Global Cloud Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

Publisher Name :
Date: 05-Sep-2018
No. of pages: 152

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

Scope of the Report:

This report studies the Cloud Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Cloud Gaming market by product type and applications/end industries.

In cloud gaming implementation, client-server structure is used to create a communication between front end and back end. User inputs are collected and delivered to cloud by UDP link and then data centre starts analysing incoming inputs and gives responses that can be either file stream or a video stream. In the next step, TCP connection receives packets and allocates them to each client. During the communication, required data is encoded into streams and decoded into frames in TCP connection so that video is shown to clients.

While the rapid growth of cloud gaming, challenges especially security risk, latency and bandwidth as well as packet loss are gradually arisen to impede technology developments. Benefits and impacts follow the appearance of cloud gaming and change the way players experience games traditionally. No heavy deployment on hardware or further downloading or updating is required and therefore less production such as disc will be made by vendors.

Because of gamers might expect higher standard experience is met, quality of experience (QoS) is proposed to deal with explosively increased requirements to enhance the performance of gaming. Two research covered on different topics are given to analyse the factors that influence the QoS.

The global Cloud Gaming market is valued at 45 million USD in 2017 and is expected to reach 450 million USD by the end of 2023, growing at a CAGR of 46.7% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Cloud Gaming.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers

- Sony

- GameFly (PlayCast)

- Nvidia

- Ubitus

- PlayGiga

- Crytek GmbH

- PlayKey

- Utomik (Kalydo)

- 51ias.com (Gloud)

- Cyber Cloud

- Yunlian Technology

- Liquidsky

- BlacknutSAS

- Alibaba Cloud

- Baidu

- Tencent Cloud

- Ksyun (Kingsoft)

- LeCloud

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

- Video Streaming

- File Streaming

Market Segment by Applications, can be divided into

- PC

- Connected TV

- Tablet

- Smartphone

Global Cloud Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

Table of Contents
1 Cloud Gaming Market Overview
1.1 Product Overview and Scope of Cloud Gaming
1.2 Classification of Cloud Gaming by Types
1.2.1 Global Cloud Gaming Revenue Comparison by Types (2017-2023)
1.2.2 Global Cloud Gaming Revenue Market Share by Types in 2017
1.2.3 Video Streaming
1.2.4 File Streaming
1.3 Global Cloud Gaming Market by Application
1.3.1 Global Cloud Gaming Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 Global Cloud Gaming Market by Regions
1.4.1 Global Cloud Gaming Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Cloud Gaming Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Cloud Gaming Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Cloud Gaming Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Cloud Gaming Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Cloud Gaming Status and Prospect (2013-2023)
1.5 Global Market Size of Cloud Gaming (2013-2023)
2 Manufacturers Profiles
2.1 Sony
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Sony Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
2.2.1 Business Overview
2.2.2 Cloud Gaming Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 GameFly (PlayCast) Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nvidia
2.3.1 Business Overview
2.3.2 Cloud Gaming Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Nvidia Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.4 Ubitus
2.4.1 Business Overview
2.4.2 Cloud Gaming Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Ubitus Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.5 PlayGiga
2.5.1 Business Overview
2.5.2 Cloud Gaming Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 PlayGiga Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.6 Crytek GmbH
2.6.1 Business Overview
2.6.2 Cloud Gaming Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Crytek GmbH Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.7 PlayKey
2.7.1 Business Overview
2.7.2 Cloud Gaming Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 PlayKey Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.8 Utomik (Kalydo)
2.8.1 Business Overview
2.8.2 Cloud Gaming Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Utomik (Kalydo) Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.9 51ias.com (Gloud)
2.9.1 Business Overview
2.9.2 Cloud Gaming Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 51ias.com (Gloud) Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.10 Cyber Cloud
2.10.1 Business Overview
2.10.2 Cloud Gaming Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Cyber Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.11 Yunlian Technology
2.11.1 Business Overview
2.11.2 Cloud Gaming Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Yunlian Technology Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.12 Liquidsky
2.12.1 Business Overview
2.12.2 Cloud Gaming Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Liquidsky Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.13 BlacknutSAS
2.13.1 Business Overview
2.13.2 Cloud Gaming Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 BlacknutSAS Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.14 Alibaba Cloud
2.14.1 Business Overview
2.14.2 Cloud Gaming Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Alibaba Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.15 Baidu
2.15.1 Business Overview
2.15.2 Cloud Gaming Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 Baidu Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.16 Tencent Cloud
2.16.1 Business Overview
2.16.2 Cloud Gaming Type and Applications
2.16.2.1 Product A
2.16.2.2 Product B
2.16.3 Tencent Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.17 Ksyun (Kingsoft)
2.17.1 Business Overview
2.17.2 Cloud Gaming Type and Applications
2.17.2.1 Product A
2.17.2.2 Product B
2.17.3 Ksyun (Kingsoft) Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.18 LeCloud
2.18.1 Business Overview
2.18.2 Cloud Gaming Type and Applications
2.18.2.1 Product A
2.18.2.2 Product B
2.18.3 LeCloud Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
3 Global Cloud Gaming Market Competition, by Players
3.1 Global Cloud Gaming Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Cloud Gaming Players Market Share
3.2.2 Top 10 Cloud Gaming Players Market Share
3.3 Market Competition Trend
4 Global Cloud Gaming Market Size by Regions
4.1 Global Cloud Gaming Revenue and Market Share by Regions
4.2 North America Cloud Gaming Revenue and Growth Rate (2013-2018)
4.3 Europe Cloud Gaming Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Cloud Gaming Revenue and Growth Rate (2013-2018)
4.5 South America Cloud Gaming Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Cloud Gaming Revenue and Growth Rate (2013-2018)
5 North America Cloud Gaming Revenue by Countries
5.1 North America Cloud Gaming Revenue by Countries (2013-2018)
5.2 USA Cloud Gaming Revenue and Growth Rate (2013-2018)
5.3 Canada Cloud Gaming Revenue and Growth Rate (2013-2018)
5.4 Mexico Cloud Gaming Revenue and Growth Rate (2013-2018)
6 Europe Cloud Gaming Revenue by Countries
6.1 Europe Cloud Gaming Revenue by Countries (2013-2018)
6.2 Germany Cloud Gaming Revenue and Growth Rate (2013-2018)
6.3 UK Cloud Gaming Revenue and Growth Rate (2013-2018)
6.4 France Cloud Gaming Revenue and Growth Rate (2013-2018)
6.5 Russia Cloud Gaming Revenue and Growth Rate (2013-2018)
6.6 Italy Cloud Gaming Revenue and Growth Rate (2013-2018)
7 Asia-Pacific Cloud Gaming Revenue by Countries
7.1 Asia-Pacific Cloud Gaming Revenue by Countries (2013-2018)
7.2 China Cloud Gaming Revenue and Growth Rate (2013-2018)
7.3 Japan Cloud Gaming Revenue and Growth Rate (2013-2018)
7.4 Korea Cloud Gaming Revenue and Growth Rate (2013-2018)
7.5 India Cloud Gaming Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Cloud Gaming Revenue and Growth Rate (2013-2018)
8 South America Cloud Gaming Revenue by Countries
8.1 South America Cloud Gaming Revenue by Countries (2013-2018)
8.2 Brazil Cloud Gaming Revenue and Growth Rate (2013-2018)
8.3 Argentina Cloud Gaming Revenue and Growth Rate (2013-2018)
8.4 Colombia Cloud Gaming Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue Cloud Gaming by Countries
9.1 Middle East and Africa Cloud Gaming Revenue by Countries (2013-2018)
9.2 Saudi Arabia Cloud Gaming Revenue and Growth Rate (2013-2018)
9.3 UAE Cloud Gaming Revenue and Growth Rate (2013-2018)
9.4 Egypt Cloud Gaming Revenue and Growth Rate (2013-2018)
9.5 Nigeria Cloud Gaming Revenue and Growth Rate (2013-2018)
9.6 South Africa Cloud Gaming Revenue and Growth Rate (2013-2018)
10 Global Cloud Gaming Market Segment by Type
10.1 Global Cloud Gaming Revenue and Market Share by Type (2013-2018)
10.2 Global Cloud Gaming Market Forecast by Type (2018-2023)
10.3 Video Streaming Revenue Growth Rate (2013-2023)
10.4 File Streaming Revenue Growth Rate (2013-2023)
11 Global Cloud Gaming Market Segment by Application
11.1 Global Cloud Gaming Revenue Market Share by Application (2013-2018)
11.2 Cloud Gaming Market Forecast by Application (2018-2023)
11.3 PC Revenue Growth (2013-2018)
11.4 Connected TV Revenue Growth (2013-2018)
11.5 Tablet Revenue Growth (2013-2018)
11.6 Smartphone Revenue Growth (2013-2018)
12 Global Cloud Gaming Market Size Forecast (2018-2023)
12.1 Global Cloud Gaming Market Size Forecast (2018-2023)
12.2 Global Cloud Gaming Market Forecast by Regions (2018-2023)
12.3 North America Cloud Gaming Revenue Market Forecast (2018-2023)
12.4 Europe Cloud Gaming Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Cloud Gaming Revenue Market Forecast (2018-2023)
12.6 South America Cloud Gaming Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Cloud Gaming Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
List of Tables and Figures
Figure Cloud Gaming Picture
Table Product Specifications of Cloud Gaming
Table Global Cloud Gaming and Revenue (Million USD) Market Split by Product Type
Figure Global Cloud Gaming Revenue Market Share by Types in 2017
Figure Video Streaming Picture
Figure File Streaming Picture
Table Global Cloud Gaming Revenue (Million USD) by Application (2013-2023)
Figure Cloud Gaming Revenue Market Share by Applications in 2017
Figure PC Picture
Figure Connected TV Picture
Figure Tablet Picture
Figure Smartphone Picture
Table Global Market Cloud Gaming Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America Cloud Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Cloud Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific Cloud Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America Cloud Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa Cloud Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Cloud Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Table Sony Basic Information, Manufacturing Base and Competitors
Table Sony Cloud Gaming Type and Applications
Table Sony Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table GameFly (PlayCast) Basic Information, Manufacturing Base and Competitors
Table GameFly (PlayCast) Cloud Gaming Type and Applications
Table GameFly (PlayCast) Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Nvidia Basic Information, Manufacturing Base and Competitors
Table Nvidia Cloud Gaming Type and Applications
Table Nvidia Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Ubitus Basic Information, Manufacturing Base and Competitors
Table Ubitus Cloud Gaming Type and Applications
Table Ubitus Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table PlayGiga Basic Information, Manufacturing Base and Competitors
Table PlayGiga Cloud Gaming Type and Applications
Table PlayGiga Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Crytek GmbH Basic Information, Manufacturing Base and Competitors
Table Crytek GmbH Cloud Gaming Type and Applications
Table Crytek GmbH Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table PlayKey Basic Information, Manufacturing Base and Competitors
Table PlayKey Cloud Gaming Type and Applications
Table PlayKey Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Utomik (Kalydo) Basic Information, Manufacturing Base and Competitors
Table Utomik (Kalydo) Cloud Gaming Type and Applications
Table Utomik (Kalydo) Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table 51ias.com (Gloud) Basic Information, Manufacturing Base and Competitors
Table 51ias.com (Gloud) Cloud Gaming Type and Applications
Table 51ias.com (Gloud) Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Cyber Cloud Basic Information, Manufacturing Base and Competitors
Table Cyber Cloud Cloud Gaming Type and Applications
Table Cyber Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Yunlian Technology Basic Information, Manufacturing Base and Competitors
Table Yunlian Technology Cloud Gaming Type and Applications
Table Yunlian Technology Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Liquidsky Basic Information, Manufacturing Base and Competitors
Table Liquidsky Cloud Gaming Type and Applications
Table Liquidsky Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table BlacknutSAS Basic Information, Manufacturing Base and Competitors
Table BlacknutSAS Cloud Gaming Type and Applications
Table BlacknutSAS Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Alibaba Cloud Basic Information, Manufacturing Base and Competitors
Table Alibaba Cloud Cloud Gaming Type and Applications
Table Alibaba Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Baidu Basic Information, Manufacturing Base and Competitors
Table Baidu Cloud Gaming Type and Applications
Table Baidu Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Tencent Cloud Basic Information, Manufacturing Base and Competitors
Table Tencent Cloud Cloud Gaming Type and Applications
Table Tencent Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Ksyun (Kingsoft) Basic Information, Manufacturing Base and Competitors
Table Ksyun (Kingsoft) Cloud Gaming Type and Applications
Table Ksyun (Kingsoft) Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table LeCloud Basic Information, Manufacturing Base and Competitors
Table LeCloud Cloud Gaming Type and Applications
Table LeCloud Cloud Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Global Cloud Gaming Revenue (Million USD) by Players (2013-2018)
Table Global Cloud Gaming Revenue Share by Players (2013-2018)
Figure Global Cloud Gaming Revenue Share by Players in 2016
Figure Global Cloud Gaming Revenue Share by Players in 2017
Figure Global Top 5 Players Cloud Gaming Revenue Market Share in 2017
Figure Global Top 10 Players Cloud Gaming Revenue Market Share in 2017
Figure Global Cloud Gaming Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global Cloud Gaming Revenue (Million USD) by Regions (2013-2018)
Table Global Cloud Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Cloud Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Cloud Gaming Revenue Market Share by Regions in 2017
Figure North America Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Europe Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure South America Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa Cloud Gaming Revenue and Growth Rate (2013-2018)
Table North America Cloud Gaming Revenue by Countries (2013-2018)
Table North America Cloud Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Cloud Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Cloud Gaming Revenue Market Share by Countries in 2017
Figure USA Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Canada Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Mexico Cloud Gaming Revenue and Growth Rate (2013-2018)
Table Europe Cloud Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Europe Cloud Gaming Revenue Market Share by Countries (2013-2018)
Figure Europe Cloud Gaming Revenue Market Share by Countries in 2017
Figure Germany Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure UK Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure France Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Russia Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Italy Cloud Gaming Revenue and Growth Rate (2013-2018)
Table Asia-Pacific Cloud Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific Cloud Gaming Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific Cloud Gaming Revenue Market Share by Countries in 2017
Figure China Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Japan Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Korea Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure India Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Southeast Asia Cloud Gaming Revenue and Growth Rate (2013-2018)
Table South America Cloud Gaming Revenue by Countries (2013-2018)
Table South America Cloud Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Cloud Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Cloud Gaming Revenue Market Share by Countries in 2017
Figure Brazil Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Argentina Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Colombia Cloud Gaming Revenue and Growth Rate (2013-2018)
Table Middle East and Africa Cloud Gaming Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa Cloud Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Cloud Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Cloud Gaming Revenue Market Share by Countries in 2017
Figure Saudi Arabia Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure UAE Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Egypt Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure Nigeria Cloud Gaming Revenue and Growth Rate (2013-2018)
Figure South Africa Cloud Gaming Revenue and Growth Rate (2013-2018)
Table Global Cloud Gaming Revenue (Million USD) by Type (2013-2018)
Table Global Cloud Gaming Revenue Share by Type (2013-2018)
Figure Global Cloud Gaming Revenue Share by Type (2013-2018)
Figure Global Cloud Gaming Revenue Share by Type in 2017
Table Global Cloud Gaming Revenue Forecast by Type (2018-2023)
Figure Global Cloud Gaming Market Share Forecast by Type (2018-2023)
Figure Global Video Streaming Revenue Growth Rate (2013-2018)
Figure Global File Streaming Revenue Growth Rate (2013-2018)
Table Global Cloud Gaming Revenue by Application (2013-2018)
Table Global Cloud Gaming Revenue Share by Application (2013-2018)
Figure Global Cloud Gaming Revenue Share by Application (2013-2018)
Figure Global Cloud Gaming Revenue Share by Application in 2017
Table Global Cloud Gaming Revenue Forecast by Application (2018-2023)
Figure Global Cloud Gaming Market Share Forecast by Application (2018-2023)
Figure Global PC Revenue Growth Rate (2013-2018)
Figure Global Connected TV Revenue Growth Rate (2013-2018)
Figure Global Tablet Revenue Growth Rate (2013-2018)
Figure Global Smartphone Revenue Growth Rate (2013-2018)
Figure Global Cloud Gaming Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global Cloud Gaming Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global Cloud Gaming Revenue Market Share Forecast by Regions (2018-2023)
Figure North America Cloud Gaming Revenue Market Forecast (2018-2023)
Figure Europe Cloud Gaming Revenue Market Forecast (2018-2023)
Figure Asia-Pacific Cloud Gaming Revenue Market Forecast (2018-2023)
Figure South America Cloud Gaming Revenue Market Forecast (2018-2023)
Figure Middle East and Africa Cloud Gaming Revenue Market Forecast (2018-2023)
  • Video Games Market Trends in China
    Published: 10-Sep-2018        Price: US 3000 Onwards        Pages: 140
    This study focuses on China's Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China's society and economy. China is one of the world's major producers for industrial and consumer products. Far outpacing other economies in the world, China is the world's fastest growing market for the consumptions of goods and services. The Chinese ec......
  • Global Gaming Headset Market Research Report 2018
    Published: 09-Sep-2018        Price: US 3500 Onwards        Pages: 113
    Summary Market Segment as follows: By Region Asia-Pacific North America Europe South America Middle East & Africa By Type Wired Headsets Wireless Headsets By Application Personal Use Commercial Use By Company Sennheiser SteelSeries Turtle Beach Cooler Master Creative Technology Mad Catz Hyperx (Kingston) ......
  • Global Gaming Simulators Market Research Report 2018
    Published: 07-Sep-2018        Price: US 3500 Onwards        Pages: 114
    Summary Market Segment as follows: By Region Asia-Pacific North America Europe South America Middle East & Africa By Type Life Simulation Business Simulation City Building Simulation Flight Simulation Motion Simulation Driving Simulation Others By Application Teen (Below 18) Adult (18+) By Company Simxperience (Villers......
  • Global Handheld Game Player Market Insights, Forecast to 2025
    Published: 04-Sep-2018        Price: US 3900 Onwards        Pages: 112
    This report studies the global market size of Handheld Game Player in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Handheld Game Player in these regions. This research report categorizes the global Handheld Game Player market by players/brands, region, type and application. This report also studies the global market status, competition landscape, market share, growth rate, future trends, market driver......
  • Global Game Controllers Market Insights, Forecast to 2025
    Published: 03-Sep-2018        Price: US 3900 Onwards        Pages: 91
    This report studies the global market size of Game Controllers in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Game Controllers in these regions. This research report categorizes the global Game Controllers market by players/brands, region, type and application. This report also studies the global market status, competition landscape, market share, growth rate, future trends, market drivers, opportuni......
  • Global Gaming Simulators Market 2018 by Manufacturers, Regions, Type and Application, Forecast to 2023
    Published: 31-Aug-2018        Price: US 3480 Onwards        Pages: 134
    Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion det......
  • Global Handheld Game Console Market Insights, Forecast to 2025
    Published: 30-Aug-2018        Price: US 4900 Onwards        Pages: 90
    This report presents the worldwide Handheld Game Console market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application. This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis. The Handheld Game Console market wa......
  • Global Video Game Market Size, Status and Forecast 2018-2025
    Published: 28-Aug-2018        Price: US 3900 Onwards        Pages: 92
    This report focuses on the global Video Game status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Video Game development in United States, Europe and China. In 2017, the global Video Game market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025. The key players covered in this study - Activision Blizzard - Electronic Arts - ......
  • Global Serious Games Market Insights, Forecast to 2025
    Published: 27-Aug-2018        Price: US 4900 Onwards        Pages: 91
    This report presents the worldwide Serious Games market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application. This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis. The Serious Games market was valued at Mill......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - sales@rnrmarketresearch.com / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs