Global K-12 Game-Based Learning Market Growth (Status and Outlook) 2023-2029

Publisher Name :
Date: 06-Feb-2023
No. of pages: 102

Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.

LPI (LP Information)' newest research report, the "K-12 Game-Based Learning Industry Forecast" looks at past sales and reviews total world K-12 Game-Based Learning sales in 2022, providing a comprehensive analysis by region and market sector of projected K-12 Game-Based Learning sales for 2023 through 2029. With K-12 Game-Based Learning sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world K-12 Game-Based Learning industry.

This Insight Report provides a comprehensive analysis of the global K-12 Game-Based Learning landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on K-12 Game-Based Learning portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global K-12 Game-Based Learning market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for K-12 Game-Based Learning and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global K-12 Game-Based Learning.

The global K-12 Game-Based Learning market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.

Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.

This report presents a comprehensive overview, market shares, and growth opportunities of K-12 Game-Based Learning market by product type, application, key players and key regions and countries.

Market Segmentation:

Segmentation by type

- Subject-specific Games

- Language Learning Games

- Others

Segmentation by application

- Pre-primary School

- Primary School

- Middle School

- High School

This report also splits the market by region:

- Americas

- - United States

- - Canada

- - Mexico

- - Brazil

- APAC

- - China

- - Japan

- - Korea

- - Southeast Asia

- - India

- - Australia

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- Middle East & Africa

- - Egypt

- - South Africa

- - Israel

- - Turkey

- - GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.

- GlassLab

- Microsoft

- Osmo

- PlayGen

- Banzai Labs

- BrainQuake

- Filament Games

- Gameloft

- iCivics

- Infinite Dreams

- Schell Games

Global K-12 Game-Based Learning Market Growth (Status and Outlook) 2023-2029

Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global K-12 Game-Based Learning Market Size 2018-2029
2.1.2 K-12 Game-Based Learning Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 K-12 Game-Based Learning Segment by Type
2.2.1 Subject-specific Games
2.2.2 Language Learning Games
2.2.3 Others
2.3 K-12 Game-Based Learning Market Size by Type
2.3.1 K-12 Game-Based Learning Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global K-12 Game-Based Learning Market Size Market Share by Type (2018-2023)
2.4 K-12 Game-Based Learning Segment by Application
2.4.1 Pre-primary School
2.4.2 Primary School
2.4.3 Middle School
2.4.4 High School
2.5 K-12 Game-Based Learning Market Size by Application
2.5.1 K-12 Game-Based Learning Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global K-12 Game-Based Learning Market Size Market Share by Application (2018-2023)
3 K-12 Game-Based Learning Market Size by Player
3.1 K-12 Game-Based Learning Market Size Market Share by Players
3.1.1 Global K-12 Game-Based Learning Revenue by Players (2018-2023)
3.1.2 Global K-12 Game-Based Learning Revenue Market Share by Players (2018-2023)
3.2 Global K-12 Game-Based Learning Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 K-12 Game-Based Learning by Regions
4.1 K-12 Game-Based Learning Market Size by Regions (2018-2023)
4.2 Americas K-12 Game-Based Learning Market Size Growth (2018-2023)
4.3 APAC K-12 Game-Based Learning Market Size Growth (2018-2023)
4.4 Europe K-12 Game-Based Learning Market Size Growth (2018-2023)
4.5 Middle East & Africa K-12 Game-Based Learning Market Size Growth (2018-2023)
5 Americas
5.1 Americas K-12 Game-Based Learning Market Size by Country (2018-2023)
5.2 Americas K-12 Game-Based Learning Market Size by Type (2018-2023)
5.3 Americas K-12 Game-Based Learning Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC K-12 Game-Based Learning Market Size by Region (2018-2023)
6.2 APAC K-12 Game-Based Learning Market Size by Type (2018-2023)
6.3 APAC K-12 Game-Based Learning Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe K-12 Game-Based Learning by Country (2018-2023)
7.2 Europe K-12 Game-Based Learning Market Size by Type (2018-2023)
7.3 Europe K-12 Game-Based Learning Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa K-12 Game-Based Learning by Region (2018-2023)
8.2 Middle East & Africa K-12 Game-Based Learning Market Size by Type (2018-2023)
8.3 Middle East & Africa K-12 Game-Based Learning Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global K-12 Game-Based Learning Market Forecast
10.1 Global K-12 Game-Based Learning Forecast by Regions (2024-2029)
10.1.1 Global K-12 Game-Based Learning Forecast by Regions (2024-2029)
10.1.2 Americas K-12 Game-Based Learning Forecast
10.1.3 APAC K-12 Game-Based Learning Forecast
10.1.4 Europe K-12 Game-Based Learning Forecast
10.1.5 Middle East & Africa K-12 Game-Based Learning Forecast
10.2 Americas K-12 Game-Based Learning Forecast by Country (2024-2029)
10.2.1 United States K-12 Game-Based Learning Market Forecast
10.2.2 Canada K-12 Game-Based Learning Market Forecast
10.2.3 Mexico K-12 Game-Based Learning Market Forecast
10.2.4 Brazil K-12 Game-Based Learning Market Forecast
10.3 APAC K-12 Game-Based Learning Forecast by Region (2024-2029)
10.3.1 China K-12 Game-Based Learning Market Forecast
10.3.2 Japan K-12 Game-Based Learning Market Forecast
10.3.3 Korea K-12 Game-Based Learning Market Forecast
10.3.4 Southeast Asia K-12 Game-Based Learning Market Forecast
10.3.5 India K-12 Game-Based Learning Market Forecast
10.3.6 Australia K-12 Game-Based Learning Market Forecast
10.4 Europe K-12 Game-Based Learning Forecast by Country (2024-2029)
10.4.1 Germany K-12 Game-Based Learning Market Forecast
10.4.2 France K-12 Game-Based Learning Market Forecast
10.4.3 UK K-12 Game-Based Learning Market Forecast
10.4.4 Italy K-12 Game-Based Learning Market Forecast
10.4.5 Russia K-12 Game-Based Learning Market Forecast
10.5 Middle East & Africa K-12 Game-Based Learning Forecast by Region (2024-2029)
10.5.1 Egypt K-12 Game-Based Learning Market Forecast
10.5.2 South Africa K-12 Game-Based Learning Market Forecast
10.5.3 Israel K-12 Game-Based Learning Market Forecast
10.5.4 Turkey K-12 Game-Based Learning Market Forecast
10.5.5 GCC Countries K-12 Game-Based Learning Market Forecast
10.6 Global K-12 Game-Based Learning Forecast by Type (2024-2029)
10.7 Global K-12 Game-Based Learning Forecast by Application (2024-2029)

