Global K-12 Game-Based Learning Market Research Report 2022

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Date: 04-Jul-2022
No. of pages: 94
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Market Analysis and Insights: Global K-12 Game-Based Learning Market

Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.

The global K-12 Game-Based Learning market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global K-12 Game-Based Learning market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global K-12 Game-Based Learning market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global K-12 Game-Based Learning market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global K-12 Game-Based Learning market.

Global K-12 Game-Based Learning Scope and Market Size

K-12 Game-Based Learning market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global K-12 Game-Based Learning market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

- Subject-specific Games

- Language Learning Games

- Others

Segment by Application

- Pre-primary School

- Primary School

- Middle School

- High School

By Region

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- GlassLab

- Microsoft

- Osmo

- PlayGen

- Banzai Labs

- BrainQuake

- Filament Games

- Gameloft

- iCivics

- Infinite Dreams

- Schell Games

Global K-12 Game-Based Learning Market Research Report 2022

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global K-12 Game-Based Learning Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Subject-specific Games
1.2.3 Language Learning Games
1.2.4 Others
1.3 Market by Application
1.3.1 Global K-12 Game-Based Learning Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Pre-primary School
1.3.3 Primary School
1.3.4 Middle School
1.3.5 High School
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global K-12 Game-Based Learning Market Perspective (2017-2028)
2.2 K-12 Game-Based Learning Growth Trends by Region
2.2.1 K-12 Game-Based Learning Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 K-12 Game-Based Learning Historic Market Size by Region (2017-2022)
2.2.3 K-12 Game-Based Learning Forecasted Market Size by Region (2023-2028)
2.3 K-12 Game-Based Learning Market Dynamics
2.3.1 K-12 Game-Based Learning Industry Trends
2.3.2 K-12 Game-Based Learning Market Drivers
2.3.3 K-12 Game-Based Learning Market Challenges
2.3.4 K-12 Game-Based Learning Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top K-12 Game-Based Learning Players by Revenue
3.1.1 Global Top K-12 Game-Based Learning Players by Revenue (2017-2022)
3.1.2 Global K-12 Game-Based Learning Revenue Market Share by Players (2017-2022)
3.2 Global K-12 Game-Based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by K-12 Game-Based Learning Revenue
3.4 Global K-12 Game-Based Learning Market Concentration Ratio
3.4.1 Global K-12 Game-Based Learning Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by K-12 Game-Based Learning Revenue in 2021
3.5 K-12 Game-Based Learning Key Players Head office and Area Served
3.6 Key Players K-12 Game-Based Learning Product Solution and Service
3.7 Date of Enter into K-12 Game-Based Learning Market
3.8 Mergers & Acquisitions, Expansion Plans
4 K-12 Game-Based Learning Breakdown Data by Type
4.1 Global K-12 Game-Based Learning Historic Market Size by Type (2017-2022)
4.2 Global K-12 Game-Based Learning Forecasted Market Size by Type (2023-2028)
5 K-12 Game-Based Learning Breakdown Data by Application
5.1 Global K-12 Game-Based Learning Historic Market Size by Application (2017-2022)
5.2 Global K-12 Game-Based Learning Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America K-12 Game-Based Learning Market Size (2017-2028)
6.2 North America K-12 Game-Based Learning Market Size by Country (2017-2022)
6.3 North America K-12 Game-Based Learning Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe K-12 Game-Based Learning Market Size (2017-2028)
7.2 Europe K-12 Game-Based Learning Market Size by Country (2017-2022)
7.3 Europe K-12 Game-Based Learning Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific K-12 Game-Based Learning Market Size (2017-2028)
8.2 Asia-Pacific K-12 Game-Based Learning Market Size by Country (2017-2022)
8.3 Asia-Pacific K-12 Game-Based Learning Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America K-12 Game-Based Learning Market Size (2017-2028)
9.2 Latin America K-12 Game-Based Learning Market Size by Country (2017-2022)
9.3 Latin America K-12 Game-Based Learning Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa K-12 Game-Based Learning Market Size (2017-2028)
10.2 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2017-2022)
10.3 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 GlassLab
11.1.1 GlassLab Company Detail
11.1.2 GlassLab Business Overview
11.1.3 GlassLab K-12 Game-Based Learning Introduction
11.1.4 GlassLab Revenue in K-12 Game-Based Learning Business (2017-2022)
11.1.5 GlassLab Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft K-12 Game-Based Learning Introduction
11.2.4 Microsoft Revenue in K-12 Game-Based Learning Business (2017-2022)
11.2.5 Microsoft Recent Development
11.3 Osmo
11.3.1 Osmo Company Detail
11.3.2 Osmo Business Overview
11.3.3 Osmo K-12 Game-Based Learning Introduction
11.3.4 Osmo Revenue in K-12 Game-Based Learning Business (2017-2022)
11.3.5 Osmo Recent Development
11.4 PlayGen
11.4.1 PlayGen Company Detail
11.4.2 PlayGen Business Overview
11.4.3 PlayGen K-12 Game-Based Learning Introduction
11.4.4 PlayGen Revenue in K-12 Game-Based Learning Business (2017-2022)
11.4.5 PlayGen Recent Development
11.5 Banzai Labs
11.5.1 Banzai Labs Company Detail
11.5.2 Banzai Labs Business Overview
11.5.3 Banzai Labs K-12 Game-Based Learning Introduction
11.5.4 Banzai Labs Revenue in K-12 Game-Based Learning Business (2017-2022)
11.5.5 Banzai Labs Recent Development
11.6 BrainQuake
11.6.1 BrainQuake Company Detail
11.6.2 BrainQuake Business Overview
11.6.3 BrainQuake K-12 Game-Based Learning Introduction
11.6.4 BrainQuake Revenue in K-12 Game-Based Learning Business (2017-2022)
11.6.5 BrainQuake Recent Development
11.7 Filament Games
11.7.1 Filament Games Company Detail
11.7.2 Filament Games Business Overview
11.7.3 Filament Games K-12 Game-Based Learning Introduction
11.7.4 Filament Games Revenue in K-12 Game-Based Learning Business (2017-2022)
11.7.5 Filament Games Recent Development
11.8 Gameloft
11.8.1 Gameloft Company Detail
11.8.2 Gameloft Business Overview
11.8.3 Gameloft K-12 Game-Based Learning Introduction
11.8.4 Gameloft Revenue in K-12 Game-Based Learning Business (2017-2022)
11.8.5 Gameloft Recent Development
11.9 iCivics
11.9.1 iCivics Company Detail
11.9.2 iCivics Business Overview
11.9.3 iCivics K-12 Game-Based Learning Introduction
11.9.4 iCivics Revenue in K-12 Game-Based Learning Business (2017-2022)
11.9.5 iCivics Recent Development
11.10 Infinite Dreams
11.10.1 Infinite Dreams Company Detail
11.10.2 Infinite Dreams Business Overview
11.10.3 Infinite Dreams K-12 Game-Based Learning Introduction
11.10.4 Infinite Dreams Revenue in K-12 Game-Based Learning Business (2017-2022)
11.10.5 Infinite Dreams Recent Development
11.11 Schell Games
11.11.1 Schell Games Company Detail
11.11.2 Schell Games Business Overview
11.11.3 Schell Games K-12 Game-Based Learning Introduction
11.11.4 Schell Games Revenue in K-12 Game-Based Learning Business (2017-2022)
11.11.5 Schell Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global K-12 Game-Based Learning Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Subject-specific Games
Table 3. Key Players of Language Learning Games
Table 4. Key Players of Others
Table 5. Global K-12 Game-Based Learning Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global K-12 Game-Based Learning Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global K-12 Game-Based Learning Market Size by Region (2017-2022) & (US$ Million)
Table 8. Global K-12 Game-Based Learning Market Share by Region (2017-2022)
Table 9. Global K-12 Game-Based Learning Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 10. Global K-12 Game-Based Learning Market Share by Region (2023-2028)
Table 11. K-12 Game-Based Learning Market Trends
Table 12. K-12 Game-Based Learning Market Drivers
Table 13. K-12 Game-Based Learning Market Challenges
Table 14. K-12 Game-Based Learning Market Restraints
Table 15. Global K-12 Game-Based Learning Revenue by Players (2017-2022) & (US$ Million)
Table 16. Global K-12 Game-Based Learning Market Share by Players (2017-2022)
Table 17. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2021)
Table 18. Ranking of Global Top K-12 Game-Based Learning Companies by Revenue (US$ Million) in 2021
Table 19. Global 5 Largest Players Market Share by K-12 Game-Based Learning Revenue (CR5 and HHI) & (2017-2022)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players K-12 Game-Based Learning Product Solution and Service
Table 22. Date of Enter into K-12 Game-Based Learning Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global K-12 Game-Based Learning Market Size by Type (2017-2022) & (US$ Million)
Table 25. Global K-12 Game-Based Learning Revenue Market Share by Type (2017-2022)
Table 26. Global K-12 Game-Based Learning Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 27. Global K-12 Game-Based Learning Revenue Market Share by Type (2023-2028)
Table 28. Global K-12 Game-Based Learning Market Size by Application (2017-2022) & (US$ Million)
Table 29. Global K-12 Game-Based Learning Revenue Market Share by Application (2017-2022)
Table 30. Global K-12 Game-Based Learning Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 31. Global K-12 Game-Based Learning Revenue Market Share by Application (2023-2028)
Table 32. North America K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
Table 33. North America K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
Table 34. Europe K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
Table 35. Europe K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
Table 36. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2017-2022) & (US$ Million)
Table 37. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2023-2028) & (US$ Million)
Table 38. Latin America K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
Table 39. Latin America K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
Table 40. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
Table 41. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
Table 42. GlassLab Company Detail
Table 43. GlassLab Business Overview
Table 44. GlassLab K-12 Game-Based Learning Product
Table 45. GlassLab Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 46. GlassLab Recent Development
Table 47. Microsoft Company Detail
Table 48. Microsoft Business Overview
Table 49. Microsoft K-12 Game-Based Learning Product
Table 50. Microsoft Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 51. Microsoft Recent Development
Table 52. Osmo Company Detail
Table 53. Osmo Business Overview
Table 54. Osmo K-12 Game-Based Learning Product
Table 55. Osmo Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 56. Osmo Recent Development
Table 57. PlayGen Company Detail
Table 58. PlayGen Business Overview
Table 59. PlayGen K-12 Game-Based Learning Product
Table 60. PlayGen Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 61. PlayGen Recent Development
Table 62. Banzai Labs Company Detail
Table 63. Banzai Labs Business Overview
Table 64. Banzai Labs K-12 Game-Based Learning Product
Table 65. Banzai Labs Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 66. Banzai Labs Recent Development
Table 67. BrainQuake Company Detail
Table 68. BrainQuake Business Overview
Table 69. BrainQuake K-12 Game-Based Learning Product
Table 70. BrainQuake Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 71. BrainQuake Recent Development
Table 72. Filament Games Company Detail
Table 73. Filament Games Business Overview
Table 74. Filament Games K-12 Game-Based Learning Product
Table 75. Filament Games Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 76. Filament Games Recent Development
Table 77. Gameloft Company Detail
Table 78. Gameloft Business Overview
Table 79. Gameloft K-12 Game-Based Learning Product
Table 80. Gameloft Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 81. Gameloft Recent Development
Table 82. iCivics Company Detail
Table 83. iCivics Business Overview
Table 84. iCivics K-12 Game-Based Learning Product
Table 85. iCivics Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 86. iCivics Recent Development
Table 87. Infinite Dreams Company Detail
Table 88. Infinite Dreams Business Overview
Table 89. Infinite Dreams K-12 Game-Based Learning Product
Table 90. Infinite Dreams Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 91. Infinite Dreams Recent Development
Table 92. Schell Games Company Detail
Table 93. Schell Games Business Overview
Table 94. Schell Games K-12 Game-Based LearningProduct
Table 95. Schell Games Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
Table 96. Schell Games Recent Development
Table 97. Research Programs/Design for This Report
Table 98. Key Data Information from Secondary Sources
Table 99. Key Data Information from Primary Sources
List of Figures
Figure 1. Global K-12 Game-Based Learning Market Share by Type: 2021 VS 2028
Figure 2. Subject-specific Games Features
Figure 3. Language Learning Games Features
Figure 4. Others Features
Figure 5. Global K-12 Game-Based Learning Market Share by Application in 2021 & 2028
Figure 6. Pre-primary School Case Studies
Figure 7. Primary School Case Studies
Figure 8. Middle School Case Studies
Figure 9. High School Case Studies
Figure 10. K-12 Game-Based Learning Report Years Considered
Figure 11. Global K-12 Game-Based Learning Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 12. Global K-12 Game-Based Learning Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global K-12 Game-Based Learning Market Share by Region: 2021 VS 2028
Figure 14. Global K-12 Game-Based Learning Market Share by Players in 2021
Figure 15. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2021
Figure 17. North America K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. North America K-12 Game-Based Learning Market Share by Country (2017-2028)
Figure 19. United States K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe K-12 Game-Based Learning Market Share by Country (2017-2028)
Figure 23. Germany K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. France K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. U.K. K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Italy K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Russia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Nordic Countries K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific K-12 Game-Based Learning Market Share by Region (2017-2028)
Figure 31. China K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Japan K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. South Korea K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Southeast Asia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. India K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Australia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America K-12 Game-Based Learning Market Share by Country (2017-2028)
Figure 39. Mexico K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Brazil K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa K-12 Game-Based Learning Market Share by Country (2017-2028)
Figure 43. Turkey K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Saudi Arabia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. GlassLab Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 46. Microsoft Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 47. Osmo Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 48. PlayGen Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 49. Banzai Labs Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 50. BrainQuake Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 51. Filament Games Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 52. Gameloft Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 53. iCivics Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 54. Infinite Dreams Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 55. Schell Games Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed
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