Global K-12 Game-Based Learning Market Research Report 2022
Table of Contents1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global K-12 Game-Based Learning Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Subject-specific Games
1.2.3 Language Learning Games
1.2.4 Others
1.3 Market by Application
1.3.1 Global K-12 Game-Based Learning Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Pre-primary School
1.3.3 Primary School
1.3.4 Middle School
1.3.5 High School
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global K-12 Game-Based Learning Market Perspective (2017-2028)
2.2 K-12 Game-Based Learning Growth Trends by Region
2.2.1 K-12 Game-Based Learning Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 K-12 Game-Based Learning Historic Market Size by Region (2017-2022)
2.2.3 K-12 Game-Based Learning Forecasted Market Size by Region (2023-2028)
2.3 K-12 Game-Based Learning Market Dynamics
2.3.1 K-12 Game-Based Learning Industry Trends
2.3.2 K-12 Game-Based Learning Market Drivers
2.3.3 K-12 Game-Based Learning Market Challenges
2.3.4 K-12 Game-Based Learning Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top K-12 Game-Based Learning Players by Revenue
3.1.1 Global Top K-12 Game-Based Learning Players by Revenue (2017-2022)
3.1.2 Global K-12 Game-Based Learning Revenue Market Share by Players (2017-2022)
3.2 Global K-12 Game-Based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by K-12 Game-Based Learning Revenue
3.4 Global K-12 Game-Based Learning Market Concentration Ratio
3.4.1 Global K-12 Game-Based Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by K-12 Game-Based Learning Revenue in 2021
3.5 K-12 Game-Based Learning Key Players Head office and Area Served
3.6 Key Players K-12 Game-Based Learning Product Solution and Service
3.7 Date of Enter into K-12 Game-Based Learning Market
3.8 Mergers & Acquisitions, Expansion Plans
4 K-12 Game-Based Learning Breakdown Data by Type
4.1 Global K-12 Game-Based Learning Historic Market Size by Type (2017-2022)
4.2 Global K-12 Game-Based Learning Forecasted Market Size by Type (2023-2028)
5 K-12 Game-Based Learning Breakdown Data by Application
5.1 Global K-12 Game-Based Learning Historic Market Size by Application (2017-2022)
5.2 Global K-12 Game-Based Learning Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America K-12 Game-Based Learning Market Size (2017-2028)
6.2 North America K-12 Game-Based Learning Market Size by Country (2017-2022)
6.3 North America K-12 Game-Based Learning Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe K-12 Game-Based Learning Market Size (2017-2028)
7.2 Europe K-12 Game-Based Learning Market Size by Country (2017-2022)
7.3 Europe K-12 Game-Based Learning Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific K-12 Game-Based Learning Market Size (2017-2028)
8.2 Asia-Pacific K-12 Game-Based Learning Market Size by Country (2017-2022)
8.3 Asia-Pacific K-12 Game-Based Learning Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America K-12 Game-Based Learning Market Size (2017-2028)
9.2 Latin America K-12 Game-Based Learning Market Size by Country (2017-2022)
9.3 Latin America K-12 Game-Based Learning Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa K-12 Game-Based Learning Market Size (2017-2028)
10.2 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2017-2022)
10.3 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 GlassLab
11.1.1 GlassLab Company Detail
11.1.2 GlassLab Business Overview
11.1.3 GlassLab K-12 Game-Based Learning Introduction
11.1.4 GlassLab Revenue in K-12 Game-Based Learning Business (2017-2022)
11.1.5 GlassLab Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft K-12 Game-Based Learning Introduction
11.2.4 Microsoft Revenue in K-12 Game-Based Learning Business (2017-2022)
11.2.5 Microsoft Recent Development
11.3 Osmo
11.3.1 Osmo Company Detail
11.3.2 Osmo Business Overview
11.3.3 Osmo K-12 Game-Based Learning Introduction
11.3.4 Osmo Revenue in K-12 Game-Based Learning Business (2017-2022)
11.3.5 Osmo Recent Development
11.4 PlayGen
11.4.1 PlayGen Company Detail
11.4.2 PlayGen Business Overview
11.4.3 PlayGen K-12 Game-Based Learning Introduction
11.4.4 PlayGen Revenue in K-12 Game-Based Learning Business (2017-2022)
11.4.5 PlayGen Recent Development
11.5 Banzai Labs
11.5.1 Banzai Labs Company Detail
11.5.2 Banzai Labs Business Overview
11.5.3 Banzai Labs K-12 Game-Based Learning Introduction
11.5.4 Banzai Labs Revenue in K-12 Game-Based Learning Business (2017-2022)
11.5.5 Banzai Labs Recent Development
11.6 BrainQuake
11.6.1 BrainQuake Company Detail
11.6.2 BrainQuake Business Overview
11.6.3 BrainQuake K-12 Game-Based Learning Introduction
11.6.4 BrainQuake Revenue in K-12 Game-Based Learning Business (2017-2022)
11.6.5 BrainQuake Recent Development
11.7 Filament Games
11.7.1 Filament Games Company Detail
11.7.2 Filament Games Business Overview
11.7.3 Filament Games K-12 Game-Based Learning Introduction
11.7.4 Filament Games Revenue in K-12 Game-Based Learning Business (2017-2022)
11.7.5 Filament Games Recent Development
11.8 Gameloft
11.8.1 Gameloft Company Detail
11.8.2 Gameloft Business Overview
11.8.3 Gameloft K-12 Game-Based Learning Introduction
11.8.4 Gameloft Revenue in K-12 Game-Based Learning Business (2017-2022)
11.8.5 Gameloft Recent Development
11.9 iCivics
11.9.1 iCivics Company Detail
11.9.2 iCivics Business Overview
11.9.3 iCivics K-12 Game-Based Learning Introduction
11.9.4 iCivics Revenue in K-12 Game-Based Learning Business (2017-2022)
11.9.5 iCivics Recent Development
11.10 Infinite Dreams
11.10.1 Infinite Dreams Company Detail
11.10.2 Infinite Dreams Business Overview
11.10.3 Infinite Dreams K-12 Game-Based Learning Introduction
11.10.4 Infinite Dreams Revenue in K-12 Game-Based Learning Business (2017-2022)
11.10.5 Infinite Dreams Recent Development
11.11 Schell Games
11.11.1 Schell Games Company Detail
11.11.2 Schell Games Business Overview
11.11.3 Schell Games K-12 Game-Based Learning Introduction
11.11.4 Schell Games Revenue in K-12 Game-Based Learning Business (2017-2022)
11.11.5 Schell Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of TablesTable 1. Global K-12 Game-Based Learning Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Subject-specific Games
Table 3. Key Players of Language Learning Games
Table 4. Key Players of Others
Table 5. Global K-12 Game-Based Learning Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global K-12 Game-Based Learning Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global K-12 Game-Based Learning Market Size by Region (2017-2022) & (US$ Million)
Table 8. Global K-12 Game-Based Learning Market Share by Region (2017-2022)
Table 9. Global K-12 Game-Based Learning Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 10. Global K-12 Game-Based Learning Market Share by Region (2023-2028)
Table 11. K-12 Game-Based Learning Market Trends
Table 12. K-12 Game-Based Learning Market Drivers
Table 13. K-12 Game-Based Learning Market Challenges
Table 14. K-12 Game-Based Learning Market Restraints
Table 15. Global K-12 Game-Based Learning Revenue by Players (2017-2022) & (US$ Million)
Table 16. Global K-12 Game-Based Learning Market Share by Players (2017-2022)
Table 17. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2021)
Table 18. Ranking of Global Top K-12 Game-Based Learning Companies by Revenue (US$ Million) in 2021
Table 19. Global 5 Largest Players Market Share by K-12 Game-Based Learning Revenue (CR5 and HHI) & (2017-2022)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players K-12 Game-Based Learning Product Solution and Service
Table 22. Date of Enter into K-12 Game-Based Learning Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global K-12 Game-Based Learning Market Size by Type (2017-2022) & (US$ Million)
Table 25. Global K-12 Game-Based Learning Revenue Market Share by Type (2017-2022)
Table 26. Global K-12 Game-Based Learning Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 27. Global K-12 Game-Based Learning Revenue Market Share by Type (2023-2028)
Table 28. Global K-12 Game-Based Learning Market Size by Application (2017-2022) & (US$ Million)
Table 29. Global K-12 Game-Based Learning Revenue Market Share by Application (2017-2022)
Table 30. Global K-12 Game-Based Learning Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 31. Global K-12 Game-Based Learning Revenue Market Share by Application (2023-2028)
Table 32. North America K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
Table 33. North America K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
Table 34. Europe K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
Table 35. Europe K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
Table 36. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2017-2022) & (US$ Million)
Table 37. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2023-2028) & (US$ Million)
Table 38. Latin America K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
Table 39. Latin America K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
Table 40. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
Table 41. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
Table 42. GlassLab Company Detail
Table 43. GlassLab Business Overview
Table 44. GlassLab K-12 Game-Based Learning Product
Table 45. GlassLab Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 46. GlassLab Recent Development
Table 47. Microsoft Company Detail
Table 48. Microsoft Business Overview
Table 49. Microsoft K-12 Game-Based Learning Product
Table 50. Microsoft Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 51. Microsoft Recent Development
Table 52. Osmo Company Detail
Table 53. Osmo Business Overview
Table 54. Osmo K-12 Game-Based Learning Product
Table 55. Osmo Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 56. Osmo Recent Development
Table 57. PlayGen Company Detail
Table 58. PlayGen Business Overview
Table 59. PlayGen K-12 Game-Based Learning Product
Table 60. PlayGen Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 61. PlayGen Recent Development
Table 62. Banzai Labs Company Detail
Table 63. Banzai Labs Business Overview
Table 64. Banzai Labs K-12 Game-Based Learning Product
Table 65. Banzai Labs Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 66. Banzai Labs Recent Development
Table 67. BrainQuake Company Detail
Table 68. BrainQuake Business Overview
Table 69. BrainQuake K-12 Game-Based Learning Product
Table 70. BrainQuake Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 71. BrainQuake Recent Development
Table 72. Filament Games Company Detail
Table 73. Filament Games Business Overview
Table 74. Filament Games K-12 Game-Based Learning Product
Table 75. Filament Games Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 76. Filament Games Recent Development
Table 77. Gameloft Company Detail
Table 78. Gameloft Business Overview
Table 79. Gameloft K-12 Game-Based Learning Product
Table 80. Gameloft Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 81. Gameloft Recent Development
Table 82. iCivics Company Detail
Table 83. iCivics Business Overview
Table 84. iCivics K-12 Game-Based Learning Product
Table 85. iCivics Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 86. iCivics Recent Development
Table 87. Infinite Dreams Company Detail
Table 88. Infinite Dreams Business Overview
Table 89. Infinite Dreams K-12 Game-Based Learning Product
Table 90. Infinite Dreams Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 91. Infinite Dreams Recent Development
Table 92. Schell Games Company Detail
Table 93. Schell Games Business Overview
Table 94. Schell Games K-12 Game-Based LearningProduct
Table 95. Schell Games Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 96. Schell Games Recent Development
Table 97. Research Programs/Design for This Report
Table 98. Key Data Information from Secondary Sources
Table 99. Key Data Information from Primary Sources
List of FiguresFigure 1. Global K-12 Game-Based Learning Market Share by Type: 2021 VS 2028
Figure 2. Subject-specific Games Features
Figure 3. Language Learning Games Features
Figure 4. Others Features
Figure 5. Global K-12 Game-Based Learning Market Share by Application in 2021 & 2028
Figure 6. Pre-primary School Case Studies
Figure 7. Primary School Case Studies
Figure 8. Middle School Case Studies
Figure 9. High School Case Studies
Figure 10. K-12 Game-Based Learning Report Years Considered
Figure 11. Global K-12 Game-Based Learning Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 12. Global K-12 Game-Based Learning Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global K-12 Game-Based Learning Market Share by Region: 2021 VS 2028
Figure 14. Global K-12 Game-Based Learning Market Share by Players in 2021
Figure 15. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2021
Figure 17. North America K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. North America K-12 Game-Based Learning Market Share by Country (2017-2028)
Figure 19. United States K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe K-12 Game-Based Learning Market Share by Country (2017-2028)
Figure 23. Germany K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. France K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. U.K. K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Italy K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Russia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Nordic Countries K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific K-12 Game-Based Learning Market Share by Region (2017-2028)
Figure 31. China K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Japan K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. South Korea K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Southeast Asia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. India K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Australia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America K-12 Game-Based Learning Market Share by Country (2017-2028)
Figure 39. Mexico K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Brazil K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa K-12 Game-Based Learning Market Share by Country (2017-2028)
Figure 43. Turkey K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Saudi Arabia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. GlassLab Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 46. Microsoft Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 47. Osmo Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 48. PlayGen Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 49. Banzai Labs Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 50. BrainQuake Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 51. Filament Games Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 52. Gameloft Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 53. iCivics Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 54. Infinite Dreams Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 55. Schell Games Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed