2020-2025 Global Game-based Learning Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

Publisher Name :
Date: 11-May-2021
No. of pages: 129

Game-based learning is educational games, mainly offline games, and online games.

This report elaborates the market size, market characteristics, and market growth of the Game-based Learning industry, and breaks down according to the type, application, and consumption area of Game-based Learning. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Game-based Learning in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.

In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.

Key players in the global Game-based Learning market covered in Chapter 13:

Sava Transmedia

MAK Technologies

Lumos Labs

Corporate Gameware

PlayGen.com

RallyOn

LearningWare

BreakAway

Visual Purple

In Chapter 6, on the basis of types, the Game-based Learning market from 2015 to 2025 is primarily split into:

Online

Offline

In Chapter 7, on the basis of applications, the Game-based Learning market from 2015 to 2025 covers:

K-12 Game-Based Learning

Higher Game-Based Learning

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:

United States

Europe

China

Japan

India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:

North America (Covered in Chapter 8)

United States

Canada

Mexico

Europe (Covered in Chapter 9)

Germany

UK

France

Italy

Spain

Others

Asia-Pacific (Covered in Chapter 10)

China

Japan

India

South Korea

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 11)

Saudi Arabia

UAE

South Africa

Others

South America (Covered in Chapter 12)

Brazil

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

2020-2025 Global Game-based Learning Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)

Table of Content

1 Game-based Learning Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years

2 Game-based Learning Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer

3 Game-based Learning Market Forces
3.1 Global Game-based Learning Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment

4 Game-based Learning Market - By Geography
4.1 Global Game-based Learning Market Value and Market Share by Regions
4.1.1 Global Game-based Learning Value ($) by Region (2015-2020)
4.1.2 Global Game-based Learning Value Market Share by Regions (2015-2020)
4.2 Global Game-based Learning Market Production and Market Share by Major Countries
4.2.1 Global Game-based Learning Production by Major Countries (2015-2020)
4.2.2 Global Game-based Learning Production Market Share by Major Countries (2015-2020)
4.3 Global Game-based Learning Market Consumption and Market Share by Regions
4.3.1 Global Game-based Learning Consumption by Regions (2015-2020)
4.3.2 Global Game-based Learning Consumption Market Share by Regions (2015-2020)

5 Game-based Learning Market - By Trade Statistics
5.1 Global Game-based Learning Export and Import
5.2 United States Game-based Learning Export and Import (2015-2020)
5.3 Europe Game-based Learning Export and Import (2015-2020)
5.4 China Game-based Learning Export and Import (2015-2020)
5.5 Japan Game-based Learning Export and Import (2015-2020)
5.6 India Game-based Learning Export and Import (2015-2020)
5.7 ...

6 Game-based Learning Market - By Type
6.1 Global Game-based Learning Production and Market Share by Types (2015-2020)
6.1.1 Global Game-based Learning Production by Types (2015-2020)
6.1.2 Global Game-based Learning Production Market Share by Types (2015-2020)
6.2 Global Game-based Learning Value and Market Share by Types (2015-2020)
6.2.1 Global Game-based Learning Value by Types (2015-2020)
6.2.2 Global Game-based Learning Value Market Share by Types (2015-2020)
6.3 Global Game-based Learning Production, Price and Growth Rate of Online (2015-2020)
6.4 Global Game-based Learning Production, Price and Growth Rate of Offline (2015-2020)

7 Game-based Learning Market - By Application
7.1 Global Game-based Learning Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Game-based Learning Consumption by Applications (2015-2020)
7.1.2 Global Game-based Learning Consumption Market Share by Applications (2015-2020)
7.2 Global Game-based Learning Consumption and Growth Rate of K-12 Game-Based Learning (2015-2020)
7.3 Global Game-based Learning Consumption and Growth Rate of Higher Game-Based Learning (2015-2020)

8 North America Game-based Learning Market
8.1 North America Game-based Learning Market Size
8.2 United States Game-based Learning Market Size
8.3 Canada Game-based Learning Market Size
8.4 Mexico Game-based Learning Market Size
8.5 The Influence of COVID-19 on North America Market

9 Europe Game-based Learning Market Analysis
9.1 Europe Game-based Learning Market Size
9.2 Germany Game-based Learning Market Size
9.3 United Kingdom Game-based Learning Market Size
9.4 France Game-based Learning Market Size
9.5 Italy Game-based Learning Market Size
9.6 Spain Game-based Learning Market Size
9.7 The Influence of COVID-19 on Europe Market

10 Asia-Pacific Game-based Learning Market Analysis
10.1 Asia-Pacific Game-based Learning Market Size
10.2 China Game-based Learning Market Size
10.3 Japan Game-based Learning Market Size
10.4 South Korea Game-based Learning Market Size
10.5 Southeast Asia Game-based Learning Market Size
10.6 India Game-based Learning Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market

11 Middle East and Africa Game-based Learning Market Analysis
11.1 Middle East and Africa Game-based Learning Market Size
11.2 Saudi Arabia Game-based Learning Market Size
11.3 UAE Game-based Learning Market Size
11.4 South Africa Game-based Learning Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market

12 South America Game-based Learning Market Analysis
12.1 South America Game-based Learning Market Size
12.2 Brazil Game-based Learning Market Size
12.3 The Influence of COVID-19 on South America Market

13 Company Profiles
13.1 Sava Transmedia
13.1.1 Sava Transmedia Basic Information
13.1.2 Sava Transmedia Product Profiles, Application and Specification
13.1.3 Sava Transmedia Game-based Learning Market Performance (2015-2020)
13.2 MAK Technologies
13.2.1 MAK Technologies Basic Information
13.2.2 MAK Technologies Product Profiles, Application and Specification
13.2.3 MAK Technologies Game-based Learning Market Performance (2015-2020)
13.3 Lumos Labs
13.3.1 Lumos Labs Basic Information
13.3.2 Lumos Labs Product Profiles, Application and Specification
13.3.3 Lumos Labs Game-based Learning Market Performance (2015-2020)
13.4 Corporate Gameware
13.4.1 Corporate Gameware Basic Information
13.4.2 Corporate Gameware Product Profiles, Application and Specification
13.4.3 Corporate Gameware Game-based Learning Market Performance (2015-2020)
13.5 PlayGen.com
13.5.1 PlayGen.com Basic Information
13.5.2 PlayGen.com Product Profiles, Application and Specification
13.5.3 PlayGen.com Game-based Learning Market Performance (2015-2020)
13.6 RallyOn
13.6.1 RallyOn Basic Information
13.6.2 RallyOn Product Profiles, Application and Specification
13.6.3 RallyOn Game-based Learning Market Performance (2015-2020)
13.7 LearningWare
13.7.1 LearningWare Basic Information
13.7.2 LearningWare Product Profiles, Application and Specification
13.7.3 LearningWare Game-based Learning Market Performance (2015-2020)
13.8 BreakAway
13.8.1 BreakAway Basic Information
13.8.2 BreakAway Product Profiles, Application and Specification
13.8.3 BreakAway Game-based Learning Market Performance (2015-2020)
13.9 Visual Purple
13.9.1 Visual Purple Basic Information
13.9.2 Visual Purple Product Profiles, Application and Specification
13.9.3 Visual Purple Game-based Learning Market Performance (2015-2020)

14 Market Forecast - By Regions
14.1 North America Game-based Learning Market Forecast (2020-2025)
14.2 Europe Game-based Learning Market Forecast (2020-2025)
14.3 Asia-Pacific Game-based Learning Market Forecast (2020-2025)
14.4 Middle East and Africa Game-based Learning Market Forecast (2020-2025)
14.5 South America Game-based Learning Market Forecast (2020-2025)

15 Market Forecast - By Type and Applications
15.1 Global Game-based Learning Market Forecast by Types (2020-2025)
15.1.1 Global Game-based Learning Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Game-based Learning Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Game-based Learning Market Forecast by Applications (2020-2025)

List of Tables and Figures

Figure Game-based Learning Picture
Table Game-based Learning Key Market Segments
Figure Study and Forecasting Years
Figure Global Game-based Learning Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Game-based Learning Value ($) and Growth Rate (2015-2020)
Table Global Game-based Learning Value ($) by Countries (2015-2020)
Table Global Game-based Learning Value Market Share by Regions (2015-2020)
Figure Global Game-based Learning Value Market Share by Regions in 2019
Figure Global Game-based Learning Production and Growth Rate (2015-2020)
Table Global Game-based Learning Production by Major Countries (2015-2020)
Table Global Game-based Learning Production Market Share by Major Countries (2015-2020)
Figure Global Game-based Learning Production Market Share by Regions in 2019
Figure Global Game-based Learning Consumption and Growth Rate (2015-2020)
Table Global Game-based Learning Consumption by Regions (2015-2020)
Table Global Game-based Learning Consumption Market Share by Regions (2015-2020)
Figure Global Game-based Learning Consumption Market Share by Regions in 2019
Table Global Game-based Learning Export Top 3 Country 2019
Table Global Game-based Learning Import Top 3 Country 2019
Table United States Game-based Learning Export and Import (2015-2020)
Table Europe Game-based Learning Export and Import (2015-2020)
Table China Game-based Learning Export and Import (2015-2020)
Table Japan Game-based Learning Export and Import (2015-2020)
Table India Game-based Learning Export and Import (2015-2020)
Table Global Game-based Learning Production by Types (2015-2020)
Table Global Game-based Learning Production Market Share by Types (2015-2020)
Figure Global Game-based Learning Production Share by Type (2015-2020)
Table Global Game-based Learning Value by Types (2015-2020)
Table Global Game-based Learning Value Market Share by Types (2015-2020)
Figure Global Game-based Learning Value Share by Type (2015-2020)
Figure Global Online Production and Growth Rate (2015-2020)
Figure Global Online Price (2015-2020)
Figure Global Offline Production and Growth Rate (2015-2020)
Figure Global Offline Price (2015-2020)
Table Global Game-based Learning Consumption by Applications (2015-2020)
Table Global Game-based Learning Consumption Market Share by Applications (2015-2020)
Figure Global Game-based Learning Consumption Share by Application (2015-2020)
Figure Global K-12 Game-Based Learning Consumption and Growth Rate (2015-2020)
Figure Global Higher Game-Based Learning Consumption and Growth Rate (2015-2020)
Figure North America Game-based Learning Market Consumption and Growth Rate (2015-2020)
Table North America Game-based Learning Consumption by Countries (2015-2020)
Table North America Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure North America Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure United States Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure Canada Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure Mexico Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Game-based Learning Market Consumption and Growth Rate (2015-2020)
Table Europe Game-based Learning Consumption by Countries (2015-2020)
Table Europe Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure Europe Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure Germany Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure France Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure Italy Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure Spain Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Game-based Learning Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Game-based Learning Consumption by Countries (2015-2020)
Table Asia-Pacific Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure China Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure Japan Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure South Korea Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure India Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Game-based Learning Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Game-based Learning Consumption by Countries (2015-2020)
Table Middle East and Africa Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure UAE Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure South Africa Game-based Learning Market Consumption and Growth Rate (2015-2020)
Figure South America Game-based Learning Market Consumption and Growth Rate (2015-2020)
Table South America Game-based Learning Consumption by Countries (2015-2020)
Table South America Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure South America Game-based Learning Consumption Market Share by Countries (2015-2020)
Figure Brazil Game-based Learning Market Consumption and Growth Rate (2015-2020)
Table Sava Transmedia Company Profile
Table Sava Transmedia Production, Value, Price, Gross Margin 2015-2020
Figure Sava Transmedia Production and Growth Rate
Figure Sava Transmedia Value ($) Market Share 2015-2020
Table MAK Technologies Company Profile
Table MAK Technologies Production, Value, Price, Gross Margin 2015-2020
Figure MAK Technologies Production and Growth Rate
Figure MAK Technologies Value ($) Market Share 2015-2020
Table Lumos Labs Company Profile
Table Lumos Labs Production, Value, Price, Gross Margin 2015-2020
Figure Lumos Labs Production and Growth Rate
Figure Lumos Labs Value ($) Market Share 2015-2020
Table Corporate Gameware Company Profile
Table Corporate Gameware Production, Value, Price, Gross Margin 2015-2020
Figure Corporate Gameware Production and Growth Rate
Figure Corporate Gameware Value ($) Market Share 2015-2020
Table PlayGen.com Company Profile
Table PlayGen.com Production, Value, Price, Gross Margin 2015-2020
Figure PlayGen.com Production and Growth Rate
Figure PlayGen.com Value ($) Market Share 2015-2020
Table RallyOn Company Profile
Table RallyOn Production, Value, Price, Gross Margin 2015-2020
Figure RallyOn Production and Growth Rate
Figure RallyOn Value ($) Market Share 2015-2020
Table LearningWare Company Profile
Table LearningWare Production, Value, Price, Gross Margin 2015-2020
Figure LearningWare Production and Growth Rate
Figure LearningWare Value ($) Market Share 2015-2020
Table BreakAway Company Profile
Table BreakAway Production, Value, Price, Gross Margin 2015-2020
Figure BreakAway Production and Growth Rate
Figure BreakAway Value ($) Market Share 2015-2020
Table Visual Purple Company Profile
Table Visual Purple Production, Value, Price, Gross Margin 2015-2020
Figure Visual Purple Production and Growth Rate
Figure Visual Purple Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Game-based Learning Market Forecast Production by Types (2020-2025)
Table Global Game-based Learning Market Forecast Production Share by Types (2020-2025)
Table Global Game-based Learning Market Forecast Value ($) by Types (2020-2025)
Table Global Game-based Learning Market Forecast Value Share by Types (2020-2025)
Table Global Game-based Learning Market Forecast Consumption by Applications (2020-2025)
Table Global Game-based Learning Market Forecast Consumption Share by Applications (2020-2025)
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