Australia - Digital Media - Apps and Services

Publisher Name :
Date: 29-May-2017
No. of pages: 77

Overview

This annual report offers a wealth of information on the digital entertainment and media market in Australia. The report includes analyses, statistics and trends. It provides a comprehensive insight into the progress of the various media internet and examines the key issues in the market and the business opportunities arising from the developments across social media, gaming and entertainment.

Content and themes covered include:


  • The Social Media market and its business challenge;

  • Mobile Advertising and Digital Marketing market overview;

  • Overview of the Apps and Entertainment market;

  • Online gaming and gambling market overview;

  • The rapidly growing mobile media and mobile device market;

  • Industry and market surveys and statistics.


Executive Summary

The Australian Digital Media Industry Continues its Transformation

With the rise of digital platforms, the media industry has had to change and the transformation continues in 2017. In newspaper and book publishing, TV and radio broadcasting, film, music, and other forms of media, we see that the national walls that protect local organisations within traditional models are crumbling. In other words, it is no longer an issue of local market share. It is now about international market share. Over-The-Top providers have also had an enormous impact on the traditional media, as well as the telcos.

There are a number of sub-sectors which make up the overall digital media entertainment market and in 2017 many of these are demonstrating enormous growth. This highly competitive market is flourishing on the back of improved mobile and broadband infrastructure and consumers continuing to embrace entertainment services such as gaming, social media, video streaming and music.

The smartphone market has slowed from its boom years to a more modest growth.  Although Samsung and Apple remain the leading smartphone suppliers globally, their market share is being eroded by lower-priced phones from China.

Wearable technology has also become a thriving industry, with an ever-broadening range of possible uses and devices. With wearable devices still making their mark on the consumer market, the industry is looking at the potential of wearables in the enterprise sector – for example, being hands-free devices, smart glasses are ideal in the blue-collar business. A major threat to the smartphone and wearables business however arises from the limitations of the mobile broadband infrastructure. The mobile industry can develop all of these new applications and services, but if the infrastructure cannot handle the capacity, there will be little use for them.

Social media developments are fascinating and exciting. They show the great potential of the new communication and information tools that are becoming available thanks to the internet, Web 2.0, email, broadband infrastructure and mobile phones and tablets. However, for these new social media tools to succeed, they need to be fully and totally integrated into our daily communication.

Popular Australian social media sites have come and gone over the last five or so years as users trend to new features that allow them to experiment and connect. Services include Facebook, Twitter, YouTube, Wikipedia, Foursquare and LinkedIn Instagram, Pinterest and many others. The battle however is still far from over, with companies trying to build viable business models around their ever increasing customer data bases. Increased use of mobile broadband through mobile devices is driving consumer uptake, with many businesses now also investing in social media and also expecting a return.

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions between console vs. casual gamers. Games are now integrated with other online services such as music and movies. The video and computer games industry in Australia continues to grow strongly. Much of the growth in digital has come from a jump year-on-year in mobile game downloads.

Online gaming and gambling can take players from outside the boundaries of their home countries where these online activities may or may not be sanctioned by the authorities. The global market is an expanding one where virtual online gaming and virtual online gambling is a growth market. There is a decline in the number of Australians who are gambling – but an explosion in sports betting, especially via online.

The Australian mobile media provider market has seen some changes over the last few years as company mergers and acquisitions bring consolidation to the industry. The major mobile media players are becoming digital media providers as they provide access to their services via mobile devices.

Key developments:

Electronic gaming machines, interactive gaming, video games, gambling, online, gambling, social media, video streaming and music, social media, location based advertising, mobile broadband, mobile data speeds, increasing mobile data revenue and ARPU, SMS, smartphones.

Companied mentioned in this report include:

Optus, Tabcorp, Sportingbet, FOXTEL, Sky Racing,  IGEA, Facebook, Google, YouTube, Twitter, LinkedIn, Foursquare, MySpace, Pinterest, Optus, Telstra, Virgin, Vodafone, VHA.

Australia - Digital Media - Apps and Services

Table of Contents

1. The media industry and the disruptive impact of digital services
1.1 The digital economy – what is at stake for you?
1.2 Advertising important to media industry
1.3 Collapse of the traditional media industry

2. Mobile advertising and digital marketing – key trends and statistics
2.1 Market summary
2.1.1 Changes in digital advertising
2.1.2 Digital marketing key statistics
2.2 Key online advertising categories
2.2.1 In-game advertising
2.2.2 Social network advertising
2.2.3 Online video advertising
2.2.4 Search engine advertising
2.3 Mobile advertising
2.3.1 Advertising on mobile apps
2.3.2 Mobile Location-Based Advertising (Geo-marketing)
2.4 Market trends
2.4.1 TV and smart TV advertising
2.4.2 Digital ad exchanges
2.4.3 Click fraud
2.4.4 Multi-screen approach gains attention

3. The digital media market
3.1 Analysis of the Online Advertising industry
3.1.1 The effect of big data on the advertising industry
3.1.2 Online advertising does not improve the overall result for advertisers
3.2 Mobile internet advertising
3.2.1 Background
3.2.2 Mobile ads in exchange for discounts
3.3 Over-The-Top (OTT) Communication Tools
3.4 The rise of the Access Economy
3.5 Key Social Network Providers
3.5.1 Statistics
3.5.2 Facebook
3.5.3 LinkedIn
3.5.4 Twitter
3.5.5 Instagram
3.6 Social Networks – Global Trends
3.6.1 Adult services
3.6.2 Online dating
3.7 Social Network Trends – Consumer Segment
3.7.1 Sensis Social Media Report 2016
3.7.2 Sensis Social Media Report 2015
3.8 Social Network Trends – Business Segment
3.9 Video Game Market - Industry developments
3.9.1 Industry review 2015 – 2016
3.9.2 The Video Game market in 2016
3.9.3 The Video Game market in 2015
3.9.4 Game classification
3.9.5 Gaming targeted by DDoS attacks
3.10 Online Shopping
3.11 Video Game Market surveys
3.11.1 Statistical Overview of the Market
3.11.2 Gaming targeted by DDoS attacks
3.12 Mobile gaming
3.12.1 Mobile gaming
3.12.2 Global trends
3.12.3 Tabcorp betting via mobile devices
3.13 Online gambling
3.13.1 Statistics
3.13.2 Online Sports betting - 2015
3.13.3 Gambling down; online betting up
3.13.4 Betfair Australia revenue increases

4. Mobile media
4.1 Apps, entertainment, social networks and gaming
4.1.1 Mobile entertainment
4.2 Surveys and statistics
4.2.1 Smartphone and other Device Ownership
4.2.2 Smartphones and wearables survey - 2017
4.2.3 Smartphones dominate e-commerce
4.2.4 Mobile data observations
4.3 Key service providers
4.3.1 Mobile operators
4.3.2 Service providers

5. Mobile devices market - smartphones, handsets, phablets and tablets
5.1 The future of the smartphone market
5.1.1 Hardware becomes a utility platform
5.1.2 Platform for innovation and industry transformation
5.1.3 Breaking into new markets
5.1.4 Affordable smart devices
5.1.5 Enviro-friendly handsets
5.1.6 Phablets and larger screens
5.1.7 Look towards emerging markets for smartphone growth
5.2 Global smart phone and handset shipments
5.3 Touchscreen tablets
5.4 Wearable devices
5.4.1 Wearable device categories
5.4.2 Global wearable device market
5.4.3 Enterprise wearable devices
5.4.4 Legal implications of wearables gains attention
5.4.5 E-health devices
5.4.6 Virtual reality (VR) and wearable technology

List of Tables

Table 1 – Global media ad spending and annual change – 2011 - 2018
Table 2 – Global digital ad spending and annual change – 2011 – 2016
Table 3 – Global mobile advertising spending and annual change – 2011 – 2016
Table 4 – Global media ad spending and annual change – 2011 - 2018
Table 5 – Global digital ad spending and annual change – 2011 – 2016
Table 6 – Global mobile advertising spending and annual change – 2011 – 2016
Table 7 – Top ten countries by ad spending per person and per digital Internet user – 2014
Table 8 – Social network advertising revenue by region – 2013 - 2015
Table 9 – Global search engine advertising revenue – major companies – 2013 - 2015
Table 10 – Global market share of mobile advertising revenue – major companies – 2012 - 2015
Table 11 – OTT Communications Market – 2015 - 2016
Table 12 – Estimated social networking members by major sites in Australia – 2010 - 2017
Table 13 – Social Media Presence by Size of Business - 2016
Table 14 – Proportion of SMBs with a social media presence, by industry– 2011 - 2016
Table 15 - Traditional vs Digital Sales - 2015
Table 16 - The Digital Games Business
Table 17 – Global - mobile entertainment revenue – 2011 - 2017
Table 18 – Global - leading app store competitors by number of apps – 2013; 2015; 2017
Table 19 – Mobile data downloaded versus mobile subscribers – 2012 - 2016
Table 20 – Telstra mobile ARPU – 2009 – 2016
Table 21 – Telstra mobile prepaid and postpaid revenue – 2008 – 2016
Table 22 – Optus mobile revenue – 2013 – 2016
Table 23 – Vodafone Australia revenue – 2009 – 2016
Table 24 – HTA key metrics – financial overview – 2009 – 2016
Table 25 – Telstra SMS traffic – 2009 - 2016
Table 26 – Mobile Embrace key financial performance indicators – 2010 - 2016
Table 27 – MOKO financial data – 2010 - 2016
Table 28 – Enero (Photon Group) – key financial parameters – 2010 - 2015
Table 29 – Leading countries - used smart phone market - 2016
Table 30 – Global – mobile handset shipments – 2004 - 2017
Table 31 – Share of mobile handset shipments by region – 2012 - 2015
Table 32 – Global – smartphone shipments – 2010 – 2016
Table 33 – Global – smartphone share of handset market – 2009 - 2016
Table 34 – Global – tablet shipments – 2010 – Q2 2016
Table 35 – Global – top five tablet vendors– market share – 2013 – Q2 2016
Table 36 – Global – wearable devices by category – market share – 2013 - 2015
Table 37 – Global – wearable device shipments – 2014 - 2020
Table 38 – Global – top 5 wearable device vendors market share – Q3 2015; Q3 2016

List of Charts

Chart 1 – Social Networking Sites Used - 2016
Chart 2 – Social Networks Actively Used - 2016
Chart 3 – Proportion of businesses that have a social media presence - 2016
Chart 4 – Social Media Presence by Size of Business - 2016
Chart 5 – Proportion of businesses that have removed social media presence in last year- 2016
Chart 6 – Proportion of businesses that intend to get a social media presence in next year- 2016
Chart 7 – Proportion of SMBs with a social media presence, total – 2011 - 2016
Chart 8 – Proportion of Businesses that Advertise on each Channel - 2016
Chart 9 – Proportion of Businesses that found paying to advertise on a Social Media Channel Effective - 2016
Chart 10 – Preferred Entertainment Activities – Playing Video Games on any Device
Chart 11 – Preferred Entertainment Activities– 2012; 2016
Chart 12 – Most important influences on buying decisions – 2013; 2016
Chart 13 – Attitudes Towards Online Advertising - 2016
Chart 14 – PC, desktop and Mobile Device Ownership - 2016
Chart 15 – Mobile Embrace financial data – 2010 - 2016

List of Exhibits

Exhibit 1 – Digital advertising cost considerations
Exhibit 2 – Digital advertising cost considerations
Exhibit 3 – Top industries estimated spending on mobile advertising – 2015
Exhibit 4 – Examples of popular online dating sites
Exhibit 5 – Popular mobile apps - Apple iOS - 2016
Exhibit 6 – MOKO.mobi at a glance – 2016
Exhibit 7 – Overview of MOKO.mobi subsidiary companies – 2016
Exhibit 8 – Enero at a glance – 2016
Exhibit 9 – Background information on Information Dialling Services (IDS)
Exhibit 10 – Wearable smart rings

  • Global Outdoor Advertising Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 162
    According to our LPI (LP Information) latest study, the global Outdoor Advertising market size was valued at US$ million in 2023. With growing demand in downstream market, the Outdoor Advertising is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Outdoor Advertising market. Outdoor Advertising are expected to show stable growth in the future market. However, product differentiatio......
  • Global Internet Advertising Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 126
    According to our LPI (LP Information) latest study, the global Internet Advertising market size was valued at US$ 107810 million in 2023. With growing demand in downstream market, the Internet Advertising is forecast to a readjusted size of US$ 182030 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Internet Advertising market. Internet Advertising are expected to show stable growth in the future market. However, ......
  • Global Direct Marketing Services Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 131
    According to our LPI (LP Information) latest study, the global Direct Marketing Services market size was valued at US$ 5640.5 million in 2023. With growing demand in downstream market, the Direct Marketing Services is forecast to a readjusted size of US$ 6700.1 million by 2030 with a CAGR of 2.5% during review period. The research report highlights the growth potential of the global Direct Marketing Services market. Direct Marketing Services are expected to show stable growth in the futu......
  • Global Licensed Merchandise Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 151
    According to our LPI (LP Information) latest study, the global Licensed Merchandise market size was valued at US$ 269930 million in 2023. With growing demand in downstream market, the Licensed Merchandise is forecast to a readjusted size of US$ 367140 million by 2030 with a CAGR of 4.5% during review period. The research report highlights the growth potential of the global Licensed Merchandise market. Licensed Merchandise are expected to show stable growth in the future market. However, ......
  • Global Out-of-home (Ooh) Market Research Report 2024
    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 97
    The Out-of-home (Ooh) market size, estimations, and forecasts are provided in terms of sales volume (K Sqm) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Out-of-home (Ooh) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of ......
  • Global Advertising Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 148
    According to our LPI (LP Information) latest study, the global Advertising market size was valued at US$ 206960 million in 2023. With growing demand in downstream market, the Advertising is forecast to a readjusted size of US$ 313460 million by 2030 with a CAGR of 6.1% during review period. The research report highlights the growth potential of the global Advertising market. Advertising are expected to show stable growth in the future market. However, product differentiation, reducing co......
  • Global Online Advertising Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 121
    Market Overview of Global Online Advertising market: According to our latest research, the global Online Advertising market looks promising in the next 5 years. As of 2022, the global Online Advertising market was estimated at USD 204580.19 million, and it's anticipated to reach USD 393831.36 million in 2028, with a CAGR of 11.53% during the forecast years. Online advertising, also called online marketing or Internet advertising or web advertising, is a form of marketing and ......
  • AI in Media & Entertainment - Impact of AI across the value chain
    Published: 20-Dec-2023        Price: US 4950 Onwards        Pages: 40
    The aim of this study is to examine the impact of the arrival of AI in the media and entertainment sector. It seeks to answer the following questions: What disruptions can be expected as a result of the arrival of AI in the media sector? Which parts of the value chain are most likely to be affected? What are the concrete use cases for AI in the sector? What developments are expected from these initial ......
  • Out-of-home (Ooh) - Global Market Insights and Sales Trends 2024
    Published: 19-Dec-2023        Price: US 3350 Onwards        Pages: 111
    This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking By Company; 3) comprehensive presentation of the global market for Out-of-home (Ooh), with both quantitat......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs