaming Machines (EGM) Product Description
6.2.5 Microsoft Recent Developments
6.3 PlayStation
6.3.1 PlayStation Corporation Information
6.3.2 PlayStation Overview
6.3.3 PlayStation Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.3.4 PlayStation Electronic Gaming Machines (EGM) Product Description
6.3.5 PlayStation Recent Developments
6.4 Sony
6.4.1 Sony Corporation Information
6.4.2 Sony Overview
6.4.3 Sony Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.4.4 Sony Electronic Gaming Machines (EGM) Product Description
6.4.5 Sony Recent Developments
6.5 Tai Rely
6.5.1 Tai Rely Corporation Information
6.5.2 Tai Rely Overview
6.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.5.4 Tai Rely Electronic Gaming Machines (EGM) Product Description
6.5.5 Tai Rely Recent Developments
6.6 Nintendo
6.6.1 Nintendo Corporation Information
6.6.2 Nintendo Overview
6.6.3 Nintendo Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.6.4 Nintendo Electronic Gaming Machines (EGM) Product Description
6.6.5 Nintendo Recent Developments
6.7 I-dong
6.7.1 I-dong Corporation Information
6.7.2 I-dong Overview
6.7.3 I-dong Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.7.4 I-dong Electronic Gaming Machines (EGM) Product Description
6.7.5 I-dong Recent Developments
6.8 Timetop
6.8.1 Timetop Corporation Information
6.8.2 Timetop Overview
6.8.3 Timetop Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.8.4 Timetop Electronic Gaming Machines (EGM) Product Description
6.8.5 Timetop Recent Developments
6.9 Subor
6.9.1 Subor Corporation Information
6.9.2 Subor Overview
6.9.3 Subor Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.9.4 Subor Electronic Gaming Machines (EGM) Product Description
6.9.5 Subor Recent Developments
6.10 Alien technology
6.10.1 Alien technology Corporation Information
6.10.2 Alien technology Overview
6.10.3 Alien technology Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.10.4 Alien technology Electronic Gaming Machines (EGM) Product Description
6.10.5 Alien technology Recent Developments
6.11 Uniscom
6.11.1 Uniscom Corporation Information
6.11.2 Uniscom Overview
6.11.3 Uniscom Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.11.4 Uniscom Electronic Gaming Machines (EGM) Product Description
6.11.5 Uniscom Recent Developments
6.12 JXD
6.12.1 JXD Corporation Information
6.12.2 JXD Overview
6.12.3 JXD Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.12.4 JXD Electronic Gaming Machines (EGM) Product Description
6.12.5 JXD Recent Developments
6.13 WINYSON
6.13.1 WINYSON Corporation Information
6.13.2 WINYSON Overview
6.13.3 WINYSON Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.13.4 WINYSON Electronic Gaming Machines (EGM) Product Description
6.13.5 WINYSON Recent Developments
6.14 THRUSTMASTER
6.14.1 THRUSTMASTER Corporation Information
6.14.2 THRUSTMASTER Overview
6.14.3 THRUSTMASTER Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.14.4 THRUSTMASTER Electronic Gaming Machines (EGM) Product Description
6.14.5 THRUSTMASTER Recent Developments
6.15 BLACK HORNS
6.15.1 BLACK HORNS Corporation Information
6.15.2 BLACK HORNS Overview
6.15.3 BLACK HORNS Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.15.4 BLACK HORNS Electronic Gaming Machines (EGM) Product Description
6.15.5 BLACK HORNS Recent Developments
6.16 BETOP
6.16.1 BETOP Corporation Information
6.16.2 BETOP Overview
6.16.3 BETOP Electronic Gaming Machines (EGM) Sales and Revenue in China Market (2016-2021)
6.16.4 BETOP Electronic Gaming Machines (EGM) Product Description
6.16.5 BETOP Recent Developments
7 China Electronic Gaming Machines (EGM) Production Capacity, Analysis
7.1 China Electronic Gaming Machines (EGM) Production Capacity, 2016-2027
7.2 Electronic Gaming Machines (EGM) Production Capacity of Key Manufacturers in China Market
8 Key Market Trends, Opportunity, Drivers and Restraints
8.1 Market Opportunities & Trends
8.2 Market Drivers
8.3 Market Restraints
9 Electronic Gaming Machines (EGM) Supply Chain Analysis
9.1 Electronic Gaming Machines (EGM) Industry Value Chain
9.2 Electronic Gaming Machines (EGM) Upstream Market
9.3 Electronic Gaming Machines (EGM) Downstream and Clients
9.4 Marketing Channels Analysis
9.4.1 Marketing Channels
9.4.2 Electronic Gaming Machines (EGM) Distributors and Sales Agents in China Market
10 Conclusion
11 Appendix
11.1 Note
11.2 Examples of Clients
11.3 Author Details
11.4 Disclaimer
List of TablesTable 1. Key Players of Electronic Gaming Machines (EGM) in China Market
Table 2. Top Electronic Gaming Machines (EGM) Players in China Market, Ranking by Revenue (2019)
Table 3. China Electronic Gaming Machines (EGM) Revenue by Companies, (US$, Mn), 2016-2021
Table 4. China Electronic Gaming Machines (EGM) Revenue Share by Companies, 2016-2021
Table 5. China Electronic Gaming Machines (EGM) Sales by Companies, (K Units), 2016-2021
Table 6. China Electronic Gaming Machines (EGM) Sales Share by Companies, 2016-2021
Table 7. Key Manufacturers Electronic Gaming Machines (EGM) Price (2016-2021) & (USD/Unit)
Table 8. Manufacturers Electronic Gaming Machines (EGM) Product Type
Table 9. List of Tier 1 Electronic Gaming Machines (EGM) Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Electronic Gaming Machines (EGM) Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. Major Manufacturers of Poker EGMs
Table 12. Major Manufacturers of TV EGMs
Table 13. By Type - China Electronic Gaming Machines (EGM) Revenue, (US$, Mn), 2021 & 2027
Table 14. By Type - China Electronic Gaming Machines (EGM) Revenue (US$, Mn), 2016-2021
Table 15. By Type - China Electronic Gaming Machines (EGM) Revenue (US$, Mn), 2022-2027
Table 16. By Type - China Electronic Gaming Machines (EGM) Sales (K Units), 2016-2021
Table 17. By Type - China Electronic Gaming Machines (EGM) Sales (K Units), 2022-2027
Table 18. By Application - China Electronic Gaming Machines (EGM) Revenue, (US$, Mn), 2021 VS 2027
Table 19. By Application - China Electronic Gaming Machines (EGM) Revenue (US$, Mn), 2016-2021
Table 20. By Application - China Electronic Gaming Machines (EGM) Revenue (US$, Mn), 2022-2027
Table 21. By Application - China Electronic Gaming Machines (EGM) Sales (K Units), 2016-2021
Table 22. By Application - China Electronic Gaming Machines (EGM) Sales (K Units), 2022-2027
Table 23. Sega Corporation Information
Table 24. Sega Description and Major Businesses
Table 25. Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 26. Sega Electronic Gaming Machines (EGM) Product
Table 27. Sega Recent Developments
Table 28. Microsoft Corporation Information
Table 29. Microsoft Description and Major Businesses
Table 30. Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 31. Microsoft Electronic Gaming Machines (EGM) Product
Table 32. Microsoft Recent Developments
Table 33. PlayStation Corporation Information
Table 34. PlayStation Description and Major Businesses
Table 35. PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 36. PlayStation Electronic Gaming Machines (EGM) Product
Table 37. PlayStation Recent Developments
Table 38. Sony Corporation Information
Table 39. Sony Description and Major Businesses
Table 40. Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 41. Sony Electronic Gaming Machines (EGM) Product
Table 42. Sony Recent Developments
Table 43. Tai Rely Corporation Information
Table 44. Tai Rely Description and Major Businesses
Table 45. Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 46. Tai Rely Electronic Gaming Machines (EGM) Product
Table 47. Tai Rely Recent Developments
Table 48. Nintendo Corporation Information
Table 49. Nintendo Description and Major Businesses
Table 50. Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 51. Nintendo Electronic Gaming Machines (EGM) Product
Table 52. Nintendo Recent Developments
Table 53. I-dong Corporation Information
Table 54. I-dong Description and Major Businesses
Table 55. I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 56. I-dong Electronic Gaming Machines (EGM) Product
Table 57. I-dong Recent Developments
Table 58. Timetop Corporation Information
Table 59. Timetop Description and Major Businesses
Table 60. Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 61. Timetop Electronic Gaming Machines (EGM) Product
Table 62. Timetop Recent Developments
Table 63. Subor Corporation Information
Table 64. Subor Description and Major Businesses
Table 65. Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 66. Subor Electronic Gaming Machines (EGM) Product
Table 67. Subor Recent Developments
Table 68. Alien technology Corporation Information
Table 69. Alien technology Description and Major Businesses
Table 70. Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 71. Alien technology Electronic Gaming Machines (EGM) Product
Table 72. Alien technology Recent Developments
Table 73. Uniscom Corporation Information
Table 74. Uniscom Description and Major Businesses
Table 75. Uniscom Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 76. Uniscom Electronic Gaming Machines (EGM) Product
Table 77. Uniscom Recent Developments
Table 78. JXD Corporation Information
Table 79. JXD Description and Major Businesses
Table 80. JXD Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 81. JXD Electronic Gaming Machines (EGM) Product
Table 82. JXD Recent Developments
Table 83. WINYSON Corporation Information
Table 84. WINYSON Description and Major Businesses
Table 85. WINYSON Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 86. WINYSON Electronic Gaming Machines (EGM) Product
Table 87. WINYSON Recent Developments
Table 88. THRUSTMASTER Corporation Information
Table 89. THRUSTMASTER Description and Major Businesses
Table 90. THRUSTMASTER Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 91. THRUSTMASTER Electronic Gaming Machines (EGM) Product
Table 92. THRUSTMASTER Recent Developments
Table 93. BLACK HORNS Corporation Information
Table 94. BLACK HORNS Description and Major Businesses
Table 95. BLACK HORNS Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 96. BLACK HORNS Electronic Gaming Machines (EGM) Product
Table 97. BLACK HORNS Recent Developments
Table 98. BETOP Corporation Information
Table 99. BETOP Description and Major Businesses
Table 100. BETOP Electronic Gaming Machines (EGM) Sales (K Units), Revenue (US$, Mn) and Gross Margin (USD/Unit) (2016-2021)
Table 101. BETOP Electronic Gaming Machines (EGM) Product
Table 102. BETOP Recent Developments
Table 103. Electronic Gaming Machines (EGM) Production Capacity (K Units) of Key Manufacturers in China Market, 2019-2021 (K Units)
Table 104. China Electronic Gaming Machines (EGM) Capacity Market Share of Key Manufacturers, 2019-2021
Table 105. Electronic Gaming Machines (EGM) Market Opportunities & Trends in China Market
Table 106. Electronic Gaming Machines (EGM) Market Drivers in China Market
Table 107. Electronic Gaming Machines (EGM) Market Restraints in China Market
Table 108. Electronic Gaming Machines (EGM) Raw Materials
Table 109. Electronic Gaming Machines (EGM) Raw Materials Suppliers in China Market
Table 110. Typical Electronic Gaming Machines (EGM) Downstream
Table 111. Electronic Gaming Machines (EGM) Downstream Clients in China Market
Table 112. Electronic Gaming Machines (EGM) Distributors and Sales Agents in China Market
List of FiguresFigure 1. Electronic Gaming Machines (EGM) Product Picture
Figure 2. Electronic Gaming Machines (EGM) Segment by Type
Figure 3. Electronic Gaming Machines (EGM) Segment by Application
Figure 4. China Electronic Gaming Machines (EGM) Market Overview: 2020
Figure 5. China Electronic Gaming Machines (EGM) Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. China Electronic Gaming Machines (EGM) Revenue, 2016-2027 (US$, Mn)
Figure 7. Electronic Gaming Machines (EGM) Sales in China Market: 2016-2027 (K Units)
Figure 8. The Top 3 and 5 Players Market Share by Electronic Gaming Machines (EGM) Revenue in 2020
Figure 9. Poker EGMs Product Picture
Figure 10. TV EGMs Product Picture
Figure 11. Large-scale EGMs Product Picture
Figure 12. By Type - China Electronic Gaming Machines (EGM) Sales Market Share, 2016-2027
Figure 13. By Type - China Electronic Gaming Machines (EGM) Revenue Market Share, 2016-2027
Figure 14. By Type - China Electronic Gaming Machines (EGM) Price (USD/Unit), 2016-2027
Figure 15. TV Games
Figure 16. ARC Games
Figure 17. Poket Games
Figure 18. PC Games
Figure 19. By Application - China Electronic Gaming Machines (EGM) Sales Market Share, 2016-2027
Figure 20. By Application - China Electronic Gaming Machines (EGM) Revenue Market Share, 2016-2027
Figure 21. By Application - China Electronic Gaming Machines (EGM) Price (USD/Unit), 2016-2027
Figure 22. Sega Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 23. Microsoft Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 24. PlayStation Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 25. Sony Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 26. Tai Rely Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 27. Nintendo Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 28. I-dong Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 29. Timetop Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 30. Subor Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 31. Alien technology Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 32. Uniscom Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 33. JXD Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 34. WINYSON Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 35. THRUSTMASTER Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 36. BLACK HORNS Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 37. BETOP Electronic Gaming Machines (EGM) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. China Electronic Gaming Machines (EGM) Production Capacity (K Units), 2016-2027
Figure 39. Electronic Gaming Machines (EGM) Industry Value Chain
Figure 40. Marketing Channels