11 Key Players Analysis
11.1 GlassLab
11.1.1 GlassLab Company Information
11.1.2 GlassLab K-12 Game-Based Learning Product Offered
11.1.3 GlassLab K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 GlassLab Main Business Overview
11.1.5 GlassLab Latest Developments
11.2 Microsoft
11.2.1 Microsoft Company Information
11.2.2 Microsoft K-12 Game-Based Learning Product Offered
11.2.3 Microsoft K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 Microsoft Main Business Overview
11.2.5 Microsoft Latest Developments
11.3 Osmo
11.3.1 Osmo Company Information
11.3.2 Osmo K-12 Game-Based Learning Product Offered
11.3.3 Osmo K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 Osmo Main Business Overview
11.3.5 Osmo Latest Developments
11.4 PlayGen
11.4.1 PlayGen Company Information
11.4.2 PlayGen K-12 Game-Based Learning Product Offered
11.4.3 PlayGen K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 PlayGen Main Business Overview
11.4.5 PlayGen Latest Developments
11.5 Banzai Labs
11.5.1 Banzai Labs Company Information
11.5.2 Banzai Labs K-12 Game-Based Learning Product Offered
11.5.3 Banzai Labs K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 Banzai Labs Main Business Overview
11.5.5 Banzai Labs Latest Developments
11.6 BrainQuake
11.6.1 BrainQuake Company Information
11.6.2 BrainQuake K-12 Game-Based Learning Product Offered
11.6.3 BrainQuake K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 BrainQuake Main Business Overview
11.6.5 BrainQuake Latest Developments
11.7 Filament Games
11.7.1 Filament Games Company Information
11.7.2 Filament Games K-12 Game-Based Learning Product Offered
11.7.3 Filament Games K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Filament Games Main Business Overview
11.7.5 Filament Games Latest Developments
11.8 Gameloft
11.8.1 Gameloft Company Information
11.8.2 Gameloft K-12 Game-Based Learning Product Offered
11.8.3 Gameloft K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 Gameloft Main Business Overview
11.8.5 Gameloft Latest Developments
11.9 iCivics
11.9.1 iCivics Company Information
11.9.2 iCivics K-12 Game-Based Learning Product Offered
11.9.3 iCivics K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 iCivics Main Business Overview
11.9.5 iCivics Latest Developments
11.10 Infinite Dreams
11.10.1 Infinite Dreams Company Information
11.10.2 Infinite Dreams K-12 Game-Based Learning Product Offered
11.10.3 Infinite Dreams K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 Infinite Dreams Main Business Overview
11.10.5 Infinite Dreams Latest Developments
11.11 Schell Games
11.11.1 Schell Games Company Information
11.11.2 Schell Games K-12 Game-Based Learning Product Offered
11.11.3 Schell Games K-12 Game-Based Learning Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 Schell Games Main Business Overview
11.11.5 Schell Games Latest Developments
12 Research Findings and Conclusion

List of Tables
Table 1. K-12 Game-Based Learning Market Size CAGR by Region (2018 VS 2022 VS 2029) & ($ Millions)
Table 2. Major Players of Subject-specific Games
Table 3. Major Players of Language Learning Games
Table 4. Major Players of Others
Table 5. K-12 Game-Based Learning Market Size CAGR by Type (2018 VS 2022 VS 2029) & ($ Millions)
Table 6. Global K-12 Game-Based Learning Market Size by Type (2018-2023) & ($ Millions)
Table 7. Global K-12 Game-Based Learning Market Size Market Share by Type (2018-2023)
Table 8. K-12 Game-Based Learning Market Size CAGR by Application (2018 VS 2022 VS 2029) & ($ Millions)
Table 9. Global K-12 Game-Based Learning Market Size by Application (2018-2023) & ($ Millions)
Table 10. Global K-12 Game-Based Learning Market Size Market Share by Application (2018-2023)
Table 11. Global K-12 Game-Based Learning Revenue by Players (2018-2023) & ($ Millions)
Table 12. Global K-12 Game-Based Learning Revenue Market Share by Player (2018-2023)
Table 13. K-12 Game-Based Learning Key Players Head office and Products Offered
Table 14. K-12 Game-Based Learning Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
Table 15. New Products and Potential Entrants
Table 16. Mergers & Acquisitions, Expansion
Table 17. Global K-12 Game-Based Learning Market Size by Regions 2018-2023 & ($ Millions)
Table 18. Global K-12 Game-Based Learning Market Size Market Share by Regions (2018-2023)
Table 19. Global K-12 Game-Based Learning Revenue by Country/Region (2018-2023) & ($ millions)
Table 20. Global K-12 Game-Based Learning Revenue Market Share by Country/Region (2018-2023)
Table 21. Americas K-12 Game-Based Learning Market Size by Country (2018-2023) & ($ Millions)
Table 22. Americas K-12 Game-Based Learning Market Size Market Share by Country (2018-2023)
Table 23. Americas K-12 Game-Based Learning Market Size by Type (2018-2023) & ($ Millions)
Table 24. Americas K-12 Game-Based Learning Market Size Market Share by Type (2018-2023)
Table 25. Americas K-12 Game-Based Learning Market Size by Application (2018-2023) & ($ Millions)
Table 26. Americas K-12 Game-Based Learning Market Size Market Share by Application (2018-2023)
Table 27. APAC K-12 Game-Based Learning Market Size by Region (2018-2023) & ($ Millions)
Table 28. APAC K-12 Game-Based Learning Market Size Market Share by Region (2018-2023)
Table 29. APAC K-12 Game-Based Learning Market Size by Type (2018-2023) & ($ Millions)
Table 30. APAC K-12 Game-Based Learning Market Size Market Share by Type (2018-2023)
Table 31. APAC K-12 Game-Based Learning Market Size by Application (2018-2023) & ($ Millions)
Table 32. APAC K-12 Game-Based Learning Market Size Market Share by Application (2018-2023)
Table 33. Europe K-12 Game-Based Learning Market Size by Country (2018-2023) & ($ Millions)
Table 34. Europe K-12 Game-Based Learning Market Size Market Share by Country (2018-2023)
Table 35. Europe K-12 Game-Based Learning Market Size by Type (2018-2023) & ($ Millions)
Table 36. Europe K-12 Game-Based Learning Market Size Market Share by Type (2018-2023)
Table 37. Europe K-12 Game-Based Learning Market Size by Application (2018-2023) & ($ Millions)
Table 38. Europe K-12 Game-Based Learning Market Size Market Share by Application (2018-2023)
Table 39. Middle East & Africa K-12 Game-Based Learning Market Size by Region (2018-2023) & ($ Millions)
Table 40. Middle East & Africa K-12 Game-Based Learning Market Size Market Share by Region (2018-2023)
Table 41. Middle East & Africa K-12 Game-Based Learning Market Size by Type (2018-2023) & ($ Millions)
Table 42. Middle East & Africa K-12 Game-Based Learning Market Size Market Share by Type (2018-2023)
Table 43. Middle East & Africa K-12 Game-Based Learning Market Size by Application (2018-2023) & ($ Millions)
Table 44. Middle East & Africa K-12 Game-Based Learning Market Size Market Share by Application (2018-2023)
Table 45. Key Market Drivers & Growth Opportunities of K-12 Game-Based Learning
Table 46. Key Market Challenges & Risks of K-12 Game-Based Learning
Table 47. Key Industry Trends of K-12 Game-Based Learning
Table 48. Global K-12 Game-Based Learning Market Size Forecast by Regions (2024-2029) & ($ Millions)
Table 49. Global K-12 Game-Based Learning Market Size Market Share Forecast by Regions (2024-2029)
Table 50. Global K-12 Game-Based Learning Market Size Forecast by Type (2024-2029) & ($ Millions)
Table 51. Global K-12 Game-Based Learning Market Size Forecast by Application (2024-2029) & ($ Millions)
Table 52. GlassLab Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 53. GlassLab K-12 Game-Based Learning Product Offered
Table 54. GlassLab K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 55. GlassLab Main Business
Table 56. GlassLab Latest Developments
Table 57. Microsoft Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 58. Microsoft K-12 Game-Based Learning Product Offered
Table 59. Microsoft Main Business
Table 60. Microsoft K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 61. Microsoft Latest Developments
Table 62. Osmo Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 63. Osmo K-12 Game-Based Learning Product Offered
Table 64. Osmo Main Business
Table 65. Osmo K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 66. Osmo Latest Developments
Table 67. PlayGen Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 68. PlayGen K-12 Game-Based Learning Product Offered
Table 69. PlayGen Main Business
Table 70. PlayGen K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 71. PlayGen Latest Developments
Table 72. Banzai Labs Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 73. Banzai Labs K-12 Game-Based Learning Product Offered
Table 74. Banzai Labs Main Business
Table 75. Banzai Labs K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 76. Banzai Labs Latest Developments
Table 77. BrainQuake Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 78. BrainQuake K-12 Game-Based Learning Product Offered
Table 79. BrainQuake Main Business
Table 80. BrainQuake K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 81. BrainQuake Latest Developments
Table 82. Filament Games Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 83. Filament Games K-12 Game-Based Learning Product Offered
Table 84. Filament Games Main Business
Table 85. Filament Games K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 86. Filament Games Latest Developments
Table 87. Gameloft Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 88. Gameloft K-12 Game-Based Learning Product Offered
Table 89. Gameloft Main Business
Table 90. Gameloft K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 91. Gameloft Latest Developments
Table 92. iCivics Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 93. iCivics K-12 Game-Based Learning Product Offered
Table 94. iCivics Main Business
Table 95. iCivics K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 96. iCivics Latest Developments
Table 97. Infinite Dreams Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 98. Infinite Dreams K-12 Game-Based Learning Product Offered
Table 99. Infinite Dreams Main Business
Table 100. Infinite Dreams K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 101. Infinite Dreams Latest Developments
Table 102. Schell Games Details, Company Type, K-12 Game-Based Learning Area Served and Its Competitors
Table 103. Schell Games K-12 Game-Based Learning Product Offered
Table 104. Schell Games K-12 Game-Based Learning Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 105. Schell Games Main Business
Table 106. Schell Games Latest Developments
List of Figures
Figure 1. K-12 Game-Based Learning Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global K-12 Game-Based Learning Market Size Growth Rate 2018-2029 ($ Millions)
Figure 6. K-12 Game-Based Learning Sales by Geographic Region (2018, 2022 & 2029) & ($ millions)
Figure 7. K-12 Game-Based Learning Sales Market Share by Country/Region (2022)
Figure 8. K-12 Game-Based Learning Sales Market Share by Country/Region (2018, 2022 & 2029)
Figure 9. Global K-12 Game-Based Learning Market Size Market Share by Type in 2022
Figure 10. K-12 Game-Based Learning in Pre-primary School
Figure 11. Global K-12 Game-Based Learning Market: Pre-primary School (2018-2023) & ($ Millions)
Figure 12. K-12 Game-Based Learning in Primary School
Figure 13. Global K-12 Game-Based Learning Market: Primary School (2018-2023) & ($ Millions)
Figure 14. K-12 Game-Based Learning in Middle School
Figure 15. Global K-12 Game-Based Learning Market: Middle School (2018-2023) & ($ Millions)
Figure 16. K-12 Game-Based Learning in High School
Figure 17. Global K-12 Game-Based Learning Market: High School (2018-2023) & ($ Millions)
Figure 18. Global K-12 Game-Based Learning Market Size Market Share by Application in 2022
Figure 19. Global K-12 Game-Based Learning Revenue Market Share by Player in 2022
Figure 20. Global K-12 Game-Based Learning Market Size Market Share by Regions (2018-2023)
Figure 21. Americas K-12 Game-Based Learning Market Size 2018-2023 ($ Millions)
Figure 22. APAC K-12 Game-Based Learning Market Size 2018-2023 ($ Millions)
Figure 23. Europe K-12 Game-Based Learning Market Size 2018-2023 ($ Millions)
Figure 24. Middle East & Africa K-12 Game-Based Learning Market Size 2018-2023 ($ Millions)
Figure 25. Americas K-12 Game-Based Learning Value Market Share by Country in 2022
Figure 26. United States K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 27. Canada K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 28. Mexico K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 29. Brazil K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 30. APAC K-12 Game-Based Learning Market Size Market Share by Region in 2022
Figure 31. APAC K-12 Game-Based Learning Market Size Market Share by Type in 2022
Figure 32. APAC K-12 Game-Based Learning Market Size Market Share by Application in 2022
Figure 33. China K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 34. Japan K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 35. Korea K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 36. Southeast Asia K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 37. India K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 38. Australia K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 39. Europe K-12 Game-Based Learning Market Size Market Share by Country in 2022
Figure 40. Europe K-12 Game-Based Learning Market Size Market Share by Type (2018-2023)
Figure 41. Europe K-12 Game-Based Learning Market Size Market Share by Application (2018-2023)
Figure 42. Germany K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 43. France K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 44. UK K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 45. Italy K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 46. Russia K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 47. Middle East & Africa K-12 Game-Based Learning Market Size Market Share by Region (2018-2023)
Figure 48. Middle East & Africa K-12 Game-Based Learning Market Size Market Share by Type (2018-2023)
Figure 49. Middle East & Africa K-12 Game-Based Learning Market Size Market Share by Application (2018-2023)
Figure 50. Egypt K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 51. South Africa K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 52. Israel K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 53. Turkey K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 54. GCC Country K-12 Game-Based Learning Market Size Growth 2018-2023 ($ Millions)
Figure 55. Americas K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 56. APAC K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 57. Europe K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 58. Middle East & Africa K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 59. United States K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 60. Canada K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 61. Mexico K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 62. Brazil K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 63. China K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 64. Japan K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 65. Korea K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 66. Southeast Asia K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 67. India K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 68. Australia K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 69. Germany K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 70. France K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 71. UK K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 72. Italy K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 73. Russia K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 74. Spain K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 75. Egypt K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 76. South Africa K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 77. Israel K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 78. Turkey K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 79. GCC Countries K-12 Game-Based Learning Market Size 2024-2029 ($ Millions)
Figure 80. Global K-12 Game-Based Learning Market Size Market Share Forecast by Type (2024-2029)
Figure 81. Global K-12 Game-Based Learning Market Size Market Share Forecast by Application (2024-2029)
  • Global Language Learning Games Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 82
    Language learning games provide a meaningful context for language use and build on skills necessary for responding appropriately in another language while being under pressure in various circumstances. Games offer a dynamic learning environment and help to refine nearly all aspects of our language skills—pronunciation, spelling, grammar, vocabulary, syntax, not to mention our listening and written comprehension which all help generate fluency. The global Language Learning Games mark......
  • Global Self-Paced E-Learning Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 125
    According to our LPI (LP Information) latest study, the global Self-Paced E-Learning market size was valued at US$ 6682.2 million in 2023. With growing demand in downstream market, the Self-Paced E-Learning is forecast to a readjusted size of US$ 11830 million by 2030 with a CAGR of 8.5% during review period. The research report highlights the growth potential of the global Self-Paced E-Learning market. Self-Paced E-Learning are expected to show stable growth in the future market. Howeve......
  • Global Educational Software Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 109
    According to our LPI (LP Information) latest study, the global Educational Software market size was valued at US$ million in 2023. With growing demand in downstream market, the Educational Software is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Educational Software market. Educational Software are expected to show stable growth in the future market. However, product differenti......
  • Global Education Software Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 87
    According to our LPI (LP Information) latest study, the global Education Software market size was valued at US$ million in 2023. With growing demand in downstream market, the Education Software is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Education Software market. Education Software are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Virtual Schools Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 133
    According to our LPI (LP Information) latest study, the global Virtual Schools market size was valued at US$ 3762.3 million in 2023. With growing demand in downstream market, the Virtual Schools is forecast to a readjusted size of US$ 9121.2 million by 2030 with a CAGR of 13.5% during review period. The research report highlights the growth potential of the global Virtual Schools market. Virtual Schools are expected to show stable growth in the future market. However, product differentia......
  • Global Virtual Schools Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 121
    According to our (Global Info Research) latest study, the global Virtual Schools market size was valued at USD 3957.3 million in 2023 and is forecast to a readjusted size of USD 8992.4 million by 2030 with a CAGR of 12.4% during review period. An online school (virtual school or e-school or cyber-school) teaches students entirely or primarily online or through the internet. An online school can mimic many of the benefits provided by a physical school (learning materials, online exercises......
  • Global Adaptive Content Publishing Market Status and Outlook 2023-2028
    Published: 28-Dec-2023        Price: US 3160 Onwards        Pages: 106
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Artificial Intelligence Courses for C-suite Executives Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 28-Dec-2023        Price: US 3380 Onwards        Pages: 110
    Market Overview of Global Artificial Intelligence Courses for C-suite Executives market: According to our latest research, the global Artificial Intelligence Courses for C-suite Executives market looks promising in the next 5 years. As of 2022, the global Artificial Intelligence Courses for C-suite Executives market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. As businesses, science, and m......
  • Global Corporate E-learning Market Status and Outlook 2023-2028
    Published: 27-Dec-2023        Price: US 3160 Onwards        Pages: 124
    E-learning allows business executives to learn anywhere and at any time. You can learn from virtually any place with a computer or mobile . Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancement......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs