Game-based Learning Market, Global Outlook and Forecast 2023-2029

Publisher Name :
Date: 31-Jan-2023
No. of pages: 64

Game-based learning or serious game refers to all digital applications that are developed to impart learning through games.

This report aims to provide a comprehensive presentation of the global market for Game-based Learning, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game-based Learning. This report contains market size and forecasts of Game-based Learning in global, including the following market information:

Global Game-based Learning Market Revenue, 2018-2023, 2024-2029, ($ millions)

Global top five companies in 2022 (%)

The global Game-based Learning market was valued at US$ 5880.7 million in 2022 and is projected to reach US$ 17140 million by 2029, at a CAGR of 16.5% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Game-based learning includes digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. It is mainly used in educational institutions, healthcare organizations, and defense organizations. It is also used in employee training programs in corporate business houses.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Game-based Learning companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Game-based Learning Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global Game-based Learning Market Segment Percentages, by Type, 2022 (%)

- E-Learning Courseware

- Online Audio and Video Content

- Social Games

- Mobile Games

- Other

Global Game-based Learning Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global Game-based Learning Market Segment Percentages, by Application, 2022 (%)

- Educational Institutions

- Healthcare Organizations

- Defense Organizations

- Corporate Employee Training

- Other

Global Game-based Learning Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global Game-based Learning Market Segment Percentages, By Region and Country, 2022 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Game-based Learning revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies Game-based Learning revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

- LearningWare

- BreakAway

- Lumos Labs

- PlayGen.com

- Corporate Internet Games

- Games2Train

- HealthTap

- RallyOn, Inc

- MAK Technologies

- SCVNGR

- SimuLearn

- Will Interactive

Outline of Major Chapters:

Chapter 1: Introduces the definition of Game-based Learning, market overview.

Chapter 2: Global Game-based Learning market size in revenue.

Chapter 3: Detailed analysis of Game-based Learning company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Game-based Learning in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

Game-based Learning Market, Global Outlook and Forecast 2023-2029

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 Game-based Learning Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Game-based Learning Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Game-based Learning Overall Market Size
2.1 Global Game-based Learning Market Size: 2022 VS 2029
2.2 Global Game-based Learning Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Game-based Learning Players in Global Market
3.2 Top Global Game-based Learning Companies Ranked by Revenue
3.3 Global Game-based Learning Revenue by Companies
3.4 Top 3 and Top 5 Game-based Learning Companies in Global Market, by Revenue in 2022
3.5 Global Companies Game-based Learning Product Type
3.6 Tier 1, Tier 2 and Tier 3 Game-based Learning Players in Global Market
3.6.1 List of Global Tier 1 Game-based Learning Companies
3.6.2 List of Global Tier 2 and Tier 3 Game-based Learning Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Game-based Learning Market Size Markets, 2022 & 2029
4.1.2 E-Learning Courseware
4.1.3 Online Audio and Video Content
4.1.4 Social Games
4.1.5 Mobile Games
4.1.6 Other
4.2 By Type - Global Game-based Learning Revenue & Forecasts
4.2.1 By Type - Global Game-based Learning Revenue, 2018-2023
4.2.2 By Type - Global Game-based Learning Revenue, 2024-2029
4.2.3 By Type - Global Game-based Learning Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Game-based Learning Market Size, 2022 & 2029
5.1.2 Educational Institutions
5.1.3 Healthcare Organizations
5.1.4 Defense Organizations
5.1.5 Corporate Employee Training
5.1.6 Other
5.2 By Application - Global Game-based Learning Revenue & Forecasts
5.2.1 By Application - Global Game-based Learning Revenue, 2018-2023
5.2.2 By Application - Global Game-based Learning Revenue, 2024-2029
5.2.3 By Application - Global Game-based Learning Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global Game-based Learning Market Size, 2022 & 2029
6.2 By Region - Global Game-based Learning Revenue & Forecasts
6.2.1 By Region - Global Game-based Learning Revenue, 2018-2023
6.2.2 By Region - Global Game-based Learning Revenue, 2024-2029
6.2.3 By Region - Global Game-based Learning Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America Game-based Learning Revenue, 2018-2029
6.3.2 US Game-based Learning Market Size, 2018-2029
6.3.3 Canada Game-based Learning Market Size, 2018-2029
6.3.4 Mexico Game-based Learning Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe Game-based Learning Revenue, 2018-2029
6.4.2 Germany Game-based Learning Market Size, 2018-2029
6.4.3 France Game-based Learning Market Size, 2018-2029
6.4.4 U.K. Game-based Learning Market Size, 2018-2029
6.4.5 Italy Game-based Learning Market Size, 2018-2029
6.4.6 Russia Game-based Learning Market Size, 2018-2029
6.4.7 Nordic Countries Game-based Learning Market Size, 2018-2029
6.4.8 Benelux Game-based Learning Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia Game-based Learning Revenue, 2018-2029
6.5.2 China Game-based Learning Market Size, 2018-2029
6.5.3 Japan Game-based Learning Market Size, 2018-2029
6.5.4 South Korea Game-based Learning Market Size, 2018-2029
6.5.5 Southeast Asia Game-based Learning Market Size, 2018-2029
6.5.6 India Game-based Learning Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America Game-based Learning Revenue, 2018-2029
6.6.2 Brazil Game-based Learning Market Size, 2018-2029
6.6.3 Argentina Game-based Learning Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Game-based Learning Revenue, 2018-2029
6.7.2 Turkey Game-based Learning Market Size, 2018-2029
6.7.3 Israel Game-based Learning Market Size, 2018-2029
6.7.4 Saudi Arabia Game-based Learning Market Size, 2018-2029
6.7.5 UAE Game-based Learning Market Size, 2018-2029
7 Game-based Learning Companies Profiles
7.1 LearningWare
7.1.1 LearningWare Company Summary
7.1.2 LearningWare Business Overview
7.1.3 LearningWare Game-based Learning Major Product Offerings
7.1.4 LearningWare Game-based Learning Revenue in Global Market (2018-2023)
7.1.5 LearningWare Key News & Latest Developments
7.2 BreakAway
7.2.1 BreakAway Company Summary
7.2.2 BreakAway Business Overview
7.2.3 BreakAway Game-based Learning Major Product Offerings
7.2.4 BreakAway Game-based Learning Revenue in Global Market (2018-2023)
7.2.5 BreakAway Key News & Latest Developments
7.3 Lumos Labs
7.3.1 Lumos Labs Company Summary
7.3.2 Lumos Labs Business Overview
7.3.3 Lumos Labs Game-based Learning Major Product Offerings
7.3.4 Lumos Labs Game-based Learning Revenue in Global Market (2018-2023)
7.3.5 Lumos Labs Key News & Latest Developments
7.4 PlayGen.com
7.4.1 PlayGen.com Company Summary
7.4.2 PlayGen.com Business Overview
7.4.3 PlayGen.com Game-based Learning Major Product Offerings
7.4.4 PlayGen.com Game-based Learning Revenue in Global Market (2018-2023)
7.4.5 PlayGen.com Key News & Latest Developments
7.5 Corporate Internet Games
7.5.1 Corporate Internet Games Company Summary
7.5.2 Corporate Internet Games Business Overview
7.5.3 Corporate Internet Games Game-based Learning Major Product Offerings
7.5.4 Corporate Internet Games Game-based Learning Revenue in Global Market (2018-2023)
7.5.5 Corporate Internet Games Key News & Latest Developments
7.6 Games2Train
7.6.1 Games2Train Company Summary
7.6.2 Games2Train Business Overview
7.6.3 Games2Train Game-based Learning Major Product Offerings
7.6.4 Games2Train Game-based Learning Revenue in Global Market (2018-2023)
7.6.5 Games2Train Key News & Latest Developments
7.7 HealthTap
7.7.1 HealthTap Company Summary
7.7.2 HealthTap Business Overview
7.7.3 HealthTap Game-based Learning Major Product Offerings
7.7.4 HealthTap Game-based Learning Revenue in Global Market (2018-2023)
7.7.5 HealthTap Key News & Latest Developments
7.8 RallyOn, Inc
7.8.1 RallyOn, Inc Company Summary
7.8.2 RallyOn, Inc Business Overview
7.8.3 RallyOn, Inc Game-based Learning Major Product Offerings
7.8.4 RallyOn, Inc Game-based Learning Revenue in Global Market (2018-2023)
7.8.5 RallyOn, Inc Key News & Latest Developments
7.9 MAK Technologies
7.9.1 MAK Technologies Company Summary
7.9.2 MAK Technologies Business Overview
7.9.3 MAK Technologies Game-based Learning Major Product Offerings
7.9.4 MAK Technologies Game-based Learning Revenue in Global Market (2018-2023)
7.9.5 MAK Technologies Key News & Latest Developments
7.10 SCVNGR
7.10.1 SCVNGR Company Summary
7.10.2 SCVNGR Business Overview
7.10.3 SCVNGR Game-based Learning Major Product Offerings
7.10.4 SCVNGR Game-based Learning Revenue in Global Market (2018-2023)
7.10.5 SCVNGR Key News & Latest Developments
7.11 SimuLearn
7.11.1 SimuLearn Company Summary
7.11.2 SimuLearn Business Overview
7.11.3 SimuLearn Game-based Learning Major Product Offerings
7.11.4 SimuLearn Game-based Learning Revenue in Global Market (2018-2023)
7.11.5 SimuLearn Key News & Latest Developments
7.12 Will Interactive
7.12.1 Will Interactive Company Summary
7.12.2 Will Interactive Business Overview
7.12.3 Will Interactive Game-based Learning Major Product Offerings
7.12.4 Will Interactive Game-based Learning Revenue in Global Market (2018-2023)
7.12.5 Will Interactive Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. Game-based Learning Market Opportunities & Trends in Global Market
Table 2. Game-based Learning Market Drivers in Global Market
Table 3. Game-based Learning Market Restraints in Global Market
Table 4. Key Players of Game-based Learning in Global Market
Table 5. Top Game-based Learning Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Game-based Learning Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Game-based Learning Revenue Share by Companies, 2018-2023
Table 8. Global Companies Game-based Learning Product Type
Table 9. List of Global Tier 1 Game-based Learning Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Game-based Learning Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type - Global Game-based Learning Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - Game-based Learning Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Game-based Learning Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application - Global Game-based Learning Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - Game-based Learning Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Game-based Learning Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region - Global Game-based Learning Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global Game-based Learning Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Game-based Learning Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America Game-based Learning Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Game-based Learning Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe Game-based Learning Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Game-based Learning Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia Game-based Learning Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Game-based Learning Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America Game-based Learning Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Game-based Learning Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa Game-based Learning Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Game-based Learning Revenue, (US$, Mn), 2024-2029
Table 30. LearningWare Company Summary
Table 31. LearningWare Game-based Learning Product Offerings
Table 32. LearningWare Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 33. LearningWare Key News & Latest Developments
Table 34. BreakAway Company Summary
Table 35. BreakAway Game-based Learning Product Offerings
Table 36. BreakAway Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 37. BreakAway Key News & Latest Developments
Table 38. Lumos Labs Company Summary
Table 39. Lumos Labs Game-based Learning Product Offerings
Table 40. Lumos Labs Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 41. Lumos Labs Key News & Latest Developments
Table 42. PlayGen.com Company Summary
Table 43. PlayGen.com Game-based Learning Product Offerings
Table 44. PlayGen.com Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 45. PlayGen.com Key News & Latest Developments
Table 46. Corporate Internet Games Company Summary
Table 47. Corporate Internet Games Game-based Learning Product Offerings
Table 48. Corporate Internet Games Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 49. Corporate Internet Games Key News & Latest Developments
Table 50. Games2Train Company Summary
Table 51. Games2Train Game-based Learning Product Offerings
Table 52. Games2Train Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 53. Games2Train Key News & Latest Developments
Table 54. HealthTap Company Summary
Table 55. HealthTap Game-based Learning Product Offerings
Table 56. HealthTap Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 57. HealthTap Key News & Latest Developments
Table 58. RallyOn, Inc Company Summary
Table 59. RallyOn, Inc Game-based Learning Product Offerings
Table 60. RallyOn, Inc Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 61. RallyOn, Inc Key News & Latest Developments
Table 62. MAK Technologies Company Summary
Table 63. MAK Technologies Game-based Learning Product Offerings
Table 64. MAK Technologies Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 65. MAK Technologies Key News & Latest Developments
Table 66. SCVNGR Company Summary
Table 67. SCVNGR Game-based Learning Product Offerings
Table 68. SCVNGR Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 69. SCVNGR Key News & Latest Developments
Table 70. SimuLearn Company Summary
Table 71. SimuLearn Game-based Learning Product Offerings
Table 72. SimuLearn Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 73. SimuLearn Key News & Latest Developments
Table 74. Will Interactive Company Summary
Table 75. Will Interactive Game-based Learning Product Offerings
Table 76. Will Interactive Game-based Learning Revenue (US$, Mn) & (2018-2023)
Table 77. Will Interactive Key News & Latest Developments
List of Figures
Figure 1. Game-based Learning Segment by Type in 2022
Figure 2. Game-based Learning Segment by Application in 2022
Figure 3. Global Game-based Learning Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Game-based Learning Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global Game-based Learning Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Game-based Learning Revenue in 2022
Figure 8. By Type - Global Game-based Learning Revenue Market Share, 2018-2029
Figure 9. By Application - Global Game-based Learning Revenue Market Share, 2018-2029
Figure 10. By Type - Global Game-based Learning Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global Game-based Learning Revenue Market Share, 2018-2029
Figure 12. By Application - Global Game-based Learning Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global Game-based Learning Revenue Market Share, 2018-2029
Figure 14. By Region - Global Game-based Learning Revenue Market Share, 2018-2029
Figure 15. By Country - North America Game-based Learning Revenue Market Share, 2018-2029
Figure 16. US Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 17. Canada Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe Game-based Learning Revenue Market Share, 2018-2029
Figure 20. Germany Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 21. France Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 23. Italy Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 24. Russia Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia Game-based Learning Revenue Market Share, 2018-2029
Figure 28. China Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 29. Japan Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 32. India Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America Game-based Learning Revenue Market Share, 2018-2029
Figure 34. Brazil Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa Game-based Learning Revenue Market Share, 2018-2029
Figure 37. Turkey Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 38. Israel Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 40. UAE Game-based Learning Revenue, (US$, Mn), 2018-2029
Figure 41. LearningWare Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. BreakAway Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Lumos Labs Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. PlayGen.com Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Corporate Internet Games Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Games2Train Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. HealthTap Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. RallyOn, Inc Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. MAK Technologies Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. SCVNGR Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. SimuLearn Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Will Interactive Game-based Learning Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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