Wearable Computing Market by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others), by Technology (Computing, Display, Networking, and Others), & Geography - Global Forecast to 2020

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Date: 24-Jun-2015
No. of pages: 175
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Wearable computing refers to electronic technologies that are incorporated into clothing and accessories which are worn on the body comfortably. The wearable devices primarily perform most of the computing tasks as mobile phones or laptops; however in some cases these devices outperform the hand-held devices. The implication and uses of wearable technologies have a widespread influence in the field of healthcare and medical, fitness and wellness, infotainment, military, and industrial applications among others. In simple terms, wearable devices make things easier by offering several computing features in various day-to-day applications due to the integration of computing and communication devices.

The global wearable computing market is expected to reach $34.61billion by 2020,at a CAGR of 20.7% between 2015and 2020.

The global wearable computing market has been segmented into three categories that include application, technology, and geography. The application segment is classified into fitness and wellness, medical and healthcare, enterprise and industrial, infotainment and others. The application category is further segmented by various types of products, which include wristbands, smart clothing, foot wear, smart watches, and smart glasses among others.

The technology segment is classified into computing technologies, display technologies, networking technologies, and others. The wearable computing market has also been segmented on the basis of geography which includes the Americas, Europe, APAC, and RoW.

The major players that offer various products in the wearable computing market are Adidas AG (Germany), Apple, Inc. (U.S.), Fitbit, Inc. (U.S.), Pebble Technology Corporation (U.S.), Garmin Ltd. (U.S.), Jawbone (U.S.), LG Electronics, Inc. (South Korea), Motorola Mobility Holdings, Inc. (U.S.), Sony Corporation (Japan),  and Samsung Electronics Co., Ltd. (South Korea) among others.

Wearable Computing Market by Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others), by Technology (Computing, Display, Networking, and Others), & Geography - Global Forecast to 2020

Table of Contents

1 Introduction
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Scope
1.3.3 Years Considered for the Study
1.4 Currency & Pricing
1.5 Limitations
1.6 Stakeholders

2 Research Methodology
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries Interviews: By Company Type, Designation, and Region
2.2 Factor Analysis
2.2.1 Introduction
2.2.2 Demand-Side Analysis
2.2.2.1 Growing Demand for Wearable Devices
2.2.3 Supply-Side Analysis
2.2.3.1 Increase in the Number of Product Launches in the Wearable Computing Market
2.2.3.2 Growing Usage of Wearable Devices in Military
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Market Breakdown and Data Triangulation
2.5 Research Assumptions and Limitations
2.5.1 Assumptions

3 Executive Summary

4 Premium Insights
4.1 Attractive Market Opportunities in Wearable Computing
4.2 Market: By Application
4.3 Market in the Asia-Pacific Region
4.4 Wearable Fitness and Wellness Application Market, By Geography
4.5 Life Cycle Analysis, By Geography

5 Market Overview
5.1 Market Segmentation
5.1.1 Market, By Application
5.1.2 Market, By Technology
5.1.3 Market, By Geography
5.2 Market Evolution
5.3 Market Dynamics
5.3.1 Drivers
5.3.1.1 Increasing Adoption of Smartwatches and Wrist Bands in Consumer Market
5.3.1.2 Rising Focus Towards Communication, Networking, and Recognition Technologies for Wearable’s
5.3.1.3 Growing Popularity of Internet of Things
5.3.1.4 Increasing Popularity of Wearable Health and Medical Devices in the U.S.
5.3.2 Restraints
5.3.2.1 High Initial Price Range of Body and Eye Wear
5.3.2.2 Power Consumption and Limited Battery Life
5.3.2.3 Social Acceptance Factor
5.3.3 Opportunities
5.3.3.1 Penetration of Smart Clothing in European Region With Increased Funding
5.3.3.2 Development of Key Enabling Technologies
5.3.3.3 Increasing Adoption of Wearables in Multiple Application Areas
5.3.4 Challenges
5.3.4.1 Technical Difficulties
5.3.4.2 Device Protection and Thermal Consideration
5.3.5 Burning Issue
5.3.5.1 Unaddressed Regulatory Issues
5.3.6 Winning Imperative
5.3.6.1 Investment From Major Players Such as Google, Microsoft, Apple, Motorola, and Various Fitness Device Manufacturers

6 Industry Trends
6.1 Introduction
6.2 Value Chain Analysis
6.3 Porter’s Five Forces Analysis
6.3.1 Intensity of Competitive Rivalry
6.3.2 Threat of Substitutes
6.3.3 Bargaining Power of Buyers
6.3.4 Bargaining Power of Suppliers
6.3.5 Threat of New Entrants
6.4 Strategic Benchmarking
6.4.1 Technology Integration and Product Enhancement

7 Wearable Computing Market, By Application
7.1 Introduction
7.2 Fitness and Wellness Application
7.2.1 Wrist Bands
7.2.2 Smart Clothing
7.2.3 Foot Wear
7.2.4 Others
7.3 Medical and Healthcare
7.3.1 Continuous Glucose Monitors
7.3.2 Drug Delivery Products
7.3.3 ECG Monitoring
7.3.4 Others
7.4 Enterprise and Industrial
7.4.1 Hand Worn Terminals
7.4.2 Others
7.5 Infotainment
7.5.1 Smartwatches
7.5.2 Augmented Reality Devices
7.5.2.1 Heads-Up Displays
7.5.2.2 Heads Mounted Displays
7.5.2.3 Smart Glasses
7.6 Others

8 Wearable Computing Market, By Technology
8.1 Introduction
8.1.1 Computing Technologies
8.1.1.1 Wearable Computers
8.1.2 Display Technologies
8.1.2.1 Virtual Reality
8.1.2.2 Augmented Reality
8.1.3 Networking Technologies
8.1.3.1 Bluetooth
8.1.3.2 Wi-Fi
8.1.3.3 Others
8.1.4 Other Technologies

9 Geographic Analysis
9.1 Introduction
9.2 The Americas
9.2.1 North America
9.2.1.1  U.S
9.2.1.2  Canada
9.2.1.3  Mexico
9.2.2 South America
9.3 Europe
9.3.1 U.K
9.3.2 Germany
9.3.2 France
9.3.3 Rest of Europe
9.4 Asia-Pacific
9.4.1 China
9.4.2 Japan
9.4.3 South Korea..
9.4.4 India
9.4.5 Rest of Asia-Pacific
9.5 Rest of the World (RoW)
9.5.1 Middle East
9.5.2 Africa

10 Competitive Landscape
10.1 Overview
10.2 Market Ranking For Market, 2014
10.3 Competitive Scenario
10.4 Recent Developments
10.4.1 New Product Launches
10.4.2 Partnerships, Agreements, and Contracts & Collaborations
10.4.4 Expansions

11 Company Profiles
11.1 Introduction
11.2 Adidas AG
11.2.1 Business Overview
11.2.2 Product Portfolio
11.2.3 Recent Developments
11.3 Apple Inc.
11.3.1 Business Overview
11.3.2 Product Portfolio
11.3.3 Recent Developments
11.4 Boston Scientific Corporation
11.4.1 Business Overview
11.4.2 Product Portfolio
11.4.3 Recent Developments
11.5 Fitbit Inc.
11.5.1 Business Overview
11.5.2 Product Portfolio
11.5.3 Recent Developments
11.6 Garmin, Ltd.
11.6.1 Business Overview
11.6.2 Product Portfolio
11.6.3 Recent Developments
11.6.4 MnM View
11.7 Jawbone
11.7.1 Business Overview
11.7.2 Product Portfolio
11.7.3 Recent Developments
11.8 LG Electronics, Inc.
11.8.1 Business Overview
11.8.2 Product Portfolio
11.8.3 Recent Developments
11.8.4 MnM View
11.9 Motorola Mobility Holdings, Inc.
11.9.1 Business Overview
11.9.2 Product Portfolio
11.9.3 Recent Developments
11.9.4 MnM View
11.10 Nike, Inc.
11.10.1 Business Overview
11.10.2 Product Portfolio
11.10.3 Recent Developments
11.11 Pebble Technology Corporation
11.11.1 Business Overview
11.11.2 Product Portfolio
11.11.3 Recent Developments
11.11.4 MnM View
11.12 Samsung Electronics Co., Ltd
11.12.1 Business Overview
11.12.2 Product Portfolio
11.12.3 Recent Developments
11.12.4 MnM View
11.13 Sony Corporation
11.13.1 Business Overview
11.13.2 Product Portfolio
11.13.3 Recent Developments
11.14 Zephyr Technology Corporation
11.14.1 Business Overview
11.14.2 Product Portfolio
11.14.3 Recent Developments

12 Appendix
12.1 Insights of Industry Experts
12.2 Discussion Guide
12.3 Introducing RT: Real Time Market Intelligence
12.4 Available Customizations
12.5 Related Reports

List of Tables

Table 1 Adoption of Smart Watches and Wrist Bands in Consumer Market Propels the Growth of Market
Table 2 High Initial Price S Act as A Hinderance  to the Market
Table 3 Penetration of Smart Clothing in European Region With Increased Funding is A Huge Opportunity for the Market
Table 4 List of Projects Funded By the European Union
Table 5 The Porter’s Five Forces Analysis: High Degree of Competition is Likely to Have A Maximum Impact on the  Overall Market,2014
Table 6 Wearable Computing Market, By Application, 2013 – 2020 ($Million)
Table 7 Market, By Application, 2013 – 2020 (Million Units)
Table 8 Wearable Fitness & Wellness Computing Application Market, 2013 – 2020 ($Million)
Table 9 Wearable Fitness & Wellness Computing Application Market, 2013 – 2020 (Million Units)
Table 10 Wearable Fitness & Wellness Computing Market, By Geography, 2013 – 2020 ($Million)
Table 11 Wearable Fitness & Wellness Computing Market, By Geography, 2013 – 2020 (Million Units)
Table 12 Wearable Medical & Healthcare Application Market, 2013 – 2020 ($Million)
Table 13 Wearable Medical & Healthcare Application Market, 2013 – 2020 (Thousand Units)
Table 14 Wearable Medical & Healthcare Application Market, By Geography, 2013 – 2020 ($Million)
Table 15 Wearable Medical & Healthcare Application Market, By Geography, 2013 – 2020 (Thousand Units)
Table 16 Wearable Enterprise & Industrial Application Market, 2013 – 2020 ($Million)
Table 17 Wearable Enterprise & Industrial Application Market, 2013 – 2020 (Thousand Units)
Table 18 Wearable Enterprise & Industrial Market, By Geography, 2013 – 2020 ($Million)
Table 19 Wearable Enterprise & Industrial Market, By Geography, 2013 – 2020 (Thousand Units)
Table 20 Wearable Infotainment Application Market, 2013 – 2020 ($Million)
Table 21 Wearable Infotainment Application Market, 2013 – 2020 (Million Units)
Table 22 Wearable Infotainment Application Market, By Augmented Reality Devices, 2013 – 2020 ($Million)
Table 23 Wearable Infotainment Application Market, By Augmented Reality Devices, 2013 – 2020 (Thousand Units)
Table 24 Wearable Infotainment Application Market, By Geography, 2013 – 2020 ($Million)
Table 25 Wearable Infotainment Application Market, By Geography, 2013 – 2020 (Million Units)
Table 26 Wearable Others Application Market, 2013 – 2020 ($Million)
Table 27 Wearable Others Application Market, 2013 – 2020 (Million Units)
Table 28 Wearable Others Application Market, By Geography, 2013 – 2020 ($Million)
Table 29 Wearable Others Application Market, By Geography, 2013 – 2020 (Thousand Units)
Table 30 Wearable Computing Market, By Geography, 2013 – 2020 ($Million)
Table 31 Market, By Geography, 2013 – 2020 (Million Units)
Table 32 The Americas Wearable Computing Market, By Region, 2013 – 2020 ($Million)
Table 33 The Americas :Market, By Region, 2013 – 2020 (Million Units)
Table 34 The Americas :Market, By Country, 2013 – 2020 ($Million)
Table 35 The Americas :Wearable Computing Market, By Country, 2013 – 2020 (Million Units)
Table 36 The Americas :Market, By Application, 2013 – 2020 ($Million)
Table 37 The Americas :Wearable Computing Market, By Application, 2013 – 2020 (Million Units)
Table 38 The Americas :Market, By Fitness & Wellness Application, 2013 – 2020 ($Million)
Table 39 The Americas :Wearable Computing Market, By Medical & Healthcare Application, 2013 – 2020  ($Million)
Table 40 The Americas :Market, By Enterprise & Industrial Application, 2013 – 2020 ($Million)
Table 41 The Americas Wearable Computing Market, By Infotainment Application, 2013 – 2020  ($Million)
Table 42 The Americas Wearable Computing Market, By Others Application, 2013 – 2020 ($Million)
Table 43 Europe  Wearable Computing Market, Byconutry, 2013 – 2020 ($Million)
Table 44 Europe  :Market, By Country, 2013 – 2020 (Million Units)
Table 45 Europe :Market, By Application, 2013 – 2020 ($Million)
Table 46 Europe :Market, By Application, 2013 – 2020 (Thousand Units)
Table 47 Europe :Market, By Fitness & Wellness Application, 2013 – 2020 ($Million)
Table 48 Europe :Wearable Computing Market, By Medical & Healthcare Application, 2013 – 2020 ($Million)
Table 49 Europe :Market, By Enterprise & Industrial Application, 2013 – 2020 ($Million)
Table 50 Europe :Market, By Infotainment Application, 2013 – 2020  ($Million)
Table 51 Europe :Market, By Others Application, 2013 – 2020 ($Million)
Table 52 APAC :Wearable Computing Market, By Country, 2013 – 2020 ($Million)
Table 53 APAC :Market, By Country, 2013 – 2020 (Million Units)
Table 54 APAC :Market, By Application, 2013 – 2020 ($Million)
Table 55 APAC :WearabMarket, By Application, 2013 – 2020 (Thousand Units)
Table 56 APAC :Market, By Fitness & Wellness Application, 2013 – 2020 ($Million)
Table 57 APAC :Market, By Medical & Healthcare Application, 2013 – 2020 ($Million)
Table 58 APAC Wearable Computing Market, By Enterprise & Industrial Application, 2013 – 2020 ($Million)
Table 59 APAC Wearable Computing Market, By Infotainment Application, 2013 – 2020 ($Million)
Table 60 APAC Wearable Computing Market, By Others Application, 2013 – 2020 ($Million)
Table 61 Wearable Computing Market, By RoW, 2013 – 2020 ($Million)
Table 62 RoW Wearable Computing Market, By Region, 2013 – 2020 (Million Units)
Table 63 RoW Market, By Application, 2013 – 2020 ($Million)
Table 64 RoW Market, By Application, 2013 – 2020 (Thousand Units)
Table 65 RoW Market, By Fitness & Wellness Application, 2013 – 2020 ($Million)
Table 66 RoW Market, By Medical & Healthcare Application, 2013 – 2020 ($Million)
Table 67 RoW Market, By Enterprise & Industrial Application, 2013 – 2020 ($Million)
Table 68 RoW Market, By Infotainment Application, 2013 – 2020 ($Million)
Table 69 RoW Market, By Others Application, 2013 – 2020 ($Million)

List of Figures

Figure 1 Research Design & Factor Analysis
Figure 2 Wearable Devices Market Size, 2010-2012
Figure 3 Product Launches in the Wearable Computing Market, 2013-2015
Figure 4 Market Size Estimation Methodology: Bottom-Up Approach
Figure 5 Market Size Estimation Methodology: Top-Down Approach
Figure 6 Assumptions for the Research Study
Figure 7 Infotainment Application Accounted for the Maximum Value in Wearable Computing Market in 2014
Figure 8 Smartwatches is Expected to Witness High Growth Rate in the Wearable Infotainment Market During the Forecast Period
Figure 9 Hand-Worn Terminals is Estimated to Account for the Highest Market Value in the Enterprise and Industrial Application During the Forecast Period
Figure 10 APAC Region Wearable Computing Market Analysis, By Country, 2014
Figure 11 Global Wearable Computing Market Share, By Geography, 2014
Figure 12 Increasing Adoption of Smartwatches, Fitness Bands, and Smart Clothing Provide Opportunities in Wearable Computing
Figure 13 The Enterprise and Industrial Segment is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 14 Wristband Market for Wearable Computing is Estimated to Capture the Lion’s Share in the Emerging Asia-Pacific Market,2015
Figure 15 APAC is Projected to Grow at A Higher CAGR Compared to Other Regions From 2015-2020
Figure 16 The Wearable Computing Market  is in the Growth Stage in APAC Region,2015
Figure 17 Wearable Computing Market: Segmentation
Figure 18 Wearable Computing Market: By Application
Figure 19 Market: By Technology
Figure 20 Wearable Computing Market: By Geography
Figure 21 Evolution of the Market
Figure 22 Market Dynamics: Overview
Figure 23 Smartwatch Shipments By Company, 2014
Figure 24 Share of Americans Who Owned Different Medical and Health Wearable Devices in 2014
Figure 25 Average Market Prices for Various Wearable Devices
Figure 26 Life Cycle of Wearable Products, 2014
Figure 27 Value Chain Analysis (2014): Major Value is Added During the Assembly and Distribution Phases
Figure 28 The Porter’s Five Forces Analysis (2014):
Figure 29 Market: Porter’s Five Forces Analysis, 2014
Figure 30 Intensity of Competitive Rivalry: High Competition in the Market Due to the New Product Launches and Innovations
Figure 31 Threat of Substitutes Will Be High Due to the Availability of Substitute Products
Figure 32 Bargaining Power of Buyers: as the Adoption Rate of Buyers is High, They Will Have A High Bargaining Power
Figure 33 Bargaining Power of Suppliers: Technological Factors in Wearables Will Drive the Market for Suppliers During the Forecast Period
Figure 34 Threat of New Entrants: With Innovative Product Developments New Entrants are Likely to Enter This Market
Figure 35 Strategic Benchmarking: Key Players Largely Adopted Organic Growth Strategies Such as New Product Launches
Figure 36 Segmentation of the Wearable Computing Market: By Application
Figure 37 Infotainment: the Fastest Growing Application in the Market Between 2014 and 2020
Figure 38 Segmentation of the Wearable Computing Market: By Fitness and Wellness Application
Figure 39 Smart Clothing: Expected to Grow at A Highest CAGR Rate in Fitness and Wellness Application Market From 2015 to 2020
Figure 40 The Americas: Expected to Grow at A Highest Market Value in the Fitness and Wellness Market Between 2014 and 2020
Figure 41 Segmentation of the Market: By Medical and Healthcare Application
Figure 42 ECG Monitors: Expected to Grow at A Highest CAGR Rate in the Medical and Healthcare Application Market Between 2014 and 2020
Figure 43 The Americas: Expected to Grow at A Highest Market Value in the Medical and Healthcare Application Market Between 2014 and 2020
Figure 44 Segmentation of the Market: By Enterprise and Industrial Application
Figure 45 Hand-Worn Terminals is Expected to Grow at A Highest Market Value in the Enterprsie and Industrial Market From 2014 to 2020
Figure 46 APAC Region is Expected to Grow at A Highest Rate in the Medical and Healthcare Application Market Between 2014 and 2020
Figure 47 Segmentation of the Wearable Computing Market: By Infotainment Application
Figure 48 Segmentation of the Wearable Computing Augmented Realty Devices
Figure 49 Smartwatches are Projected to Increase at A Highest CAGR Rate in the Infotainment Application Market Between 2014 and 2020
Figure 50 Smart Glasses are Expected to Grow at Highest Market Value in the Augmented Reality Devices Market From 2014 to 2020
Figure 51 The Americas Region Expected to Grow at A Highest Market Value Between 2014 and 2020
Figure 52 Segmentation of the Market: By Other Application
Figure 53 Ties and Collars are Projected to Grow at A Highest Market Value in Others Application Market Between 2014 and 2020
Figure 54 The Americas is Projected to Grow at A Highest Market Value in Others Application Market From 2014 to 2020
Figure 55 Segmentation of the Wearable Computing Market: By Technology
Figure 56 Segmentation of the Display Technology
Figure 57 Segmentation of the Networking Technology
Figure 58 Wearable Computing Market, By Region
Figure 59 Geographic Snapshot (2014) - APAC Region is Estimated to Register the Highest Growth Rate During the Forecast Period
Figure 60 Among All Countries, U.S. is Considered to Dominate in the Wearable Computing Market Between 2015 and 2020
Figure 61 The Americas Market Snapshot: the Market Would Be Driven By the Growing Demand From Medical and Healthcare Application During the Forecast Period
Figure 62 Segmentation: the Americas
Figure 63 Europe Market Snapshot: the Demand for Wearable Computing Would Be Driven By Wide Opportunities Coming Up in the Various Application Market
Figure 64 Segmentation: Europe
Figure 65 APAC Market Snapshot: the Demand Would Be Driven By the Presence of Various Major Players in the Region and the Growing Regional Economy
Figure 66 Segmentation: APAC
Figure 67 Segmentation: RoW
Figure 68 Key Growth Strategies Adopted By Top Companies Between 2012 and 2015
Figure 69 LG Electronics Grew at the Highest Rate Between 2012 and 2014
Figure 70 Market Ranking of the Top 5 Players in the Market, 2014
Figure 71 Market Evaluation Framework-New Product Launches Fuelled Growth and Innovation in 2013 and 2014
Figure 72 Battle for Market Share: New Product Launches Was the Key Strategy
Figure 73 Geographic Revenue Mix of Major Market Players
Figure 74 Adidas AG: Company Snapshot
Figure 75 Apple Inc.: Company Snapshot
Figure 76 Boston Scientific Corp.: Company Snapshot
Figure 77 Fitbit Inc.: Company Snapshot
Figure 78 Garmin Ltd.: Company Snapshot
Figure 79 Garmin, Ltd.: SWOT Analysis
Figure 80 Jawbone: Company Snapshot
Figure 81 LG Electronics Inc.: Company Snapshot
Figure 82 LG Electronics, Inc.: SWOT Analysis
Figure 83 Motorola Mobility Holdings, Inc.: Company Snapshot
Figure 84 Motorola Mobility Holdings, Inc.: SWOT Analysis
Figure 85 Nike, Inc.: Company Snapshot
Figure 86 Pebble Technology Corp.: Company Snapshot
Figure 87 Pebble Technology Corp.: SWOT Analysis
Figure 88 Samsung Electronics Co., Ltd.: Company Snapshot
Figure 89 Samsung Electronics Co., Ltd.: SWOT Analysis
Figure 90 Sony Corporation: Company Snapshot
Figure 91 Zephyr Technology Corp.: Company Snapshot

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