COVID-19 Impact on Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size, Status and Forecast 2020-2026

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Date: 22-Jun-2020
No. of pages: 98
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This report focuses on the global Automotive Augmented Reality (AR) and Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Automotive Augmented Reality (AR) and Virtual Reality (VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study

- Continental

- Microsoft

- Visteon Corporation

- Volkswagen

- Unity

- Bosch

- DAQRI

- HTC

- Hyundai Motor

- Wayray

Market segment by Type, the product can be split into

- Augmented Reality (AR)

- Virtual Reality (VR)

Market segment by Application, split into

- Research & Development

- Manufacturing & Supply

- Marketing & Sales

- Aftersales

- Support Functions

- Product

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Automotive Augmented Reality (AR) and Virtual Reality (VR) status, future forecast, growth opportunity, key market and key players.

- To present the Automotive Augmented Reality (AR) and Virtual Reality (VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

- To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Automotive Augmented Reality (AR) and Virtual Reality (VR) are as follows:

- History Year: 2015-2019

- Base Year: 2019

- Estimated Year: 2020

- Forecast Year 2020 to 2026

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

COVID-19 Impact on Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue
1.4 Market Analysis by Type
1.4.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Augmented Reality (AR)
1.4.3 Virtual Reality (VR)
1.5 Market by Application
1.5.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application: 2020 VS 2026
1.5.2 Research & Development
1.5.3 Manufacturing & Supply
1.5.4 Marketing & Sales
1.5.5 Aftersales
1.5.6 Support Functions
1.5.7 Product
1.6 Coronavirus Disease 2019 (Covid-19): Automotive Augmented Reality (AR) and Virtual Reality (VR) Industry Impact
1.6.1 How the Covid-19 is Affecting the Automotive Augmented Reality (AR) and Virtual Reality (VR) Industry
1.6.1.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Automotive Augmented Reality (AR) and Virtual Reality (VR) Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Automotive Augmented Reality (AR) and Virtual Reality (VR) Players to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends by Regions
2.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Perspective (2015-2026)
2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Growth Trends by Regions
2.2.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Historic Market Share by Regions (2015-2020)
2.2.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Growth Strategy
2.3.6 Primary Interviews with Key Automotive Augmented Reality (AR) and Virtual Reality (VR) Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Market Size
3.1.1 Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Revenue (2015-2020)
3.1.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share by Players (2015-2020)
3.1.3 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Concentration Ratio
3.2.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue in 2019
3.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players Head office and Area Served
3.4 Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Solution and Service
3.5 Date of Enter into Automotive Augmented Reality (AR) and Virtual Reality (VR) Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Historic Market Size by Type (2015-2020)
4.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Type (2021-2026)
5 Automotive Augmented Reality (AR) and Virtual Reality (VR) Breakdown Data by Application (2015-2026)
5.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
5.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
6.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in North America (2019-2020)
6.3 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
6.4 North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
7 Europe
7.1 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
7.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Europe (2019-2020)
7.3 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
7.4 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
8 China
8.1 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
8.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in China (2019-2020)
8.3 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
8.4 China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
9 Japan
9.1 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
9.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Japan (2019-2020)
9.3 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
9.4 Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
10.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
10.4 Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
11 India
11.1 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
11.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in India (2019-2020)
11.3 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
11.4 India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size (2015-2020)
12.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players in Central & South America (2019-2020)
12.3 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020)
12.4 Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Continental
13.1.1 Continental Company Details
13.1.2 Continental Business Overview and Its Total Revenue
13.1.3 Continental Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.1.4 Continental Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020))
13.1.5 Continental Recent Development
13.2 Microsoft
13.2.1 Microsoft Company Details
13.2.2 Microsoft Business Overview and Its Total Revenue
13.2.3 Microsoft Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.2.4 Microsoft Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.2.5 Microsoft Recent Development
13.3 Visteon Corporation
13.3.1 Visteon Corporation Company Details
13.3.2 Visteon Corporation Business Overview and Its Total Revenue
13.3.3 Visteon Corporation Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.3.4 Visteon Corporation Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.3.5 Visteon Corporation Recent Development
13.4 Volkswagen
13.4.1 Volkswagen Company Details
13.4.2 Volkswagen Business Overview and Its Total Revenue
13.4.3 Volkswagen Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.4.4 Volkswagen Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.4.5 Volkswagen Recent Development
13.5 Unity
13.5.1 Unity Company Details
13.5.2 Unity Business Overview and Its Total Revenue
13.5.3 Unity Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.5.4 Unity Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.5.5 Unity Recent Development
13.6 Bosch
13.6.1 Bosch Company Details
13.6.2 Bosch Business Overview and Its Total Revenue
13.6.3 Bosch Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.6.4 Bosch Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.6.5 Bosch Recent Development
13.7 DAQRI
13.7.1 DAQRI Company Details
13.7.2 DAQRI Business Overview and Its Total Revenue
13.7.3 DAQRI Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.7.4 DAQRI Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.7.5 DAQRI Recent Development
13.8 HTC
13.8.1 HTC Company Details
13.8.2 HTC Business Overview and Its Total Revenue
13.8.3 HTC Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.8.4 HTC Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.8.5 HTC Recent Development
13.9 Hyundai Motor
13.9.1 Hyundai Motor Company Details
13.9.2 Hyundai Motor Business Overview and Its Total Revenue
13.9.3 Hyundai Motor Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.9.4 Hyundai Motor Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.9.5 Hyundai Motor Recent Development
13.10 Wayray
13.10.1 Wayray Company Details
13.10.2 Wayray Business Overview and Its Total Revenue
13.10.3 Wayray Automotive Augmented Reality (AR) and Virtual Reality (VR) Introduction
13.10.4 Wayray Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
13.10.5 Wayray Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Market Segments
Table 2. Key Players Covered: Ranking by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue
Table 3. Ranking of Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Augmented Reality (AR)
Table 6. Key Players of Virtual Reality (VR)
Table 7. COVID-19 Impact Global Market: (Four Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast Scenarios)
Table 8. Opportunities and Trends for Automotive Augmented Reality (AR) and Virtual Reality (VR) Players in the COVID-19 Landscape
Table 9. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 10. Key Regions/Countries Measures against Covid-19 Impact
Table 11. Proposal for Automotive Augmented Reality (AR) and Virtual Reality (VR) Players to Combat Covid-19 Impact
Table 12. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions (2015-2020)
Table 16. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions (2021-2026)
Table 18. Market Top Trends
Table 19. Key Drivers: Impact Analysis
Table 20. Key Challenges
Table 21. Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Growth Strategy
Table 22. Main Points Interviewed from Key Automotive Augmented Reality (AR) and Virtual Reality (VR) Players
Table 23. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue by Players (2015-2020) (Million US$)
Table 24. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Players (2015-2020)
Table 25. Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) as of 2019)
Table 26. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) by Players Market Concentration Ratio (CR5 and HHI)
Table 27. Key Players Headquarters and Area Served
Table 28. Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Solution and Service
Table 29. Date of Enter into Automotive Augmented Reality (AR) and Virtual Reality (VR) Market
Table 30. Mergers & Acquisitions, Expansion Plans
Table 31. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020) (Million US$)
Table 32. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Share by Type (2015-2020)
Table 33. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue Market Share by Type (2021-2026)
Table 34. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Share by Application (2015-2020)
Table 35. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020) (Million US$)
Table 36. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Share by Application (2021-2026)
Table 37. North America Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue (2019-2020) (Million US$)
Table 38. North America Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2019-2020)
Table 39. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020) (Million US$)
Table 40. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Type (2015-2020)
Table 41. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020) (Million US$)
Table 42. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application (2015-2020)
Table 43. Europe Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue (2019-2020) (Million US$)
Table 44. Europe Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2019-2020)
Table 45. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020) (Million US$)
Table 46. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Type (2015-2020)
Table 47. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020) (Million US$)
Table 48. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application (2015-2020)
Table 49. China Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue (2019-2020) (Million US$)
Table 50. China Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2019-2020)
Table 51. China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020) (Million US$)
Table 52. China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Type (2015-2020)
Table 53. China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020) (Million US$)
Table 54. China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application (2015-2020)
Table 55. Japan Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue (2019-2020) (Million US$)
Table 56. Japan Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2019-2020)
Table 57. Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020) (Million US$)
Table 58. Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Type (2015-2020)
Table 59. Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020) (Million US$)
Table 60. Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application (2015-2020)
Table 61. Southeast Asia Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue (2019-2020) (Million US$)
Table 62. Southeast Asia Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2019-2020)
Table 63. Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020) (Million US$)
Table 64. Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Type (2015-2020)
Table 65. Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020) (Million US$)
Table 66. Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application (2015-2020)
Table 67. India Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue (2019-2020) (Million US$)
Table 68. India Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2019-2020)
Table 69. India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020) (Million US$)
Table 70. India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Type (2015-2020)
Table 71. India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020) (Million US$)
Table 72. India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application (2015-2020)
Table 73. Central & South America Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue (2019-2020) (Million US$)
Table 74. Central & South America Key Players Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share (2019-2020)
Table 75. Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type (2015-2020) (Million US$)
Table 76. Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Type (2015-2020)
Table 77. Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application (2015-2020) (Million US$)
Table 78. Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application (2015-2020)
Table 79. Continental Company Details
Table 80. Continental Business Overview
Table 81. Continental Product
Table 82. Continental Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 83. Continental Recent Development
Table 84. Microsoft Company Details
Table 85. Microsoft Business Overview
Table 86. Microsoft Product
Table 87. Microsoft Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 88. Microsoft Recent Development
Table 89. Visteon Corporation Company Details
Table 90. Visteon Corporation Business Overview
Table 91. Visteon Corporation Product
Table 92. Visteon Corporation Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 93. Visteon Corporation Recent Development
Table 94. Volkswagen Company Details
Table 95. Volkswagen Business Overview
Table 96. Volkswagen Product
Table 97. Volkswagen Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 98. Volkswagen Recent Development
Table 99. Unity Company Details
Table 100. Unity Business Overview
Table 101. Unity Product
Table 102. Unity Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 103. Unity Recent Development
Table 104. Bosch Company Details
Table 105. Bosch Business Overview
Table 106. Bosch Product
Table 107. Bosch Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 108. Bosch Recent Development
Table 109. DAQRI Company Details
Table 110. DAQRI Business Overview
Table 111. DAQRI Product
Table 112. DAQRI Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 113. DAQRI Recent Development
Table 114. HTC Business Overview
Table 115. HTC Product
Table 116. HTC Company Details
Table 117. HTC Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 118. HTC Recent Development
Table 119. Hyundai Motor Company Details
Table 120. Hyundai Motor Business Overview
Table 121. Hyundai Motor Product
Table 122. Hyundai Motor Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 123. Hyundai Motor Recent Development
Table 124. Wayray Company Details
Table 125. Wayray Business Overview
Table 126. Wayray Product
Table 127. Wayray Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020) (Million US$)
Table 128. Wayray Recent Development
Table 129. Research Programs/Design for This Report
Table 130. Key Data Information from Secondary Sources
Table 131. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Type: 2020 VS 2026
Figure 2. Augmented Reality (AR) Features
Figure 3. Virtual Reality (VR) Features
Figure 4. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Application: 2020 VS 2026
Figure 5. Research & Development Case Studies
Figure 6. Manufacturing & Supply Case Studies
Figure 7. Marketing & Sales Case Studies
Figure 8. Aftersales Case Studies
Figure 9. Support Functions Case Studies
Figure 10. Product Case Studies
Figure 11. Automotive Augmented Reality (AR) and Virtual Reality (VR) Report Years Considered
Figure 12. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth 2015-2026 (US$ Million)
Figure 13. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions: 2020 VS 2026
Figure 14. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Regions (2021-2026)
Figure 15. Porter's Five Forces Analysis
Figure 16. Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Share by Players in 2019
Figure 17. Global Top Automotive Augmented Reality (AR) and Virtual Reality (VR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Automotive Augmented Reality (AR) and Virtual Reality (VR) as of 2019
Figure 18. The Top 10 and 5 Players Market Share by Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue in 2019
Figure 19. North America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. China Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Japan Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Southeast Asia Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. India Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Central & South America Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Continental Total Revenue (US$ Million): 2019 Compared with 2018
Figure 27. Continental Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 28. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 29. Microsoft Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 30. Visteon Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 31. Visteon Corporation Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 32. Volkswagen Total Revenue (US$ Million): 2019 Compared with 2018
Figure 33. Volkswagen Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 34. Unity Total Revenue (US$ Million): 2019 Compared with 2018
Figure 35. Unity Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 36. Bosch Total Revenue (US$ Million): 2019 Compared with 2018
Figure 37. Bosch Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 38. DAQRI Total Revenue (US$ Million): 2019 Compared with 2018
Figure 39. DAQRI Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 40. HTC Total Revenue (US$ Million): 2019 Compared with 2018
Figure 41. HTC Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 42. Hyundai Motor Total Revenue (US$ Million): 2019 Compared with 2018
Figure 43. Hyundai Motor Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 44. Wayray Total Revenue (US$ Million): 2019 Compared with 2018
Figure 45. Wayray Revenue Growth Rate in Automotive Augmented Reality (AR) and Virtual Reality (VR) Business (2015-2020)
Figure 46. Bottom-up and Top-down Approaches for This Report
Figure 47. Data Triangulation
Figure 48. Key Executives Interviewed
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    The global Automotive Rader Sensors market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Automotive is a key driver of this industry. According to data from The World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in The past 10 years, at 97.3 million and 95.89 million respectively. In 2018, The global economic expansion ended, and The ......
  • Global Side Door Latches Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 101
    The global Side Door Latches market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Side Door Latches is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Side Door Latches is estimated to increase from $ million in 2023 to reach $ million by 2030......
  • Global Tubeless Tires Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 116
    The global Tubeless Tires market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. In 2022, global tire sales reached 1.749 billion units, of which The three major markets of Europe, North America and China will collectively sell 1.14 billion units, accounting for 65% of The total. China is The world's largest tire producer and exporter. Among The top 75 tire companies in 2022 released by T......
  • Global Motorcycle Lighting Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 120
    The global Motorcycle Lighting market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Motorcycle Lighting is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Motorcycle Lighting is estimated to increase from $ million in 2023 to reach $ million b......
  • Global Wireless Car Charging Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 87
    The global Wireless Car Charging market was valued at US$ 2401 million in 2023 and is anticipated to reach US$ 10350 million by 2030, witnessing a CAGR of 22.7% during The forecast period 2024-2030. North American market for Wireless Car Charging is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Wireless Car Charging is estimated to increase from $ million in 2023......
  • Global Fixed-route Autonomous Vehicle Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 87
    The global Fixed-route Autonomous Vehicle market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Automotive is a key driver of this industry. According to data from The World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in The past 10 years, at 97.3 million and 95.89 million respectively. In 2018, The global economic expansion ended, an......
  • Global Eco Friendly Tyre Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 95
    The global Eco Friendly Tyre market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. In 2022, global tire sales reached 1.749 billion units, of which The three major markets of Europe, North America and China will collectively sell 1.14 billion units, accounting for 65% of The total. China is The world's largest tire producer and exporter. Among The top 75 tire companies in 2022 released b......
  • Global Radial Tire Mold Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 101
    This report studies Radial Tire Mold. Tire molds are used in The vulcanization molding of all kinds of tires. Usually, The tire molds can be classified in to segmented molds and two-piece molds. The global Radial Tire Mold market was valued at US$ 1522 million in 2023 and is anticipated to reach US$ 1671.9 million by 2030, witnessing a CAGR of 1.5% during The forecast period 2024-2030. In 2022, global tire sales reached 1.749 billion units, of which The three major markets of......
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