K-12 Game-Based Learning Market - Global Outlook and Forecast 2021-2027

Publisher Name :
Date: 15-Nov-2021
No. of pages: 94

This report contains market size and forecasts of K-12 Game-Based Learning in Global, including the following market information:

Global K-12 Game-Based Learning Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global K-12 Game-Based Learning market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the K-12 Game-Based Learning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global K-12 Game-Based Learning Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global K-12 Game-Based Learning Market Segment Percentages, By Type, 2020 (%)

- Subject-specific Games

- Language Learning Games

- Others

China K-12 Game-Based Learning Market, By Application, 2016-2021, 2022-2027 ($ millions)

China K-12 Game-Based Learning Market Segment Percentages, By Application, 2020 (%)

- Pre-primary School

- Primary School

- Middle School

- High School

Global K-12 Game-Based Learning Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global K-12 Game-Based Learning Market Segment Percentages, By Region and Country, 2020 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Total K-12 Game-Based Learning Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total K-12 Game-Based Learning Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:

- GlassLab

- Microsoft

- Osmo

- PlayGen

- Banzai Labs

- BrainQuake

- Filament Games

- Gameloft

- iCivics

- Infinite Dreams

- Schell Games

K-12 Game-Based Learning Market - Global Outlook and Forecast 2021-2027

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 K-12 Game-Based Learning Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global K-12 Game-Based Learning Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global K-12 Game-Based Learning Overall Market Size
2.1 Global K-12 Game-Based Learning Market Size: 2021 VS 2027
2.2 Global K-12 Game-Based Learning Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top K-12 Game-Based Learning Players in Global Market
3.2 Top Global K-12 Game-Based Learning Companies Ranked by Revenue
3.3 Global K-12 Game-Based Learning Revenue by Companies
3.4 Top 3 and Top 5 K-12 Game-Based Learning Companies in Global Market, by Revenue in 2020
3.5 Global Companies K-12 Game-Based Learning Product Type
3.6 Tier 1, Tier 2 and Tier 3 K-12 Game-Based Learning Players in Global Market
3.6.1 List of Global Tier 1 K-12 Game-Based Learning Companies
3.6.2 List of Global Tier 2 and Tier 3 K-12 Game-Based Learning Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global K-12 Game-Based Learning Market Size Markets, 2021 & 2027
4.1.2 Subject-specific Games
4.1.3 Language Learning Games
4.1.4 Others
4.2 By Type - Global K-12 Game-Based Learning Revenue & Forecasts
4.2.1 By Type - Global K-12 Game-Based Learning Revenue, 2016-2021
4.2.2 By Type - Global K-12 Game-Based Learning Revenue, 2022-2027
4.2.3 By Type - Global K-12 Game-Based Learning Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global K-12 Game-Based Learning Market Size, 2021 & 2027
5.1.2 Pre-primary School
5.1.3 Primary School
5.1.4 Middle School
5.1.5 High School
5.2 By Application - Global K-12 Game-Based Learning Revenue & Forecasts
5.2.1 By Application - Global K-12 Game-Based Learning Revenue, 2016-2021
5.2.2 By Application - Global K-12 Game-Based Learning Revenue, 2022-2027
5.2.3 By Application - Global K-12 Game-Based Learning Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global K-12 Game-Based Learning Market Size, 2021 & 2027
6.2 By Region - Global K-12 Game-Based Learning Revenue & Forecasts
6.2.1 By Region - Global K-12 Game-Based Learning Revenue, 2016-2021
6.2.2 By Region - Global K-12 Game-Based Learning Revenue, 2022-2027
6.2.3 By Region - Global K-12 Game-Based Learning Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America K-12 Game-Based Learning Revenue, 2016-2027
6.3.2 US K-12 Game-Based Learning Market Size, 2016-2027
6.3.3 Canada K-12 Game-Based Learning Market Size, 2016-2027
6.3.4 Mexico K-12 Game-Based Learning Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe K-12 Game-Based Learning Revenue, 2016-2027
6.4.2 Germany K-12 Game-Based Learning Market Size, 2016-2027
6.4.3 France K-12 Game-Based Learning Market Size, 2016-2027
6.4.4 U.K. K-12 Game-Based Learning Market Size, 2016-2027
6.4.5 Italy K-12 Game-Based Learning Market Size, 2016-2027
6.4.6 Russia K-12 Game-Based Learning Market Size, 2016-2027
6.4.7 Nordic Countries K-12 Game-Based Learning Market Size, 2016-2027
6.4.8 Benelux K-12 Game-Based Learning Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia K-12 Game-Based Learning Revenue, 2016-2027
6.5.2 China K-12 Game-Based Learning Market Size, 2016-2027
6.5.3 Japan K-12 Game-Based Learning Market Size, 2016-2027
6.5.4 South Korea K-12 Game-Based Learning Market Size, 2016-2027
6.5.5 Southeast Asia K-12 Game-Based Learning Market Size, 2016-2027
6.5.6 India K-12 Game-Based Learning Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America K-12 Game-Based Learning Revenue, 2016-2027
6.6.2 Brazil K-12 Game-Based Learning Market Size, 2016-2027
6.6.3 Argentina K-12 Game-Based Learning Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa K-12 Game-Based Learning Revenue, 2016-2027
6.7.2 Turkey K-12 Game-Based Learning Market Size, 2016-2027
6.7.3 Israel K-12 Game-Based Learning Market Size, 2016-2027
6.7.4 Saudi Arabia K-12 Game-Based Learning Market Size, 2016-2027
6.7.5 UAE K-12 Game-Based Learning Market Size, 2016-2027
7 Players Profiles
7.1 GlassLab
7.1.1 GlassLab Corporate Summary
7.1.2 GlassLab Business Overview
7.1.3 GlassLab K-12 Game-Based Learning Major Product Offerings
7.1.4 GlassLab K-12 Game-Based Learning Revenue in Global (2016-2021)
7.1.5 GlassLab Key News
7.2 Microsoft
7.2.1 Microsoft Corporate Summary
7.2.2 Microsoft Business Overview
7.2.3 Microsoft K-12 Game-Based Learning Major Product Offerings
7.2.4 Microsoft K-12 Game-Based Learning Revenue in Global (2016-2021)
7.2.5 Microsoft Key News
7.3 Osmo
7.3.1 Osmo Corporate Summary
7.3.2 Osmo Business Overview
7.3.3 Osmo K-12 Game-Based Learning Major Product Offerings
7.3.4 Osmo K-12 Game-Based Learning Revenue in Global (2016-2021)
7.3.5 Osmo Key News
7.4 PlayGen
7.4.1 PlayGen Corporate Summary
7.4.2 PlayGen Business Overview
7.4.3 PlayGen K-12 Game-Based Learning Major Product Offerings
7.4.4 PlayGen K-12 Game-Based Learning Revenue in Global (2016-2021)
7.4.5 PlayGen Key News
7.5 Banzai Labs
7.5.1 Banzai Labs Corporate Summary
7.5.2 Banzai Labs Business Overview
7.5.3 Banzai Labs K-12 Game-Based Learning Major Product Offerings
7.5.4 Banzai Labs K-12 Game-Based Learning Revenue in Global (2016-2021)
7.5.5 Banzai Labs Key News
7.6 BrainQuake
7.6.1 BrainQuake Corporate Summary
7.6.2 BrainQuake Business Overview
7.6.3 BrainQuake K-12 Game-Based Learning Major Product Offerings
7.6.4 BrainQuake K-12 Game-Based Learning Revenue in Global (2016-2021)
7.6.5 BrainQuake Key News
7.7 Filament Games
7.7.1 Filament Games Corporate Summary
7.7.2 Filament Games Business Overview
7.7.3 Filament Games K-12 Game-Based Learning Major Product Offerings
7.4.4 Filament Games K-12 Game-Based Learning Revenue in Global (2016-2021)
7.7.5 Filament Games Key News
7.8 Gameloft
7.8.1 Gameloft Corporate Summary
7.8.2 Gameloft Business Overview
7.8.3 Gameloft K-12 Game-Based Learning Major Product Offerings
7.8.4 Gameloft K-12 Game-Based Learning Revenue in Global (2016-2021)
7.8.5 Gameloft Key News
7.9 iCivics
7.9.1 iCivics Corporate Summary
7.9.2 iCivics Business Overview
7.9.3 iCivics K-12 Game-Based Learning Major Product Offerings
7.9.4 iCivics K-12 Game-Based Learning Revenue in Global (2016-2021)
7.9.5 iCivics Key News
7.10 Infinite Dreams
7.10.1 Infinite Dreams Corporate Summary
7.10.2 Infinite Dreams Business Overview
7.10.3 Infinite Dreams K-12 Game-Based Learning Major Product Offerings
7.10.4 Infinite Dreams K-12 Game-Based Learning Revenue in Global (2016-2021)
7.10.5 Infinite Dreams Key News
7.11 Schell Games
7.11.1 Schell Games Corporate Summary
7.11.2 Schell Games Business Overview
7.11.3 Schell Games K-12 Game-Based Learning Major Product Offerings
7.11.4 Schell Games K-12 Game-Based Learning Revenue in Global (2016-2021)
7.11.5 Schell Games Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. K-12 Game-Based Learning Market Opportunities & Trends in Global Market
Table 2. K-12 Game-Based Learning Market Drivers in Global Market
Table 3. K-12 Game-Based Learning Market Restraints in Global Market
Table 4. Key Players of K-12 Game-Based Learning in Global Market
Table 5. Top K-12 Game-Based Learning Players in Global Market, Ranking by Revenue (2019)
Table 6. Global K-12 Game-Based Learning Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global K-12 Game-Based Learning Revenue Share by Companies, 2016-2021
Table 8. Global Companies K-12 Game-Based Learning Product Type
Table 9. List of Global Tier 1 K-12 Game-Based Learning Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 K-12 Game-Based Learning Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - Global K-12 Game-Based Learning Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - K-12 Game-Based Learning Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - K-12 Game-Based Learning Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application - Global K-12 Game-Based Learning Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - K-12 Game-Based Learning Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - K-12 Game-Based Learning Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region - Global K-12 Game-Based Learning Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global K-12 Game-Based Learning Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global K-12 Game-Based Learning Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America K-12 Game-Based Learning Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe K-12 Game-Based Learning Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia K-12 Game-Based Learning Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America K-12 Game-Based Learning Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa K-12 Game-Based Learning Revenue, (US$, Mn), 2022-2027
Table 30. GlassLab Corporate Summary
Table 31. GlassLab K-12 Game-Based Learning Product Offerings
Table 32. GlassLab K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 33. Microsoft Corporate Summary
Table 34. Microsoft K-12 Game-Based Learning Product Offerings
Table 35. Microsoft K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 36. Osmo Corporate Summary
Table 37. Osmo K-12 Game-Based Learning Product Offerings
Table 38. Osmo K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 39. PlayGen Corporate Summary
Table 40. PlayGen K-12 Game-Based Learning Product Offerings
Table 41. PlayGen K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 42. Banzai Labs Corporate Summary
Table 43. Banzai Labs K-12 Game-Based Learning Product Offerings
Table 44. Banzai Labs K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 45. BrainQuake Corporate Summary
Table 46. BrainQuake K-12 Game-Based Learning Product Offerings
Table 47. BrainQuake K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 48. Filament Games Corporate Summary
Table 49. Filament Games K-12 Game-Based Learning Product Offerings
Table 50. Filament Games K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 51. Gameloft Corporate Summary
Table 52. Gameloft K-12 Game-Based Learning Product Offerings
Table 53. Gameloft K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 54. iCivics Corporate Summary
Table 55. iCivics K-12 Game-Based Learning Product Offerings
Table 56. iCivics K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 57. Infinite Dreams Corporate Summary
Table 58. Infinite Dreams K-12 Game-Based Learning Product Offerings
Table 59. Infinite Dreams K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
Table 60. Schell Games Corporate Summary
Table 61. Schell Games K-12 Game-Based Learning Product Offerings
Table 62. Schell Games K-12 Game-Based Learning Revenue (US$, Mn), (2016-2021)
List of Figures
Figure 1. K-12 Game-Based Learning Segment by Type
Figure 2. K-12 Game-Based Learning Segment by Application
Figure 3. Global K-12 Game-Based Learning Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global K-12 Game-Based Learning Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global K-12 Game-Based Learning Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2020
Figure 8. By Type - Global K-12 Game-Based Learning Revenue Market Share, 2016-2027
Figure 9. By Application - Global K-12 Game-Based Learning Revenue Market Share, 2016-2027
Figure 10. By Region - Global K-12 Game-Based Learning Revenue Market Share, 2016-2027
Figure 11. By Country - North America K-12 Game-Based Learning Revenue Market Share, 2016-2027
Figure 12. US K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 13. Canada K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe K-12 Game-Based Learning Revenue Market Share, 2016-2027
Figure 16. Germany K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 17. France K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 19. Italy K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 20. Russia K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia K-12 Game-Based Learning Revenue Market Share, 2016-2027
Figure 24. China K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 25. Japan K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 28. India K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America K-12 Game-Based Learning Revenue Market Share, 2016-2027
Figure 30. Brazil K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa K-12 Game-Based Learning Revenue Market Share, 2016-2027
Figure 33. Turkey K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 34. Israel K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 36. UAE K-12 Game-Based Learning Revenue, (US$, Mn), 2016-2027
Figure 37. GlassLab K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Microsoft K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Osmo K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. PlayGen K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Banzai Labs K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. BrainQuake K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Filament Games K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Gameloft K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. iCivics K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Infinite Dreams K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. Schell Games K-12 Game-Based Learning Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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