Global Toys and Games Market Research Report 2022 - Market Size, Current Insights and Development Trends

Publisher Name :
Date: 04-Oct-2022
No. of pages: 107

The report focuses on the Toys and Games market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Toys and Games market.

Major Players in the Toys and Games market are:

LeapFrog Enterprises

ToyQuest

Lansay

Lego Group

MGA Entertainment

Funko

Hasbro

Spin Master Ltd

JAKKS Pacific

Hasbro Inc.

Bandai Namco Holdings Inc.

Mattel Inc.

Playmates Toys

Simba-Dickie Group

Nintendo Co., Ltd.

Vivid Imaginations

MEGA Brands, Inc.

On the basis of types, the Toys and Games market is primarily split into:

Games and Puzzles

Infant and Preschool

Activity and Construction Toys

Dolls and Action Figures

Vehicle Toys and Ride-Ons

Soft/Plush Toys

Others

On the basis of applications, the market covers:

Off-line

On-line

Major Regions or countries covered in this report:

United States

Europe

China

Japan

India

Southeast Asia

Latin America

Middle East and Africa

Others

Years considered for this report:

Historical Years: 2017-2021

Base Year: 2021

Estimated Year: 2022

Forecast Period: 2022-2029

Global Toys and Games Market Research Report 2022 - Market Size, Current Insights and Development Trends

Table of Content

1 Toys and Games Market Overview
1.1 Product Overview and Scope of Toys and Games Market
1.2 Toys and Games Market Segment by Type
1.2.1 Global Toys and Games Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global Toys and Games Market Segment by Application
1.3.1 Toys and Games Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global Toys and Games Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of Toys and Games (2017-2029)
1.5.1 Global Toys and Games Market Revenue Status and Outlook (2017-2029)
1.5.2 Global Toys and Games Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the Toys and Games Industry
1.7 Impact of Carbon Neutrality on the Toys and Games Industry

2 Toys and Games Market Upstream and Downstream Analysis
2.1 Toys and Games Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of Toys and Games Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles
3.1 LeapFrog Enterprises
3.1.1 LeapFrog Enterprises Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 Toys and Games Market Performance (2017-2022)
3.1.4 Business Overview
3.2 ToyQuest
3.2.1 ToyQuest Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 Toys and Games Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Lansay
3.3.1 Lansay Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 Toys and Games Market Performance (2017-2022)
3.3.4 Business Overview
3.4 Lego Group
3.4.1 Lego Group Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 Toys and Games Market Performance (2017-2022)
3.4.4 Business Overview
3.5 MGA Entertainment
3.5.1 MGA Entertainment Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 Toys and Games Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Funko
3.6.1 Funko Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 Toys and Games Market Performance (2017-2022)
3.6.4 Business Overview
3.7 Hasbro
3.7.1 Hasbro Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 Toys and Games Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Spin Master Ltd
3.8.1 Spin Master Ltd Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 Toys and Games Market Performance (2017-2022)
3.8.4 Business Overview
3.9 JAKKS Pacific
3.9.1 JAKKS Pacific Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 Toys and Games Market Performance (2017-2022)
3.9.4 Business Overview
3.10 Hasbro Inc.
3.10.1 Hasbro Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 Toys and Games Market Performance (2017-2022)
3.10.4 Business Overview
3.11 Bandai Namco Holdings Inc.
3.11.1 Bandai Namco Holdings Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 Toys and Games Market Performance (2017-2022)
3.11.4 Business Overview
3.12 Mattel Inc.
3.12.1 Mattel Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 Toys and Games Market Performance (2017-2022)
3.12.4 Business Overview
3.13 Playmates Toys
3.13.1 Playmates Toys Basic Information, Manufacturing Base, Sales Area and Competitors
3.13.2 Product Profiles, Application and Specification
3.13.3 Toys and Games Market Performance (2017-2022)
3.13.4 Business Overview
3.14 Simba-Dickie Group
3.14.1 Simba-Dickie Group Basic Information, Manufacturing Base, Sales Area and Competitors
3.14.2 Product Profiles, Application and Specification
3.14.3 Toys and Games Market Performance (2017-2022)
3.14.4 Business Overview
3.15 Nintendo Co., Ltd.
3.15.1 Nintendo Co., Ltd. Basic Information, Manufacturing Base, Sales Area and Competitors
3.15.2 Product Profiles, Application and Specification
3.15.3 Toys and Games Market Performance (2017-2022)
3.15.4 Business Overview
3.16 Vivid Imaginations
3.16.1 Vivid Imaginations Basic Information, Manufacturing Base, Sales Area and Competitors
3.16.2 Product Profiles, Application and Specification
3.16.3 Toys and Games Market Performance (2017-2022)
3.16.4 Business Overview
3.17 MEGA Brands, Inc.
3.17.1 MEGA Brands, Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.17.2 Product Profiles, Application and Specification
3.17.3 Toys and Games Market Performance (2017-2022)
3.17.4 Business Overview

4 Global Toys and Games Market Landscape by Player
4.1 Global Toys and Games Sales and Share by Player (2017-2022)
4.2 Global Toys and Games Revenue and Market Share by Player (2017-2022)
4.3 Global Toys and Games Average Price by Player (2017-2022)
4.4 Global Toys and Games Gross Margin by Player (2017-2022)
4.5 Toys and Games Market Competitive Situation and Trends
4.5.1 Toys and Games Market Concentration Rate
4.5.2 Toys and Games Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion

5 Global Toys and Games Sales, Revenue, Price Trend by Type
5.1 Global Toys and Games Sales and Market Share by Type (2017-2022)
5.2 Global Toys and Games Revenue and Market Share by Type (2017-2022)
5.3 Global Toys and Games Price by Type (2017-2022)
5.4 Global Toys and Games Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Toys and Games Sales, Revenue and Growth Rate of Games and Puzzles (2017-2022)
5.4.2 Global Toys and Games Sales, Revenue and Growth Rate of Infant and Preschool (2017-2022)
5.4.3 Global Toys and Games Sales, Revenue and Growth Rate of Activity and Construction Toys (2017-2022)
5.4.4 Global Toys and Games Sales, Revenue and Growth Rate of Dolls and Action Figures (2017-2022)
5.4.5 Global Toys and Games Sales, Revenue and Growth Rate of Vehicle Toys and Ride-Ons (2017-2022)
5.4.6 Global Toys and Games Sales, Revenue and Growth Rate of Soft/Plush Toys (2017-2022)
5.4.7 Global Toys and Games Sales, Revenue and Growth Rate of Others (2017-2022)

6 Global Toys and Games Market Analysis by Application
6.1 Global Toys and Games Consumption and Market Share by Application (2017-2022)
6.2 Global Toys and Games Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Toys and Games Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Toys and Games Consumption and Growth Rate of Off-line (2017-2022)
6.3.2 Global Toys and Games Consumption and Growth Rate of On-line (2017-2022)

7 Global Toys and Games Sales and Revenue Region Wise (2017-2022)
7.1 Global Toys and Games Sales and Market Share, Region Wise (2017-2022)
7.2 Global Toys and Games Revenue and Market Share, Region Wise (2017-2022)
7.3 Global Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa Toys and Games Sales, Revenue, Price and Gross Margin (2017-2022)

8 Global Toys and Games Market Forecast (2022-2029)
8.1 Global Toys and Games Sales, Revenue Forecast (2022-2029)
8.1.1 Global Toys and Games Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global Toys and Games Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global Toys and Games Price and Trend Forecast (2022-2029)
8.2 Global Toys and Games Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States Toys and Games Sales and Revenue Forecast (2022-2029)
8.2.2 Europe Toys and Games Sales and Revenue Forecast (2022-2029)
8.2.3 China Toys and Games Sales and Revenue Forecast (2022-2029)
8.2.4 Japan Toys and Games Sales and Revenue Forecast (2022-2029)
8.2.5 India Toys and Games Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia Toys and Games Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America Toys and Games Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa Toys and Games Sales and Revenue Forecast (2022-2029)
8.3 Global Toys and Games Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global Toys and Games Revenue and Growth Rate of Games and Puzzles (2022-2029)
8.3.2 Global Toys and Games Revenue and Growth Rate of Infant and Preschool (2022-2029)
8.3.3 Global Toys and Games Revenue and Growth Rate of Activity and Construction Toys (2022-2029)
8.3.4 Global Toys and Games Revenue and Growth Rate of Dolls and Action Figures (2022-2029)
8.3.5 Global Toys and Games Revenue and Growth Rate of Vehicle Toys and Ride-Ons (2022-2029)
8.3.6 Global Toys and Games Revenue and Growth Rate of Soft/Plush Toys (2022-2029)
8.3.7 Global Toys and Games Revenue and Growth Rate of Others (2022-2029)
8.4 Global Toys and Games Consumption Forecast by Application (2022-2029)
8.4.1 Global Toys and Games Consumption Value and Growth Rate of Off-line (2022-2029)
8.4.2 Global Toys and Games Consumption Value and Growth Rate of On-line (2022-2029)
8.5 Toys and Games Market Forecast Under COVID-19

9 Industry Outlook
9.1 Toys and Games Market Drivers Analysis
9.2 Toys and Games Market Restraints and Challenges
9.3 Toys and Games Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 Toys and Games Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 Toys and Games Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on Toys and Games Industry Development

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source
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