K-12 Game-Based Learning Market, Global Outlook and Forecast 2023-2029

Publisher Name :
Date: 31-Jan-2023
No. of pages: 66

Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.

This report aims to provide a comprehensive presentation of the global market for K-12 Game-Based Learning, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding K-12 Game-Based Learning. This report contains market size and forecasts of K-12 Game-Based Learning in global, including the following market information:

Global K-12 Game-Based Learning Market Revenue, 2018-2023, 2024-2029, ($ millions)

Global top five companies in 2022 (%)

The global K-12 Game-Based Learning market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the K-12 Game-Based Learning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global K-12 Game-Based Learning Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global K-12 Game-Based Learning Market Segment Percentages, by Type, 2022 (%)

- Subject-specific Games

- Language Learning Games

- Others

Global K-12 Game-Based Learning Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global K-12 Game-Based Learning Market Segment Percentages, by Application, 2022 (%)

- Pre-primary School

- Primary School

- Middle School

- High School

Global K-12 Game-Based Learning Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global K-12 Game-Based Learning Market Segment Percentages, By Region and Country, 2022 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies K-12 Game-Based Learning revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies K-12 Game-Based Learning revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

- GlassLab

- Microsoft

- Osmo

- PlayGen

- Banzai Labs

- BrainQuake

- Filament Games

- Gameloft

- iCivics

- Infinite Dreams

- Schell Games

Outline of Major Chapters:

Chapter 1: Introduces the definition of K-12 Game-Based Learning, market overview.

Chapter 2: Global K-12 Game-Based Learning market size in revenue.

Chapter 3: Detailed analysis of K-12 Game-Based Learning company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of K-12 Game-Based Learning in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

K-12 Game-Based Learning Market, Global Outlook and Forecast 2023-2029

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 K-12 Game-Based Learning Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global K-12 Game-Based Learning Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global K-12 Game-Based Learning Overall Market Size
2.1 Global K-12 Game-Based Learning Market Size: 2022 VS 2029
2.2 Global K-12 Game-Based Learning Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top K-12 Game-Based Learning Players in Global Market
3.2 Top Global K-12 Game-Based Learning Companies Ranked by Revenue
3.3 Global K-12 Game-Based Learning Revenue by Companies
3.4 Top 3 and Top 5 K-12 Game-Based Learning Companies in Global Market, by Revenue in 2022
3.5 Global Companies K-12 Game-Based Learning Product Type
3.6 Tier 1, Tier 2 and Tier 3 K-12 Game-Based Learning Players in Global Market
3.6.1 List of Global Tier 1 K-12 Game-Based Learning Companies
3.6.2 List of Global Tier 2 and Tier 3 K-12 Game-Based Learning Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global K-12 Game-Based Learning Market Size Markets, 2022 & 2029
4.1.2 Subject-specific Games
4.1.3 Language Learning Games
4.1.4 Others
4.2 By Type - Global K-12 Game-Based Learning Revenue & Forecasts
4.2.1 By Type - Global K-12 Game-Based Learning Revenue, 2018-2023
4.2.2 By Type - Global K-12 Game-Based Learning Revenue, 2024-2029
4.2.3 By Type - Global K-12 Game-Based Learning Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global K-12 Game-Based Learning Market Size, 2022 & 2029
5.1.2 Pre-primary School
5.1.3 Primary School
5.1.4 Middle School
5.1.5 High School
5.2 By Application - Global K-12 Game-Based Learning Revenue & Forecasts
5.2.1 By Application - Global K-12 Game-Based Learning Revenue, 2018-2023
5.2.2 By Application - Global K-12 Game-Based Learning Revenue, 2024-2029
5.2.3 By Application - Global K-12 Game-Based Learning Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global K-12 Game-Based Learning Market Size, 2022 & 2029
6.2 By Region - Global K-12 Game-Based Learning Revenue & Forecasts
6.2.1 By Region - Global K-12 Game-Based Learning Revenue, 2018-2023
6.2.2 By Region - Global K-12 Game-Based Learning Revenue, 2024-2029
6.2.3 By Region - Global K-12 Game-Based Learning Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America K-12 Game-Based Learning Revenue, 2018-2029
6.3.2 US K-12 Game-Based Learning Market Size, 2018-2029
6.3.3 Canada K-12 Game-Based Learning Market Size, 2018-2029
6.3.4 Mexico K-12 Game-Based Learning Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe K-12 Game-Based Learning Revenue, 2018-2029
6.4.2 Germany K-12 Game-Based Learning Market Size, 2018-2029
6.4.3 France K-12 Game-Based Learning Market Size, 2018-2029
6.4.4 U.K. K-12 Game-Based Learning Market Size, 2018-2029
6.4.5 Italy K-12 Game-Based Learning Market Size, 2018-2029
6.4.6 Russia K-12 Game-Based Learning Market Size, 2018-2029
6.4.7 Nordic Countries K-12 Game-Based Learning Market Size, 2018-2029
6.4.8 Benelux K-12 Game-Based Learning Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia K-12 Game-Based Learning Revenue, 2018-2029
6.5.2 China K-12 Game-Based Learning Market Size, 2018-2029
6.5.3 Japan K-12 Game-Based Learning Market Size, 2018-2029
6.5.4 South Korea K-12 Game-Based Learning Market Size, 2018-2029
6.5.5 Southeast Asia K-12 Game-Based Learning Market Size, 2018-2029
6.5.6 India K-12 Game-Based Learning Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America K-12 Game-Based Learning Revenue, 2018-2029
6.6.2 Brazil K-12 Game-Based Learning Market Size, 2018-2029
6.6.3 Argentina K-12 Game-Based Learning Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa K-12 Game-Based Learning Revenue, 2018-2029
6.7.2 Turkey K-12 Game-Based Learning Market Size, 2018-2029
6.7.3 Israel K-12 Game-Based Learning Market Size, 2018-2029
6.7.4 Saudi Arabia K-12 Game-Based Learning Market Size, 2018-2029
6.7.5 UAE K-12 Game-Based Learning Market Size, 2018-2029
7 K-12 Game-Based Learning Companies Profiles
7.1 GlassLab
7.1.1 GlassLab Company Summary
7.1.2 GlassLab Business Overview
7.1.3 GlassLab K-12 Game-Based Learning Major Product Offerings
7.1.4 GlassLab K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.1.5 GlassLab Key News & Latest Developments
7.2 Microsoft
7.2.1 Microsoft Company Summary
7.2.2 Microsoft Business Overview
7.2.3 Microsoft K-12 Game-Based Learning Major Product Offerings
7.2.4 Microsoft K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.2.5 Microsoft Key News & Latest Developments
7.3 Osmo
7.3.1 Osmo Company Summary
7.3.2 Osmo Business Overview
7.3.3 Osmo K-12 Game-Based Learning Major Product Offerings
7.3.4 Osmo K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.3.5 Osmo Key News & Latest Developments
7.4 PlayGen
7.4.1 PlayGen Company Summary
7.4.2 PlayGen Business Overview
7.4.3 PlayGen K-12 Game-Based Learning Major Product Offerings
7.4.4 PlayGen K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.4.5 PlayGen Key News & Latest Developments
7.5 Banzai Labs
7.5.1 Banzai Labs Company Summary
7.5.2 Banzai Labs Business Overview
7.5.3 Banzai Labs K-12 Game-Based Learning Major Product Offerings
7.5.4 Banzai Labs K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.5.5 Banzai Labs Key News & Latest Developments
7.6 BrainQuake
7.6.1 BrainQuake Company Summary
7.6.2 BrainQuake Business Overview
7.6.3 BrainQuake K-12 Game-Based Learning Major Product Offerings
7.6.4 BrainQuake K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.6.5 BrainQuake Key News & Latest Developments
7.7 Filament Games
7.7.1 Filament Games Company Summary
7.7.2 Filament Games Business Overview
7.7.3 Filament Games K-12 Game-Based Learning Major Product Offerings
7.7.4 Filament Games K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.7.5 Filament Games Key News & Latest Developments
7.8 Gameloft
7.8.1 Gameloft Company Summary
7.8.2 Gameloft Business Overview
7.8.3 Gameloft K-12 Game-Based Learning Major Product Offerings
7.8.4 Gameloft K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.8.5 Gameloft Key News & Latest Developments
7.9 iCivics
7.9.1 iCivics Company Summary
7.9.2 iCivics Business Overview
7.9.3 iCivics K-12 Game-Based Learning Major Product Offerings
7.9.4 iCivics K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.9.5 iCivics Key News & Latest Developments
7.10 Infinite Dreams
7.10.1 Infinite Dreams Company Summary
7.10.2 Infinite Dreams Business Overview
7.10.3 Infinite Dreams K-12 Game-Based Learning Major Product Offerings
7.10.4 Infinite Dreams K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.10.5 Infinite Dreams Key News & Latest Developments
7.11 Schell Games
7.11.1 Schell Games Company Summary
7.11.2 Schell Games Business Overview
7.11.3 Schell Games K-12 Game-Based Learning Major Product Offerings
7.11.4 Schell Games K-12 Game-Based Learning Revenue in Global Market (2018-2023)
7.11.5 Schell Games Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. K-12 Game-Based Learning Market Opportunities & Trends in Global Market
Table 2. K-12 Game-Based Learning Market Drivers in Global Market
Table 3. K-12 Game-Based Learning Market Restraints in Global Market
Table 4. Key Players of K-12 Game-Based Learning in Global Market
Table 5. Top K-12 Game-Based Learning Players in Global Market, Ranking by Revenue (2022)
Table 6. Global K-12 Game-Based Learning Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global K-12 Game-Based Learning Revenue Share by Companies, 2018-2023
Table 8. Global Companies K-12 Game-Based Learning Product Type
Table 9. List of Global Tier 1 K-12 Game-Based Learning Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 K-12 Game-Based Learning Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type - Global K-12 Game-Based Learning Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - K-12 Game-Based Learning Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - K-12 Game-Based Learning Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application - Global K-12 Game-Based Learning Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - K-12 Game-Based Learning Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - K-12 Game-Based Learning Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region - Global K-12 Game-Based Learning Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global K-12 Game-Based Learning Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global K-12 Game-Based Learning Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America K-12 Game-Based Learning Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe K-12 Game-Based Learning Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia K-12 Game-Based Learning Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America K-12 Game-Based Learning Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa K-12 Game-Based Learning Revenue, (US$, Mn), 2024-2029
Table 30. GlassLab Company Summary
Table 31. GlassLab K-12 Game-Based Learning Product Offerings
Table 32. GlassLab K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 33. GlassLab Key News & Latest Developments
Table 34. Microsoft Company Summary
Table 35. Microsoft K-12 Game-Based Learning Product Offerings
Table 36. Microsoft K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 37. Microsoft Key News & Latest Developments
Table 38. Osmo Company Summary
Table 39. Osmo K-12 Game-Based Learning Product Offerings
Table 40. Osmo K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 41. Osmo Key News & Latest Developments
Table 42. PlayGen Company Summary
Table 43. PlayGen K-12 Game-Based Learning Product Offerings
Table 44. PlayGen K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 45. PlayGen Key News & Latest Developments
Table 46. Banzai Labs Company Summary
Table 47. Banzai Labs K-12 Game-Based Learning Product Offerings
Table 48. Banzai Labs K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 49. Banzai Labs Key News & Latest Developments
Table 50. BrainQuake Company Summary
Table 51. BrainQuake K-12 Game-Based Learning Product Offerings
Table 52. BrainQuake K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 53. BrainQuake Key News & Latest Developments
Table 54. Filament Games Company Summary
Table 55. Filament Games K-12 Game-Based Learning Product Offerings
Table 56. Filament Games K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 57. Filament Games Key News & Latest Developments
Table 58. Gameloft Company Summary
Table 59. Gameloft K-12 Game-Based Learning Product Offerings
Table 60. Gameloft K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 61. Gameloft Key News & Latest Developments
Table 62. iCivics Company Summary
Table 63. iCivics K-12 Game-Based Learning Product Offerings
Table 64. iCivics K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 65. iCivics Key News & Latest Developments
Table 66. Infinite Dreams Company Summary
Table 67. Infinite Dreams K-12 Game-Based Learning Product Offerings
Table 68. Infinite Dreams K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 69. Infinite Dreams Key News & Latest Developments
Table 70. Schell Games Company Summary
Table 71. Schell Games K-12 Game-Based Learning Product Offerings
Table 72. Schell Games K-12 Game-Based Learning Revenue (US$, Mn) & (2018-2023)
Table 73. Schell Games Key News & Latest Developments
List of Figures
Figure 1. K-12 Game-Based Learning Segment by Type in 2022
Figure 2. K-12 Game-Based Learning Segment by Application in 2022
Figure 3. Global K-12 Game-Based Learning Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global K-12 Game-Based Learning Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global K-12 Game-Based Learning Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2022
Figure 8. By Type - Global K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 9. By Application - Global K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 10. By Type - Global K-12 Game-Based Learning Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 12. By Application - Global K-12 Game-Based Learning Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 14. By Region - Global K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 15. By Country - North America K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 16. US K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 17. Canada K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 20. Germany K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 21. France K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 23. Italy K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 24. Russia K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 28. China K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 29. Japan K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 32. India K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 34. Brazil K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa K-12 Game-Based Learning Revenue Market Share, 2018-2029
Figure 37. Turkey K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 38. Israel K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 40. UAE K-12 Game-Based Learning Revenue, (US$, Mn), 2018-2029
Figure 41. GlassLab K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Microsoft K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Osmo K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. PlayGen K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Banzai Labs K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. BrainQuake K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Filament Games K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Gameloft K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. iCivics K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Infinite Dreams K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Schell Games K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

  • Global Language Learning Games Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 82
    Language learning games provide a meaningful context for language use and build on skills necessary for responding appropriately in another language while being under pressure in various circumstances. Games offer a dynamic learning environment and help to refine nearly all aspects of our language skills—pronunciation, spelling, grammar, vocabulary, syntax, not to mention our listening and written comprehension which all help generate fluency. The global Language Learning Games mark......
  • Global Self-Paced E-Learning Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 125
    According to our LPI (LP Information) latest study, the global Self-Paced E-Learning market size was valued at US$ 6682.2 million in 2023. With growing demand in downstream market, the Self-Paced E-Learning is forecast to a readjusted size of US$ 11830 million by 2030 with a CAGR of 8.5% during review period. The research report highlights the growth potential of the global Self-Paced E-Learning market. Self-Paced E-Learning are expected to show stable growth in the future market. Howeve......
  • Global Educational Software Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 109
    According to our LPI (LP Information) latest study, the global Educational Software market size was valued at US$ million in 2023. With growing demand in downstream market, the Educational Software is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Educational Software market. Educational Software are expected to show stable growth in the future market. However, product differenti......
  • Global Education Software Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 87
    According to our LPI (LP Information) latest study, the global Education Software market size was valued at US$ million in 2023. With growing demand in downstream market, the Education Software is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Education Software market. Education Software are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Virtual Schools Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 133
    According to our LPI (LP Information) latest study, the global Virtual Schools market size was valued at US$ 3762.3 million in 2023. With growing demand in downstream market, the Virtual Schools is forecast to a readjusted size of US$ 9121.2 million by 2030 with a CAGR of 13.5% during review period. The research report highlights the growth potential of the global Virtual Schools market. Virtual Schools are expected to show stable growth in the future market. However, product differentia......
  • Global Virtual Schools Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 121
    According to our (Global Info Research) latest study, the global Virtual Schools market size was valued at USD 3957.3 million in 2023 and is forecast to a readjusted size of USD 8992.4 million by 2030 with a CAGR of 12.4% during review period. An online school (virtual school or e-school or cyber-school) teaches students entirely or primarily online or through the internet. An online school can mimic many of the benefits provided by a physical school (learning materials, online exercises......
  • Global Adaptive Content Publishing Market Status and Outlook 2023-2028
    Published: 28-Dec-2023        Price: US 3160 Onwards        Pages: 106
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Artificial Intelligence Courses for C-suite Executives Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 28-Dec-2023        Price: US 3380 Onwards        Pages: 110
    Market Overview of Global Artificial Intelligence Courses for C-suite Executives market: According to our latest research, the global Artificial Intelligence Courses for C-suite Executives market looks promising in the next 5 years. As of 2022, the global Artificial Intelligence Courses for C-suite Executives market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. As businesses, science, and m......
  • Global Corporate E-learning Market Status and Outlook 2023-2028
    Published: 27-Dec-2023        Price: US 3160 Onwards        Pages: 124
    E-learning allows business executives to learn anywhere and at any time. You can learn from virtually any place with a computer or mobile . Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancement......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs