VR in Education Sector Market, Global Outlook and Forecast 2023-2029

Publisher Name :
Date: 31-Jan-2023
No. of pages: 109

Virtual reality (VR) is a computer-generated simulation developed using projectors and ingenious computer programming. This helps create a three-dimensional interactive environment for teachers and students.

This report aims to provide a comprehensive presentation of the global market for VR in Education Sector, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR in Education Sector. This report contains market size and forecasts of VR in Education Sector in global, including the following market information:

Global VR in Education Sector Market Revenue, 2018-2023, 2024-2029, ($ millions)

Global top five companies in 2022 (%)

The global VR in Education Sector market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

During 2017, the VR gear segment dominated the VR in education sector market and is expected to continue its dominance over the next four years. The easy manufacturing techniques and lower costs of the VR gear are factors that will drive the growth of this segment in the coming years.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the VR in Education Sector companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global VR in Education Sector Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global VR in Education Sector Market Segment Percentages, by Type, 2022 (%)

- VR Gear

- VR Software

Global VR in Education Sector Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global VR in Education Sector Market Segment Percentages, by Application, 2022 (%)

- Higher Education

- K-12

Global VR in Education Sector Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global VR in Education Sector Market Segment Percentages, By Region and Country, 2022 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies VR in Education Sector revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies VR in Education Sector revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

- Oculus VR

- Google

- Alchemy VR

- Discovery Communications

- Cinoptics

- EPSON

- HTC

- Sony

- FOVE

- LG Electronics

- Zebronics

- Homido

- Mattel

- Samsung Electronics

- ZEISS

- EON Reality

- Immersive VR Education

- Unimersiv

Outline of Major Chapters:

Chapter 1: Introduces the definition of VR in Education Sector, market overview.

Chapter 2: Global VR in Education Sector market size in revenue.

Chapter 3: Detailed analysis of VR in Education Sector company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of VR in Education Sector in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

VR in Education Sector Market, Global Outlook and Forecast 2023-2029

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 VR in Education Sector Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global VR in Education Sector Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global VR in Education Sector Overall Market Size
2.1 Global VR in Education Sector Market Size: 2022 VS 2029
2.2 Global VR in Education Sector Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top VR in Education Sector Players in Global Market
3.2 Top Global VR in Education Sector Companies Ranked by Revenue
3.3 Global VR in Education Sector Revenue by Companies
3.4 Top 3 and Top 5 VR in Education Sector Companies in Global Market, by Revenue in 2022
3.5 Global Companies VR in Education Sector Product Type
3.6 Tier 1, Tier 2 and Tier 3 VR in Education Sector Players in Global Market
3.6.1 List of Global Tier 1 VR in Education Sector Companies
3.6.2 List of Global Tier 2 and Tier 3 VR in Education Sector Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global VR in Education Sector Market Size Markets, 2022 & 2029
4.1.2 VR Gear
4.1.3 VR Software
4.2 By Type - Global VR in Education Sector Revenue & Forecasts
4.2.1 By Type - Global VR in Education Sector Revenue, 2018-2023
4.2.2 By Type - Global VR in Education Sector Revenue, 2024-2029
4.2.3 By Type - Global VR in Education Sector Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global VR in Education Sector Market Size, 2022 & 2029
5.1.2 Higher Education
5.1.3 K-12
5.2 By Application - Global VR in Education Sector Revenue & Forecasts
5.2.1 By Application - Global VR in Education Sector Revenue, 2018-2023
5.2.2 By Application - Global VR in Education Sector Revenue, 2024-2029
5.2.3 By Application - Global VR in Education Sector Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global VR in Education Sector Market Size, 2022 & 2029
6.2 By Region - Global VR in Education Sector Revenue & Forecasts
6.2.1 By Region - Global VR in Education Sector Revenue, 2018-2023
6.2.2 By Region - Global VR in Education Sector Revenue, 2024-2029
6.2.3 By Region - Global VR in Education Sector Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America VR in Education Sector Revenue, 2018-2029
6.3.2 US VR in Education Sector Market Size, 2018-2029
6.3.3 Canada VR in Education Sector Market Size, 2018-2029
6.3.4 Mexico VR in Education Sector Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe VR in Education Sector Revenue, 2018-2029
6.4.2 Germany VR in Education Sector Market Size, 2018-2029
6.4.3 France VR in Education Sector Market Size, 2018-2029
6.4.4 U.K. VR in Education Sector Market Size, 2018-2029
6.4.5 Italy VR in Education Sector Market Size, 2018-2029
6.4.6 Russia VR in Education Sector Market Size, 2018-2029
6.4.7 Nordic Countries VR in Education Sector Market Size, 2018-2029
6.4.8 Benelux VR in Education Sector Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia VR in Education Sector Revenue, 2018-2029
6.5.2 China VR in Education Sector Market Size, 2018-2029
6.5.3 Japan VR in Education Sector Market Size, 2018-2029
6.5.4 South Korea VR in Education Sector Market Size, 2018-2029
6.5.5 Southeast Asia VR in Education Sector Market Size, 2018-2029
6.5.6 India VR in Education Sector Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America VR in Education Sector Revenue, 2018-2029
6.6.2 Brazil VR in Education Sector Market Size, 2018-2029
6.6.3 Argentina VR in Education Sector Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa VR in Education Sector Revenue, 2018-2029
6.7.2 Turkey VR in Education Sector Market Size, 2018-2029
6.7.3 Israel VR in Education Sector Market Size, 2018-2029
6.7.4 Saudi Arabia VR in Education Sector Market Size, 2018-2029
6.7.5 UAE VR in Education Sector Market Size, 2018-2029
7 VR in Education Sector Companies Profiles
7.1 Oculus VR
7.1.1 Oculus VR Company Summary
7.1.2 Oculus VR Business Overview
7.1.3 Oculus VR VR in Education Sector Major Product Offerings
7.1.4 Oculus VR VR in Education Sector Revenue in Global Market (2018-2023)
7.1.5 Oculus VR Key News & Latest Developments
7.2 Google
7.2.1 Google Company Summary
7.2.2 Google Business Overview
7.2.3 Google VR in Education Sector Major Product Offerings
7.2.4 Google VR in Education Sector Revenue in Global Market (2018-2023)
7.2.5 Google Key News & Latest Developments
7.3 Alchemy VR
7.3.1 Alchemy VR Company Summary
7.3.2 Alchemy VR Business Overview
7.3.3 Alchemy VR VR in Education Sector Major Product Offerings
7.3.4 Alchemy VR VR in Education Sector Revenue in Global Market (2018-2023)
7.3.5 Alchemy VR Key News & Latest Developments
7.4 Discovery Communications
7.4.1 Discovery Communications Company Summary
7.4.2 Discovery Communications Business Overview
7.4.3 Discovery Communications VR in Education Sector Major Product Offerings
7.4.4 Discovery Communications VR in Education Sector Revenue in Global Market (2018-2023)
7.4.5 Discovery Communications Key News & Latest Developments
7.5 Cinoptics
7.5.1 Cinoptics Company Summary
7.5.2 Cinoptics Business Overview
7.5.3 Cinoptics VR in Education Sector Major Product Offerings
7.5.4 Cinoptics VR in Education Sector Revenue in Global Market (2018-2023)
7.5.5 Cinoptics Key News & Latest Developments
7.6 EPSON
7.6.1 EPSON Company Summary
7.6.2 EPSON Business Overview
7.6.3 EPSON VR in Education Sector Major Product Offerings
7.6.4 EPSON VR in Education Sector Revenue in Global Market (2018-2023)
7.6.5 EPSON Key News & Latest Developments
7.7 HTC
7.7.1 HTC Company Summary
7.7.2 HTC Business Overview
7.7.3 HTC VR in Education Sector Major Product Offerings
7.7.4 HTC VR in Education Sector Revenue in Global Market (2018-2023)
7.7.5 HTC Key News & Latest Developments
7.8 Sony
7.8.1 Sony Company Summary
7.8.2 Sony Business Overview
7.8.3 Sony VR in Education Sector Major Product Offerings
7.8.4 Sony VR in Education Sector Revenue in Global Market (2018-2023)
7.8.5 Sony Key News & Latest Developments
7.9 FOVE
7.9.1 FOVE Company Summary
7.9.2 FOVE Business Overview
7.9.3 FOVE VR in Education Sector Major Product Offerings
7.9.4 FOVE VR in Education Sector Revenue in Global Market (2018-2023)
7.9.5 FOVE Key News & Latest Developments
7.10 LG Electronics
7.10.1 LG Electronics Company Summary
7.10.2 LG Electronics Business Overview
7.10.3 LG Electronics VR in Education Sector Major Product Offerings
7.10.4 LG Electronics VR in Education Sector Revenue in Global Market (2018-2023)
7.10.5 LG Electronics Key News & Latest Developments
7.11 Zebronics
7.11.1 Zebronics Company Summary
7.11.2 Zebronics Business Overview
7.11.3 Zebronics VR in Education Sector Major Product Offerings
7.11.4 Zebronics VR in Education Sector Revenue in Global Market (2018-2023)
7.11.5 Zebronics Key News & Latest Developments
7.12 Homido
7.12.1 Homido Company Summary
7.12.2 Homido Business Overview
7.12.3 Homido VR in Education Sector Major Product Offerings
7.12.4 Homido VR in Education Sector Revenue in Global Market (2018-2023)
7.12.5 Homido Key News & Latest Developments
7.13 Mattel
7.13.1 Mattel Company Summary
7.13.2 Mattel Business Overview
7.13.3 Mattel VR in Education Sector Major Product Offerings
7.13.4 Mattel VR in Education Sector Revenue in Global Market (2018-2023)
7.13.5 Mattel Key News & Latest Developments
7.14 Samsung Electronics
7.14.1 Samsung Electronics Company Summary
7.14.2 Samsung Electronics Business Overview
7.14.3 Samsung Electronics VR in Education Sector Major Product Offerings
7.14.4 Samsung Electronics VR in Education Sector Revenue in Global Market (2018-2023)
7.14.5 Samsung Electronics Key News & Latest Developments
7.15 ZEISS
7.15.1 ZEISS Company Summary
7.15.2 ZEISS Business Overview
7.15.3 ZEISS VR in Education Sector Major Product Offerings
7.15.4 ZEISS VR in Education Sector Revenue in Global Market (2018-2023)
7.15.5 ZEISS Key News & Latest Developments
7.16 EON Reality
7.16.1 EON Reality Company Summary
7.16.2 EON Reality Business Overview
7.16.3 EON Reality VR in Education Sector Major Product Offerings
7.16.4 EON Reality VR in Education Sector Revenue in Global Market (2018-2023)
7.16.5 EON Reality Key News & Latest Developments
7.17 Immersive VR Education
7.17.1 Immersive VR Education Company Summary
7.17.2 Immersive VR Education Business Overview
7.17.3 Immersive VR Education VR in Education Sector Major Product Offerings
7.17.4 Immersive VR Education VR in Education Sector Revenue in Global Market (2018-2023)
7.17.5 Immersive VR Education Key News & Latest Developments
7.18 Unimersiv
7.18.1 Unimersiv Company Summary
7.18.2 Unimersiv Business Overview
7.18.3 Unimersiv VR in Education Sector Major Product Offerings
7.18.4 Unimersiv VR in Education Sector Revenue in Global Market (2018-2023)
7.18.5 Unimersiv Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. VR in Education Sector Market Opportunities & Trends in Global Market
Table 2. VR in Education Sector Market Drivers in Global Market
Table 3. VR in Education Sector Market Restraints in Global Market
Table 4. Key Players of VR in Education Sector in Global Market
Table 5. Top VR in Education Sector Players in Global Market, Ranking by Revenue (2022)
Table 6. Global VR in Education Sector Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global VR in Education Sector Revenue Share by Companies, 2018-2023
Table 8. Global Companies VR in Education Sector Product Type
Table 9. List of Global Tier 1 VR in Education Sector Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 VR in Education Sector Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type - Global VR in Education Sector Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - VR in Education Sector Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - VR in Education Sector Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application - Global VR in Education Sector Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - VR in Education Sector Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - VR in Education Sector Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region - Global VR in Education Sector Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global VR in Education Sector Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global VR in Education Sector Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America VR in Education Sector Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America VR in Education Sector Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe VR in Education Sector Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe VR in Education Sector Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia VR in Education Sector Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia VR in Education Sector Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America VR in Education Sector Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America VR in Education Sector Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa VR in Education Sector Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa VR in Education Sector Revenue, (US$, Mn), 2024-2029
Table 30. Oculus VR Company Summary
Table 31. Oculus VR VR in Education Sector Product Offerings
Table 32. Oculus VR VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 33. Oculus VR Key News & Latest Developments
Table 34. Google Company Summary
Table 35. Google VR in Education Sector Product Offerings
Table 36. Google VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 37. Google Key News & Latest Developments
Table 38. Alchemy VR Company Summary
Table 39. Alchemy VR VR in Education Sector Product Offerings
Table 40. Alchemy VR VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 41. Alchemy VR Key News & Latest Developments
Table 42. Discovery Communications Company Summary
Table 43. Discovery Communications VR in Education Sector Product Offerings
Table 44. Discovery Communications VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 45. Discovery Communications Key News & Latest Developments
Table 46. Cinoptics Company Summary
Table 47. Cinoptics VR in Education Sector Product Offerings
Table 48. Cinoptics VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 49. Cinoptics Key News & Latest Developments
Table 50. EPSON Company Summary
Table 51. EPSON VR in Education Sector Product Offerings
Table 52. EPSON VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 53. EPSON Key News & Latest Developments
Table 54. HTC Company Summary
Table 55. HTC VR in Education Sector Product Offerings
Table 56. HTC VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 57. HTC Key News & Latest Developments
Table 58. Sony Company Summary
Table 59. Sony VR in Education Sector Product Offerings
Table 60. Sony VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 61. Sony Key News & Latest Developments
Table 62. FOVE Company Summary
Table 63. FOVE VR in Education Sector Product Offerings
Table 64. FOVE VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 65. FOVE Key News & Latest Developments
Table 66. LG Electronics Company Summary
Table 67. LG Electronics VR in Education Sector Product Offerings
Table 68. LG Electronics VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 69. LG Electronics Key News & Latest Developments
Table 70. Zebronics Company Summary
Table 71. Zebronics VR in Education Sector Product Offerings
Table 72. Zebronics VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 73. Zebronics Key News & Latest Developments
Table 74. Homido Company Summary
Table 75. Homido VR in Education Sector Product Offerings
Table 76. Homido VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 77. Homido Key News & Latest Developments
Table 78. Mattel Company Summary
Table 79. Mattel VR in Education Sector Product Offerings
Table 80. Mattel VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 81. Mattel Key News & Latest Developments
Table 82. Samsung Electronics Company Summary
Table 83. Samsung Electronics VR in Education Sector Product Offerings
Table 84. Samsung Electronics VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 85. Samsung Electronics Key News & Latest Developments
Table 86. ZEISS Company Summary
Table 87. ZEISS VR in Education Sector Product Offerings
Table 88. ZEISS VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 89. ZEISS Key News & Latest Developments
Table 90. EON Reality Company Summary
Table 91. EON Reality VR in Education Sector Product Offerings
Table 92. EON Reality VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 93. EON Reality Key News & Latest Developments
Table 94. Immersive VR Education Company Summary
Table 95. Immersive VR Education VR in Education Sector Product Offerings
Table 96. Immersive VR Education VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 97. Immersive VR Education Key News & Latest Developments
Table 98. Unimersiv Company Summary
Table 99. Unimersiv VR in Education Sector Product Offerings
Table 100. Unimersiv VR in Education Sector Revenue (US$, Mn) & (2018-2023)
Table 101. Unimersiv Key News & Latest Developments
List of Figures
Figure 1. VR in Education Sector Segment by Type in 2022
Figure 2. VR in Education Sector Segment by Application in 2022
Figure 3. Global VR in Education Sector Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global VR in Education Sector Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global VR in Education Sector Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by VR in Education Sector Revenue in 2022
Figure 8. By Type - Global VR in Education Sector Revenue Market Share, 2018-2029
Figure 9. By Application - Global VR in Education Sector Revenue Market Share, 2018-2029
Figure 10. By Type - Global VR in Education Sector Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global VR in Education Sector Revenue Market Share, 2018-2029
Figure 12. By Application - Global VR in Education Sector Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global VR in Education Sector Revenue Market Share, 2018-2029
Figure 14. By Region - Global VR in Education Sector Revenue Market Share, 2018-2029
Figure 15. By Country - North America VR in Education Sector Revenue Market Share, 2018-2029
Figure 16. US VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 17. Canada VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe VR in Education Sector Revenue Market Share, 2018-2029
Figure 20. Germany VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 21. France VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 23. Italy VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 24. Russia VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia VR in Education Sector Revenue Market Share, 2018-2029
Figure 28. China VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 29. Japan VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 32. India VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America VR in Education Sector Revenue Market Share, 2018-2029
Figure 34. Brazil VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa VR in Education Sector Revenue Market Share, 2018-2029
Figure 37. Turkey VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 38. Israel VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 40. UAE VR in Education Sector Revenue, (US$, Mn), 2018-2029
Figure 41. Oculus VR VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Google VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Alchemy VR VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Discovery Communications VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Cinoptics VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. EPSON VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. HTC VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Sony VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. FOVE VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. LG Electronics VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Zebronics VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Homido VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. Mattel VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 54. Samsung Electronics VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 55. ZEISS VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 56. EON Reality VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 57. Immersive VR Education VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 58. Unimersiv VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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    Market Overview of Global Corporate Compliance Training market: According to our latest research, the global Corporate Compliance Training market looks promising in the next 5 years. As of 2022, the global Corporate Compliance Training market was estimated at USD 3643.53 million, and it's anticipated to reach USD 6260.07 million in 2028, with a CAGR of 9.44% during the forecast years. Corporate Compliance Training is employee training mandated by legislation, regulation or po......
  • Global Coding Bootcamp Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Sep-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Coding Bootcamp market: According to our latest research, the global Coding Bootcamp market looks promising in the next 5 years. As of 2022, the global Coding Bootcamp market was estimated at USD 1288.77 million, and it's anticipated to reach USD 3482.23 million in 2028, with a CAGR of 18.02% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Coding Bootca......
  • Global K-12 Technology Training for Teachers Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 29-Aug-2023        Price: US 3380 Onwards        Pages: 117
    Market Overview of Global K-12 Technology Training for Teachers market: According to our latest research, the global K-12 Technology Training for Teachers market looks promising in the next 5 years. As of 2022, the global K-12 Technology Training for Teachers market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep a......
  • Global K-12 Robotic Toolkits Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 22-Aug-2023        Price: US 3380 Onwards        Pages: 107
    Market Overview of Global K-12 Robotic Toolkits market: According to our latest research, the global K-12 Robotic Toolkits market looks promising in the next 5 years. As of 2022, the global K-12 Robotic Toolkits market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. Robotic toolkits are small- or medium-sized robot tool sets that are increasingly being used in the global K-12 market mainly fo......
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