VR in Education Sector Market - Global Outlook and Forecast 2021-2027

Publisher Name :
Date: 23-Nov-2021
No. of pages: 108

This report contains market size and forecasts of VR in Education Sector in Global, including the following market information:

Global VR in Education Sector Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global VR in Education Sector market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the VR in Education Sector companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global VR in Education Sector Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global VR in Education Sector Market Segment Percentages, By Type, 2020 (%)

- VR Gear

- VR Software

China VR in Education Sector Market, By Application, 2016-2021, 2022-2027 ($ millions)

China VR in Education Sector Market Segment Percentages, By Application, 2020 (%)

- Higher Education

- K-12

Global VR in Education Sector Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global VR in Education Sector Market Segment Percentages, By Region and Country, 2020 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Total VR in Education Sector Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total VR in Education Sector Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:

- Oculus VR

- Google

- Alchemy VR

- Discovery Communications

- Cinoptics

- EPSON

- HTC

- Sony

- FOVE

- LG Electronics

- Zebronics

- Homido

- Mattel

- Samsung Electronics

- ZEISS

- EON Reality

- Immersive VR Education

- Unimersiv

VR in Education Sector Market - Global Outlook and Forecast 2021-2027

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 VR in Education Sector Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global VR in Education Sector Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global VR in Education Sector Overall Market Size
2.1 Global VR in Education Sector Market Size: 2021 VS 2027
2.2 Global VR in Education Sector Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top VR in Education Sector Players in Global Market
3.2 Top Global VR in Education Sector Companies Ranked by Revenue
3.3 Global VR in Education Sector Revenue by Companies
3.4 Top 3 and Top 5 VR in Education Sector Companies in Global Market, by Revenue in 2020
3.5 Global Companies VR in Education Sector Product Type
3.6 Tier 1, Tier 2 and Tier 3 VR in Education Sector Players in Global Market
3.6.1 List of Global Tier 1 VR in Education Sector Companies
3.6.2 List of Global Tier 2 and Tier 3 VR in Education Sector Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global VR in Education Sector Market Size Markets, 2021 & 2027
4.1.2 VR Gear
4.1.3 VR Software
4.2 By Type - Global VR in Education Sector Revenue & Forecasts
4.2.1 By Type - Global VR in Education Sector Revenue, 2016-2021
4.2.2 By Type - Global VR in Education Sector Revenue, 2022-2027
4.2.3 By Type - Global VR in Education Sector Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global VR in Education Sector Market Size, 2021 & 2027
5.1.2 Higher Education
5.1.3 K-12
5.2 By Application - Global VR in Education Sector Revenue & Forecasts
5.2.1 By Application - Global VR in Education Sector Revenue, 2016-2021
5.2.2 By Application - Global VR in Education Sector Revenue, 2022-2027
5.2.3 By Application - Global VR in Education Sector Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global VR in Education Sector Market Size, 2021 & 2027
6.2 By Region - Global VR in Education Sector Revenue & Forecasts
6.2.1 By Region - Global VR in Education Sector Revenue, 2016-2021
6.2.2 By Region - Global VR in Education Sector Revenue, 2022-2027
6.2.3 By Region - Global VR in Education Sector Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America VR in Education Sector Revenue, 2016-2027
6.3.2 US VR in Education Sector Market Size, 2016-2027
6.3.3 Canada VR in Education Sector Market Size, 2016-2027
6.3.4 Mexico VR in Education Sector Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe VR in Education Sector Revenue, 2016-2027
6.4.2 Germany VR in Education Sector Market Size, 2016-2027
6.4.3 France VR in Education Sector Market Size, 2016-2027
6.4.4 U.K. VR in Education Sector Market Size, 2016-2027
6.4.5 Italy VR in Education Sector Market Size, 2016-2027
6.4.6 Russia VR in Education Sector Market Size, 2016-2027
6.4.7 Nordic Countries VR in Education Sector Market Size, 2016-2027
6.4.8 Benelux VR in Education Sector Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia VR in Education Sector Revenue, 2016-2027
6.5.2 China VR in Education Sector Market Size, 2016-2027
6.5.3 Japan VR in Education Sector Market Size, 2016-2027
6.5.4 South Korea VR in Education Sector Market Size, 2016-2027
6.5.5 Southeast Asia VR in Education Sector Market Size, 2016-2027
6.5.6 India VR in Education Sector Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America VR in Education Sector Revenue, 2016-2027
6.6.2 Brazil VR in Education Sector Market Size, 2016-2027
6.6.3 Argentina VR in Education Sector Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa VR in Education Sector Revenue, 2016-2027
6.7.2 Turkey VR in Education Sector Market Size, 2016-2027
6.7.3 Israel VR in Education Sector Market Size, 2016-2027
6.7.4 Saudi Arabia VR in Education Sector Market Size, 2016-2027
6.7.5 UAE VR in Education Sector Market Size, 2016-2027
7 Players Profiles
7.1 Oculus VR
7.1.1 Oculus VR Corporate Summary
7.1.2 Oculus VR Business Overview
7.1.3 Oculus VR VR in Education Sector Major Product Offerings
7.1.4 Oculus VR VR in Education Sector Revenue in Global (2016-2021)
7.1.5 Oculus VR Key News
7.2 Google
7.2.1 Google Corporate Summary
7.2.2 Google Business Overview
7.2.3 Google VR in Education Sector Major Product Offerings
7.2.4 Google VR in Education Sector Revenue in Global (2016-2021)
7.2.5 Google Key News
7.3 Alchemy VR
7.3.1 Alchemy VR Corporate Summary
7.3.2 Alchemy VR Business Overview
7.3.3 Alchemy VR VR in Education Sector Major Product Offerings
7.3.4 Alchemy VR VR in Education Sector Revenue in Global (2016-2021)
7.3.5 Alchemy VR Key News
7.4 Discovery Communications
7.4.1 Discovery Communications Corporate Summary
7.4.2 Discovery Communications Business Overview
7.4.3 Discovery Communications VR in Education Sector Major Product Offerings
7.4.4 Discovery Communications VR in Education Sector Revenue in Global (2016-2021)
7.4.5 Discovery Communications Key News
7.5 Cinoptics
7.5.1 Cinoptics Corporate Summary
7.5.2 Cinoptics Business Overview
7.5.3 Cinoptics VR in Education Sector Major Product Offerings
7.5.4 Cinoptics VR in Education Sector Revenue in Global (2016-2021)
7.5.5 Cinoptics Key News
7.6 EPSON
7.6.1 EPSON Corporate Summary
7.6.2 EPSON Business Overview
7.6.3 EPSON VR in Education Sector Major Product Offerings
7.6.4 EPSON VR in Education Sector Revenue in Global (2016-2021)
7.6.5 EPSON Key News
7.7 HTC
7.7.1 HTC Corporate Summary
7.7.2 HTC Business Overview
7.7.3 HTC VR in Education Sector Major Product Offerings
7.4.4 HTC VR in Education Sector Revenue in Global (2016-2021)
7.7.5 HTC Key News
7.8 Sony
7.8.1 Sony Corporate Summary
7.8.2 Sony Business Overview
7.8.3 Sony VR in Education Sector Major Product Offerings
7.8.4 Sony VR in Education Sector Revenue in Global (2016-2021)
7.8.5 Sony Key News
7.9 FOVE
7.9.1 FOVE Corporate Summary
7.9.2 FOVE Business Overview
7.9.3 FOVE VR in Education Sector Major Product Offerings
7.9.4 FOVE VR in Education Sector Revenue in Global (2016-2021)
7.9.5 FOVE Key News
7.10 LG Electronics
7.10.1 LG Electronics Corporate Summary
7.10.2 LG Electronics Business Overview
7.10.3 LG Electronics VR in Education Sector Major Product Offerings
7.10.4 LG Electronics VR in Education Sector Revenue in Global (2016-2021)
7.10.5 LG Electronics Key News
7.11 Zebronics
7.11.1 Zebronics Corporate Summary
7.11.2 Zebronics Business Overview
7.11.3 Zebronics VR in Education Sector Major Product Offerings
7.11.4 Zebronics VR in Education Sector Revenue in Global (2016-2021)
7.11.5 Zebronics Key News
7.12 Homido
7.12.1 Homido Corporate Summary
7.12.2 Homido Business Overview
7.12.3 Homido VR in Education Sector Major Product Offerings
7.12.4 Homido VR in Education Sector Revenue in Global (2016-2021)
7.12.5 Homido Key News
7.13 Mattel
7.13.1 Mattel Corporate Summary
7.13.2 Mattel Business Overview
7.13.3 Mattel VR in Education Sector Major Product Offerings
7.13.4 Mattel VR in Education Sector Revenue in Global (2016-2021)
7.13.5 Mattel Key News
7.14 Samsung Electronics
7.14.1 Samsung Electronics Corporate Summary
7.14.2 Samsung Electronics Business Overview
7.14.3 Samsung Electronics VR in Education Sector Major Product Offerings
7.14.4 Samsung Electronics VR in Education Sector Revenue in Global (2016-2021)
7.14.5 Samsung Electronics Key News
7.15 ZEISS
7.15.1 ZEISS Corporate Summary
7.15.2 ZEISS Business Overview
7.15.3 ZEISS VR in Education Sector Major Product Offerings
7.15.4 ZEISS VR in Education Sector Revenue in Global (2016-2021)
7.15.5 ZEISS Key News
7.16 EON Reality
7.16.1 EON Reality Corporate Summary
7.16.2 EON Reality Business Overview
7.16.3 EON Reality VR in Education Sector Major Product Offerings
7.16.4 EON Reality VR in Education Sector Revenue in Global (2016-2021)
7.16.5 EON Reality Key News
7.17 Immersive VR Education
7.17.1 Immersive VR Education Corporate Summary
7.17.2 Immersive VR Education Business Overview
7.17.3 Immersive VR Education VR in Education Sector Major Product Offerings
7.17.4 Immersive VR Education VR in Education Sector Revenue in Global (2016-2021)
7.17.5 Immersive VR Education Key News
7.18 Unimersiv
7.18.1 Unimersiv Corporate Summary
7.18.2 Unimersiv Business Overview
7.18.3 Unimersiv VR in Education Sector Major Product Offerings
7.18.4 Unimersiv VR in Education Sector Revenue in Global (2016-2021)
7.18.5 Unimersiv Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. VR in Education Sector Market Opportunities & Trends in Global Market
Table 2. VR in Education Sector Market Drivers in Global Market
Table 3. VR in Education Sector Market Restraints in Global Market
Table 4. Key Players of VR in Education Sector in Global Market
Table 5. Top VR in Education Sector Players in Global Market, Ranking by Revenue (2019)
Table 6. Global VR in Education Sector Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global VR in Education Sector Revenue Share by Companies, 2016-2021
Table 8. Global Companies VR in Education Sector Product Type
Table 9. List of Global Tier 1 VR in Education Sector Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 VR in Education Sector Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - Global VR in Education Sector Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - VR in Education Sector Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - VR in Education Sector Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application - Global VR in Education Sector Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - VR in Education Sector Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - VR in Education Sector Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region - Global VR in Education Sector Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global VR in Education Sector Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global VR in Education Sector Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America VR in Education Sector Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America VR in Education Sector Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe VR in Education Sector Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe VR in Education Sector Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia VR in Education Sector Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia VR in Education Sector Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America VR in Education Sector Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America VR in Education Sector Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa VR in Education Sector Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa VR in Education Sector Revenue, (US$, Mn), 2022-2027
Table 30. Oculus VR Corporate Summary
Table 31. Oculus VR VR in Education Sector Product Offerings
Table 32. Oculus VR VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 33. Google Corporate Summary
Table 34. Google VR in Education Sector Product Offerings
Table 35. Google VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 36. Alchemy VR Corporate Summary
Table 37. Alchemy VR VR in Education Sector Product Offerings
Table 38. Alchemy VR VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 39. Discovery Communications Corporate Summary
Table 40. Discovery Communications VR in Education Sector Product Offerings
Table 41. Discovery Communications VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 42. Cinoptics Corporate Summary
Table 43. Cinoptics VR in Education Sector Product Offerings
Table 44. Cinoptics VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 45. EPSON Corporate Summary
Table 46. EPSON VR in Education Sector Product Offerings
Table 47. EPSON VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 48. HTC Corporate Summary
Table 49. HTC VR in Education Sector Product Offerings
Table 50. HTC VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 51. Sony Corporate Summary
Table 52. Sony VR in Education Sector Product Offerings
Table 53. Sony VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 54. FOVE Corporate Summary
Table 55. FOVE VR in Education Sector Product Offerings
Table 56. FOVE VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 57. LG Electronics Corporate Summary
Table 58. LG Electronics VR in Education Sector Product Offerings
Table 59. LG Electronics VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 60. Zebronics Corporate Summary
Table 61. Zebronics VR in Education Sector Product Offerings
Table 62. Zebronics VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 63. Homido Corporate Summary
Table 64. Homido VR in Education Sector Product Offerings
Table 65. Homido VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 66. Mattel Corporate Summary
Table 67. Mattel VR in Education Sector Product Offerings
Table 68. Mattel VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 69. Samsung Electronics Corporate Summary
Table 70. Samsung Electronics VR in Education Sector Product Offerings
Table 71. Samsung Electronics VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 72. ZEISS Corporate Summary
Table 73. ZEISS VR in Education Sector Product Offerings
Table 74. ZEISS VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 75. EON Reality Corporate Summary
Table 76. EON Reality VR in Education Sector Product Offerings
Table 77. EON Reality VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 78. Immersive VR Education Corporate Summary
Table 79. Immersive VR Education VR in Education Sector Product Offerings
Table 80. Immersive VR Education VR in Education Sector Revenue (US$, Mn), (2016-2021)
Table 81. Unimersiv Corporate Summary
Table 82. Unimersiv VR in Education Sector Product Offerings
Table 83. Unimersiv VR in Education Sector Revenue (US$, Mn), (2016-2021)
List of Figures
Figure 1. VR in Education Sector Segment by Type
Figure 2. VR in Education Sector Segment by Application
Figure 3. Global VR in Education Sector Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global VR in Education Sector Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global VR in Education Sector Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by VR in Education Sector Revenue in 2020
Figure 8. By Type - Global VR in Education Sector Revenue Market Share, 2016-2027
Figure 9. By Application - Global VR in Education Sector Revenue Market Share, 2016-2027
Figure 10. By Region - Global VR in Education Sector Revenue Market Share, 2016-2027
Figure 11. By Country - North America VR in Education Sector Revenue Market Share, 2016-2027
Figure 12. US VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 13. Canada VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe VR in Education Sector Revenue Market Share, 2016-2027
Figure 16. Germany VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 17. France VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 19. Italy VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 20. Russia VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia VR in Education Sector Revenue Market Share, 2016-2027
Figure 24. China VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 25. Japan VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 28. India VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America VR in Education Sector Revenue Market Share, 2016-2027
Figure 30. Brazil VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa VR in Education Sector Revenue Market Share, 2016-2027
Figure 33. Turkey VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 34. Israel VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 36. UAE VR in Education Sector Revenue, (US$, Mn), 2016-2027
Figure 37. Oculus VR VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Google VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Alchemy VR VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Discovery Communications VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Cinoptics VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. EPSON VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. HTC VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Sony VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. FOVE VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. LG Electronics VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. Zebronics VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 48. Homido VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 49. Mattel VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 50. Samsung Electronics VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 51. ZEISS VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 52. EON Reality VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 53. Immersive VR Education VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 54. Unimersiv VR in Education Sector Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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